42 renderer = card.renderer
66 renderer = card.renderer
87 v.x = position.x + posFix.x + vector.x;
88 v.y = position.y + posFix.y + vector.y;
89 v.z = position.z + posFix.z + vector.z;
94 v.x = base.transform.position.x;
95 v.y = base.transform.position.y;
96 v.z = base.transform.position.z;
109 card.renderer.skip =
true;
122 card.renderer.isSynced =
false;
int GetApproximateBlocklight(Cell cell)
virtual void OnRender(RenderParam p)
override void OnEnterScreen()
RenderParam GetRenderParam()
EffectIRenderer Play(Card origin, Card _card, Point from, Point to=null, float fixY=0f)
EffectIRenderer Play(Card _card, Card _origin, Vector3 _to)
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
void Draw(RenderParam p, int tile)