Elin Decompiled Documentation EA 23.200 Stable
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Zone_Specwing.cs
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2{
3 public override void OnActivate()
4 {
5 if (base.lv == 1 && (EClass.game.quests.IsCompleted("nasu") || EClass.debug.enable) && EClass.game.cards.globalCharas.Find("fairy_raina") == null)
6 {
7 EClass._zone.AddChara("fairy_raina", 61, 56).SetHomeZone(this).SetHostility(Hostility.Friend);
8 EClass._zone.AddChara("fairy_poina", 61, 59).SetHomeZone(this).SetHostility(Hostility.Friend);
9 }
10 base.OnActivate();
11 }
12}
Hostility
Definition: Hostility.cs:2
Chara Find(string id)
Definition: CardManager.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1409
Chara SetHostility(Hostility h)
Definition: Chara.cs:1416
bool enable
Definition: CoreDebug.cs:286
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Zone _zone
Definition: EClass.cs:20
static CoreDebug debug
Definition: EClass.cs:48
CardManager cards
Definition: Game.cs:155
QuestManager quests
Definition: Game.cs:179
bool IsCompleted(string id)
override void OnActivate()
Definition: Zone_Specwing.cs:3
Chara AddChara(string id, int x, int z)
Definition: Zone.cs:1928