Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
AM_Terrain Class Reference
Inheritance diagram for AM_Terrain:
AM_BaseTerrain AM_BaseTileSelect ActionMode EClass

Public Types

enum  Mode { Flatten , Up , Down }
 

Public Member Functions

override int TopHeight (Point p)
 
override string OnSetSubMenuButton (int a, UIButton b)
 
override void OnClickSubMenu (int a)
 
override void OnProcessTiles (Point point, int dir)
 
- Public Member Functions inherited from AM_BaseTerrain
override void SEExecuteSummary ()
 
override MeshPass GetGuidePass (Point point)
 
override HitResult HitTest (Point point, Point start)
 
override void OnRenderTile (Point point, HitResult result, int dir)
 
override void OnUpdateInput ()
 
override void OnAfterProcessTiles (Point start, Point end)
 
- Public Member Functions inherited from ActionMode
virtual int TopHeight (Point p)
 
virtual void SEExecuteSummary ()
 
virtual bool HighlightWall (Point p)
 
virtual void OnClickSubMenu (int a)
 
virtual string OnSetSubMenuButton (int a, UIButton b)
 
virtual bool IsRoofEditMode (Card c=null)
 
virtual bool IsFillMode ()
 
virtual int GetDefaultTile (Point p)
 
virtual void OnShowExtraHint (UINote n)
 
void Activate (bool toggle=true, bool forceActivate=false)
 
virtual void OnActivate ()
 
void RefreshTexts ()
 
virtual string GetSimpleText (Card c)
 
void ClearSimpleTexts ()
 
void Deactivate ()
 
virtual void OnDeactivate ()
 
virtual void OnCancel ()
 
virtual void OnBeforeUpdate ()
 
virtual void OnAfterUpdate ()
 
virtual void OnUpdateCursor ()
 
void OnRotate ()
 
void SetCursorOnMap (CursorInfo cursor)
 
void UpdateInput ()
 
void InputMovement ()
 
virtual void InputWheel (int wheel)
 
virtual void OnUpdateInput ()
 
void DoFunc (CoreConfig.GameFuncBuild func)
 
bool IsFuncPressed (CoreConfig.GameFunc func)
 
void DoFunc (CoreConfig.GameFunc func)
 
virtual void OnScroll ()
 
void TryRightClickCloseWidget ()
 
bool TryShowWidgetMenu ()
 
HitResult _HitTest (Point point, Point start)
 
virtual HitResult HitTest (Point point, Point start)
 
virtual void OnSelectStart (Point point)
 
virtual void OnSelectEnd (bool cancel)
 
virtual MeshPass GetGuidePass (Point point)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
void OnRenderTileFloor (Point point, HitResult result)
 
virtual bool CanProcessTiles ()
 
virtual void OnBeforeProcessTiles ()
 
virtual void OnProcessTiles (Point point, int dir)
 
virtual void OnAfterProcessTiles (Point start, Point end)
 
virtual void OnFinishProcessTiles ()
 
virtual void OnRefreshSummary (Point point, HitResult result, HitSummary summary)
 
void ShowLayer ()
 
virtual Layer OnShowLayer ()
 
void HideLayer ()
 
virtual void OnHideLayer ()
 
virtual string GetHintText ()
 
virtual void RotateUnderMouse ()
 
virtual ref string SetMouseInfo (ref string s)
 
void TogglePause ()
 
void Pause (bool sound=false)
 
void UnPause (bool sound=false)
 
void ChangeGameSpeed (int a, bool sound=false)
 

Public Attributes

Mode mode
 
- Public Attributes inherited from AM_BaseTerrain
int power = 1
 
float timer
 
bool firstClick
 
Point lastPoint
 
- Public Attributes inherited from ActionMode
Layer layer
 
int brushRadius = 4
 

Properties

override int SubMenuModeIndex [get]
 
override bool FixedPointer [get]
 
- Properties inherited from AM_BaseTerrain
override BaseTileSelector.SelectType selectType [get]
 
override bool UseSubMenu [get]
 
override bool UseSubMenuSlider [get]
 
override bool SubMenuAsGroup [get]
 
override bool ContinuousClick [get]
 
override bool IsBuildMode [get]
 
virtual bool FixedPointer [get]
 
- Properties inherited from AM_BaseTileSelect
override CursorInfo DefaultCursor [get]
 
override bool enableMouseInfo [get]
 
override bool ShowMouseoverTarget [get]
 
override bool CanSelectTile [get]
 
override AreaHighlightMode AreaHihlight [get]
 
TaskManager.Designations Designations [get]
 
override string idSound [get]
 
override bool AllowMiddleClickFunc [get]
 
override bool ShowMaskedThings [get]
 
- Properties inherited from ActionMode
static AM_Adv AdvOrRegion [get]
 
static bool IsAdv [get]
 
virtual float gameSpeed [get]
 
bool IsActive [get]
 
virtual BaseTileSelector.HitType hitType [get]
 
virtual BaseTileSelector.SelectType selectType [get]
 
virtual BaseTileSelector.BoxType boxType [get]
 
virtual bool ContinuousClick [get]
 
virtual int hitW [get]
 
virtual int hitH [get]
 
HitSummary Summary [get]
 
bool Multisize [get]
 
virtual string id [get]
 
virtual CursorInfo DefaultCursor [get]
 
virtual string idHelpTopic [get]
 
virtual string idSound [get]
 
virtual bool enableMouseInfo [get]
 
virtual bool hideBalloon [get]
 
virtual string textHintTitle [get]
 
virtual bool AllowAutoClick [get]
 
virtual bool ShowActionHint [get]
 
virtual bool ShowMouseoverTarget [get]
 
virtual AreaHighlightMode AreaHihlight [get]
 
virtual bool CanSelectTile [get]
 
virtual bool CanTargetOutsideBounds [get]
 
virtual bool ShouldPauseGame [get]
 
virtual bool FixFocus [get]
 
virtual bool HideSubWidgets [get]
 
virtual bool IsBuildMode [get]
 
virtual bool ShowBuildWidgets [get]
 
virtual BuildMenu.Mode buildMenuMode [get]
 
virtual bool ShouldHideBuildMenu [get]
 
virtual bool CanTargetFog [get]
 
virtual int CostMoney [get]
 
virtual bool AllowBuildModeShortcuts [get]
 
virtual bool AllowMiddleClickFunc [get]
 
virtual bool AllowHotbar [get]
 
virtual bool AllowGeneralInput [get]
 
virtual bool ShowMaskedThings [get]
 
virtual int SelectorHeight [get]
 
virtual bool AllowWheelZoom [get]
 
virtual float TargetZoom [get]
 
virtual BaseTileMap.CardIconMode cardIconMode [get]
 
virtual BaseGameScreen TargetGameScreen [get]
 
virtual bool IsNoMap [get]
 
virtual bool UseSubMenu [get]
 
virtual bool UseSubMenuSlider [get]
 
virtual bool SubMenuAsGroup [get]
 
virtual int SubMenuModeIndex [get]
 
virtual bool ShowExtraHint [get]
 
BaseTileSelector tileSelector [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from ActionMode
static void OnGameInstantiated ()
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from ActionMode
static ActionMode DefaultMode
 
static AM_Title Title = new AM_Title()
 
static AM_Sim Sim
 
static AM_ViewZone View
 
static AM_Adv Adv
 
static AM_Region Region
 
static AM_ADV_Target AdvTarget
 
static AM_EloMap EloMap
 
static AM_Inspect Inspect
 
static AM_NoMap NoMap
 
static AM_MiniGame MiniGame
 
static AM_NewZone NewZone
 
static AM_Bird Bird
 
static AM_Mine Mine
 
static AM_Dig Dig
 
static AM_Harvest Harvest
 
static AM_Cut Cut
 
static AM_StateEditor StateEditor
 
static AM_Picker Picker
 
static AM_Copy Copy
 
static AM_Blueprint Blueprint
 
static AM_Build Build
 
static AM_CreateArea CreateArea
 
static AM_EditArea EditArea
 
static AM_ExpandArea ExpandArea
 
static AM_Deconstruct Deconstruct
 
static AM_Select Select
 
static AM_RemoveDesignation RemoveDesignation
 
static AM_ViewMap ViewMap
 
static AM_Terrain Terrain
 
static AM_Populate Populate
 
static AM_EditMarker EditMarker
 
static AM_Visibility Visibility
 
static AM_Cinema Cinema
 
static AM_Paint Paint
 
static AM_FlagCell FlagCell
 
static ActionMode LastBuildMode
 
static SourceMaterial.Row lastEditorMat
 
static bool ignoreSound
 
static float[] GameSpeeds = new float[4] { 0f, 1f, 2f, 5f }
 
static List< TCSimpleTextsimpleTexts = new List<TCSimpleText>()
 
static float hotElementTimer
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from ActionMode
static Vector3 mpos
 

Detailed Description

Definition at line 3 of file AM_Terrain.cs.

Member Enumeration Documentation

◆ Mode

Enumerator
Flatten 
Up 
Down 

Definition at line 5 of file AM_Terrain.cs.

Member Function Documentation

◆ OnClickSubMenu()

override void AM_Terrain.OnClickSubMenu ( int  a)
inlinevirtual

Reimplemented from ActionMode.

Definition at line 32 of file AM_Terrain.cs.

33 {
34 mode = a.ToEnum<Mode>();
35 }
Mode mode
Definition: AM_Terrain.cs:12

References mode.

◆ OnProcessTiles()

override void AM_Terrain.OnProcessTiles ( Point  point,
int  dir 
)
inlinevirtual

Reimplemented from ActionMode.

Definition at line 37 of file AM_Terrain.cs.

38 {
39 if (timer < 0.1f)
40 {
41 return;
42 }
43 if (lastPoint != null)
44 {
45 point = lastPoint;
46 }
47 else
48 {
49 lastPoint = new Point(point);
50 }
51 timer = 0f;
52 Cell cell = point.cell;
53 EClass._map.ForeachSphere(point.x, point.z, brushRadius, delegate(Point p)
54 {
55 int num = p.Distance(point);
56 if (mode == Mode.Flatten)
57 {
58 if (p.cell.IsFloorWater != cell.IsFloorWater)
59 {
60 return;
61 }
62 int num2 = p.cell.height - cell.height;
64 {
65 num2 = ((num2 >= 0) ? Mathf.Clamp(brushRadius - num, 1, num2) : Mathf.Clamp((brushRadius - num) * -1, num2, -1));
66 }
67 p.cell.height -= (byte)num2;
68 if (p.cell._bridge != 0)
69 {
70 p.cell.bridgeHeight -= (byte)num2;
71 }
72 }
73 else
74 {
75 int num3 = brushRadius - num;
77 {
78 num3 = 1;
79 }
80 if (mode == Mode.Down)
81 {
82 num3 *= -1;
83 }
84 if (p.cell.height + num3 < 0)
85 {
86 num3 = -p.cell.height;
87 }
88 else if (p.cell.height + num3 > EClass.setting.maxGenHeight)
89 {
90 num3 = EClass.setting.maxGenHeight - p.cell.height;
91 }
92 p.cell.height += (byte)num3;
93 if (p.cell._bridge != 0)
94 {
95 p.cell.bridgeHeight += (byte)num3;
96 }
97 }
99 if (p.cell.room != null)
100 {
101 p.cell.room.SetDirty();
102 }
103 });
104 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
int brushRadius
Definition: ActionMode.cs:99
Definition: Cell.cs:7
Room room
Definition: Cell.cs:102
byte _bridge
Definition: Cell.cs:46
byte height
Definition: Cell.cs:72
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
static GameSetting setting
Definition: EClass.cs:34
Definition: EInput.cs:8
static bool isShiftDown
Definition: EInput.cs:261
int maxGenHeight
Definition: GameSetting.cs:331
void ForeachSphere(int _x, int _z, float r, Action< Point > action)
Definition: Map.cs:2358
Definition: Point.cs:9
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
void RefreshNeighborTiles()
Definition: Point.cs:1240
int Distance(Point p)
Definition: Point.cs:953
Cell cell
Definition: Point.cs:51

References Cell._bridge, EClass._map, ActionMode.brushRadius, Point.cell, Point.Distance(), Map.ForeachSphere(), Cell.height, if(), EInput.isShiftDown, AM_BaseTerrain.lastPoint, GameSetting.maxGenHeight, mode, Point.RefreshNeighborTiles(), Cell.room, EClass.setting, AM_BaseTerrain.timer, Point.x, and Point.z.

◆ OnSetSubMenuButton()

override string AM_Terrain.OnSetSubMenuButton ( int  a,
UIButton  b 
)
inlinevirtual

Reimplemented from ActionMode.

Definition at line 23 of file AM_Terrain.cs.

24 {
25 if (a < 3)
26 {
27 return "terrain" + a.ToEnum<Mode>();
28 }
29 return null;
30 }

◆ TopHeight()

override int AM_Terrain.TopHeight ( Point  p)
inlinevirtual

Reimplemented from ActionMode.

Definition at line 18 of file AM_Terrain.cs.

19 {
20 return p.cell.height;
21 }

References Point.cell, and Cell.height.

Member Data Documentation

◆ mode

Mode AM_Terrain.mode

Definition at line 12 of file AM_Terrain.cs.

Referenced by OnClickSubMenu(), and OnProcessTiles().

Property Documentation

◆ FixedPointer

override bool AM_Terrain.FixedPointer
get

Definition at line 16 of file AM_Terrain.cs.

◆ SubMenuModeIndex

override int AM_Terrain.SubMenuModeIndex
get

Definition at line 14 of file AM_Terrain.cs.


The documentation for this class was generated from the following file: