Elin Decompiled Documentation EA 23.153 Nightly
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GameLang Class Reference
Inheritance diagram for GameLang:
EClass

Static Public Member Functions

static string ConvertDrama (string text, Chara c=null)
 
static string Convert (string text)
 
static string Convert (StringBuilder sb)
 
static string Parse (string text, bool thirdPerson, string val1, string val2=null, string val3=null, string val4=null)
 
static string ConvertThirdPerson (string text, bool thirdPerson)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Static Public Attributes

static string refDrama1
 
static string refDrama2
 
static string refDrama3
 
static string refDrama4
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file GameLang.cs.

Member Function Documentation

◆ Convert() [1/2]

static string GameLang.Convert ( string  text)
inlinestatic

Definition at line 107 of file GameLang.cs.

108 {
109 StringBuilder stringBuilder = new StringBuilder();
110 stringBuilder.Append(text);
111 return Convert(stringBuilder);
112 }
static string Convert(string text)
Definition: GameLang.cs:107

References Convert().

Referenced by LayerDrama.ActivateNerun(), PopupManager.Add(), Convert(), ConvertDrama(), ConvertThirdPerson(), Quest.GetDetail(), QuestProgression.GetDetail(), Msg.Nerun(), Parse(), Msg.SayHomeMember(), Msg.SayPic(), Msg.Talk(), and WidgetFeed.Talk().

◆ Convert() [2/2]

static string GameLang.Convert ( StringBuilder  sb)
inlinestatic

Definition at line 114 of file GameLang.cs.

115 {
116 sb.Replace("#player", EClass.player.title);
117 sb.Replace("#pc_him", EClass.pc.IsMale ? "him".lang() : "her".lang());
118 sb.Replace("#pc_his", EClass.pc.IsMale ? "his".lang() : "her".lang());
119 sb.Replace("#pc_race", EClass.pc.race.GetName());
120 sb.Replace("#pc", EClass.pc.NameSimple);
121 return sb.ToString();
122 }
bool IsMale
Definition: Card.cs:2320
string NameSimple
Definition: Card.cs:2075
SourceRace.Row race
Definition: Chara.cs:460
Definition: EClass.cs:5
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
string title
Definition: Player.cs:820

References Card.IsMale, Card.NameSimple, EClass.pc, EClass.player, Chara.race, and Player.title.

◆ ConvertDrama()

static string GameLang.ConvertDrama ( string  text,
Chara  c = null 
)
inlinestatic

Definition at line 14 of file GameLang.cs.

15 {
17 {
18 return text;
19 }
20 StringBuilder stringBuilder = new StringBuilder();
21 string newValue = "";
22 string newValue2 = "";
23 string name = EClass.game.religions.GetRandomReligion(onlyJoinable: false).Name;
24 string @ref = "-";
25 if (c != null)
26 {
27 newValue = c.NameBraced;
28 newValue2 = (c.IsMale ? "his" : "her").lang();
29 name = c.faith.Name;
30 @ref = CalcGold.Hire(c).ToString() ?? "";
31 }
32 bool flag = false;
33 string text2 = "";
34 for (int i = 0; i < text.Length; i++)
35 {
36 if (flag)
37 {
38 if (text[i] == ']')
39 {
40 flag = false;
41 if (text2 == "qFriend" && EClass._zone.IsPCFaction)
42 {
43 text2 = "qFriendHome";
44 }
45 string[] list = Lang.GetList(text2);
46 if (list != null)
47 {
48 stringBuilder.Append(list.RandomItem());
49 }
50 else
51 {
52 stringBuilder.Append(text2);
53 }
54 }
55 else
56 {
57 text2 += text[i];
58 }
59 }
60 else if (text[i] == '[')
61 {
62 text2 = "";
63 flag = true;
64 }
65 else
66 {
67 stringBuilder.Append(text[i]);
68 }
69 }
70 if (DramaManager.TG != null)
71 {
72 stringBuilder.Replace("#tg", DramaManager.TG.Name);
73 }
74 if (DramaChoice.lastChoice != null)
75 {
76 stringBuilder.Replace("#last_choice", DramaChoice.lastChoice.text);
77 }
78 stringBuilder.Replace("#newline", Environment.NewLine);
79 stringBuilder.Replace("#costHire", "costHire".lang(@ref));
80 stringBuilder.Replace("#self", newValue);
81 stringBuilder.Replace("#his", newValue2);
82 stringBuilder.Replace("#me", newValue);
83 stringBuilder.Replace("#1", refDrama1);
84 stringBuilder.Replace("#2", refDrama2);
85 stringBuilder.Replace("#3", refDrama3);
86 stringBuilder.Replace("#4", refDrama4);
87 stringBuilder.Replace("#god", name);
88 stringBuilder.Replace("#player", EClass.player.title);
89 stringBuilder.Replace("#title", EClass.player.title);
90 stringBuilder.Replace("#zone", EClass._zone.Name);
91 stringBuilder.Replace("#guild_title", Guild.Current.relation.TextTitle);
92 stringBuilder.Replace("#guild", Guild.Current.Name);
93 stringBuilder.Replace("#race", EClass.pc.race.GetName());
94 stringBuilder.Replace("#pc", EClass.pc.NameSimple);
95 stringBuilder.Replace("#aka", EClass.pc.Aka);
96 stringBuilder.Replace("#bigdaddy", "bigdaddy".lang());
97 stringBuilder.Replace("#festival", EClass._zone.IsFestival ? (EClass._zone.id + "_festival").lang() : "_festival".lang());
98 stringBuilder.Replace("#brother2", (EClass.pc.IsMale ? "brother" : "sister").lang());
99 stringBuilder.Replace("#brother", Lang.GetList(EClass.pc.IsMale ? "bro" : "sis").RandomItem());
100 stringBuilder.Replace("#onii", Lang.GetList(EClass.pc.IsMale ? "onii" : "onee").RandomItem());
101 stringBuilder.Replace("#gender", Lang.GetList("gendersDrama")[EClass.pc.bio.gender]);
102 stringBuilder.Replace("#he", ((EClass.pc.bio.gender == 2) ? "he" : "she").lang());
103 stringBuilder.Replace("#He", ((EClass.pc.bio.gender == 2) ? "he" : "she").lang().ToTitleCase());
104 return Convert(stringBuilder);
105 }
int gender
Definition: Biography.cs:29
static int Hire(Chara c)
Definition: CalcGold.cs:8
Biography bio
Definition: Card.cs:40
string Name
Definition: Card.cs:2073
string NameBraced
Definition: Chara.cs:510
string Aka
Definition: Chara.cs:212
Religion faith
Definition: Chara.cs:435
bool IsGameStarted
Definition: Core.cs:84
static DramaChoice lastChoice
Definition: DramaChoice.cs:5
string text
Definition: DramaChoice.cs:9
static Chara TG
Definition: DramaManager.cs:11
static Game game
Definition: EClass.cs:8
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
string Name
Definition: FACTION.cs:150
FactionRelation relation
Definition: FACTION.cs:126
static string refDrama1
Definition: GameLang.cs:6
static string refDrama2
Definition: GameLang.cs:8
static string refDrama4
Definition: GameLang.cs:12
static string refDrama3
Definition: GameLang.cs:10
ReligionManager religions
Definition: Game.cs:158
Definition: Guild.cs:2
static Guild Current
Definition: Guild.cs:4
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
string Name
Definition: Religion.cs:30
virtual string Name
Definition: Spatial.cs:495
string id
Definition: Spatial.cs:13
virtual bool IsFestival
Definition: Zone.cs:206
bool IsPCFaction
Definition: Zone.cs:466

References EClass._zone, Chara.Aka, Card.bio, Convert(), EClass.core, Guild.Current, EClass.game, Biography.gender, Lang.GetList(), ReligionManager.GetRandomReligion(), CalcGold.Hire(), Spatial.id, Zone.IsFestival, Core.IsGameStarted, Card.IsMale, Zone.IsPCFaction, DramaChoice.lastChoice, Card.Name, Faction.Name, Religion.Name, Spatial.Name, Card.NameSimple, EClass.pc, EClass.player, Chara.race, refDrama1, refDrama2, refDrama3, refDrama4, Faction.relation, Game.religions, DramaChoice.text, FactionRelation.TextTitle, DramaManager.TG, and Player.title.

Referenced by Card.ApplyTone(), Quest.Parse(), DramaActor.SetChoice(), and DramaActor.Talk().

◆ ConvertThirdPerson()

static string GameLang.ConvertThirdPerson ( string  text,
bool  thirdPerson 
)
inlinestatic

Definition at line 189 of file GameLang.cs.

190 {
191 string[] array = text.Split(' ');
192 StringBuilder stringBuilder = new StringBuilder();
193 bool flag = true;
194 string[] array2 = array;
195 foreach (string text2 in array2)
196 {
197 if (flag)
198 {
199 flag = false;
200 }
201 else
202 {
203 stringBuilder.Append(' ');
204 }
205 if (text2.Contains('/') && !text2.Contains('<'))
206 {
207 string[] array3 = text2.Split('/');
208 stringBuilder.Append(thirdPerson ? array3[1] : array3[0]);
209 }
210 else
211 {
212 stringBuilder.Append(text2);
213 }
214 }
215 stringBuilder.Replace("(s)", thirdPerson ? "s" : "");
216 stringBuilder.Replace("(es)", thirdPerson ? "es" : "");
217 return Convert(stringBuilder);
218 }

References Convert().

Referenced by Parse().

◆ Parse()

static string GameLang.Parse ( string  text,
bool  thirdPerson,
string  val1,
string  val2 = null,
string  val3 = null,
string  val4 = null 
)
inlinestatic

Definition at line 124 of file GameLang.cs.

125 {
126 StringBuilder stringBuilder = new StringBuilder(text);
127 if (val1 != null)
128 {
129 if (Lang.articlesToRemove.Count > 0)
130 {
131 string text2 = val1;
132 foreach (char[] item in Lang.articlesToRemove)
133 {
134 text2 = text2.TrimStart(item);
135 }
136 stringBuilder.Replace("-#1", text2);
137 }
138 stringBuilder.Replace("#1", val1 ?? "");
139 }
140 if (val2 != null)
141 {
142 if (Lang.articlesToRemove.Count > 0)
143 {
144 string text3 = val2;
145 foreach (char[] item2 in Lang.articlesToRemove)
146 {
147 text3 = text3.TrimStart(item2);
148 }
149 stringBuilder.Replace("-#2", text3);
150 }
151 stringBuilder.Replace("#2", val2);
152 }
153 if (val3 != null)
154 {
155 stringBuilder.Replace("#3", val3);
156 }
157 if (val4 != null)
158 {
159 stringBuilder.Replace("#4", val4);
160 }
161 if (int.TryParse(val1, out var result))
162 {
163 stringBuilder.Replace("#(s)", (result <= 1) ? "" : "_s".lang());
164 }
166 {
167 stringBuilder.Replace("#your2", Msg.thirdPerson2.your);
168 stringBuilder.Replace("#himself2", Msg.thirdPerson2.himself);
169 stringBuilder.Replace("#him2", Msg.thirdPerson2.him);
170 stringBuilder.Replace("#his2", Msg.thirdPerson2.his);
171 stringBuilder.Replace("#he2", Msg.thirdPerson2.he);
172 stringBuilder.Replace("(s2)", Msg.thirdPerson2.thirdperson ? "s" : "");
173 }
175 {
176 stringBuilder.Replace("#your", Msg.thirdPerson1.your);
177 stringBuilder.Replace("#himself", Msg.thirdPerson1.himself);
178 stringBuilder.Replace("#him", Msg.thirdPerson1.him);
179 stringBuilder.Replace("#his", Msg.thirdPerson1.his);
180 stringBuilder.Replace("#he", Msg.thirdPerson1.he);
181 }
183 {
184 return ConvertThirdPerson(stringBuilder.ToString(), thirdPerson);
185 }
186 return Convert(stringBuilder);
187 }
static string ConvertThirdPerson(string text, bool thirdPerson)
Definition: GameLang.cs:189
bool thirdperson
Definition: LangSetting.cs:42
static LangSetting setting
Definition: Lang.cs:54
static List< char[]> articlesToRemove
Definition: Lang.cs:44
Definition: Msg.cs:5
static ThirstPersonInfo thirdPerson2
Definition: Msg.cs:8
static ThirstPersonInfo thirdPerson1
Definition: Msg.cs:6

References ThirstPersonInfo.active, Lang.articlesToRemove, Convert(), ConvertThirdPerson(), ThirstPersonInfo.he, ThirstPersonInfo.him, ThirstPersonInfo.himself, ThirstPersonInfo.his, item, Lang.setting, LangSetting.thirdperson, ThirstPersonInfo.thirdperson, Msg.thirdPerson1, Msg.thirdPerson2, and ThirstPersonInfo.your.

Referenced by Chara.Die(), Msg.GetRawText(), Msg.Say(), and ActEffect.Wish().

Member Data Documentation

◆ refDrama1

string GameLang.refDrama1
static

Definition at line 6 of file GameLang.cs.

Referenced by ConvertDrama().

◆ refDrama2

string GameLang.refDrama2
static

Definition at line 8 of file GameLang.cs.

Referenced by ConvertDrama().

◆ refDrama3

string GameLang.refDrama3
static

Definition at line 10 of file GameLang.cs.

Referenced by ConvertDrama().

◆ refDrama4

string GameLang.refDrama4
static

Definition at line 12 of file GameLang.cs.

Referenced by ConvertDrama().


The documentation for this class was generated from the following file: