Elin Decompiled Documentation EA 23.237 Stable
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Party Class Reference
Inheritance diagram for Party:
EClass

Public Member Functions

List< CharaSetMembers ()
 
void AddMemeber (Chara c, bool showMsg=false)
 
Chara Find (string id)
 
void RemoveMember (Chara c)
 
void Replace (Chara c, int index)
 
void SetLeader (Chara c)
 
Element GetPartySkill (int ele)
 
void ModExpPartySkill (int ele, int a)
 
Element GetBestSkill (int ele)
 
bool IsCriticallyWounded (bool includePc=false)
 
int EvalueBest (int ele)
 
int EvalueTotal (int ele, Func< Chara, bool > funcIf=null)
 
bool HasElement (int ele, bool excludePC=false)
 
int Count ()
 

Public Attributes

int uidLeader
 
List< int > uidMembers = new List<int>()
 
List< Chara_members
 
RefChara refLeader = new RefChara()
 

Properties

List< Charamembers [get]
 
Chara leader [get, set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file Party.cs.

Member Function Documentation

◆ AddMemeber()

void Party.AddMemeber ( Chara  c,
bool  showMsg = false 
)
inline

Definition at line 57 of file Party.cs.

58 {
59 if (c.party == this)
60 {
61 return;
62 }
63 if (!c.IsGlobal)
64 {
65 Debug.LogError("exception: " + c?.ToString() + " is not global chara");
66 }
67 members.Add(c);
68 uidMembers.Add(c.uid);
69 c.party = this;
70 c.isSale = false;
71 c.SetBool(18, enable: false);
72 if (c.homeBranch != null)
73 {
77 if (c.homeBranch.owner.map != null)
78 {
79 c.homeBranch.owner.map.props.sales.Remove(c);
80 }
81 }
82 if (showMsg)
83 {
84 Msg.Say("party_join", c.Name);
85 SE.Play("party_join");
86 }
88 }
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
string Name
Definition: Card.cs:2125
int uid
Definition: Card.cs:122
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8892
override bool IsGlobal
Definition: Chara.cs:610
Party party
Definition: Chara.cs:43
FactionBranch homeBranch
Definition: Chara.cs:1066
void RefreshEfficiency()
PolicyManager policies
ElementContainerZone elements
PropsManager props
Definition: Map.cs:91
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< int > uidMembers
Definition: Party.cs:12
List< Chara > members
Definition: Party.cs:19
List< Card > sales
Definition: PropsManager.cs:14
static void SetDirty()
Map map
Definition: Zone.cs:60

References Debug, FactionBranch.elements, Chara.homeBranch, Chara.IsGlobal, Zone.map, members, Card.Name, FactionBranch.owner, Chara.party, FactionBranch.policies, Map.props, FactionBranch.RefreshEfficiency(), Chara.RefreshWorkElements(), PropsManager.sales, Msg.Say(), BaseCard.SetBool(), WidgetRoster.SetDirty(), Card.uid, uidMembers, and PolicyManager.Validate().

Referenced by PartyManager.Create(), FactionBranch.DailyOutcome(), Chara.GetRevived(), TraitFoodEggFertilized.Incubate(), Chara.MakeAlly(), Chara.MakePartyMemeber(), FactionBranch.OnAfterSimulate(), QuestDebt.OnStart(), CoreDebug.QuickStart(), and ActRide.Ride().

◆ Count()

int Party.Count ( )
inline

Definition at line 206 of file Party.cs.

207 {
208 int num = 0;
209 foreach (Chara member in members)
210 {
211 if (!member.isDead)
212 {
213 num++;
214 }
215 }
216 return num;
217 }
Definition: Chara.cs:10
bool isDead
Definition: Chara.cs:389

References Chara.isDead, and members.

◆ EvalueBest()

int Party.EvalueBest ( int  ele)
inline

Definition at line 168 of file Party.cs.

169 {
170 int num = 0;
171 foreach (Chara member in members)
172 {
173 if (member.Evalue(ele) > num)
174 {
175 num = member.Evalue(ele);
176 }
177 }
178 return num;
179 }
int Evalue(int ele)
Definition: Card.cs:2559

References Card.Evalue(), and members.

◆ EvalueTotal()

int Party.EvalueTotal ( int  ele,
Func< Chara, bool >  funcIf = null 
)
inline

Definition at line 181 of file Party.cs.

182 {
183 int num = 0;
184 foreach (Chara member in members)
185 {
186 if (funcIf == null || funcIf(member))
187 {
188 num += member.Evalue(ele);
189 }
190 }
191 return num;
192 }

References Card.Evalue(), and members.

Referenced by AI_Idle.Run().

◆ Find()

Chara Party.Find ( string  id)
inline

Definition at line 90 of file Party.cs.

91 {
92 foreach (Chara member in members)
93 {
94 if (member.id == id)
95 {
96 return member;
97 }
98 }
99 return null;
100 }
string id
Definition: Card.cs:35

References Card.id, and members.

Referenced by Zone_DungeonFairy.OnGenerateMap(), and TraitStairsLocked.OnUse().

◆ GetBestSkill()

Element Party.GetBestSkill ( int  ele)
inline

Definition at line 143 of file Party.cs.

144 {
145 Element element = Element.Create(ele);
146 foreach (Chara member in members)
147 {
148 if (member.IsAliveInCurrentZone && member.Evalue(ele) > element.Value)
149 {
150 element = member.elements.GetElement(ele);
151 }
152 }
153 return element;
154 }
ElementContainerCard elements
Definition: Card.cs:41
override bool IsAliveInCurrentZone
Definition: Chara.cs:561
Element GetElement(string alias)
int Value
Definition: ELEMENT.cs:292
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1104

References Element.Create(), Card.elements, Card.Evalue(), ElementContainer.GetElement(), Chara.IsAliveInCurrentZone, and members.

Referenced by GetPartySkill().

◆ GetPartySkill()

Element Party.GetPartySkill ( int  ele)
inline

Definition at line 134 of file Party.cs.

135 {
136 return GetBestSkill(ele);
137 }
Element GetBestSkill(int ele)
Definition: Party.cs:143

References GetBestSkill().

◆ HasElement()

bool Party.HasElement ( int  ele,
bool  excludePC = false 
)
inline

Definition at line 194 of file Party.cs.

195 {
196 foreach (Chara member in members)
197 {
198 if ((!excludePC || !member.IsPC) && member.HasElement(ele))
199 {
200 return true;
201 }
202 }
203 return false;
204 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5881
override bool IsPC
Definition: Chara.cs:612

References Card.HasElement(), Chara.IsPC, and members.

Referenced by Chara.Die(), and AI_Idle.Run().

◆ IsCriticallyWounded()

bool Party.IsCriticallyWounded ( bool  includePc = false)
inline

Definition at line 156 of file Party.cs.

157 {
158 foreach (Chara member in members)
159 {
160 if ((!includePc || !member.IsPC) && member.IsCriticallyWounded())
161 {
162 return true;
163 }
164 }
165 return false;
166 }
bool IsCriticallyWounded(bool includeRide=false)
Definition: Chara.cs:1177

References Chara.IsCriticallyWounded(), Chara.IsPC, and members.

Referenced by AM_Adv._OnUpdateInput(), and GoalAutoCombat.GetActPlanColor().

◆ ModExpPartySkill()

void Party.ModExpPartySkill ( int  ele,
int  a 
)
inline

Definition at line 139 of file Party.cs.

140 {
141 }

◆ RemoveMember()

void Party.RemoveMember ( Chara  c)
inline

Definition at line 102 of file Party.cs.

103 {
104 if (c.host != null)
105 {
106 ActRide.Unride(c.host, c.host.parasite == c);
107 }
108 members.Remove(c);
109 uidMembers.Remove(c.uid);
110 c.party = null;
111 c.c_wasInPcParty = false;
112 c.SetDirtySpeed();
113 if (c.homeBranch != null)
114 {
117 }
119 }
static void Unride(Chara host, Chara mount, bool talk=true)
Definition: ActRide.cs:102
void SetDirtySpeed()
Definition: Chara.cs:1848
Chara host
Definition: Chara.cs:33
Chara parasite
Definition: Chara.cs:30

References FactionBranch.elements, Chara.homeBranch, Chara.host, members, Chara.parasite, FactionBranch.RefreshEfficiency(), Chara.RefreshWorkElements(), WidgetRoster.SetDirty(), Chara.SetDirtySpeed(), Card.uid, uidMembers, and ActRide.Unride().

Referenced by Faction.AddReserve(), Card.Destroy(), Chara.Die(), Chara.MoveHome(), TraitHitchingPost.OnActivateTrap(), TraitGeneMachine.OnUse(), AI_Slaughter.Run(), and CoreDebug.UpdateInput().

◆ Replace()

void Party.Replace ( Chara  c,
int  index 
)
inline

Definition at line 121 of file Party.cs.

122 {
123 members.Remove(c);
124 uidMembers.Remove(c.uid);
125 members.Insert(index, c);
126 uidMembers.Insert(index, c.uid);
127 }

References members, Card.uid, and uidMembers.

◆ SetLeader()

void Party.SetLeader ( Chara  c)
inline

Definition at line 129 of file Party.cs.

130 {
131 leader = c;
132 }
Chara leader
Definition: Party.cs:31

References leader.

Referenced by PartyManager.Create().

◆ SetMembers()

List< Chara > Party.SetMembers ( )
inline

Definition at line 42 of file Party.cs.

43 {
44 _members = new List<Chara>();
45 HashSet<int> hashSet = new HashSet<int>();
46 foreach (int uidMember in uidMembers)
47 {
48 if (!hashSet.Contains(uidMember))
49 {
50 hashSet.Add(uidMember);
51 members.Add(RefChara.Get(uidMember));
52 }
53 }
54 return _members;
55 }
List< Chara > _members
Definition: Party.cs:14
static Chara Get(int uid)
Definition: RefChara.cs:36

References _members, RefChara.Get(), members, and uidMembers.

Member Data Documentation

◆ _members

List<Chara> Party._members

Definition at line 14 of file Party.cs.

Referenced by SetMembers().

◆ refLeader

RefChara Party.refLeader = new RefChara()

Definition at line 16 of file Party.cs.

◆ uidLeader

int Party.uidLeader

Definition at line 9 of file Party.cs.

◆ uidMembers

List<int> Party.uidMembers = new List<int>()

Definition at line 12 of file Party.cs.

Referenced by AddMemeber(), RemoveMember(), Replace(), and SetMembers().

Property Documentation

◆ leader

Chara Party.leader
getset

Definition at line 30 of file Party.cs.

31 {
32 get
33 {
35 }
36 set
37 {
38 refLeader.Set(ref uidLeader, value);
39 }
40 }
int uidLeader
Definition: Party.cs:9
RefChara refLeader
Definition: Party.cs:16
Chara GetAndCache(int uid)
Definition: RefChara.cs:5
void Set(ref int val, Chara c)
Definition: RefChara.cs:30

Referenced by TileMapElona.DrawTile(), Chara.MoveZone(), AI_Idle.Run(), and SetLeader().

◆ members


The documentation for this class was generated from the following file: