Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
TransAnime | Init () |
bool | Update () |
Public Attributes | |
Vector3 | v |
Point | point |
CardRenderer | renderer |
TransAnimeData | data |
int | frame |
int | startFrame |
float | timer |
Vector3 | dest |
bool | animeBlock |
bool | flipX |
bool | drawBlock |
Definition at line 3 of file TransAnime.cs.
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inline |
Definition at line 27 of file TransAnime.cs.
References data, flipX, Random, TransAnimeData.randomDelay, TransAnimeData.randomFlipX, Rand.rnd(), and timer.
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inline |
Definition at line 40 of file TransAnime.cs.
References Point.cell, data, Cell.detail, TransAnimeData.directional, flipX, frame, RenderObject.gameDelta, TransAnimeData.interval, TransAnimeData.loop, point, Random, TransAnimeData.randomMtp, renderer, timer, TransAnimeData.TotalFrame, Cell.TryDespawnDetail(), v, and TransAnimeData.vectors.
Referenced by CardRenderer.Draw(), and EffectIRenderer.OnUpdate().
bool TransAnime.animeBlock |
Definition at line 21 of file TransAnime.cs.
Referenced by BaseTileMap.DrawTile(), and TileMapElona.DrawTile().
TransAnimeData TransAnime.data |
Definition at line 11 of file TransAnime.cs.
Vector3 TransAnime.dest |
Definition at line 19 of file TransAnime.cs.
bool TransAnime.drawBlock |
Definition at line 25 of file TransAnime.cs.
Referenced by BaseTileMap.DrawTile().
bool TransAnime.flipX |
Definition at line 23 of file TransAnime.cs.
int TransAnime.frame |
Definition at line 13 of file TransAnime.cs.
Referenced by Update().
Point TransAnime.point |
Definition at line 7 of file TransAnime.cs.
Referenced by Update().
CardRenderer TransAnime.renderer |
Definition at line 9 of file TransAnime.cs.
Referenced by Update().
int TransAnime.startFrame |
Definition at line 15 of file TransAnime.cs.
float TransAnime.timer |
Definition at line 17 of file TransAnime.cs.
Vector3 TransAnime.v |
Definition at line 5 of file TransAnime.cs.
Referenced by Point.ApplyAnime(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), EffectIRenderer.OnUpdate(), and Update().