7 public override int min => -999999;
9 public override void Mod(
int a)
62 EClass.player.forceTalk =
true;
int EvalueMax(int ele, int min=0)
ElementContainerCard elements
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasElement(int ele, int req=1)
virtual void HealHP(int a, HealSource origin=HealSource.None)
void Say(string lang, string ref1=null, string ref2=null)
override bool IsAliveInCurrentZone
Condition AddCondition(string id, int p=100, bool force=false)
override bool IsPCFaction
void AddCooldown(int idEle, int turns=0)
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
bool HasCooldown(int idEle)
void ModExp(int ele, float a, bool chain=false)