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Zone_SubTown.cs
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1
public
class
Zone_SubTown
:
Zone_Town
2
{
3
public
override
bool
CanBeDeliverDestination
=>
false
;
4
5
public
override
void
OnGenerateRooms
(
BaseMapGen
gen)
6
{
7
base.OnGenerateRooms(gen);
8
if
(!(
id
==
"foxtown"
))
9
{
10
return
;
11
}
12
foreach
(
Chara
chara
in
EClass
.
_map
.
charas
)
13
{
14
if
(!chara.
IsPCFaction
)
15
{
16
chara.
SetFaith
(
EClass
.
game
.
religions
.
Trickery
);
17
}
18
}
19
}
20
}
BaseMapGen
Definition:
BaseMapGen.cs:5
Chara
Definition:
Chara.cs:10
Chara.IsPCFaction
override bool IsPCFaction
Definition:
Chara.cs:656
Chara.SetFaith
void SetFaith(string id)
Definition:
Chara.cs:1484
EClass
Definition:
EClass.cs:5
EClass.game
static Game game
Definition:
EClass.cs:8
EClass._map
static Map _map
Definition:
EClass.cs:18
Game.religions
ReligionManager religions
Definition:
Game.cs:158
Map.charas
List< Chara > charas
Definition:
Map.cs:81
ReligionManager.Trickery
ReligionTrickery Trickery
Definition:
ReligionManager.cs:42
Zone_SubTown
Definition:
Zone_SubTown.cs:2
Zone_SubTown.OnGenerateRooms
override void OnGenerateRooms(BaseMapGen gen)
Definition:
Zone_SubTown.cs:5
Zone_SubTown.CanBeDeliverDestination
override bool CanBeDeliverDestination
Definition:
Zone_SubTown.cs:3
Zone_Town
Definition:
Zone_Town.cs:2
Elin
Zone_SubTown.cs
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