Elin Decompiled Documentation EA 23.102 Nightly
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UIBook.cs File Reference

Go to the source code of this file.

Classes

class  UIBook
 
class  UIBook.Item
 
class  UIBook.Page
 

Functions

list. Add (item3)
 
 elseif (item!=null)
 
 if (item3.idFile==idFirstFile &&item3.id==idFirstTopic)
 
list. Refresh ()
 
 if (item!=null)
 

Variables

 $
 
item3. title = item3.title.TrimStart('$')
 
 else
 

Function Documentation

◆ Add()

◆ elseif()

AddButtonClose.elseif ( item!  = null)

Definition at line 619 of file UIBook.cs.

620 {
621 list.Add(item3);
622 }

◆ if() [1/2]

AddButtonClose.if ( item!  = null)

Definition at line 634 of file UIBook.cs.

◆ if() [2/2]

AddButtonClose.if ( item3::idFile  = =idFirstFile&&item3::id==idFirstTopic)

Definition at line 627 of file UIBook.cs.

631 {

Referenced by HotItemNoItem._TrySetAct(), ActPlan._Update(), HoardActor.Activate(), LayerEditPortrait.Activate(), MeshPass.AddShadow(), CoreConfig.ApplyGrading(), CoreConfig.ApplyScale(), Scene.ApplyZoneConfig(), Chara.DestroyPath(), WidgetManager.DialogLoad(), WidgetManager.DialogSave(), BaseTileMap.Draw(), BaseTileMap.DrawRoof(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), PartialMap.ExportDialog(), Zone.ExportDialog(), QuestSupplySpecific.GetBonus(), Check.GetDC(), HomeResourceNature.GetDestValue(), TraitTicketFurniture.GetPrice(), Los.GetRushPoint(), BaseTileMap.GetThingPosition(), EloMap.GetTileInfo(), Zone.GrowPlants(), AM_Copy.ImportDialog(), Zone.ImportDialog(), Window.Init(), InvOwner.ListInteractions(), TaskDump.ListThingsToPut(), TraitSeed.MakeSeed(), CharacterSpacing.ModifyMesh(), Widget.OnChangePosition(), ContentConfigOther.OnClickDownloadWallpaper(), WidgetSceneCustomizer.OnClickLoad(), WidgetSceneCustomizer.OnClickSave(), TraitBookSkill.OnCreate(), TaskDrawWater.OnCreateProgress(), LayerConfig.OnInit(), LayerEditHouse.OnInit(), ListPeopleCallReserve.OnInstantiate(), GenRoom.OnPopulate(), AM_Populate.OnProcessTiles(), AM_Terrain.OnProcessTiles(), TraitDeed.OnRead(), FactionBranch.OnSimulateHour(), ContentQuest.OnSwitchContent(), Scene.OnUpdate(), DramaManager.ParseLine(), Chara.PerformWork(), AttackProcess.Prepare(), FoodEffect.Proc(), ActEffect.Proc(), UIDistribution.Refresh(), LayerCraftFloat.RefreshDisassemble(), LayerHome.RefreshFeat(), LayerLoadGame.RefreshInfo(), ButtonHotItem.RefreshItem(), ContentPolicy.RefreshPolicyList(), BaseGameScreen.RefreshPosition(), GameScreenElona.RefreshPosition(), WindowChara.RefreshSkill(), AI_HaulResource.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), WidgetSearch.Search(), UIDynamicList.Select< T >(), GridItemRecipe.SetButton(), ButtonGrid.SetCard(), UIInventory.Sort(), Card.SpawnLoot(), Fov.TraceLine(), Chara.TryPush(), HotItemAct.TrySetAct(), HotItemHeld.TrySetAct(), TraitWell.TrySetAct(), TraitCatalyst.TrySetHeldAct(), LayerInventory.TryShowGuide(), Chara.TryTakeSharedItems(), FactionBranch.UpdateReqruits(), WidgetDebug.UpdateText(), TraitBed.ValidateOwners(), ActEffect.Wish(), and Thing.WriteNote().

◆ Refresh()

Variable Documentation

◆ $

$
Initial value:
{
item = item3

Definition at line 613 of file UIBook.cs.

◆ else

else
Initial value:
{
list.Add(item3)

Definition at line 623 of file UIBook.cs.

◆ title