Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static string | ConvertDrama (string text, Chara c=null) |
static string | Convert (string text) |
static string | Convert (StringBuilder sb) |
static string | Parse (string text, bool thirdPerson, string val1, string val2=null, string val3=null, string val4=null) |
static string | ConvertThirdPerson (string text, bool thirdPerson) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Static Public Attributes | |
static string | refDrama1 |
static string | refDrama2 |
static string | refDrama3 |
static string | refDrama4 |
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static Core | core |
Additional Inherited Members | |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file GameLang.cs.
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inlinestatic |
Definition at line 106 of file GameLang.cs.
References Convert().
Referenced by LayerDrama.ActivateNerun(), PopupManager.Add(), Convert(), ConvertDrama(), ConvertThirdPerson(), Quest.GetDetail(), QuestProgression.GetDetail(), Msg.Nerun(), Parse(), Msg.SayHomeMember(), Msg.SayPic(), Msg.Talk(), and WidgetFeed.Talk().
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inlinestatic |
Definition at line 113 of file GameLang.cs.
References Card.IsMale, Card.NameSimple, EClass.pc, EClass.player, Chara.race, and Player.title.
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inlinestatic |
Definition at line 14 of file GameLang.cs.
References EClass._zone, Chara.Aka, Card.bio, Convert(), EClass.core, Guild.Current, EClass.game, Biography.gender, Lang.GetList(), ReligionManager.GetRandomReligion(), CalcGold.Hire(), Spatial.id, Zone.IsFestival, Core.IsGameStarted, Card.IsMale, Zone.IsPCFaction, DramaChoice.lastChoice, Card.Name, Faction.Name, Religion.Name, Spatial.Name, Card.NameSimple, EClass.pc, EClass.player, refDrama1, refDrama2, refDrama3, refDrama4, Faction.relation, Game.religions, DramaChoice.text, FactionRelation.TextTitle, DramaManager.TG, and Player.title.
Referenced by Card.ApplyTone(), Quest.Parse(), DramaActor.SetChoice(), and DramaActor.Talk().
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inlinestatic |
Definition at line 188 of file GameLang.cs.
References Convert().
Referenced by Parse().
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inlinestatic |
Definition at line 123 of file GameLang.cs.
References ThirstPersonInfo.active, Lang.articlesToRemove, Convert(), ConvertThirdPerson(), ThirstPersonInfo.he, ThirstPersonInfo.him, ThirstPersonInfo.himself, ThirstPersonInfo.his, item, Lang.setting, LangSetting.thirdperson, ThirstPersonInfo.thirdperson, Msg.thirdPerson1, Msg.thirdPerson2, and ThirstPersonInfo.your.
Referenced by Chara.Die(), Msg.GetRawText(), Msg.Say(), and ActEffect.Wish().
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Definition at line 6 of file GameLang.cs.
Referenced by ConvertDrama().
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Definition at line 8 of file GameLang.cs.
Referenced by ConvertDrama().
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Definition at line 10 of file GameLang.cs.
Referenced by ConvertDrama().
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Definition at line 12 of file GameLang.cs.
Referenced by ConvertDrama().