50 owner.rarity =
Rarity.Normal;
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
static string SayNothingHappen()
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
virtual void _OnUse(Chara c)
virtual bool IsImplemented()
override bool CanUseFromInventory
override bool OnUse(Chara c)
override bool CanUse(Chara c)
override void OnCreate(int lv)