Elin Decompiled Documentation EA 23.102 Nightly
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LayerMiniGame Class Reference
Inheritance diagram for LayerMiniGame:
ELayer Layer IUISkin

Public Member Functions

override void OnAfterInit ()
 
override void OnUpdateInput ()
 
override bool OnBack ()
 
void Run ()
 
override void OnKill ()
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
sealed override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 
- Public Member Functions inherited from Layer
virtual string GetTextHeader (Window window)
 
virtual bool HeaderIsListOf (int id)
 
virtual void Init ()
 
virtual void OnInit ()
 
virtual void OnAfterInit ()
 
virtual void ApplySkin ()
 
void ShowScreenLock (string id)
 
void UpdateInput ()
 
virtual void OnUpdateInput ()
 
virtual void OnRightClick ()
 
virtual bool OnBack ()
 
virtual void OnChangeLayer ()
 
virtual void OnCreate ()
 
void _AddLayer (string id)
 
Layer AddLayer (string id)
 
AddLayer< T > ()
 
AddLayer< T > (string id)
 
AddLayerDontCloseOthers< T > ()
 
Layer AddLayerDontCloseOthers (Layer l)
 
GetOrAddLayer< T > ()
 
virtual void OnBeforeAddLayer ()
 
virtual void OnAfterAddLayer ()
 
Layer AddLayer (Layer l)
 
void ToggleLayer (string id)
 
ToggleLayer< T > (string id=null)
 
void WaitAndClose ()
 
void OnClickClose ()
 
virtual void Close ()
 
void CloseLayers ()
 
void RemoveLayers (bool removeImportant=false)
 
bool RemoveLayer< T > ()
 
void RemoveLayer (Layer l)
 
virtual void OnKill ()
 
Layer SetOnKill (Action action)
 
void DisableClose ()
 
void Delay (float duration=0.05f)
 
Layer SetDelay (float d)
 
Layer GetLayer (string id)
 
GetLayer< T > (bool fromTop=false)
 
Layer GetTopLayer ()
 
void SwitchContent (int idWindow, int i)
 
virtual void OnSwitchContent (Window window)
 
Layer SetTitles (string langList, string idHeaderRow=null)
 
bool IsBlockWidgetClick ()
 
bool IsHideHud ()
 
bool IsAllowGeneralInput ()
 
bool IsUseBlur ()
 
bool IsPointerOnLayer ()
 
void ApplySkin ()
 

Public Attributes

MiniGame mini
 
MiniGame.Type type
 
- Public Attributes inherited from Layer
Option option
 
UnityEvent onKill
 
Anime animeIn
 
Anime animeOut
 
bool closeOthers
 
bool defaultActionMode = true
 
Button screenLock
 
Layer parent
 
string idLayer
 
List< Layerlayers = new List<Layer>()
 
Vector2 lastParentPos
 
List< Windowwindows = new List<Window>()
 
string langHint
 

Static Public Attributes

static LayerMiniGame Instance
 
- Static Public Attributes inherited from Layer
static int skipInput
 
static bool closeOnRightClick
 
static bool rightClicked
 
static bool cancelKeyDown
 
static bool ignoreSounds
 
static Transform blurStopInstance
 
static string[] searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" }
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Static Public Member Functions inherited from Layer
static T Create< T > ()
 
static T Create< T > (string path)
 
static Layer Create (string path)
 
- Protected Member Functions inherited from ELayer
sealed override void _Close ()
 
sealed override void Kill ()
 
- Protected Member Functions inherited from Layer
virtual void Awake ()
 
virtual void _Close ()
 
virtual void Kill ()
 
- Protected Attributes inherited from Layer
RectTransform _rect
 
bool isDestroyed
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 
- Properties inherited from Layer
Layer TopLayer [get]
 
string uid [get]
 
virtual RectTransform rectLayers [get]
 
virtual bool blockWidgetClick [get]
 

Detailed Description

Definition at line 3 of file LayerMiniGame.cs.

Member Function Documentation

◆ OnAfterInit()

override void LayerMiniGame.OnAfterInit ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 11 of file LayerMiniGame.cs.

12 {
13 Instance = this;
15 EInput.Consume(consumeAxis: true);
16 ELayer.ui.layerFloat.SetActive(enable: false);
18 {
19 WidgetCurrentTool.Instance.SetActive(enable: false);
20 }
21 if ((bool)WidgetEquip.Instance)
22 {
23 WidgetEquip.Instance.SetActive(enable: false);
24 }
25 if ((bool)WidgetSideScreen.Instance)
26 {
27 Canvas canvas = WidgetSideScreen.Instance.gameObject.AddComponent<Canvas>();
28 canvas.overrideSorting = true;
29 canvas.sortingOrder = -1;
30 }
31 }
AIAct SetNoGoal()
Definition: Chara.cs:8040
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656
Definition: ELayer.cs:4
static Chara pc
Definition: ELayer.cs:15
static UI ui
Definition: ELayer.cs:21
static LayerMiniGame Instance
Definition: LayerMiniGame.cs:5
static WidgetCurrentTool Instance
static WidgetEquip Instance
Definition: WidgetEquip.cs:11
static WidgetSideScreen Instance

References EInput.Consume(), Instance, WidgetCurrentTool.Instance, WidgetEquip.Instance, WidgetSideScreen.Instance, ELayer.pc, Chara.SetNoGoal(), and ELayer.ui.

◆ OnBack()

override bool LayerMiniGame.OnBack ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 51 of file LayerMiniGame.cs.

52 {
53 if (mini != null && !mini.CanExit())
54 {
55 SE.BeepSmall();
56 return false;
57 }
58 return base.OnBack();
59 }
MiniGame mini
Definition: LayerMiniGame.cs:7
virtual bool CanExit()
Definition: MiniGame.cs:115

References MiniGame.CanExit(), and mini.

◆ OnKill()

override void LayerMiniGame.OnKill ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 71 of file LayerMiniGame.cs.

72 {
73 if (mini != null)
74 {
76 }
77 ELayer.ui.layerFloat.SetActive(enable: true);
79 {
80 WidgetCurrentTool.Instance.SetActive(enable: true);
81 }
82 if ((bool)WidgetEquip.Instance)
83 {
84 WidgetEquip.Instance.SetActive(enable: true);
85 }
86 if ((bool)WidgetSideScreen.Instance)
87 {
88 Object.Destroy(WidgetSideScreen.Instance.gameObject.GetComponent<Canvas>());
89 }
90 }
void Deactivate()
Definition: MiniGame.cs:84

References MiniGame.Deactivate(), WidgetCurrentTool.Instance, WidgetEquip.Instance, WidgetSideScreen.Instance, mini, and ELayer.ui.

◆ OnUpdateInput()

override void LayerMiniGame.OnUpdateInput ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 33 of file LayerMiniGame.cs.

34 {
35 if (mini == null && EInput.leftMouse.clicked)
36 {
37 SE.Click();
38 ELayer.pc.stamina.Mod(-10);
40 Debug.Log(ELayer.ui.IsPauseGame);
43 Debug.Log(ELayer.pc.turn);
45 {
46 Close();
47 }
48 }
49 }
virtual bool ShouldPauseGame
Definition: ActionMode.cs:175
virtual float gameSpeed
Definition: ActionMode.cs:119
bool clicked
Definition: ButtonState.cs:37
int turn
Definition: Card.cs:61
override bool IsDisabled
Definition: Chara.cs:570
Stats stamina
Definition: Chara.cs:955
bool isDead
Definition: Chara.cs:374
static ButtonState leftMouse
Definition: EInput.cs:349
static Scene scene
Definition: ELayer.cs:27
static Player player
Definition: ELayer.cs:13
virtual void Close()
Definition: Layer.cs:463
void EndTurn(bool consume=true)
Definition: Player.cs:1866
ActionMode actionMode
Definition: Scene.cs:77
virtual void Mod(int a)
Definition: Stats.cs:135

References Scene.actionMode, ButtonState.clicked, Layer.Close(), Debug, Player.EndTurn(), ActionMode.gameSpeed, Chara.isDead, Chara.IsDisabled, EInput.leftMouse, mini, Stats.Mod(), ELayer.pc, ELayer.player, ELayer.scene, ActionMode.ShouldPauseGame, Chara.stamina, Card.turn, and ELayer.ui.

◆ Run()

void LayerMiniGame.Run ( )
inline

Definition at line 61 of file LayerMiniGame.cs.

62 {
63 if (mini != null)
64 {
65 mini.balance.lastCoin = ELayer.pc.GetCurrency("casino_coin");
66 mini.balance.changeCoin = 0;
68 }
69 }
int GetCurrency(string id="money")
Definition: Card.cs:3652
virtual void OnActivate()
Definition: MiniGame.cs:72

References Card.GetCurrency(), mini, MiniGame.OnActivate(), and ELayer.pc.

Referenced by MiniGame.Activate().

Member Data Documentation

◆ Instance

LayerMiniGame LayerMiniGame.Instance
static

Definition at line 5 of file LayerMiniGame.cs.

Referenced by OnAfterInit(), and WidgetSideScreen.SlideMiniGame().

◆ mini

MiniGame LayerMiniGame.mini

Definition at line 7 of file LayerMiniGame.cs.

Referenced by OnBack(), OnKill(), OnUpdateInput(), Run(), and WidgetSideScreen.SlideMiniGame().

◆ type

MiniGame.Type LayerMiniGame.type

Definition at line 9 of file LayerMiniGame.cs.

Referenced by MiniGame.OnPlay().


The documentation for this class was generated from the following file: