Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | OnAddCard (Card c) |
void | OnRemoveCard (Card c) |
Thing | GetRandomThing< T > () |
List< T > | List< T > (Func< T, bool > func=null) |
TraitSet | GetTraitSet< T > () |
TraitSet | GetTraitSet (Type t) |
Public Attributes | |
Dictionary< Type, TraitSet > | typeMap = new Dictionary<Type, TraitSet>() |
TraitMap | altars = new TraitMap() |
TraitMap | restSpots = new TraitMap() |
TraitMap | chairs = new TraitMap() |
TraitMap | suns = new TraitMap() |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file TraitManager.cs.
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inline |
T | : | Trait |
Definition at line 60 of file TraitManager.cs.
References GetTraitSet< T >().
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inline |
Definition at line 94 of file TraitManager.cs.
References typeMap.
Referenced by Zone.AddRandomVisitor(), AIAct.DoGoto< T >(), AIAct.DoGotoSpot< T >(), AI_Grab< T >.GetTarget(), DramaOutcome.PutOutFire(), FactionBranch.Recruit(), AI_Bladder.Run(), AI_GotoHearth.Run(), AI_LeaveMap.Run(), and GoalSpot.Run().
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inline |
T | : | Trait |
Definition at line 89 of file TraitManager.cs.
References typeMap.
Referenced by GetRandomThing< T >(), and List< T >().
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inline |
T | : | Trait |
Definition at line 65 of file TraitManager.cs.
References GetTraitSet< T >(), item, List< T >(), and Card.trait.
Referenced by List< T >().
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inline |
Definition at line 16 of file TraitManager.cs.
References altars, chairs, Trait.IsAltar, Trait.IsRestSpot, restSpots, suns, Card.trait, and typeMap.
Referenced by Props.Add().
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inline |
Definition at line 38 of file TraitManager.cs.
References altars, chairs, Trait.IsAltar, Trait.IsRestSpot, restSpots, suns, Card.trait, and typeMap.
Referenced by Props.Remove().
Definition at line 8 of file TraitManager.cs.
Referenced by OnAddCard(), OnRemoveCard(), and AI_Offer.Run().
Definition at line 12 of file TraitManager.cs.
Referenced by OnAddCard(), and OnRemoveCard().
Definition at line 10 of file TraitManager.cs.
Referenced by OnAddCard(), OnRemoveCard(), and AI_Idle.Run().
Definition at line 14 of file TraitManager.cs.
Referenced by VirtualDate.BuildSunMap(), OnAddCard(), OnRemoveCard(), and Map.RefreshSunMap().
Definition at line 6 of file TraitManager.cs.
Referenced by GetTraitSet(), GetTraitSet< T >(), OnAddCard(), and OnRemoveCard().