64 c.
Say(
"trap_" + text, c);
90 c.
Say(
"trap_spear_nullify", c);
107 int num = (EClass.debug.enable ? 100000 : 50) + base.TrapLv * 2 +
EClass.
rnd(150);
130 s =
"_jammed".lang(s);
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual CardRow sourceCard
void Say(string lang, string ref1=null, string ref2=null)
void Stumble(int mtp=100)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
static void ShakeCam(string id="default", float magnitude=1f)
virtual int DestroyChanceOnActivateTrap
override bool IgnoreWhenLevitating()
override void SetName(ref string s)
override bool IsNegativeEffect
override bool CanDisarmTrap
override bool StartHidden
override void OnActivateTrap(Chara c)