1using System.Collections.Generic;
23 EClass.game.cards.uidNext = 1;
28 EClass.game.cards.uidNext = uidNext;
37 int num3 = item.ValueWithoutLink * (element.Potential - element.
vTempPotential) / num / 2;
41 Debug.Log(
item.source.alias +
"/" + num3 +
" org:" +
item.ValueWithoutLink);
47 foreach (
Element item2
in list2)
52 int num4 = item2.ValueWithoutLink * (element2.Potential - element2.
vTempPotential) / num / 2;
64 c.
Say(
"grow_adult", c);
72 c.idSkin = (c.idSkin - 4) / 2;
75 case "putty_snow_gold":
90 c.
Say(
"grow_baby", c);
ElementContainerCard elements
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void ModExp(string alias, int a)
void Say(string lang, string ref1=null, string ref2=null)
static Chara Create(string id, int lv=-1)
void SetFeat(int id, int value=1, bool msg=false)
Element ModBase(int ele, int v)
List< Element > ListBestSkills()
List< Element > ListBestAttributes()
Element GetElement(string alias)
static void SetSeed(int a=-1)
override void OnDrink(Chara c)
override Emo2 GetHeldEmo(Chara c)
override bool HoldAsDefaultInteraction