Elin Decompiled Documentation EA 23.102 Nightly
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TraitGodStatue Class Reference
Inheritance diagram for TraitGodStatue:
TraitPowerStatue TraitItem Trait EClass

Public Member Functions

override bool IsImplemented ()
 
override void OnCreate (int lv)
 
void OnChangeMaterial ()
 
override void _OnUse (Chara c)
 
- Public Member Functions inherited from TraitPowerStatue
override void OnCreate (int lv)
 
override bool CanUse (Chara c)
 
override bool OnUse (Chara c)
 
virtual void _OnUse (Chara c)
 
virtual bool IsImplemented ()
 
- Public Member Functions inherited from TraitItem
override bool CanUse (Chara c)
 
override void WriteNote (UINote n, bool identified)
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter ()
 
Thing CreateStock ()
 

Properties

Religion Religion [get]
 
- Properties inherited from TraitPowerStatue
override bool CanUseFromInventory [get]
 
override bool UseExtra [get]
 
override bool CanStack [get]
 
- Properties inherited from TraitItem
virtual bool CanUseFromInventory [get]
 
virtual bool CanUseInUserZone [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsGround [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime
}
 
enum  CopyShopType { None , Item , Spellbook }
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 1 of file TraitGodStatue.cs.

Member Function Documentation

◆ _OnUse()

override void TraitGodStatue._OnUse ( Chara  c)
inlinevirtual

Reimplemented from TraitPowerStatue.

Definition at line 30 of file TraitGodStatue.cs.

31 {
32 Religion.Talk("shrine");
33 switch (Religion.id)
34 {
35 case "harvest":
36 {
37 Thing t2 = ThingGen.Create("book_kumiromi");
38 EClass.pc.Pick(t2);
39 break;
40 }
41 case "machine":
42 {
44 EClass.pc.Pick(t);
45 break;
46 }
47 case "healing":
48 Msg.Say("jure_hug");
49 EClass.player.ModKeyItem("jure_feather");
50 Msg.Say("jure_hug2");
51 break;
52 case "luck":
53 EClass.player.ModKeyItem((!EClass.player.wellWished && EClass.player.CountKeyItem("well_wish") == 0) ? "well_wish" : "well_enhance");
54 break;
55 case "wind":
56 EClass.pc.Pick(ThingGen.Create("blood_angel"));
57 break;
58 case "earth":
59 case "element":
60 {
62 SourceMaterial.Row randomMaterial = MATERIAL.GetRandomMaterial(((owner.LV < 200) ? (owner.LV / 2) : (owner.LV % 50 * 2)) + 10, (Religion.id == "earth") ? "metal" : "leather", tryLevelMatTier: true);
63 Thing thing = ThingGen.Create("mathammer");
64 thing.ChangeMaterial(randomMaterial);
65 thing.noSell = true;
66 Rand.SetSeed();
67 EClass.pc.Pick(thing);
68 break;
69 }
70 }
71 }
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2838
int c_seed
Definition: Card.cs:1241
ThingContainer things
Definition: Card.cs:34
int LV
Definition: Card.cs:370
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3920
Definition: DNA.cs:8
static Thing GenerateManiGene(Card owner)
Definition: DNA.cs:150
Definition: EClass.cs:5
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:43
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
bool wellWished
Definition: Player.cs:784
int CountKeyItem(string alias)
Definition: Player.cs:1946
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:1914
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
virtual string id
Definition: Religion.cs:26
void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:153
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
Card owner
Definition: Trait.cs:26

References Card.c_seed, Card.ChangeMaterial(), Player.CountKeyItem(), ThingGen.Create(), ThingContainer.Find(), DNA.GenerateManiGene(), MATERIAL.GetRandomMaterial(), Religion.id, Card.LV, Player.ModKeyItem(), Trait.owner, EClass.pc, Chara.Pick(), EClass.player, Msg.Say(), Rand.SetSeed(), Religion.Talk(), Card.things, and Player.wellWished.

◆ IsImplemented()

override bool TraitGodStatue.IsImplemented ( )
inlinevirtual

Reimplemented from TraitPowerStatue.

Definition at line 5 of file TraitGodStatue.cs.

6 {
7 return true;
8 }

◆ OnChangeMaterial()

void TraitGodStatue.OnChangeMaterial ( )
inline

Definition at line 16 of file TraitGodStatue.cs.

17 {
18 owner.isOn = owner.material.alias == "gold";
19 owner.rarity = (owner.isOn ? Rarity.Artifact : Rarity.Normal);
20 if (Religion.id == "machine")
21 {
23 }
24 if (owner.placeState == PlaceState.installed)
25 {
27 }
28 }
PlaceState
Definition: PlaceState.cs:2
Rarity
Definition: Rarity.cs:2
void RefreshExtra()
Card AddCard(Card c)
Definition: Card.cs:2887
PlaceState placeState
Definition: Card.cs:79
CardRenderer renderer
Definition: Card.cs:57

References Card.AddCard(), DNA.GenerateManiGene(), Religion.id, Trait.owner, Card.placeState, CardRenderer.RefreshExtra(), and Card.renderer.

Referenced by OnCreate().

◆ OnCreate()

override void TraitGodStatue.OnCreate ( int  lv)
inlinevirtual

Reimplemented from Trait.

Definition at line 10 of file TraitGodStatue.cs.

11 {
12 base.OnCreate(lv);
14 }
void OnChangeMaterial()

References OnChangeMaterial().

Property Documentation

◆ Religion

Religion TraitGodStatue.Religion
get

Definition at line 3 of file TraitGodStatue.cs.


The documentation for this class was generated from the following file: