Elin Decompiled Documentation EA 23.102 Nightly
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RenderObject.cs
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1using System.Collections.Generic;
2using UnityEngine;
3
5{
6 public static float gameDelta;
7
8 public static float gameSpeed;
9
10 public static float altitudeFix;
11
13
15
16 public static RenderParam shared = new RenderParam();
17
19
20 public static Vector3 tempV;
21
22 public static bool enableAnime;
23
24 public static List<ISyncScreen> syncList;
25
26 public static long syncFrame;
27
28 public bool usePass;
29
30 public bool isSynced;
31
32 public long sync;
33
35
36 public long Sync => sync;
37
38 public virtual void OnEnterScreen()
39 {
40 }
41
42 public virtual void OnLeaveScreen()
43 {
44 }
45
46 public virtual void RenderToRenderCam(RenderParam p)
47 {
48 }
49
50 public virtual void Draw(RenderParam p)
51 {
52 }
53
54 public virtual void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
55 {
56 }
57}
Definition: EClass.cs:5
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
virtual void RenderToRenderCam(RenderParam p)
Definition: RenderObject.cs:46
static Vector3 tempV
Definition: RenderObject.cs:20
static float altitudeFix
Definition: RenderObject.cs:10
static RenderParam currentParam
Definition: RenderObject.cs:18
static RenderParam shared
Definition: RenderObject.cs:16
virtual void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
Definition: RenderObject.cs:54
static float gameDelta
Definition: RenderObject.cs:6
RenderData data
Definition: RenderObject.cs:34
static float gameSpeed
Definition: RenderObject.cs:8
virtual void OnEnterScreen()
Definition: RenderObject.cs:38
virtual void Draw(RenderParam p)
Definition: RenderObject.cs:50
virtual void OnLeaveScreen()
Definition: RenderObject.cs:42
static GameSetting.RenderSetting.AnimeSetting animeSetting
Definition: RenderObject.cs:12
static bool enableAnime
Definition: RenderObject.cs:22
static long syncFrame
Definition: RenderObject.cs:26
static GameSetting.RenderSetting renderSetting
Definition: RenderObject.cs:14