1using System.Collections.Generic;
63 at.detail = !at.detail;
70 EClass.pc._tactics = null;
74 pref.keepPlayingMusic = on;
90 at.abortOnItemLoss = on;
94 at.abortOnAllyDying = on;
98 at.abortOnAllyDead = on;
102 at.abortOnEnemyDead = on;
106 at.abortOnHalfHP = on;
122 at.bUseInventory = on;
126 at.bDontAutoAttackNeutral = on;
134 at.bDontChangeTarget = on;
142 EClass.game.config.tactics.allyKeepDistance = on;
146 EClass.game.config.tactics.dontWander = on;
148 base.transform.RebuildLayout(recursive:
true);
149 base.transform.RebuildLayoutTo<
Layer>();
bool bDontAutoAttackNeutral
UIButton toggleDontWander
UIButton toggleBDontChase
UIButton toggleOnEnemyDead
UIButton toggleFollowDist
UIButton toggleBDontChangeTarget
override void OnInstantiate()
UIButton toggleAbortOnAllyDying
UIButton toggleBUseInventory
UIButton togglePrefKeepPlaying
UIButton toggleAbortOnAllyDead
UIButton toggleAbortOnItemLoss
UIButton toggleBDontAutoAttackNeutral
UIButton toggleAbortOnKill
UIButton toggleBUseHotbar
UIButton toggleBCastParty
static SourceManager sources
ConfigPreference preference
ConfigAutoCombat autoCombat