Elin Decompiled Documentation EA 23.317 Nightly
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WidgetEquip Class Reference
Inheritance diagram for WidgetEquip:
Widget EMono IChangeResolution ISkinRoot

Classes

class  Extra
 

Public Member Functions

override object CreateExtra ()
 
override void OnActivate ()
 
void Rebuild ()
 
void CheckDirty ()
 
void _Redraw ()
 
void RefreshEquipment (UIList list, bool etc=false)
 
override bool CanShowContextMenu ()
 
override void OnSetContextMenu (UIContextMenu m)
 
- Public Member Functions inherited from Widget
void Test ()
 
bool IsInRightMode ()
 
void Activate ()
 
void RefreshOrder ()
 
virtual void OnActivate ()
 
virtual object CreateExtra ()
 
void Deactivate ()
 
virtual void OnDeactivate ()
 
void Close ()
 
void Reactivate ()
 
virtual void OnManagerActivate ()
 
virtual void OnManagerDeactivate ()
 
void SetAnchor (RectPosition p)
 
TextAnchor RectPositionToTextAnchor (RectPosition p)
 
void SetPivot (RectPosition p)
 
virtual void OnChangePivot ()
 
void UpdateConfig ()
 
virtual void OnUpdateConfig ()
 
void ClampToScreen ()
 
virtual void OnChangeResolution ()
 
void OnChangePosition ()
 
virtual void OnChangeActionMode ()
 
virtual void OnFlip ()
 
bool IsAlignTop ()
 
Layer AddLayer (Layer l, Transform trans)
 
void RefreshTipPivotPosition ()
 
SkinSet GetSkin ()
 
SkinConfig GetSkinConfig ()
 
void SetSkin (int id, int v=0)
 
void TestSkin ()
 
virtual void ApplySkin ()
 
virtual void OnApplySkin ()
 
void InstantiateDeco (SkinDeco deco)
 
void AddDeco (SkinDeco deco)
 
void RemoveDeco (SkinDeco deco)
 
virtual bool CanShowContextMenu ()
 
void ShowContextMenu ()
 
void SetBaseContextMenu (UIContextMenu m)
 
virtual void OnSetContextMenu (UIContextMenu m)
 
void SetGridContextMenu (UIContextMenu m)
 
void SoundActivate ()
 
void OnChangeResolution ()
 
SkinSet GetSkin ()
 
SkinConfig GetSkinConfig ()
 

Static Public Member Functions

static void SetDirty ()
 
static void OnChangeBodyPart ()
 
static void Redraw ()
 
- Static Public Member Functions inherited from EMono
static int rnd (int a)
 

Public Attributes

UIList listMain
 
UIList listEtc
 
Chara chara
 
RectTransform transLayer
 
GridLayoutGroup grid
 
- Public Attributes inherited from Widget
Image imageBG
 
SoundData soundActivate
 
UIDragPanel dragPanel
 
RectTransform tipPivotLeft
 
RectTransform tipPivotRight
 

Static Public Attributes

static WidgetEquip Instance
 
static bool dirty
 
static Thing dragEquip
 
- Static Public Attributes inherited from EMono
static Core core
 

Properties

Extra extra [get]
 
- Properties inherited from Widget
string ID [get]
 
Config config [get]
 
SkinRoot skinRoot [get]
 
bool IsSealed [get]
 
virtual bool ShowStyleMenu [get]
 
virtual bool AlwaysTop [get]
 
virtual bool IsStaticPosition [get]
 
virtual bool AlwaysBottom [get]
 
virtual Type SetSiblingAfter [get]
 
virtual bool ShowInBuildMode [get]
 
virtual bool RightClickToClose [get]
 
virtual bool AllowRightClickToClose [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Widget
enum  WidgetType { Default , ZoomMenu }
 
enum  State { Active , Inactive }
 
- Protected Member Functions inherited from Widget
void ClampToScreenEnsured (Component c, Vector2 anchoredPos)
 
void ClampToScreen (RectTransform rect, float margin=10f)
 
- Protected Attributes inherited from Widget
bool flip
 

Detailed Description

Definition at line 4 of file WidgetEquip.cs.

Member Function Documentation

◆ _Redraw()

void WidgetEquip._Redraw ( )
inline

Definition at line 85 of file WidgetEquip.cs.

86 {
87 dirty = false;
90 }
override void Redraw()
Definition: UIList.cs:792
static bool dirty
Definition: WidgetEquip.cs:13
UIList listEtc
Definition: WidgetEquip.cs:19
UIList listMain
Definition: WidgetEquip.cs:17

References dirty, listEtc, listMain, and UIList.Redraw().

Referenced by CheckDirty(), and Redraw().

◆ CanShowContextMenu()

override bool WidgetEquip.CanShowContextMenu ( )
inlinevirtual

Reimplemented from Widget.

Definition at line 142 of file WidgetEquip.cs.

143 {
144 ButtonGrid componentOf = InputModuleEX.GetComponentOf<ButtonGrid>();
145 if ((bool)componentOf && componentOf.card != null)
146 {
147 return false;
148 }
149 return base.CanShowContextMenu();
150 }

◆ CheckDirty()

void WidgetEquip.CheckDirty ( )
inline

Definition at line 69 of file WidgetEquip.cs.

70 {
71 if (dirty)
72 {
73 _Redraw();
74 }
75 }
void _Redraw()
Definition: WidgetEquip.cs:85

References _Redraw(), and dirty.

Referenced by LayerInventory.SetDirtyAll().

◆ CreateExtra()

override object WidgetEquip.CreateExtra ( )
inlinevirtual

Reimplemented from Widget.

Definition at line 29 of file WidgetEquip.cs.

30 {
31 return new Extra();
32 }

◆ OnActivate()

override void WidgetEquip.OnActivate ( )
inlinevirtual

Reimplemented from Widget.

Definition at line 39 of file WidgetEquip.cs.

40 {
41 chara = EMono.pc;
42 Instance = this;
43 foreach (Thing thing in EMono.pc.things)
44 {
45 if (thing.trait is TraitToolBelt)
46 {
48 }
49 }
50 Rebuild();
51 }
Trait trait
Definition: Card.cs:54
ThingContainer things
Definition: Card.cs:39
Definition: EMono.cs:4
static Chara pc
Definition: EMono.cs:13
static LayerInventory CreateContainer(Card owner)
Definition: Thing.cs:8
static WidgetEquip Instance
Definition: WidgetEquip.cs:11
void Rebuild()
Definition: WidgetEquip.cs:61
RectTransform transLayer
Definition: WidgetEquip.cs:23
Chara chara
Definition: WidgetEquip.cs:21
Layer AddLayer(Layer l, Transform trans)
Definition: Widget.cs:508

References Widget.AddLayer(), chara, LayerInventory.CreateContainer(), Instance, EMono.pc, Rebuild(), Card.things, Card.trait, and transLayer.

◆ OnChangeBodyPart()

static void WidgetEquip.OnChangeBodyPart ( )
inlinestatic

Definition at line 53 of file WidgetEquip.cs.

54 {
55 if ((bool)Instance)
56 {
58 }
59 }

References Instance, and Rebuild().

Referenced by CoreDebug.AddBodyPart(), Feat.Apply(), CoreDebug.ChangeRace(), and CoreDebug.RemoveBodyPart().

◆ OnSetContextMenu()

override void WidgetEquip.OnSetContextMenu ( UIContextMenu  m)
inlinevirtual

Reimplemented from Widget.

Definition at line 152 of file WidgetEquip.cs.

153 {
154 m.AddChild("setting").AddToggle("showWeaponIndex", extra.showIndex, delegate(bool a)
155 {
156 extra.showIndex = a;
157 Rebuild();
158 SE.ClickOk();
159 });
161 }
UIContextMenuItem AddToggle(string idLang="", bool isOn=false, UnityAction< bool > action=null)
UIContextMenu AddChild(string idLang, TextAnchor anchor)
Extra extra
Definition: WidgetEquip.cs:27
void SetBaseContextMenu(UIContextMenu m)
Definition: Widget.cs:624

References UIContextMenu.AddChild(), UIContextMenu.AddToggle(), extra, Rebuild(), Widget.SetBaseContextMenu(), and WidgetEquip.Extra.showIndex.

◆ Rebuild()

void WidgetEquip.Rebuild ( )
inline

Definition at line 61 of file WidgetEquip.cs.

62 {
64 RefreshEquipment(listEtc, etc: true);
65 dirty = true;
66 this.RebuildLayout(recursive: true);
67 }
void RefreshEquipment(UIList list, bool etc=false)
Definition: WidgetEquip.cs:92

References dirty, listEtc, listMain, and RefreshEquipment().

Referenced by DNA.Apply(), OnActivate(), OnChangeBodyPart(), and OnSetContextMenu().

◆ Redraw()

static void WidgetEquip.Redraw ( )
inlinestatic

Definition at line 77 of file WidgetEquip.cs.

78 {
79 if ((bool)Instance)
80 {
82 }
83 }

References _Redraw(), and Instance.

Referenced by DragItemCard.OnEndDrag(), InvOwner.OnStartDrag(), and Scene.OnUpdate().

◆ RefreshEquipment()

void WidgetEquip.RefreshEquipment ( UIList  list,
bool  etc = false 
)
inline

Definition at line 92 of file WidgetEquip.cs.

93 {
94 list.Clear();
95 list.callbacks = new UIList.Callback<BodySlot, ButtonGridDrag>
96 {
97 onInstantiate = delegate(BodySlot a, ButtonGridDrag b)
98 {
100 },
101 onRedraw = delegate(BodySlot a, ButtonGridDrag b, int i)
102 {
104 },
105 onSort = (BodySlot a, UIList.SortMode b) => chara.body.GetSortVal(a),
106 onList = delegate
107 {
108 int num = 0;
109 foreach (BodySlot slot in chara.body.slots)
110 {
111 if (slot.elementId != 44)
112 {
113 if (slot.elementId == 36 || slot.elementId == 31 || slot.elementId == 45)
114 {
115 if (!etc)
116 {
117 continue;
118 }
119 }
120 else if (etc)
121 {
122 continue;
123 }
124 list.Add(slot);
125 num++;
126 }
127 }
128 if (list == listMain)
129 {
130 grid.constraintCount = num / 12 + 1;
131 }
132 }
133 };
134 list.onAfterRedraw = delegate
135 {
137 };
138 list.sortMode = UIList.SortMode.ByNumber;
139 list.List();
140 }
int elementId
Definition: BodySlot.cs:6
void SetBodySlot(BodySlot b, InvOwner owner, bool showIndex=false)
Definition: ButtonGrid.cs:121
List< BodySlot > slots
Definition: CharaBody.cs:8
int GetSortVal(BodySlot slot)
Definition: CharaBody.cs:522
CharaBody body
Definition: Chara.cs:94
static void TryShowGuide(UIList list)
Definition: UIList.cs:9
override void Clear()
Definition: UIList.cs:401
SortMode
Definition: UIList.cs:27
override void Add(object item)
Definition: UIList.cs:354
override void List()
Definition: UIList.cs:769

References UIList.Add(), Chara.body, chara, UIList.Clear(), BodySlot.elementId, extra, CharaBody.GetSortVal(), UIList.List(), listMain, ButtonGrid.SetBodySlot(), WidgetEquip.Extra.showIndex, CharaBody.slots, and LayerInventory.TryShowGuide().

Referenced by Rebuild().

◆ SetDirty()

static void WidgetEquip.SetDirty ( )
inlinestatic

Definition at line 34 of file WidgetEquip.cs.

35 {
36 dirty = true;
37 }

References dirty.

Referenced by CharaBody.Equip(), and CharaBody.Unequip().

Member Data Documentation

◆ chara

Chara WidgetEquip.chara

Definition at line 21 of file WidgetEquip.cs.

Referenced by OnActivate(), and RefreshEquipment().

◆ dirty

bool WidgetEquip.dirty
static

Definition at line 13 of file WidgetEquip.cs.

Referenced by _Redraw(), CheckDirty(), Scene.OnUpdate(), Rebuild(), and SetDirty().

◆ dragEquip

Thing WidgetEquip.dragEquip
static

Definition at line 15 of file WidgetEquip.cs.

Referenced by LayerInventory.TryShowGuide().

◆ grid

GridLayoutGroup WidgetEquip.grid

Definition at line 25 of file WidgetEquip.cs.

◆ Instance

◆ listEtc

UIList WidgetEquip.listEtc

Definition at line 19 of file WidgetEquip.cs.

Referenced by _Redraw(), and Rebuild().

◆ listMain

UIList WidgetEquip.listMain

Definition at line 17 of file WidgetEquip.cs.

Referenced by _Redraw(), Rebuild(), and RefreshEquipment().

◆ transLayer

RectTransform WidgetEquip.transLayer

Definition at line 23 of file WidgetEquip.cs.

Referenced by OnActivate().

Property Documentation

◆ extra

Extra WidgetEquip.extra
get

Definition at line 27 of file WidgetEquip.cs.

Referenced by OnSetContextMenu(), and RefreshEquipment().


The documentation for this class was generated from the following file: