16 ELayer.
ui.layerFloat.SetActive(enable:
false);
28 canvas.overrideSorting =
true;
29 canvas.sortingOrder = -1;
66 mini.balance.changeCoin = 0;
77 ELayer.
ui.layerFloat.SetActive(enable:
true);
virtual bool ShouldPauseGame
int GetCurrency(string id="money")
static LayerMiniGame Instance
override void OnUpdateInput()
override void OnAfterInit()
virtual void OnActivate()
void EndTurn(bool consume=true)