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override void | OnGenerateRooms (BaseMapGen gen) |
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int | Evalue (int ele) |
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int | Evalue (string alias) |
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virtual string | GetDungenID () |
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virtual string | GetNewZoneID (int level) |
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override string | ToString () |
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string | TextLevel (int _lv) |
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override void | OnCreate () |
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override void | OnAfterCreate () |
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void | Activate () |
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void | RefreshHat () |
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void | OnVisit () |
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void | Revive () |
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virtual void | OnRegenerate () |
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virtual void | OnActivate () |
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virtual void | OnBeforeDeactivate () |
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virtual void | OnDeactivate () |
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virtual void | OnBeforeSimulate () |
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virtual void | OnVisitNewMapOrRegenerate () |
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virtual void | OnAfterSimulate () |
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virtual void | OnAdvanceHour () |
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void | Simulate () |
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Point | GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto) |
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Point | GetRandomVisitPos (Chara c) |
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void | AddGlobalCharasOnActivate () |
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void | Deactivate () |
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void | OnKillGame () |
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void | UnloadMap () |
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void | ClaimZone (bool debug=false) |
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void | AbandonZone () |
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bool | CanDestroy () |
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override void | _OnBeforeSave () |
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override void | OnLoad () |
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override void | Destroy () |
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void | ClearZones (Zone current=null) |
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void | OnChildNumChange (Card c) |
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ICardParent | GetRoot () |
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Zone | GetTopZone () |
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Card | AddCardSplinkle (Card t, Point center, int radius=4) |
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Card | AddChara (string id, int x, int z) |
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Card | AddThing (string id, int x, int z) |
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Card | AddThing (string id, Point p) |
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Card | AddCard (Card t, Point point) |
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Card | AddCard (Card t) |
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Card | AddCard (Card t, int x, int z) |
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void | RemoveCard (Card t) |
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T | GetRandomSpot< T > () |
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bool | TryAddThingInSpot< T > (Thing t, bool useContainer=true) |
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List< Thing > | TryListThingsInSpot< T > (Func< Thing, bool > func=null) |
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bool | TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true) |
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bool | TryAddThing (Thing target, Point p, bool destroyIfFail=false) |
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Thing | TryGetThingFromSharedContainer (Func< Thing, bool > func) |
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Thing | TryGetRestock< T > (string idCat) |
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ZoneProfile | GetProfile () |
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void | CreateBP () |
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virtual void | OnCreateBP () |
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void | Generate () |
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void | TrySpawnFollower () |
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void | SpawnAltar () |
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virtual void | OnGenerateMap () |
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void | TryGenerateOre () |
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Chara | TryGenerateEvolved (bool force=false, Point p=null) |
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void | TryGenerateBigDaddy () |
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void | TryGenerateShrine () |
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void | ResetHostility () |
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virtual void | OnGenerateRooms (BaseMapGen gen) |
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Point | GetSpawnPos (SpawnPosition type, int tries=100) |
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Chara | SpawnMob (Point pos=null, SpawnSetting setting=null) |
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void | RefreshElectricity () |
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int | GetElectricity (bool cost=false) |
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void | SetBGM (List< int > ids, bool refresh=true) |
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void | SetBGM (int id=-1, bool refresh=true) |
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void | RefreshPlaylist () |
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void | RefreshBGM () |
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Playlist | CreatePlaylist (ref List< int > list, Playlist mold=null) |
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Chara | FindChara (string id) |
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Chara | FindChara (int uid) |
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int | GetDeepestLv () |
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int | GetDeepestLv (ref int max) |
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List< Element > | ListLandFeats () |
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ZoneExportData | Import (string path) |
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void | Export (string path, PartialMap partial=null, bool usermap=false) |
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void | ExportDialog (string dir=null) |
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void | ImportDialog (string dir=null) |
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void | Export () |
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void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
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void | OnInspect () |
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int | GetSortVal () |
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Chara | AddRandomVisitor (bool guest=false) |
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void | OnSimulateHour (VirtualDate date) |
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void | OnSimulateDay (VirtualDate date) |
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void | OnSimulateMonth (VirtualDate date) |
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void | RainWater () |
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void | GrowPlants (VirtualDate date) |
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Zone | GetZoneAt (int _x, int _y) |
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bool | IsCrime (Chara c, Act act) |
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void | RefreshCriminal () |
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void | RefreshListCitizen () |
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void | ModInfluence (int a) |
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void | ModDevelopment (int a) |
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void | UpdateQuests (bool force=false) |
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List< Chara > | ListMinions (Chara c) |
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int | CountMinions (Chara c) |
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int | GetSoilCost () |
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void | SpawnLostItems () |
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void | ApplyBackerPet (bool draw) |
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FortuneRollData | GetOrCreateFortuneRollData (bool refresh=true) |
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int | GetInt (int id, int? defaultInt=null) |
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void | AddInt (int id, int value) |
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void | SetInt (int id, int value=0) |
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override string | ToString () |
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void | Create (string _id, int _x, int _y, int _icon) |
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void | Register () |
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virtual void | OnCreate () |
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virtual void | OnAfterCreate () |
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virtual void | SetMainFaction (Faction f) |
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Zone | GetFirstZone () |
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void | OnBeforeSave () |
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virtual void | _OnBeforeSave () |
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void | _OnLoad () |
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virtual void | OnLoad () |
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virtual void | Destroy () |
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void | DeleteMapRecursive () |
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virtual void | AddChild (Spatial child) |
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void | RemoveChild (Spatial child) |
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Zone | FindDeepestZone () |
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Zone | FindZone (int lv) |
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Zone | FindZone (string _id) |
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virtual bool | CanKill () |
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int | Dist (Point p) |
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int | Dist (Spatial s) |
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void | MakeGameObject (GameObject parentGo) |
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ICardParent | GetRoot () |
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void | RemoveCard (Card c) |
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void | OnChildNumChange (Card c) |
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void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
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void | OnInspect () |
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enum | NoteMode { Default
, Recipe
, Product
, Info
} |
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static bool | IsImportValid (string path) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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FactionBranch | branch |
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HashSet< int > | completedQuests = new HashSet<int>() |
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ZoneEventManager | events = new ZoneEventManager() |
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ElementContainerZone | elements = new ElementContainerZone() |
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MapBounds | bounds |
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Dictionary< int, string > | dictCitizen = new Dictionary<int, string>() |
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ZoneInstance | instance |
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List< int > | landFeats |
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Map | map |
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MapSubset | subset |
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ZoneBlueprint | bp |
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int | fileVariation |
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bool | dirtyElectricity |
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bool | isStarted |
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bool | isSimulating |
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int | tempDist |
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BiomeProfile | _biome |
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Spatial | parent |
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string | id |
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string | idUser |
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string | name |
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string | idMainFaction |
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string | idProfile |
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string | idCurrentSubset |
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string | idHat |
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int[] | _ints = new int[30] |
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List< Spatial > | children = new List<Spatial>() |
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List< Spatial > | connections = new List<Spatial>() |
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Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
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bool | destryoed |
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bool | isImported |
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BitArray32 | bits |
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static bool | forceRegenerate |
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static string | forceSubset |
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static CardRow | sourceHat |
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static int | okaerinko = 0 |
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static bool | ignoreSpawnAnime |
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static List< Thing > | Suckers = new List<Thing>() |
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static Core | core |
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Zone | _FindZone (string _id) |
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Point | _regionPos = new Point() |
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Definition at line 1 of file Zone_SubTown.cs.