Elin Decompiled Documentation EA 23.102 Nightly
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Party Class Reference
Inheritance diagram for Party:
EClass

Public Member Functions

List< CharaSetMembers ()
 
void AddMemeber (Chara c, bool showMsg=false)
 
void RemoveMember (Chara c)
 
void Replace (Chara c, int index)
 
void SetLeader (Chara c)
 
Element GetPartySkill (int ele)
 
void ModExpPartySkill (int ele, int a)
 
Element GetBestSkill (int ele)
 
bool IsCriticallyWounded (bool includePc=false)
 
int EValue (int ele)
 
bool HasElement (int ele)
 
int Count ()
 

Public Attributes

int uidLeader
 
List< int > uidMembers = new List<int>()
 
List< Chara_members
 
RefChara refLeader = new RefChara()
 

Properties

List< Charamembers [get]
 
Chara leader [get, set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file Party.cs.

Member Function Documentation

◆ AddMemeber()

void Party.AddMemeber ( Chara  c,
bool  showMsg = false 
)
inline

Definition at line 51 of file Party.cs.

52 {
53 if (c.party == this)
54 {
55 return;
56 }
57 if (!c.IsGlobal)
58 {
59 Debug.LogError("exception: " + c?.ToString() + " is not global chara");
60 }
61 members.Add(c);
62 uidMembers.Add(c.uid);
63 c.party = this;
64 c.isSale = false;
65 c.SetBool(18, enable: false);
66 if (c.homeBranch != null)
67 {
71 if (c.homeBranch.owner.map != null)
72 {
73 c.homeBranch.owner.map.props.sales.Remove(c);
74 }
75 }
76 if (showMsg)
77 {
78 Msg.Say("party_join", c.Name);
79 SE.Play("party_join");
80 }
82 }
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
string Name
Definition: Card.cs:2013
int uid
Definition: Card.cs:118
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8175
override bool IsGlobal
Definition: Chara.cs:595
Party party
Definition: Chara.cs:43
FactionBranch homeBranch
Definition: Chara.cs:889
void RefreshEfficiency()
PolicyManager policies
ElementContainerZone elements
PropsManager props
Definition: Map.cs:91
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< int > uidMembers
Definition: Party.cs:11
List< Chara > members
Definition: Party.cs:18
List< Card > sales
Definition: PropsManager.cs:14
static void SetDirty()
Map map
Definition: Zone.cs:60

References Debug, FactionBranch.elements, Chara.homeBranch, Chara.IsGlobal, Zone.map, members, Card.Name, FactionBranch.owner, Chara.party, FactionBranch.policies, Map.props, FactionBranch.RefreshEfficiency(), Chara.RefreshWorkElements(), PropsManager.sales, Msg.Say(), BaseCard.SetBool(), WidgetRoster.SetDirty(), Card.uid, uidMembers, and PolicyManager.Validate().

Referenced by PartyManager.Create(), FactionBranch.DailyOutcome(), Chara.GetRevived(), TraitFoodEggFertilized.Incubate(), Chara.MakeAlly(), Chara.MakePartyMemeber(), FactionBranch.OnAfterSimulate(), QuestDebt.OnStart(), CoreDebug.QuickStart(), and ActRide.Ride().

◆ Count()

int Party.Count ( )
inline

Definition at line 175 of file Party.cs.

176 {
177 int num = 0;
178 foreach (Chara member in members)
179 {
180 if (!member.isDead)
181 {
182 num++;
183 }
184 }
185 return num;
186 }
Definition: Chara.cs:10
bool isDead
Definition: Chara.cs:374

References Chara.isDead, and members.

◆ EValue()

int Party.EValue ( int  ele)
inline

Definition at line 150 of file Party.cs.

151 {
152 int num = 0;
153 foreach (Chara member in members)
154 {
155 if (member.Evalue(ele) > num)
156 {
157 num = member.Evalue(ele);
158 }
159 }
160 return num;
161 }
int Evalue(int ele)
Definition: Card.cs:2431

References Card.Evalue(), and members.

◆ GetBestSkill()

Element Party.GetBestSkill ( int  ele)
inline

Definition at line 125 of file Party.cs.

126 {
127 Element element = Element.Create(ele);
128 foreach (Chara member in members)
129 {
130 if (member.IsAliveInCurrentZone && member.Evalue(ele) > element.Value)
131 {
132 element = member.elements.GetElement(ele);
133 }
134 }
135 return element;
136 }
ElementContainerCard elements
Definition: Card.cs:37
override bool IsAliveInCurrentZone
Definition: Chara.cs:546
Element GetElement(string alias)
int Value
Definition: ELEMENT.cs:282
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:913

References Element.Create(), Card.elements, Card.Evalue(), ElementContainer.GetElement(), Chara.IsAliveInCurrentZone, and members.

Referenced by GetPartySkill().

◆ GetPartySkill()

Element Party.GetPartySkill ( int  ele)
inline

Definition at line 116 of file Party.cs.

117 {
118 return GetBestSkill(ele);
119 }
Element GetBestSkill(int ele)
Definition: Party.cs:125

References GetBestSkill().

◆ HasElement()

bool Party.HasElement ( int  ele)
inline

Definition at line 163 of file Party.cs.

164 {
165 foreach (Chara member in members)
166 {
167 if (member.HasElement(ele))
168 {
169 return true;
170 }
171 }
172 return false;
173 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5214

References Card.HasElement(), and members.

Referenced by Chara.Die(), and AI_Idle.Run().

◆ IsCriticallyWounded()

bool Party.IsCriticallyWounded ( bool  includePc = false)
inline

Definition at line 138 of file Party.cs.

139 {
140 foreach (Chara member in members)
141 {
142 if ((!includePc || !member.IsPC) && member.IsCriticallyWounded())
143 {
144 return true;
145 }
146 }
147 return false;
148 }
bool IsCriticallyWounded(bool includeRide=false)
Definition: Chara.cs:986
override bool IsPC
Definition: Chara.cs:597

References Chara.IsCriticallyWounded(), Chara.IsPC, and members.

Referenced by AM_Adv._OnUpdateInput(), and GoalAutoCombat.GetActPlanColor().

◆ ModExpPartySkill()

void Party.ModExpPartySkill ( int  ele,
int  a 
)
inline

Definition at line 121 of file Party.cs.

122 {
123 }

◆ RemoveMember()

void Party.RemoveMember ( Chara  c)
inline

Definition at line 84 of file Party.cs.

85 {
86 if (c.host != null)
87 {
88 ActRide.Unride(c.host, c.host.parasite == c);
89 }
90 members.Remove(c);
91 uidMembers.Remove(c.uid);
92 c.party = null;
93 c.c_wasInPcParty = false;
94 c.SetDirtySpeed();
95 if (c.homeBranch != null)
96 {
99 }
101 }
static void Unride(Chara host, bool parasite=false, bool talk=true)
Definition: ActRide.cs:101
void SetDirtySpeed()
Definition: Chara.cs:1605
Chara host
Definition: Chara.cs:33
Chara parasite
Definition: Chara.cs:30

References FactionBranch.elements, Chara.homeBranch, Chara.host, members, Chara.parasite, FactionBranch.RefreshEfficiency(), Chara.RefreshWorkElements(), WidgetRoster.SetDirty(), Chara.SetDirtySpeed(), Card.uid, uidMembers, and ActRide.Unride().

Referenced by Card.Destroy(), Chara.Die(), Chara.MoveHome(), TraitHitchingPost.OnActivateTrap(), TraitGeneMachine.OnUse(), AI_Slaughter.Run(), and CoreDebug.UpdateInput().

◆ Replace()

void Party.Replace ( Chara  c,
int  index 
)
inline

Definition at line 103 of file Party.cs.

104 {
105 members.Remove(c);
106 uidMembers.Remove(c.uid);
107 members.Insert(index, c);
108 uidMembers.Insert(index, c.uid);
109 }

References members, Card.uid, and uidMembers.

Referenced by WidgetRoster.OnSetContextMenu().

◆ SetLeader()

void Party.SetLeader ( Chara  c)
inline

Definition at line 111 of file Party.cs.

112 {
113 leader = c;
114 }
Chara leader
Definition: Party.cs:30

References leader.

Referenced by PartyManager.Create().

◆ SetMembers()

List< Chara > Party.SetMembers ( )
inline

Definition at line 41 of file Party.cs.

42 {
43 _members = new List<Chara>();
44 foreach (int uidMember in uidMembers)
45 {
46 members.Add(RefChara.Get(uidMember));
47 }
48 return _members;
49 }
List< Chara > _members
Definition: Party.cs:13
static Chara Get(int uid)
Definition: RefChara.cs:36

References _members, RefChara.Get(), members, and uidMembers.

Member Data Documentation

◆ _members

List<Chara> Party._members

Definition at line 13 of file Party.cs.

Referenced by SetMembers().

◆ refLeader

RefChara Party.refLeader = new RefChara()

Definition at line 15 of file Party.cs.

◆ uidLeader

int Party.uidLeader

Definition at line 8 of file Party.cs.

◆ uidMembers

List<int> Party.uidMembers = new List<int>()

Definition at line 11 of file Party.cs.

Referenced by AddMemeber(), RemoveMember(), Replace(), and SetMembers().

Property Documentation

◆ leader

Chara Party.leader
getset

Definition at line 29 of file Party.cs.

30 {
31 get
32 {
34 }
35 set
36 {
37 refLeader.Set(ref uidLeader, value);
38 }
39 }
int uidLeader
Definition: Party.cs:8
RefChara refLeader
Definition: Party.cs:15
Chara GetAndCache(int uid)
Definition: RefChara.cs:5
void Set(ref int val, Chara c)
Definition: RefChara.cs:30

Referenced by TileMapElona.DrawTile(), Chara.MoveZone(), AI_Idle.Run(), and SetLeader().

◆ members


The documentation for this class was generated from the following file: