1using System.Collections.Generic;
static List< ISyncScreen > syncList
virtual void RenderToRenderCam(RenderParam p)
static RenderParam currentParam
static RenderParam shared
virtual void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
virtual void OnEnterScreen()
virtual void Draw(RenderParam p)
virtual void OnLeaveScreen()
static GameSetting.RenderSetting.AnimeSetting animeSetting
static GameSetting.RenderSetting renderSetting