29 if (passive && c.
Evalue(1655) >= 2 && c.party.members.Count > 1)
48 EClass.player.prayed =
true;
56 if (member2 == c || (passive && c.Evalue(1655) >= 2))
61 if (passive || !c.faith.TryGetGift(c))
67 c.Say(
"pray_ignore", c, c.faith.Name);
68 c.PlaySound(
"pray_ignore");
83 EClass.player.prayed =
true;
92 if (member == c || (passive && c.Evalue(1655) >= 2))
100 c.Say(
"pray_heal", c);
static void Pray(Chara c, bool passive)
static bool TryPray(Chara c, bool passive=false)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual void HealHP(long a, HealSource origin=HealSource.None)
void ModExp(string alias, int a)
bool HasElement(int ele, bool includeNagative=false)
void Say(string lang, string ref1=null, string ref2=null)
bool HasCondition(string alias)
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
virtual void Revelation(string idTalk, Card c, int chance=100)
static TargetTypeSelf Self