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Zone_Specwing.cs
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1
public
class
Zone_Specwing
:
Zone_SubTown
2
{
3
public
override
void
OnActivate
()
4
{
5
if
(base.lv == 1 && (
EClass
.
game
.
quests
.
IsCompleted
(
"nasu"
) ||
EClass
.
debug
.
enable
) &&
EClass
.
game
.
cards
.
globalCharas
.
Find
(
"fairy_raina"
) ==
null
)
6
{
7
EClass
.
_zone
.
AddChara
(
"fairy_raina"
, 61, 56).
SetHomeZone
(
this
).
SetHostility
(
Hostility
.Friend);
8
EClass
.
_zone
.
AddChara
(
"fairy_poina"
, 61, 59).
SetHomeZone
(
this
).
SetHostility
(
Hostility
.Friend);
9
}
10
base.OnActivate();
11
}
12
}
Hostility
Hostility
Definition:
Hostility.cs:2
CardManager.GlobalCharaList.Find
Chara Find(string id)
Definition:
CardManager.cs:20
CardManager.globalCharas
GlobalCharaList globalCharas
Definition:
CardManager.cs:46
Chara.SetHomeZone
Chara SetHomeZone(Zone zone)
Definition:
Chara.cs:1409
Chara.SetHostility
Chara SetHostility(Hostility h)
Definition:
Chara.cs:1416
CoreDebug.enable
bool enable
Definition:
CoreDebug.cs:286
EClass
Definition:
EClass.cs:5
EClass.game
static Game game
Definition:
EClass.cs:8
EClass._zone
static Zone _zone
Definition:
EClass.cs:20
EClass.debug
static CoreDebug debug
Definition:
EClass.cs:48
Game.cards
CardManager cards
Definition:
Game.cs:155
Game.quests
QuestManager quests
Definition:
Game.cs:179
QuestManager.IsCompleted
bool IsCompleted(string id)
Definition:
QuestManager.cs:212
Zone_Specwing
Definition:
Zone_Specwing.cs:2
Zone_Specwing.OnActivate
override void OnActivate()
Definition:
Zone_Specwing.cs:3
Zone_SubTown
Definition:
Zone_SubTown.cs:2
Zone.AddChara
Chara AddChara(string id, int x, int z)
Definition:
Zone.cs:1928
Elin
Zone_Specwing.cs
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