1using System.Collections.Generic;
20 public override IEnumerable<Status>
Run()
30 canProgress = () => !
isFail(),
31 onProgressBegin = delegate
38 target.animeCounter = 0.01f;
74 onProgressComplete = delegate
override IEnumerable< Status > Run()
override CursorInfo CursorIcon
override bool HasProgress
override AIProgress CreateProgress()
override bool CanManualCancel()
override bool CanPerform()
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
static bool CanThrow(Chara c, Thing t, Card target, Point p=null)
virtual bool IsAliveInCurrentZone
static CursorInfo IconMelee