2using System.Collections.Generic;
66 cols =
EClass.
ui.skins.currentSkin.colors._default;
81 if (!phaseStr.IsEmpty() && !(phaseStr ==
"#"))
104 List<string> list =
new List<string>();
105 string[] nullify =
source.nullify;
106 foreach (
string key
in nullify)
118 foreach (
string item in list)
120 n.AddText(
"_bullet".lang() +
item);
virtual ConditionType Type
virtual void _WriteNote(UINote n, bool asChild=false)
virtual Sprite GetSprite()
virtual string GetPhaseStr()
virtual void SetText(UIText t, SkinColorProfile cols=null)
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null)
virtual bool ShowInWidget
virtual Color GetColor(Gradient gradient)
virtual Color GetColor(SkinColorProfile c)
Sprite spriteDefaultCondition
static SourceManager sources
Popper Pop(Vector3 pos, string id, Sprite sprite)
Popper SetText(string s, Color c=default(Color))
UD_String_Gradient gradients
static SkinColorProfile CurrentColors
static Sprite Get(string id)
UIItem AddHeader(string text, Sprite sprite=null)
UIItem AddText(string text, FontColor color=FontColor.DontChange)