Elin Decompiled Documentation EA 23.287 Stable Patch 3
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Party Class Reference
Inheritance diagram for Party:
EClass

Public Member Functions

List< CharaSetMembers ()
 
void AddMemeber (Chara c, bool showMsg=false)
 
Chara Find (string id)
 
void RemoveMember (Chara c)
 
void Replace (Chara c, int index)
 
void SetLeader (Chara c)
 
Element GetPartySkill (int ele)
 
void ModExp (int ele, int a)
 
Element GetBestSkill (int ele)
 
bool IsCriticallyWounded (bool includePc=false)
 
int EvalueBest (int ele)
 
int EvalueTotal (int ele, Func< Chara, bool > funcIf=null)
 
bool HasElement (int ele, bool excludePC=false)
 
int Count ()
 
void RegisterSetup (int index)
 
void Disband ()
 

Public Attributes

int uidLeader
 
List< int > uidMembers = new List<int>()
 
List< Chara_members
 
RefChara refLeader = new RefChara()
 

Properties

List< Charamembers [get]
 
Chara leader [get, set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file Party.cs.

Member Function Documentation

◆ AddMemeber()

void Party.AddMemeber ( Chara  c,
bool  showMsg = false 
)
inline

Definition at line 57 of file Party.cs.

58 {
59 if (c.party == this)
60 {
61 return;
62 }
63 if (!c.IsGlobal)
64 {
65 Debug.LogError("exception: " + c?.ToString() + " is not global chara");
66 }
67 members.Add(c);
68 uidMembers.Add(c.uid);
69 c.party = this;
70 c.isSale = false;
71 c.SetBool(18, enable: false);
72 if (c.homeBranch != null)
73 {
77 if (c.homeBranch.owner.map != null)
78 {
79 c.homeBranch.owner.map.props.sales.Remove(c);
80 }
81 }
82 if (showMsg)
83 {
84 Msg.Say("party_join", c.Name);
85 SE.Play("party_join");
86 }
88 }
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
string Name
Definition: Card.cs:2177
int uid
Definition: Card.cs:123
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:9211
override bool IsGlobal
Definition: Chara.cs:624
Party party
Definition: Chara.cs:43
FactionBranch homeBranch
Definition: Chara.cs:1080
void RefreshEfficiency()
PolicyManager policies
ElementContainerZone elements
PropsManager props
Definition: Map.cs:91
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< int > uidMembers
Definition: Party.cs:12
List< Chara > members
Definition: Party.cs:19
List< Card > sales
Definition: PropsManager.cs:14
static void SetDirty()
Map map
Definition: Zone.cs:63

References Debug, FactionBranch.elements, Chara.homeBranch, Chara.IsGlobal, Zone.map, members, Card.Name, FactionBranch.owner, Chara.party, FactionBranch.policies, Map.props, FactionBranch.RefreshEfficiency(), Chara.RefreshWorkElements(), PropsManager.sales, Msg.Say(), BaseCard.SetBool(), WidgetRoster.SetDirty(), Card.uid, uidMembers, and PolicyManager.Validate().

Referenced by PartyManager.Create(), FactionBranch.DailyOutcome(), Chara.GetRevived(), TraitFoodEggFertilized.Incubate(), ListPeopleParty.JoinParty(), Chara.MakeAlly(), Chara.MakePartyMemeber(), FactionBranch.OnAfterSimulate(), QuestDebt.OnStart(), CoreDebug.QuickStart(), and ActRide.Ride().

◆ Count()

int Party.Count ( )
inline

Definition at line 210 of file Party.cs.

211 {
212 int num = 0;
213 foreach (Chara member in members)
214 {
215 if (!member.isDead)
216 {
217 num++;
218 }
219 }
220 return num;
221 }
Definition: Chara.cs:10
bool isDead
Definition: Chara.cs:391

References Chara.isDead, and members.

◆ Disband()

void Party.Disband ( )
inline

Definition at line 241 of file Party.cs.

242 {
243 foreach (Chara item in members.Copy())
244 {
245 if (!item.IsPC)
246 {
248 if (item.homeZone != EClass._zone)
249 {
250 item.MoveZone(item.homeZone);
251 }
252 }
253 }
254 }
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:21
void RemoveMember(Chara c)
Definition: Party.cs:102

References EClass._zone, item, members, and RemoveMember().

Referenced by ListPeopleParty.OnRefreshMenu().

◆ EvalueBest()

int Party.EvalueBest ( int  ele)
inline

Definition at line 172 of file Party.cs.

173 {
174 int num = 0;
175 foreach (Chara member in members)
176 {
177 if (member.Evalue(ele) > num)
178 {
179 num = member.Evalue(ele);
180 }
181 }
182 return num;
183 }
int Evalue(int ele)
Definition: Card.cs:2611

References Card.Evalue(), and members.

◆ EvalueTotal()

int Party.EvalueTotal ( int  ele,
Func< Chara, bool >  funcIf = null 
)
inline

Definition at line 185 of file Party.cs.

186 {
187 int num = 0;
188 foreach (Chara member in members)
189 {
190 if (funcIf == null || funcIf(member))
191 {
192 num += member.Evalue(ele);
193 }
194 }
195 return num;
196 }

References Card.Evalue(), and members.

Referenced by AI_Idle.Run().

◆ Find()

Chara Party.Find ( string  id)
inline

Definition at line 90 of file Party.cs.

91 {
92 foreach (Chara member in members)
93 {
94 if (member.id == id)
95 {
96 return member;
97 }
98 }
99 return null;
100 }
string id
Definition: Card.cs:36

References Card.id, and members.

Referenced by Zone_DungeonFairy.OnGenerateMap(), and TraitStairsLocked.OnUse().

◆ GetBestSkill()

Element Party.GetBestSkill ( int  ele)
inline

Definition at line 147 of file Party.cs.

148 {
149 Element element = Element.Create(ele);
150 foreach (Chara member in members)
151 {
152 if (member.IsAliveInCurrentZone && member.Evalue(ele) > element.Value)
153 {
154 element = member.elements.GetElement(ele);
155 }
156 }
157 return element;
158 }
ElementContainerCard elements
Definition: Card.cs:42
override bool IsAliveInCurrentZone
Definition: Chara.cs:563
Element GetElement(string alias)
int Value
Definition: ELEMENT.cs:297
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1115

References Element.Create(), Card.elements, Card.Evalue(), ElementContainer.GetElement(), Chara.IsAliveInCurrentZone, and members.

Referenced by GetPartySkill().

◆ GetPartySkill()

Element Party.GetPartySkill ( int  ele)
inline

Definition at line 134 of file Party.cs.

135 {
136 return GetBestSkill(ele);
137 }
Element GetBestSkill(int ele)
Definition: Party.cs:147

References GetBestSkill().

◆ HasElement()

bool Party.HasElement ( int  ele,
bool  excludePC = false 
)
inline

Definition at line 198 of file Party.cs.

199 {
200 foreach (Chara member in members)
201 {
202 if ((!excludePC || !member.IsPC) && member.HasElement(ele))
203 {
204 return true;
205 }
206 }
207 return false;
208 }
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6122
override bool IsPC
Definition: Chara.cs:626

References Card.HasElement(), Chara.IsPC, and members.

Referenced by Chara.Die(), and AI_Idle.Run().

◆ IsCriticallyWounded()

bool Party.IsCriticallyWounded ( bool  includePc = false)
inline

Definition at line 160 of file Party.cs.

161 {
162 foreach (Chara member in members)
163 {
164 if ((!includePc || !member.IsPC) && member.IsCriticallyWounded())
165 {
166 return true;
167 }
168 }
169 return false;
170 }
bool IsCriticallyWounded(bool includeRide=false)
Definition: Chara.cs:1203

References Chara.IsCriticallyWounded(), Chara.IsPC, and members.

Referenced by AM_Adv._OnUpdateInput(), and GoalAutoCombat.GetActPlanColor().

◆ ModExp()

void Party.ModExp ( int  ele,
int  a 
)
inline

Definition at line 139 of file Party.cs.

140 {
141 foreach (Chara member in members)
142 {
143 member.ModExp(ele, a);
144 }
145 }
void ModExp(string alias, int a)
Definition: Card.cs:2688

References members, and Card.ModExp().

Referenced by Card.ModExpParty().

◆ RegisterSetup()

void Party.RegisterSetup ( int  index)
inline

Definition at line 223 of file Party.cs.

224 {
225 Player.PartySetup partySetup = new Player.PartySetup();
226 foreach (Chara member in members)
227 {
228 partySetup.uids.Add(member.uid);
229 if (member == EClass.pc.ride)
230 {
231 partySetup.ride = member.uid;
232 }
233 if (member == EClass.pc.parasite)
234 {
235 partySetup.parasite = member.uid;
236 }
237 }
238 EClass.player.partySetups[index] = partySetup;
239 }
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
List< int > uids
Definition: Player.cs:909
Definition: Player.cs:11
PartySetup[] partySetups
Definition: Player.cs:1191

References members, Chara.parasite, Player.partySetups, EClass.pc, EClass.player, Chara.ride, Card.uid, and Player.PartySetup.uids.

Referenced by ListPeopleParty.OnRefreshMenu().

◆ RemoveMember()

void Party.RemoveMember ( Chara  c)
inline

Definition at line 102 of file Party.cs.

103 {
104 if (c.host != null)
105 {
106 ActRide.Unride(c.host, c.host.parasite == c, talk: false);
107 }
108 members.Remove(c);
109 uidMembers.Remove(c.uid);
110 c.party = null;
111 c.c_wasInPcParty = false;
112 c.SetDirtySpeed();
113 if (c.homeBranch != null)
114 {
117 }
119 }
static void Unride(Chara host, Chara mount, bool talk=true)
Definition: ActRide.cs:107
void SetDirtySpeed()
Definition: Chara.cs:1896
Chara host
Definition: Chara.cs:33

References FactionBranch.elements, Chara.homeBranch, Chara.host, members, Chara.parasite, FactionBranch.RefreshEfficiency(), Chara.RefreshWorkElements(), WidgetRoster.SetDirty(), Chara.SetDirtySpeed(), Card.uid, uidMembers, and ActRide.Unride().

Referenced by Faction.AddReserve(), Card.Destroy(), Chara.Die(), Disband(), Chara.MoveHome(), TraitHitchingPost.OnActivateTrap(), ListPeopleParty.OnClick(), TraitGeneMachine.OnUse(), AI_Slaughter.Run(), and CoreDebug.UpdateInput().

◆ Replace()

void Party.Replace ( Chara  c,
int  index 
)
inline

Definition at line 121 of file Party.cs.

122 {
123 members.Remove(c);
124 uidMembers.Remove(c.uid);
125 members.Insert(index, c);
126 uidMembers.Insert(index, c.uid);
127 }

References members, Card.uid, and uidMembers.

◆ SetLeader()

void Party.SetLeader ( Chara  c)
inline

Definition at line 129 of file Party.cs.

130 {
131 leader = c;
132 }
Chara leader
Definition: Party.cs:31

References leader.

Referenced by PartyManager.Create().

◆ SetMembers()

List< Chara > Party.SetMembers ( )
inline

Definition at line 42 of file Party.cs.

43 {
44 _members = new List<Chara>();
45 HashSet<int> hashSet = new HashSet<int>();
46 foreach (int uidMember in uidMembers)
47 {
48 if (!hashSet.Contains(uidMember))
49 {
50 hashSet.Add(uidMember);
51 members.Add(RefChara.Get(uidMember));
52 }
53 }
54 return _members;
55 }
List< Chara > _members
Definition: Party.cs:14
static Chara Get(int uid)
Definition: RefChara.cs:36

References _members, RefChara.Get(), members, and uidMembers.

Member Data Documentation

◆ _members

List<Chara> Party._members

Definition at line 14 of file Party.cs.

Referenced by SetMembers().

◆ refLeader

RefChara Party.refLeader = new RefChara()

Definition at line 16 of file Party.cs.

◆ uidLeader

int Party.uidLeader

Definition at line 9 of file Party.cs.

◆ uidMembers

List<int> Party.uidMembers = new List<int>()

Definition at line 12 of file Party.cs.

Referenced by AddMemeber(), RemoveMember(), Replace(), and SetMembers().

Property Documentation

◆ leader

Chara Party.leader
getset

Definition at line 30 of file Party.cs.

31 {
32 get
33 {
35 }
36 set
37 {
38 refLeader.Set(ref uidLeader, value);
39 }
40 }
int uidLeader
Definition: Party.cs:9
RefChara refLeader
Definition: Party.cs:16
Chara GetAndCache(int uid)
Definition: RefChara.cs:5
void Set(ref int val, Chara c)
Definition: RefChara.cs:30

Referenced by TileMapElona.DrawTile(), Chara.MoveZone(), AI_Idle.Run(), and SetLeader().

◆ members


The documentation for this class was generated from the following file: