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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Attributes | |
| bool | showRoof |
| bool | showWall |
| bool | tilt |
| bool | tiltRegion |
| bool | slope |
| bool | noRoof |
| bool | freePos |
| bool | snapFreePos |
| bool | buildLight |
| bool | highlightArea |
| bool | autoWall |
| bool | showGuideGrid |
| bool | reverseSnow |
| bool | autoCollectCard |
| bool | cheat |
| bool | showAllFeat |
| int | slopeMod = 50 |
| int | defaultZoom = 100 |
| int | zoomedZoom = 125 |
| int | regionZoom = 100 |
| int | tiltPower = 80 |
| int | tiltPowerRegion = 50 |
| int | gridIconSize = 100 |
| int | backDrawAlpha = 10 |
| int | animeSpeed = 100 |
| int | lowWallObjAltitude = 2 |
| ConfigTactics | tactics = new ConfigTactics() |
| ConfigAutoCombat | autoCombat = new ConfigAutoCombat() |
| ConfigPreference | preference = new ConfigPreference() |
Properties | |
| bool | FreePos [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
| int Game.Config.animeSpeed = 100 |
Definition at line 84 of file Game.cs.
Referenced by BaseTileMap.Draw(), HotItemContext.Show(), and BaseGameScreen.UpdateShaders().
| bool Game.Config.autoCollectCard |
Definition at line 51 of file Game.cs.
Referenced by ContentCodex.OnClickGetCard(), ContentCodex.OnSwitchContent(), and Chara.Pick().
| ConfigAutoCombat Game.Config.autoCombat = new ConfigAutoCombat() |
Definition at line 93 of file Game.cs.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), Chara.Die(), ContentTactics.Refresh(), GoalCombat.Run(), Chara.TryGetThrowable(), and Chara.TrySetEnemy().
| bool Game.Config.autoWall |
Definition at line 42 of file Game.cs.
Referenced by UIPlaceHelper.Refresh().
| int Game.Config.backDrawAlpha = 10 |
Definition at line 81 of file Game.cs.
Referenced by HotItemContext.Show(), and BaseGameScreen.UpdateShaders().
| bool Game.Config.buildLight |
Definition at line 36 of file Game.cs.
Referenced by BaseTileMap.Draw(), HotItemToggle.ShouldHighlight(), and Scene.ToggleLight().
| bool Game.Config.cheat |
Definition at line 54 of file Game.cs.
Referenced by CoreDebug.CheatEnabled().
| int Game.Config.defaultZoom = 100 |
Definition at line 63 of file Game.cs.
Referenced by GameScreenElona.RefreshPosition(), and HotItemContext.Show().
| bool Game.Config.freePos |
Definition at line 30 of file Game.cs.
Referenced by UIPlaceHelper.Refresh(), HotItemToggle.ShouldHighlight(), and Scene.ToggleFreePos().
| int Game.Config.gridIconSize = 100 |
Definition at line 78 of file Game.cs.
Referenced by UIInventory.RefreshGrid(), and UIInventory.RefreshMenu().
| bool Game.Config.highlightArea |
Definition at line 39 of file Game.cs.
Referenced by AM_Adv.OnRenderTile(), HotItemContext.Show(), and Scene.ToggleHighlightArea().
| int Game.Config.lowWallObjAltitude = 2 |
Definition at line 87 of file Game.cs.
Referenced by BaseTileMap.Draw().
| bool Game.Config.noRoof |
Definition at line 27 of file Game.cs.
Referenced by ActionMode.DoFunc(), TileMapElona.Draw(), HotItemToggle.ShouldHighlight(), HotItemContext.Show(), and Scene.ToggleRoof().
| ConfigPreference Game.Config.preference = new ConfigPreference() |
Definition at line 96 of file Game.cs.
Referenced by AI_Fish.ProgressFish.OnProgressComplete(), ContentTactics.Refresh(), AI_PlayMusic.Run(), and Chara.Tick().
| int Game.Config.regionZoom = 100 |
Definition at line 69 of file Game.cs.
Referenced by HotItemContext.Show().
| bool Game.Config.reverseSnow |
Definition at line 48 of file Game.cs.
Referenced by BaseTileMap.Draw().
| bool Game.Config.showAllFeat |
Definition at line 57 of file Game.cs.
Referenced by WindowChara.ToggleFeatMode().
| bool Game.Config.showGuideGrid |
Definition at line 45 of file Game.cs.
Referenced by HotItemHeld.OnRenderTile().
| bool Game.Config.showRoof |
Definition at line 12 of file Game.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), HotItemToggle.ShouldHighlight(), and Scene.ToggleShowRoof().
| bool Game.Config.showWall |
Definition at line 15 of file Game.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), HotItemToggle.ShouldHighlight(), and Scene.ToggleShowWall().
| bool Game.Config.slope |
Definition at line 24 of file Game.cs.
Referenced by BaseTileMap.RefreshHeight(), HotItemToggle.ShouldHighlight(), and Scene.ToggleSlope().
| int Game.Config.slopeMod = 50 |
Definition at line 60 of file Game.cs.
Referenced by BaseTileMap.RefreshHeight().
| bool Game.Config.snapFreePos |
Definition at line 33 of file Game.cs.
Referenced by Card.SetFreePos(), HotItemToggle.ShouldHighlight(), and Scene.ToggleSnapFreePos().
| ConfigTactics Game.Config.tactics = new ConfigTactics() |
Definition at line 90 of file Game.cs.
Referenced by Chara._Move(), Chara.FindNewEnemy(), ContentTactics.Refresh(), AI_Idle.Run(), and GoalCombat.Run().
| bool Game.Config.tilt |
Definition at line 18 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt(), and Scene.ToggleTilt().
| int Game.Config.tiltPower = 80 |
Definition at line 72 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt().
| int Game.Config.tiltPowerRegion = 50 |
Definition at line 75 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt().
| bool Game.Config.tiltRegion |
Definition at line 21 of file Game.cs.
Referenced by BaseGameScreen.RefreshTilt(), and Scene.ToggleTilt().
| int Game.Config.zoomedZoom = 125 |
Definition at line 66 of file Game.cs.
Referenced by HotItemContext.Show().
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