SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void ModNum(int a, bool notify=true)
static Chara Create(string id, int lv=-1)
void MakeAlly(bool msg=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
override void OnRead(Chara c)
string GetParam(int i, string def=null)
Card AddCard(Card t, Point point)