11 if (base.target !=
null)
13 return base.target.isNPCProperty;
29 onProgressBegin = delegate
48 onProgressComplete = delegate
51 }.SetDuration(100, 10);
override bool IsHostileAct
override CursorInfo CursorIcon
override void OnCancelOrSuccess()
override bool CanManualCancel()
override bool HasProgress
override AIProgress CreateProgress()
override bool CanProgress()
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Say(string lang, string ref1=null, string ref2=null)
static CursorInfo Container
static SoundManager Sound
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
bool IsCrime(Chara c, Act act)