Elin Decompiled Documentation EA 23.286 Nightly Patch 1
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GameLang Class Reference
Inheritance diagram for GameLang:
EClass

Static Public Member Functions

static void ClearDramaRef ()
 
static string ConvertDrama (string text, Chara c=null)
 
static string Convert (string text)
 
static string Convert (StringBuilder sb)
 
static string Parse (string text, bool thirdPerson, string val1, string val2=null, string val3=null, string val4=null)
 
static string ConvertThirdPerson (string text, bool thirdPerson)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Static Public Attributes

static string refDrama1
 
static string refDrama2
 
static string refDrama3
 
static string refDrama4
 
static string refDrama5
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file GameLang.cs.

Member Function Documentation

◆ ClearDramaRef()

static void GameLang.ClearDramaRef ( )
inlinestatic

Definition at line 16 of file GameLang.cs.

17 {
18 refDrama1 = (refDrama2 = (refDrama3 = (refDrama3 = (refDrama5 = null))));
19 }
static string refDrama1
Definition: GameLang.cs:6
static string refDrama2
Definition: GameLang.cs:8
static string refDrama5
Definition: GameLang.cs:14
static string refDrama3
Definition: GameLang.cs:10

References refDrama1, refDrama2, refDrama3, and refDrama5.

Referenced by LayerQuestBoard.OnInit(), and LayerDrama.OnKill().

◆ Convert() [1/2]

static string GameLang.Convert ( string  text)
inlinestatic

Definition at line 161 of file GameLang.cs.

162 {
163 StringBuilder stringBuilder = new StringBuilder();
164 stringBuilder.Append(text);
165 return Convert(stringBuilder);
166 }
static string Convert(string text)
Definition: GameLang.cs:161

References Convert().

Referenced by LayerDrama.ActivateNerun(), PopupManager.Add(), Convert(), ConvertDrama(), ConvertThirdPerson(), Quest.GetDetail(), QuestProgression.GetDetail(), Msg.Nerun(), Parse(), Msg.SayHomeMember(), Msg.SayPic(), Msg.Talk(), and WidgetFeed.Talk().

◆ Convert() [2/2]

static string GameLang.Convert ( StringBuilder  sb)
inlinestatic

Definition at line 168 of file GameLang.cs.

169 {
170 sb.Replace("#player", EClass.player.title);
171 sb.Replace("#pc_him", EClass.pc.IsMale ? "him".lang() : "her".lang());
172 sb.Replace("#pc_his", EClass.pc.IsMale ? "his".lang() : "her".lang());
173 sb.Replace("#pc_race", EClass.pc.race.GetName());
174 sb.Replace("#pc", EClass.pc.NameSimple);
175 return sb.ToString();
176 }
bool IsMale
Definition: Card.cs:2424
string NameSimple
Definition: Card.cs:2179
SourceRace.Row race
Definition: Chara.cs:466
Definition: EClass.cs:6
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
string title
Definition: Player.cs:1059

References Card.IsMale, Card.NameSimple, EClass.pc, EClass.player, Chara.race, and Player.title.

◆ ConvertDrama()

static string GameLang.ConvertDrama ( string  text,
Chara  c = null 
)
inlinestatic

Definition at line 21 of file GameLang.cs.

22 {
24 {
25 return text;
26 }
27 StringBuilder stringBuilder = new StringBuilder();
28 string newValue = "";
29 string newValue2 = "";
30 string newValue3 = "";
31 string name = EClass.game.religions.GetRandomReligion(onlyJoinable: false).Name;
32 string @ref = "-";
33 if (c != null)
34 {
35 newValue = c.NameBraced;
36 newValue2 = (c.IsMale ? "his" : "her").lang();
37 newValue3 = (c.IsMale ? "him" : "her").lang();
38 name = c.faith.Name;
39 @ref = CalcGold.Hire(c).ToString() ?? "";
40 }
41 bool flag = false;
42 string text2 = "";
43 for (int i = 0; i < text.Length; i++)
44 {
45 if (flag)
46 {
47 if (text[i] == ']')
48 {
49 flag = false;
50 if (text2 == "qFriend" && EClass._zone.IsPCFaction)
51 {
52 text2 = "qFriendHome";
53 }
54 string[] list = Lang.GetList(text2);
55 if (list != null)
56 {
57 stringBuilder.Append(list.RandomItem());
58 }
59 else
60 {
61 stringBuilder.Append(text2);
62 }
63 }
64 else
65 {
66 text2 += text[i];
67 }
68 }
69 else if (text[i] == '[')
70 {
71 text2 = "";
72 flag = true;
73 }
74 else
75 {
76 stringBuilder.Append(text[i]);
77 }
78 }
79 if ((bool)LayerDrama.Instance && LayerDrama.Instance.drama.tg != null)
80 {
81 int gender = LayerDrama.Instance.drama.tg.gender;
82 stringBuilder.Replace("#tg_his", ((gender == 2) ? "his" : "her").lang());
83 stringBuilder.Replace("#tg_him", ((gender == 2) ? "him" : "her").lang());
84 }
85 if (DramaManager.TG != null)
86 {
87 stringBuilder.Replace("#tg", DramaManager.TG.Name);
88 }
89 if (DramaChoice.lastChoice != null)
90 {
91 stringBuilder.Replace("#last_choice", DramaChoice.lastChoice.text);
92 }
93 stringBuilder.Replace("#newline", Environment.NewLine);
94 stringBuilder.Replace("#costHire", "costHire".lang(@ref));
95 stringBuilder.Replace("#self", newValue);
96 stringBuilder.Replace("#his", newValue2);
97 stringBuilder.Replace("#him", newValue3);
98 stringBuilder.Replace("#me", newValue);
99 if (int.TryParse(refDrama1, out var result))
100 {
101 refDrama1 = result.ToFormat();
102 }
103 if (int.TryParse(refDrama2, out var result2))
104 {
105 refDrama2 = result2.ToFormat();
106 }
107 if (int.TryParse(refDrama3, out var result3))
108 {
109 refDrama3 = result3.ToFormat();
110 }
111 if (int.TryParse(refDrama4, out var result4))
112 {
113 refDrama4 = result4.ToFormat();
114 }
115 if (int.TryParse(refDrama5, out var result5))
116 {
117 refDrama5 = result5.ToFormat();
118 }
119 if (!refDrama1.IsEmpty())
120 {
121 stringBuilder.Replace("#1", refDrama1);
122 }
123 if (!refDrama2.IsEmpty())
124 {
125 stringBuilder.Replace("#2", refDrama2);
126 }
127 if (!refDrama3.IsEmpty())
128 {
129 stringBuilder.Replace("#3", refDrama3);
130 }
131 if (!refDrama4.IsEmpty())
132 {
133 stringBuilder.Replace("#4", refDrama4);
134 }
135 if (!refDrama5.IsEmpty())
136 {
137 stringBuilder.Replace("#5", refDrama5);
138 }
139 stringBuilder.Replace("#god", name);
140 stringBuilder.Replace("#player", EClass.player.title);
141 stringBuilder.Replace("#title", EClass.player.title);
142 stringBuilder.Replace("#zone", EClass._zone.Name);
143 stringBuilder.Replace("#guild_title", Guild.CurrentDrama.relation.TextTitle);
144 stringBuilder.Replace("#guild", Guild.CurrentDrama.Name);
145 stringBuilder.Replace("#race", EClass.pc.race.GetName());
146 stringBuilder.Replace("#pc_full", EClass.pc.NameBraced);
147 stringBuilder.Replace("#pc", EClass.pc.NameSimple);
148 stringBuilder.Replace("#aka", EClass.pc.Aka);
149 stringBuilder.Replace("#bigdaddy", "bigdaddy".lang());
150 stringBuilder.Replace("#festival", EClass._zone.IsFestival ? (EClass._zone.id + "_festival").lang() : "_festival".lang());
151 stringBuilder.Replace("#brother2", (EClass.pc.IsMale ? "brother" : "sister").lang());
152 stringBuilder.Replace("#brother", Lang.GetList(EClass.pc.IsMale ? "bro" : "sis").RandomItem());
153 stringBuilder.Replace("#onii2", Lang.GetList(EClass.pc.IsMale ? "onii2" : "onee2").RandomItem());
154 stringBuilder.Replace("#onii", Lang.GetList(EClass.pc.IsMale ? "onii" : "onee").RandomItem());
155 stringBuilder.Replace("#gender", Lang.GetList("gendersDrama")[EClass.pc.bio.gender]);
156 stringBuilder.Replace("#he", ((EClass.pc.bio.gender == 2) ? "he" : "she").lang());
157 stringBuilder.Replace("#He", ((EClass.pc.bio.gender == 2) ? "he" : "she").lang().ToTitleCase());
158 return Convert(stringBuilder);
159 }
int gender
Definition: Biography.cs:29
static int Hire(Chara c)
Definition: CalcGold.cs:8
Biography bio
Definition: Card.cs:45
string Name
Definition: Card.cs:2177
string NameBraced
Definition: Chara.cs:516
string Aka
Definition: Chara.cs:218
Religion faith
Definition: Chara.cs:441
bool IsGameStarted
Definition: Core.cs:84
static DramaChoice lastChoice
Definition: DramaChoice.cs:5
string text
Definition: DramaChoice.cs:9
static Chara TG
Definition: DramaManager.cs:11
static Game game
Definition: EClass.cs:9
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
string Name
Definition: FACTION.cs:150
FactionRelation relation
Definition: FACTION.cs:126
static string refDrama4
Definition: GameLang.cs:12
ReligionManager religions
Definition: Game.cs:159
Definition: Guild.cs:2
static Guild CurrentDrama
Definition: Guild.cs:24
Definition: Lang.cs:7
static string[] GetList(string id)
Definition: Lang.cs:117
static LayerDrama Instance
Definition: LayerDrama.cs:20
DramaManager drama
Definition: LayerDrama.cs:28
int gender
Definition: Person.cs:23
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
string Name
Definition: Religion.cs:30
virtual string Name
Definition: Spatial.cs:509
string id
Definition: Spatial.cs:13
virtual bool IsFestival
Definition: Zone.cs:211
bool IsPCFaction
Definition: Zone.cs:475

References EClass._zone, Chara.Aka, Card.bio, Convert(), EClass.core, Guild.CurrentDrama, LayerDrama.drama, EClass.game, Biography.gender, Person.gender, Lang.GetList(), ReligionManager.GetRandomReligion(), CalcGold.Hire(), Spatial.id, LayerDrama.Instance, Zone.IsFestival, Core.IsGameStarted, Card.IsMale, Zone.IsPCFaction, DramaChoice.lastChoice, Card.Name, Faction.Name, Religion.Name, Spatial.Name, Chara.NameBraced, Card.NameSimple, EClass.pc, EClass.player, Chara.race, refDrama1, refDrama2, refDrama3, refDrama4, refDrama5, Faction.relation, Game.religions, DramaChoice.text, FactionRelation.TextTitle, DramaManager.TG, DramaManager.tg, and Player.title.

Referenced by Card.ApplyTone(), Quest.Parse(), DramaActor.SetChoice(), and DramaActor.Talk().

◆ ConvertThirdPerson()

static string GameLang.ConvertThirdPerson ( string  text,
bool  thirdPerson 
)
inlinestatic

Definition at line 243 of file GameLang.cs.

244 {
245 string[] array = text.Split(' ');
246 StringBuilder stringBuilder = new StringBuilder();
247 bool flag = true;
248 string[] array2 = array;
249 foreach (string text2 in array2)
250 {
251 if (flag)
252 {
253 flag = false;
254 }
255 else
256 {
257 stringBuilder.Append(' ');
258 }
259 if (text2.Contains('/') && !text2.Contains('<'))
260 {
261 string[] array3 = text2.Split('/');
262 stringBuilder.Append(thirdPerson ? array3[1] : array3[0]);
263 }
264 else
265 {
266 stringBuilder.Append(text2);
267 }
268 }
269 stringBuilder.Replace("(s)", thirdPerson ? "s" : "");
270 stringBuilder.Replace("(es)", thirdPerson ? "es" : "");
271 return Convert(stringBuilder);
272 }

References Convert().

Referenced by Parse().

◆ Parse()

static string GameLang.Parse ( string  text,
bool  thirdPerson,
string  val1,
string  val2 = null,
string  val3 = null,
string  val4 = null 
)
inlinestatic

Definition at line 178 of file GameLang.cs.

179 {
180 StringBuilder stringBuilder = new StringBuilder(text);
181 if (val1 != null)
182 {
183 if (Lang.articlesToRemove.Count > 0)
184 {
185 string text2 = val1;
186 foreach (char[] item in Lang.articlesToRemove)
187 {
188 text2 = text2.TrimStart(item);
189 }
190 stringBuilder.Replace("-#1", text2);
191 }
192 stringBuilder.Replace("#1", val1 ?? "");
193 }
194 if (val2 != null)
195 {
196 if (Lang.articlesToRemove.Count > 0)
197 {
198 string text3 = val2;
199 foreach (char[] item2 in Lang.articlesToRemove)
200 {
201 text3 = text3.TrimStart(item2);
202 }
203 stringBuilder.Replace("-#2", text3);
204 }
205 stringBuilder.Replace("#2", val2);
206 }
207 if (val3 != null)
208 {
209 stringBuilder.Replace("#3", val3);
210 }
211 if (val4 != null)
212 {
213 stringBuilder.Replace("#4", val4);
214 }
215 if (int.TryParse(val1, out var result))
216 {
217 stringBuilder.Replace("#(s)", (result <= 1) ? "" : "_s".lang());
218 }
220 {
221 stringBuilder.Replace("#your2", Msg.thirdPerson2.your);
222 stringBuilder.Replace("#himself2", Msg.thirdPerson2.himself);
223 stringBuilder.Replace("#him2", Msg.thirdPerson2.him);
224 stringBuilder.Replace("#his2", Msg.thirdPerson2.his);
225 stringBuilder.Replace("#he2", Msg.thirdPerson2.he);
226 stringBuilder.Replace("(s2)", Msg.thirdPerson2.thirdperson ? "s" : "");
227 }
229 {
230 stringBuilder.Replace("#your", Msg.thirdPerson1.your);
231 stringBuilder.Replace("#himself", Msg.thirdPerson1.himself);
232 stringBuilder.Replace("#him", Msg.thirdPerson1.him);
233 stringBuilder.Replace("#his", Msg.thirdPerson1.his);
234 stringBuilder.Replace("#he", Msg.thirdPerson1.he);
235 }
237 {
238 return ConvertThirdPerson(stringBuilder.ToString(), thirdPerson);
239 }
240 return Convert(stringBuilder);
241 }
static string ConvertThirdPerson(string text, bool thirdPerson)
Definition: GameLang.cs:243
bool thirdperson
Definition: LangSetting.cs:42
static LangSetting setting
Definition: Lang.cs:55
static List< char[]> articlesToRemove
Definition: Lang.cs:45
Definition: Msg.cs:5
static ThirstPersonInfo thirdPerson2
Definition: Msg.cs:8
static ThirstPersonInfo thirdPerson1
Definition: Msg.cs:6

References ThirstPersonInfo.active, Lang.articlesToRemove, Convert(), ConvertThirdPerson(), ThirstPersonInfo.he, ThirstPersonInfo.him, ThirstPersonInfo.himself, ThirstPersonInfo.his, item, Lang.setting, LangSetting.thirdperson, ThirstPersonInfo.thirdperson, Msg.thirdPerson1, Msg.thirdPerson2, and ThirstPersonInfo.your.

Referenced by Chara.Die(), Msg.GetRawText(), Msg.Say(), and ActEffect.Wish().

Member Data Documentation

◆ refDrama1

string GameLang.refDrama1
static

Definition at line 6 of file GameLang.cs.

Referenced by ClearDramaRef(), and ConvertDrama().

◆ refDrama2

string GameLang.refDrama2
static

Definition at line 8 of file GameLang.cs.

Referenced by ClearDramaRef(), and ConvertDrama().

◆ refDrama3

string GameLang.refDrama3
static

Definition at line 10 of file GameLang.cs.

Referenced by ClearDramaRef(), and ConvertDrama().

◆ refDrama4

string GameLang.refDrama4
static

Definition at line 12 of file GameLang.cs.

Referenced by ConvertDrama().

◆ refDrama5

string GameLang.refDrama5
static

Definition at line 14 of file GameLang.cs.

Referenced by ClearDramaRef(), and ConvertDrama().


The documentation for this class was generated from the following file: