27 return "terrain" + a.ToEnum<
Mode>();
58 if (p.cell.IsFloorWater != cell.IsFloorWater)
65 num2 = ((num2 >= 0) ? Mathf.Clamp(brushRadius - num, 1, num2) : Mathf.Clamp((brushRadius - num) * -1, num2, -1));
70 p.cell.bridgeHeight -= (byte)num2;
86 num3 = -p.cell.height;
90 num3 = EClass.setting.maxGenHeight - p.cell.height;
95 p.cell.bridgeHeight += (byte)num3;
101 p.cell.room.SetDirty();
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
override int TopHeight(Point p)
override int SubMenuModeIndex
override void OnProcessTiles(Point point, int dir)
override string OnSetSubMenuButton(int a, UIButton b)
override void OnClickSubMenu(int a)
override bool FixedPointer
static GameSetting setting
void ForeachSphere(int _x, int _z, float r, Action< Point > action)
void RefreshNeighborTiles()