11 return base.CanBeDestroyed;
66 SE.Play(
"pop_principal");
86 owner.rarity =
Rarity.Normal;
104 s = s + Lang.space +
"empty".lang();
SourceMaterial.Row material
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
static void GenerateManiGene(Card owner)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
static LayerInventory CreateContainer(Card owner)
static string SayNothingHappen()
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
void SetSize(int w, int h)
override int CostRerollShop
virtual void _OnUse(Chara c)
virtual bool IsImplemented()
override bool CanBeDestroyed
override void SetName(ref string s)
override CurrencyType CurrencyRerollShop
override bool CanBeTeleported
override bool CanUseFromInventory
override string IDInvStyle
override bool OnUse(Chara c)
override bool CanUse(Chara c)
override bool CanBeStolen
override void OnCreate(int lv)