Elin Decompiled Documentation EA 23.102 Nightly
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LayerNewZone Class Reference
Inheritance diagram for LayerNewZone:
ELayer Layer IUISkin

Public Member Functions

override void OnInit ()
 
override void OnKill ()
 
void OnClickExit ()
 
void OnClickSelectMembers ()
 
void Embark ()
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
sealed override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 
- Public Member Functions inherited from Layer
virtual string GetTextHeader (Window window)
 
virtual bool HeaderIsListOf (int id)
 
virtual void Init ()
 
virtual void OnInit ()
 
virtual void OnAfterInit ()
 
virtual void ApplySkin ()
 
void ShowScreenLock (string id)
 
void UpdateInput ()
 
virtual void OnUpdateInput ()
 
virtual void OnRightClick ()
 
virtual bool OnBack ()
 
virtual void OnChangeLayer ()
 
virtual void OnCreate ()
 
void _AddLayer (string id)
 
Layer AddLayer (string id)
 
AddLayer< T > ()
 
AddLayer< T > (string id)
 
AddLayerDontCloseOthers< T > ()
 
Layer AddLayerDontCloseOthers (Layer l)
 
GetOrAddLayer< T > ()
 
virtual void OnBeforeAddLayer ()
 
virtual void OnAfterAddLayer ()
 
Layer AddLayer (Layer l)
 
void ToggleLayer (string id)
 
ToggleLayer< T > (string id=null)
 
void WaitAndClose ()
 
void OnClickClose ()
 
virtual void Close ()
 
void CloseLayers ()
 
void RemoveLayers (bool removeImportant=false)
 
bool RemoveLayer< T > ()
 
void RemoveLayer (Layer l)
 
virtual void OnKill ()
 
Layer SetOnKill (Action action)
 
void DisableClose ()
 
void Delay (float duration=0.05f)
 
Layer SetDelay (float d)
 
Layer GetLayer (string id)
 
GetLayer< T > (bool fromTop=false)
 
Layer GetTopLayer ()
 
void SwitchContent (int idWindow, int i)
 
virtual void OnSwitchContent (Window window)
 
Layer SetTitles (string langList, string idHeaderRow=null)
 
bool IsBlockWidgetClick ()
 
bool IsHideHud ()
 
bool IsAllowGeneralInput ()
 
bool IsUseBlur ()
 
bool IsPointerOnLayer ()
 
void ApplySkin ()
 

Public Attributes

UIMapSelector selector
 
UIButton buttonSelectMember
 
List< Charasettlers = new List<Chara>()
 
- Public Attributes inherited from Layer
Option option
 
UnityEvent onKill
 
Anime animeIn
 
Anime animeOut
 
bool closeOthers
 
bool defaultActionMode = true
 
Button screenLock
 
Layer parent
 
string idLayer
 
List< Layerlayers = new List<Layer>()
 
Vector2 lastParentPos
 
List< Windowwindows = new List<Window>()
 
string langHint
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Static Public Member Functions inherited from Layer
static T Create< T > ()
 
static T Create< T > (string path)
 
static Layer Create (string path)
 
- Static Public Attributes inherited from Layer
static int skipInput
 
static bool closeOnRightClick
 
static bool rightClicked
 
static bool cancelKeyDown
 
static bool ignoreSounds
 
static Transform blurStopInstance
 
static string[] searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" }
 
- Protected Member Functions inherited from ELayer
sealed override void _Close ()
 
sealed override void Kill ()
 
- Protected Member Functions inherited from Layer
virtual void Awake ()
 
virtual void _Close ()
 
virtual void Kill ()
 
- Protected Attributes inherited from Layer
RectTransform _rect
 
bool isDestroyed
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 
- Properties inherited from Layer
Layer TopLayer [get]
 
string uid [get]
 
virtual RectTransform rectLayers [get]
 
virtual bool blockWidgetClick [get]
 

Detailed Description

Definition at line 3 of file LayerNewZone.cs.

Member Function Documentation

◆ Embark()

void LayerNewZone.Embark ( )
inline

Definition at line 33 of file LayerNewZone.cs.

34 {
36 Close();
39 Dialog d = Dialog.CreateNarration("embark", "embark");
40 d.list.AddButton(null, Lang.Get("ok"), delegate
41 {
42 Chara chara = CharaGen.Create("chicken");
43 chara.SetFaction(ELayer.Home);
44 ELayer._zone.AddCard(chara, settlers[0].pos);
45 ELayer.Branch.Recruit(chara);
46 d.Close();
47 });
48 ELayer.ui.AddLayer(d);
50 ELayer.Sound.PlayBGM("jingle_embark");
51 }
static AM_Sim Sim
Definition: ActionMode.cs:11
void Activate(bool toggle=true, bool forceActivate=false)
Definition: ActionMode.cs:339
void Focus(Int3 ints)
Definition: Dialog.cs:7
UIButtonList list
Definition: Dialog.cs:25
static Dialog CreateNarration(string idImage, string idText)
Definition: Dialog.cs:212
Definition: ELayer.cs:4
static Game game
Definition: ELayer.cs:9
static UI ui
Definition: ELayer.cs:21
static SoundManager Sound
Definition: ELayer.cs:41
static BaseGameScreen screen
Definition: ELayer.cs:29
static Zone _zone
Definition: ELayer.cs:25
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:960
Definition: Lang.cs:6
static string Get(string id)
Definition: Lang.cs:91
List< Chara > settlers
Definition: LayerNewZone.cs:9
virtual void Close()
Definition: Layer.cs:463
void AddButton(object obj, string text, Action onClick, Action< UIButton > onInstantiate=null)
Definition: UIButtonList.cs:11
void RefreshBGM()
Definition: Zone.cs:2742

References ELayer._zone, ActionMode.Activate(), UIButtonList.AddButton(), Layer.Close(), Dialog.CreateNarration(), BaseGameScreen.Focus(), ELayer.game, Lang.Get(), Dialog.list, Zone.RefreshBGM(), Game.Save(), ELayer.screen, settlers, ActionMode.Sim, ELayer.Sound, and ELayer.ui.

Referenced by OnClickSelectMembers().

◆ OnClickExit()

void LayerNewZone.OnClickExit ( )
inline

Definition at line 20 of file LayerNewZone.cs.

21 {
22 Close();
25 }
static AM_EloMap EloMap
Definition: ActionMode.cs:21
Zone currentZone
Definition: Chara.cs:240
static Chara pc
Definition: ELayer.cs:15
static Player player
Definition: ELayer.cs:13
void MoveZone(Zone z)
Definition: Player.cs:1814

References ActionMode.Activate(), Layer.Close(), Chara.currentZone, ActionMode.EloMap, Player.MoveZone(), ELayer.pc, and ELayer.player.

◆ OnClickSelectMembers()

void LayerNewZone.OnClickSelectMembers ( )
inline

Definition at line 27 of file LayerNewZone.cs.

28 {
29 settlers.Clear();
31 }
void Embark()
Definition: LayerNewZone.cs:33
LayerPeople SetOnConfirm(Action _onConfirm)
Definition: LayerPeople.cs:60
static LayerPeople CreateSelectEmbarkMembers(List< Chara > settlers)
Definition: LayerPeople.cs:145

References LayerPeople.CreateSelectEmbarkMembers(), Embark(), LayerPeople.SetOnConfirm(), settlers, and ELayer.ui.

◆ OnInit()

override void LayerNewZone.OnInit ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 11 of file LayerNewZone.cs.

12 {
14 }
UIButton buttonSelectMember
Definition: LayerNewZone.cs:7
bool IsPlayerFaction
Definition: Spatial.cs:443

References ELayer._zone, buttonSelectMember, and Spatial.IsPlayerFaction.

◆ OnKill()

override void LayerNewZone.OnKill ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 16 of file LayerNewZone.cs.

17 {
18 }

Member Data Documentation

◆ buttonSelectMember

UIButton LayerNewZone.buttonSelectMember

Definition at line 7 of file LayerNewZone.cs.

Referenced by OnInit().

◆ selector

UIMapSelector LayerNewZone.selector

Definition at line 5 of file LayerNewZone.cs.

◆ settlers

List<Chara> LayerNewZone.settlers = new List<Chara>()

Definition at line 9 of file LayerNewZone.cs.

Referenced by Embark(), and OnClickSelectMembers().


The documentation for this class was generated from the following file: