Elin Decompiled Documentation EA 23.102 Nightly
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Game.Config Class Reference
Inheritance diagram for Game.Config:
EClass

Public Attributes

bool showRoof
 
bool showWall
 
bool tilt
 
bool tiltRegion
 
bool slope
 
bool noRoof
 
bool freePos
 
bool snapFreePos
 
bool buildLight
 
bool highlightArea
 
bool autoWall
 
bool showGuideGrid
 
bool reverseSnow
 
bool autoCollectCard
 
bool cheat
 
bool showAllFeat
 
int slopeMod = 50
 
int defaultZoom = 100
 
int zoomedZoom = 125
 
int regionZoom = 100
 
int tiltPower = 80
 
int tiltPowerRegion = 50
 
int gridIconSize = 100
 
int backDrawAlpha = 10
 
int animeSpeed = 100
 
int lowWallObjAltitude = 2
 
ConfigTactics tactics = new ConfigTactics()
 
ConfigAutoCombat autoCombat = new ConfigAutoCombat()
 
ConfigPreference preference = new ConfigPreference()
 

Properties

bool FreePos [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 9 of file Game.cs.

Member Data Documentation

◆ animeSpeed

int Game.Config.animeSpeed = 100

Definition at line 84 of file Game.cs.

Referenced by BaseTileMap.Draw(), HotItemContext.Show(), and BaseGameScreen.UpdateShaders().

◆ autoCollectCard

bool Game.Config.autoCollectCard

Definition at line 51 of file Game.cs.

Referenced by ContentCodex.OnClickGetCard(), ContentCodex.OnSwitchContent(), and Chara.Pick().

◆ autoCombat

◆ autoWall

bool Game.Config.autoWall

Definition at line 42 of file Game.cs.

Referenced by UIPlaceHelper.Refresh().

◆ backDrawAlpha

int Game.Config.backDrawAlpha = 10

Definition at line 81 of file Game.cs.

Referenced by HotItemContext.Show(), and BaseGameScreen.UpdateShaders().

◆ buildLight

bool Game.Config.buildLight

Definition at line 36 of file Game.cs.

Referenced by BaseTileMap.Draw(), HotItemToggle.ShouldHighlight(), and Scene.ToggleLight().

◆ cheat

bool Game.Config.cheat

Definition at line 54 of file Game.cs.

Referenced by CoreDebug.CheatEnabled().

◆ defaultZoom

int Game.Config.defaultZoom = 100

Definition at line 63 of file Game.cs.

Referenced by GameScreenElona.RefreshPosition(), and HotItemContext.Show().

◆ freePos

bool Game.Config.freePos

◆ gridIconSize

int Game.Config.gridIconSize = 100

Definition at line 78 of file Game.cs.

Referenced by UIInventory.RefreshGrid(), and UIInventory.RefreshMenu().

◆ highlightArea

bool Game.Config.highlightArea

Definition at line 39 of file Game.cs.

Referenced by AM_Adv.OnRenderTile(), HotItemContext.Show(), and Scene.ToggleHighlightArea().

◆ lowWallObjAltitude

int Game.Config.lowWallObjAltitude = 2

Definition at line 87 of file Game.cs.

Referenced by BaseTileMap.Draw().

◆ noRoof

bool Game.Config.noRoof

◆ preference

◆ regionZoom

int Game.Config.regionZoom = 100

Definition at line 69 of file Game.cs.

Referenced by HotItemContext.Show().

◆ reverseSnow

bool Game.Config.reverseSnow

Definition at line 48 of file Game.cs.

Referenced by BaseTileMap.Draw().

◆ showAllFeat

bool Game.Config.showAllFeat

Definition at line 57 of file Game.cs.

Referenced by WindowChara.ToggleFeatMode().

◆ showGuideGrid

bool Game.Config.showGuideGrid

Definition at line 45 of file Game.cs.

Referenced by HotItemHeld.OnRenderTile().

◆ showRoof

bool Game.Config.showRoof

◆ showWall

bool Game.Config.showWall

◆ slope

bool Game.Config.slope

◆ slopeMod

int Game.Config.slopeMod = 50

Definition at line 60 of file Game.cs.

Referenced by BaseTileMap.RefreshHeight().

◆ snapFreePos

bool Game.Config.snapFreePos

Definition at line 33 of file Game.cs.

Referenced by Card.SetFreePos(), HotItemToggle.ShouldHighlight(), and Scene.ToggleSnapFreePos().

◆ tactics

ConfigTactics Game.Config.tactics = new ConfigTactics()

◆ tilt

bool Game.Config.tilt

Definition at line 18 of file Game.cs.

Referenced by BaseGameScreen.RefreshTilt(), and Scene.ToggleTilt().

◆ tiltPower

int Game.Config.tiltPower = 80

Definition at line 72 of file Game.cs.

Referenced by BaseGameScreen.RefreshTilt().

◆ tiltPowerRegion

int Game.Config.tiltPowerRegion = 50

Definition at line 75 of file Game.cs.

Referenced by BaseGameScreen.RefreshTilt().

◆ tiltRegion

bool Game.Config.tiltRegion

Definition at line 21 of file Game.cs.

Referenced by BaseGameScreen.RefreshTilt(), and Scene.ToggleTilt().

◆ zoomedZoom

int Game.Config.zoomedZoom = 125

Definition at line 66 of file Game.cs.

Referenced by HotItemContext.Show().

Property Documentation

◆ FreePos

bool Game.Config.FreePos
get

Definition at line 98 of file Game.cs.

99 {
100 get
101 {
102 if (!Input.GetKey(KeyCode.LeftShift))
103 {
104 return Input.GetKey(KeyCode.RightShift);
105 }
106 return true;
107 }
108 }

The documentation for this class was generated from the following file: