Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
bool | showRoof |
bool | showWall |
bool | tilt |
bool | tiltRegion |
bool | slope |
bool | noRoof |
bool | freePos |
bool | snapFreePos |
bool | buildLight |
bool | highlightArea |
bool | autoWall |
bool | showGuideGrid |
bool | reverseSnow |
bool | autoCollectCard |
bool | cheat |
bool | showAllFeat |
int | slopeMod = 50 |
int | defaultZoom = 100 |
int | zoomedZoom = 125 |
int | regionZoom = 100 |
int | tiltPower = 80 |
int | tiltPowerRegion = 50 |
int | gridIconSize = 100 |
int | backDrawAlpha = 10 |
int | animeSpeed = 100 |
int | lowWallObjAltitude = 2 |
ConfigTactics | tactics = new ConfigTactics() |
ConfigAutoCombat | autoCombat = new ConfigAutoCombat() |
ConfigPreference | preference = new ConfigPreference() |
Properties | |
bool | FreePos [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
int Game.Config.animeSpeed = 100 |
Definition at line 84 of file Game.cs.
Referenced by BaseTileMap.Draw(), HotItemContext.Show(), and BaseGameScreen.UpdateShaders().
bool Game.Config.autoCollectCard |
Definition at line 51 of file Game.cs.
Referenced by ContentCodex.OnClickGetCard(), ContentCodex.OnSwitchContent(), and Chara.Pick().
ConfigAutoCombat Game.Config.autoCombat = new ConfigAutoCombat() |
Definition at line 93 of file Game.cs.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), Chara.Die(), ContentTactics.Refresh(), GoalCombat.Run(), Chara.TryGetThrowable(), and Chara.TrySetEnemy().
bool Game.Config.autoWall |
Definition at line 42 of file Game.cs.
Referenced by UIPlaceHelper.Refresh().
int Game.Config.backDrawAlpha = 10 |
Definition at line 81 of file Game.cs.
Referenced by HotItemContext.Show(), and BaseGameScreen.UpdateShaders().
bool Game.Config.buildLight |
Definition at line 36 of file Game.cs.
Referenced by BaseTileMap.Draw(), HotItemToggle.ShouldHighlight(), and Scene.ToggleLight().
bool Game.Config.cheat |
Definition at line 54 of file Game.cs.
Referenced by CoreDebug.CheatEnabled().
int Game.Config.defaultZoom = 100 |
Definition at line 63 of file Game.cs.
Referenced by GameScreenElona.RefreshPosition(), and HotItemContext.Show().
bool Game.Config.freePos |
Definition at line 30 of file Game.cs.
Referenced by UIPlaceHelper.Refresh(), HotItemToggle.ShouldHighlight(), and Scene.ToggleFreePos().
int Game.Config.gridIconSize = 100 |
Definition at line 78 of file Game.cs.
Referenced by UIInventory.RefreshGrid(), and UIInventory.RefreshMenu().
bool Game.Config.highlightArea |
Definition at line 39 of file Game.cs.
Referenced by AM_Adv.OnRenderTile(), HotItemContext.Show(), and Scene.ToggleHighlightArea().
int Game.Config.lowWallObjAltitude = 2 |
Definition at line 87 of file Game.cs.
Referenced by BaseTileMap.Draw().
bool Game.Config.noRoof |
Definition at line 27 of file Game.cs.
Referenced by ActionMode.DoFunc(), TileMapElona.Draw(), HotItemToggle.ShouldHighlight(), HotItemContext.Show(), and Scene.ToggleRoof().
ConfigPreference Game.Config.preference = new ConfigPreference() |
Definition at line 96 of file Game.cs.
Referenced by AI_Fish.ProgressFish.OnProgressComplete(), ContentTactics.Refresh(), AI_PlayMusic.Run(), and Chara.Tick().
int Game.Config.regionZoom = 100 |
Definition at line 69 of file Game.cs.
Referenced by HotItemContext.Show().
bool Game.Config.reverseSnow |
Definition at line 48 of file Game.cs.
Referenced by BaseTileMap.Draw().
bool Game.Config.showAllFeat |
Definition at line 57 of file Game.cs.
Referenced by WindowChara.ToggleFeatMode().
bool Game.Config.showGuideGrid |
Definition at line 45 of file Game.cs.
Referenced by HotItemHeld.OnRenderTile().
bool Game.Config.showRoof |
Definition at line 12 of file Game.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), HotItemToggle.ShouldHighlight(), and Scene.ToggleShowRoof().
bool Game.Config.showWall |
Definition at line 15 of file Game.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), HotItemToggle.ShouldHighlight(), and Scene.ToggleShowWall().
bool Game.Config.slope |
Definition at line 24 of file Game.cs.
Referenced by BaseTileMap.RefreshHeight(), HotItemToggle.ShouldHighlight(), and Scene.ToggleSlope().
int Game.Config.slopeMod = 50 |
Definition at line 60 of file Game.cs.
Referenced by BaseTileMap.RefreshHeight().
bool Game.Config.snapFreePos |
Definition at line 33 of file Game.cs.
Referenced by Card.SetFreePos(), HotItemToggle.ShouldHighlight(), and Scene.ToggleSnapFreePos().
ConfigTactics Game.Config.tactics = new ConfigTactics() |
Definition at line 90 of file Game.cs.
Referenced by Chara._Move(), Chara.FindNewEnemy(), ContentTactics.Refresh(), AI_Idle.Run(), and GoalCombat.Run().
bool Game.Config.tilt |
Definition at line 18 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt(), and Scene.ToggleTilt().
int Game.Config.tiltPower = 80 |
Definition at line 72 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt().
int Game.Config.tiltPowerRegion = 50 |
Definition at line 75 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt().
bool Game.Config.tiltRegion |
Definition at line 21 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt(), and Scene.ToggleTilt().
int Game.Config.zoomedZoom = 125 |
Definition at line 66 of file Game.cs.
Referenced by HotItemContext.Show().
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