|
| override bool | Perform () |
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| virtual CursorInfo | GetCursorIcon (Card c) |
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| virtual MultiSprite | GetStateIcon () |
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| override Sprite | GetSprite () |
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| virtual bool | ShowMouseHint (Card c) |
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| virtual bool | IsValidTC (Card c) |
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| virtual string | GetHintText (string str="") |
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| virtual string | GetText (string str="") |
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| virtual string | GetTextSmall (Card c) |
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| bool | IsTargetHostileParty () |
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| virtual Color | GetActPlanColor () |
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| virtual bool | Perform () |
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| virtual bool | CanPerform () |
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| bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
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| bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
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| virtual bool | IsToolValid () |
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| new void | SetImage (Image image) |
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| virtual void | OnMarkMapHighlights () |
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| virtual bool | ShouldMapHighlight (Point p) |
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| virtual SourceElement.Row | GetSource () |
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| virtual int | GetSourcePotential (int v) |
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| virtual Sprite | GetSprite () |
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| int | GetMaterialSourceValue (Thing t, int v) |
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| virtual long | GetSourceValue (long v, int lv, SourceValueType type) |
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| virtual Sprite | GetIcon (string suffix="") |
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| bool | IsActive (Card c) |
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| int | SortVal (bool charaSheet=false) |
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| virtual bool | CanLink (ElementContainer owner) |
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| bool | HasTag (string tag) |
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| void | SetImage (Image i) |
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| virtual string | GetDetail () |
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| bool | IsFactionElement (Chara c) |
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| Element | GetParent (Card c) |
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| void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
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| void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
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| void | _WriteNote (UINote n, Chara c, Act act) |
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| void | AddHeaderAbility (UINote n) |
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| void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
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| void | AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) |
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| virtual void | OnWriteNote (UINote n, ElementContainer owner) |
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| virtual void | OnChangeValue () |
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| void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
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| int | GetSortVal (UIList.SortMode m) |
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| virtual Act.Cost | GetCost (Chara c) |
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| virtual int | GetPower (Card c) |
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| virtual void | SetTextValue (UIText text) |
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| virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
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| virtual void | WritePurchaseReq (UINote n, int lv=1) |
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|
| static bool | TryPray (Chara c, bool passive=false) |
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| static void | Pray (Chara c, bool passive) |
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| static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
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| static void | SetTool (Thing t) |
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| static string | GetName (string alias) |
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| static SourceElement.Row | Get (int id) |
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| static Dictionary< int, int > | GetElementMap (int[] list) |
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| static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
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| static SourceElement.Row | GetRandomElement (int lv=1, bool useWeight=true) |
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| static Element | Create (int id, int v=0) |
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| static Element | Create (string id, int v=1) |
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| static int | GetId (string alias) |
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| static int | GetResistLv (int v) |
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| static int | GetResistDamage (int dmg, int v, int power=0) |
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| static int | rndSeed (int a, int seed) |
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| static int | rnd (long a) |
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| static int | rnd (int a) |
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| static int | curve (int _a, int start, int step, int rate=75) |
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| static int | sqrt (int a) |
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| static int | rndHalf (int a) |
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| static float | rndf (float a) |
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| static int | rndSqrt (int a) |
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| static void | Wait (float a, Card c) |
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| static void | Wait (float a, Point p) |
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| static int | Bigger (int a, int b) |
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| static int | Smaller (int a, int b) |
| |
|
| enum | CostType { None
, MP
, SP
} |
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| SourceElement.Row | _source |
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| int | id |
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| int | vBase |
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| int | vExp |
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| int | vPotential |
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| int | vTempPotential |
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| int | vLink |
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| int | vSource |
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| int | vSourcePotential |
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| ElementContainer | owner |
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| static Chara | CC |
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| static Card | TC |
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| static Point | TP = new Point() |
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| static Thing | TOOL |
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| static int | powerMod = 100 |
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| static bool | forcePt |
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| static Act | CurrentAct |
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| const int | Div = 5 |
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| static Element | Void = new Element() |
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| static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
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| static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
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| static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
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| static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
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| static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
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| static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
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| static Core | core |
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Definition at line 1 of file ActPray.cs.
| static void ActPray.Pray |
( |
Chara |
c, |
|
|
bool |
passive |
|
) |
| |
|
inlinestatic |
Definition at line 76 of file ActPray.cs.
77 {
79 {
80 EClass.player.prayed = true;
81 }
82 if (!passive)
83 {
86 }
88 {
90 {
92 }
93 }
94 if (!passive)
95 {
97 c.
Say(
"pray_heal", c);
98 }
100 {
102 {
104 }
105 return;
106 }
109 {
114 }
115 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
virtual void HealHP(int a, HealSource origin=HealSource.None)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void ModExp(string alias, int a)
void Say(string lang, string ref1=null, string ref2=null)
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
void Revelation(string idTalk, int chance=100)
References Act.CC, Chara.Cure(), Chara.faith, Heal, Card.HealHP(), Chara.IsPC, Chara.mana, Party.members, Stats.Mod(), Card.ModExp(), Religion.Name, Chara.party, EClass.pc, Card.PlayEffect(), Religion.Revelation(), EClass.rnd(), and Card.Say().
Referenced by TryPray().
| static bool ActPray.TryPray |
( |
Chara |
c, |
|
|
bool |
passive = false |
|
) |
| |
|
inlinestatic |
Definition at line 12 of file ActPray.cs.
13 {
15 {
17 if (thing != null)
18 {
23 return true;
24 }
25 }
27 {
29 if (passive && c.
Evalue(1655) >= 2 && EClass.pc.party.members.Count > 1)
30 {
32 {
34 {
37 }
38 }
39 }
41 {
43 }
44 else
45 {
46 EClass.player.prayed = true;
48 }
49 return true;
50 }
52 {
54 {
56 }
57 }
59 {
61 {
62 if (!passive)
63 {
66 }
67 }
68 else
69 {
71 }
72 }
73 return true;
74 }
static void Pray(Chara c, bool passive)
bool HasElement(int ele, bool includeNagative=false)
bool HasCondition(string alias)
References Card.Destroy(), Card.Evalue(), Chara.faith, ThingContainer.Find(), Chara.HasCondition(), Card.HasElement(), Religion.IsEyth, Party.members, Card.ModExp(), Religion.Name, Chara.party, EClass.pc, Card.PlayEffect(), EClass.player, Card.PlaySound(), Pray(), Player.prayed, Card.Say(), and Card.things.
Referenced by GameDate.AdvanceDay(), and Perform().