Elin Decompiled Documentation EA 23.102 Nightly
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ActBolt.cs
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1using System.Collections.Generic;
2
3public class ActBolt : Spell
4{
5 public override bool CanAutofire => true;
6
7 public override bool CanPressRepeat => true;
8
9 public override bool CanRapidFire => true;
10
11 public override float RapidDelay => 0.25f;
12
13 public override bool ShowMapHighlight => true;
14
15 public override void OnMarkMapHighlights()
16 {
18 {
19 return;
20 }
22 if (list.Count == 0)
23 {
24 list.Add(Act.CC.pos.Copy());
25 }
26 foreach (Point item in list)
27 {
28 item.SetHighlight(8);
29 }
30 }
31}
override float RapidDelay
Definition: ActBolt.cs:11
override bool ShowMapHighlight
Definition: ActBolt.cs:13
override bool CanRapidFire
Definition: ActBolt.cs:9
override bool CanPressRepeat
Definition: ActBolt.cs:7
override void OnMarkMapHighlights()
Definition: ActBolt.cs:15
override bool CanAutofire
Definition: ActBolt.cs:5
Definition: ACT.cs:62
static Chara CC
Definition: ACT.cs:77
Point pos
Definition: Card.cs:55
Definition: EClass.cs:5
static Scene scene
Definition: EClass.cs:30
static Map _map
Definition: EClass.cs:18
static Chara pc
Definition: EClass.cs:14
List< Point > ListPointsInLine(Point center, Point to, int radius)
Definition: Map.cs:2304
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:467
bool IsValid
Definition: Point.cs:88
PointTarget mouseTarget
Definition: Scene.cs:129
Definition: SPELL.cs:468