Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Extra |
Static Public Member Functions | |
static void | SetDirty () |
static void | Redraw () |
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static int | rnd (int a) |
Public Attributes | |
UIList | listMain |
UIList | listEtc |
Chara | chara |
RectTransform | transLayer |
GridLayoutGroup | grid |
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Image | imageBG |
SoundData | soundActivate |
UIDragPanel | dragPanel |
RectTransform | tipPivotLeft |
RectTransform | tipPivotRight |
Static Public Attributes | |
static WidgetEquip | Instance |
static bool | dirty |
static Thing | dragEquip |
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static Core | core |
Properties | |
Extra | extra [get] |
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string | ID [get] |
Config | config [get] |
SkinRoot | skinRoot [get] |
bool | IsSealed [get] |
virtual bool | ShowStyleMenu [get] |
virtual bool | AlwaysTop [get] |
virtual bool | IsStaticPosition [get] |
virtual bool | AlwaysBottom [get] |
virtual Type | SetSiblingAfter [get] |
virtual bool | ShowInBuildMode [get] |
virtual bool | RightClickToClose [get] |
virtual bool | AllowRightClickToClose [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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enum | WidgetType { Default , ZoomMenu } |
enum | State { Active , Inactive } |
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void | ClampToScreenEnsured (Component c, Vector2 anchoredPos) |
void | ClampToScreen (RectTransform rect, float margin=10f) |
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bool | flip |
Definition at line 4 of file WidgetEquip.cs.
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inline |
Definition at line 77 of file WidgetEquip.cs.
References dirty, listEtc, listMain, and UIList.Redraw().
Referenced by CheckDirty(), and Redraw().
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inlinevirtual |
Reimplemented from Widget.
Definition at line 134 of file WidgetEquip.cs.
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inline |
Definition at line 61 of file WidgetEquip.cs.
References _Redraw(), and dirty.
Referenced by LayerInventory.SetDirtyAll().
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inlinevirtual |
Reimplemented from Widget.
Definition at line 29 of file WidgetEquip.cs.
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inlinevirtual |
Reimplemented from Widget.
Definition at line 39 of file WidgetEquip.cs.
References Widget.AddLayer(), chara, LayerInventory.CreateContainer(), Instance, EMono.pc, Rebuild(), Card.things, Card.trait, and transLayer.
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inlinevirtual |
Reimplemented from Widget.
Definition at line 144 of file WidgetEquip.cs.
References UIContextMenu.AddChild(), UIContextMenu.AddToggle(), extra, Rebuild(), Widget.SetBaseContextMenu(), and WidgetEquip.Extra.showIndex.
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inline |
Definition at line 53 of file WidgetEquip.cs.
References dirty, listEtc, listMain, and RefreshEquipment().
Referenced by Feat.Apply(), OnActivate(), and OnSetContextMenu().
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inlinestatic |
Definition at line 69 of file WidgetEquip.cs.
References _Redraw(), and Instance.
Referenced by DragItemCard.OnEndDrag(), InvOwner.OnStartDrag(), and Scene.OnUpdate().
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inline |
Definition at line 84 of file WidgetEquip.cs.
References UIList.Add(), Chara.body, chara, UIList.Clear(), BodySlot.elementId, extra, CharaBody.GetSortVal(), UIList.List(), listMain, ButtonGrid.SetBodySlot(), WidgetEquip.Extra.showIndex, CharaBody.slots, and LayerInventory.TryShowGuide().
Referenced by Rebuild().
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inlinestatic |
Definition at line 34 of file WidgetEquip.cs.
References dirty.
Referenced by CharaBody.Equip(), and CharaBody.Unequip().
Chara WidgetEquip.chara |
Definition at line 21 of file WidgetEquip.cs.
Referenced by OnActivate(), and RefreshEquipment().
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static |
Definition at line 13 of file WidgetEquip.cs.
Referenced by _Redraw(), CheckDirty(), Scene.OnUpdate(), Rebuild(), and SetDirty().
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static |
Definition at line 15 of file WidgetEquip.cs.
Referenced by LayerInventory.TryShowGuide().
GridLayoutGroup WidgetEquip.grid |
Definition at line 25 of file WidgetEquip.cs.
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static |
Definition at line 11 of file WidgetEquip.cs.
Referenced by Feat.Apply(), OnActivate(), LayerMiniGame.OnAfterInit(), LayerMiniGame.OnKill(), Redraw(), and LayerInventory.SetDirtyAll().
UIList WidgetEquip.listEtc |
Definition at line 19 of file WidgetEquip.cs.
UIList WidgetEquip.listMain |
Definition at line 17 of file WidgetEquip.cs.
Referenced by _Redraw(), Rebuild(), and RefreshEquipment().
RectTransform WidgetEquip.transLayer |
Definition at line 23 of file WidgetEquip.cs.
Referenced by OnActivate().
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get |
Definition at line 27 of file WidgetEquip.cs.
Referenced by OnSetContextMenu(), and RefreshEquipment().