Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | Mode { Default , Select , Double , Hire } |
enum | ShowMode { Job , Race , Work } |
Public Member Functions | |
override bool | HeaderIsListOf (int id) |
override void | OnInit () |
LayerPeople | SetOnConfirm (Action _onConfirm) |
void | Confirm () |
override void | OnKill () |
override void | OnSwitchContent (Window window) |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Static Public Member Functions | |
static LayerPeople | Create (Mode mode) |
static LayerPeople | Create< T > (string langHint=null, Chara owner=null) |
static LayerPeople | CreateReserve () |
static LayerPeople | CreateBed (TraitBed bed) |
static LayerPeople | CreateSelectEmbarkMembers (List< Chara > settlers) |
static LayerPeople | Create (BaseListPeople list) |
static LayerPeople | CreateSelect (string langHeader, string langHint, Action< UIList > onList, Action< Chara > onClick, Func< Chara, string > _onShowSubText=null) |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
Public Attributes | |
ShowMode | showMode |
LayoutGroup | layoutMenu |
Action | onConfirm |
UIMultiList | multi |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Static Public Attributes | |
static Chara | slaveToBuy |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Additional Inherited Members | |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Definition at line 5 of file LayerPeople.cs.
enum LayerPeople.Mode |
enum LayerPeople.ShowMode |
Enumerator | |
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Job | |
Race | |
Work |
Definition at line 15 of file LayerPeople.cs.
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inline |
Definition at line 66 of file LayerPeople.cs.
References Layer.Close(), and onConfirm.
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inlinestatic |
Definition at line 169 of file LayerPeople.cs.
References UIMultiList.AddOwner(), Create(), and multi.
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inlinestatic |
Definition at line 94 of file LayerPeople.cs.
References Layer.Create().
Referenced by Create(), Create< T >(), CreateBed(), CreateReserve(), CreateSelect(), and CreateSelectEmbarkMembers().
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inlinestatic |
T | : | BaseListPeople |
Definition at line 104 of file LayerPeople.cs.
References UIMultiList.AddOwner(), Create(), Layer.langHint, and multi.
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inlinestatic |
Definition at line 128 of file LayerPeople.cs.
References UIMultiList.AddOwner(), bed, Create(), multi, and ELayer.ui.
Referenced by TraitBed.TrySetAct().
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inlinestatic |
Definition at line 116 of file LayerPeople.cs.
References UIMultiList.AddOwner(), Create(), multi, and ELayer.ui.
Referenced by TraitCoreZone.TrySetAct().
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inlinestatic |
Definition at line 176 of file LayerPeople.cs.
References UIMultiList.AddOwner(), Create(), Layer.langHint, multi, and ELayer.ui.
Referenced by TraitGeneMachine.OnUse(), and TraitGeneratorWheel.OnUse().
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inlinestatic |
Definition at line 145 of file LayerPeople.cs.
References Map.charas, Create(), ELayer.game, Chara.IsHomeMember(), Game.lastActiveZone, and Zone.map.
Referenced by LayerNewZone.OnClickSelectMembers().
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inlinevirtual |
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inlinevirtual |
Reimplemented from Layer.
Definition at line 37 of file LayerPeople.cs.
References UIMultiList.AddOwner(), UIMultiList.Build(), Layer.langHint, layoutMenu, Player.Pref.modePoeple, multi, UIMultiList.owners, ELayer.player, Player.pref, showMode, and Player.Pref.sortPeople.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 75 of file LayerPeople.cs.
References multi, UIMultiList.owners, and showMode.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 82 of file LayerPeople.cs.
References UIMultiList.Double, Window.idTab, multi, UIMultiList.owners, and Window.windowIndex.
Referenced by BaseListPeople.OnClick().
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inline |
Definition at line 60 of file LayerPeople.cs.
References onConfirm.
Referenced by LayerNewZone.OnClickSelectMembers().
LayoutGroup LayerPeople.layoutMenu |
Definition at line 26 of file LayerPeople.cs.
Referenced by OnInit().
UIMultiList LayerPeople.multi |
Definition at line 30 of file LayerPeople.cs.
Referenced by Create(), Create< T >(), CreateBed(), CreateReserve(), CreateSelect(), BaseListPeople.OnClick(), OnInit(), OnKill(), and OnSwitchContent().
Action LayerPeople.onConfirm |
Definition at line 28 of file LayerPeople.cs.
Referenced by Confirm(), and SetOnConfirm().
ShowMode LayerPeople.showMode |
Definition at line 24 of file LayerPeople.cs.
Referenced by OnInit(), OnKill(), and BaseListPeople.OnRefreshMenu().
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static |
Definition at line 22 of file LayerPeople.cs.