Elin Decompiled Documentation EA 23.102 Nightly
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ConfigPreference Class Reference
Inheritance diagram for ConfigPreference:
EClass

Public Attributes

bool keepPlayingMusic
 
bool pickFish
 
bool autoEat
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file ConfigPreference.cs.

Member Data Documentation

◆ autoEat

bool ConfigPreference.autoEat

Definition at line 12 of file ConfigPreference.cs.

Referenced by ContentTactics.Refresh(), and Chara.Tick().

◆ keepPlayingMusic

bool ConfigPreference.keepPlayingMusic

Definition at line 6 of file ConfigPreference.cs.

Referenced by ContentTactics.Refresh(), and AI_PlayMusic.Run().

◆ pickFish

bool ConfigPreference.pickFish

The documentation for this class was generated from the following file: