1using System.Collections.Generic;
9 public List<Chara>
settlers =
new List<Chara>();
42 Chara chara = CharaGen.Create(
"chicken");
43 chara.SetFaction(ELayer.Home);
44 ELayer._zone.AddCard(chara, settlers[0].pos);
45 ELayer.Branch.Recruit(chara);
void Activate(bool toggle=true, bool forceActivate=false)
static Dialog CreateNarration(string idImage, string idText)
static SoundManager Sound
static BaseGameScreen screen
bool Save(bool isAutoSave=false, bool silent=false)
static string Get(string id)
UIButton buttonSelectMember
void OnClickSelectMembers()
LayerPeople SetOnConfirm(Action _onConfirm)
static LayerPeople CreateSelectEmbarkMembers(List< Chara > settlers)