Elin Decompiled Documentation EA 23.102 Nightly
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TraitSwitch Class Reference
Inheritance diagram for TraitSwitch:
Trait EClass TraitFloorSwitch TraitBasketGame TraitChangingRoom TraitHitchingPost TraitRide TraitSeesaw TraitTrap TraitTrolley TraitBananaPeel TraitTrapMine TraitTrapSister TraitTrolleyBig

Public Member Functions

virtual bool IgnoreWhenLevitating ()
 
override void OnInstall (bool byPlayer)
 
override void TrySetAct (ActPlan p)
 
bool TryDisarmTrap (Chara c)
 
void ActivateTrap (Chara c)
 
virtual void OnActivateTrap (Chara c)
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter ()
 
Thing CreateStock ()
 

Static Public Attributes

static bool haltMove
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

int TrapLv [get]
 
virtual bool CanDisarmTrap [get]
 
virtual bool CanManucalActivate [get]
 
virtual bool StartHidden [get]
 
virtual bool IsNegativeEffect [get]
 
virtual bool IsJammed [get]
 
virtual bool IsLaidByDog [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsGround [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime
}
 
enum  CopyShopType { None , Item , Spellbook }
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 1 of file TraitSwitch.cs.

Member Function Documentation

◆ ActivateTrap()

void TraitSwitch.ActivateTrap ( Chara  c)
inline

Definition at line 122 of file TraitSwitch.cs.

123 {
124 if (IsJammed)
125 {
126 c.Say("trapJammed2", owner);
127 return;
128 }
129 haltMove = true;
131 if (c.IsPC && haltMove)
132 {
133 EClass.player.haltMove = true;
134 }
135 }
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6046
override bool IsPC
Definition: Chara.cs:597
static bool haltMove
Definition: TraitSwitch.cs:3
virtual void OnActivateTrap(Chara c)
Definition: TraitSwitch.cs:137
virtual bool IsJammed
Definition: TraitSwitch.cs:15
Card owner
Definition: Trait.cs:26

References haltMove, IsJammed, Chara.IsPC, OnActivateTrap(), Trait.owner, and Card.Say().

Referenced by TraitFloorSwitch.OnStepped(), and TrySetAct().

◆ IgnoreWhenLevitating()

virtual bool TraitSwitch.IgnoreWhenLevitating ( )
inlinevirtual

Reimplemented in TraitTrap.

Definition at line 19 of file TraitSwitch.cs.

20 {
21 return false;
22 }

Referenced by TraitFloorSwitch.OnStepped().

◆ OnActivateTrap()

virtual void TraitSwitch.OnActivateTrap ( Chara  c)
inlinevirtual

Reimplemented in TraitBasketGame, TraitChangingRoom, TraitHitchingPost, TraitRide, TraitSeesaw, TraitTrap, and TraitTrolley.

Definition at line 137 of file TraitSwitch.cs.

138 {
139 }

Referenced by ActivateTrap().

◆ OnInstall()

override void TraitSwitch.OnInstall ( bool  byPlayer)
inlinevirtual

Reimplemented from Trait.

Definition at line 24 of file TraitSwitch.cs.

25 {
26 if (byPlayer && StartHidden)
27 {
29 }
30 }
void SetHidden(bool hide=true)
Definition: Card.cs:5111
virtual bool StartHidden
Definition: TraitSwitch.cs:11

References Trait.owner, Card.SetHidden(), and StartHidden.

◆ TryDisarmTrap()

bool TraitSwitch.TryDisarmTrap ( Chara  c)
inline

Definition at line 55 of file TraitSwitch.cs.

56 {
57 if (EClass.rnd(c.Evalue(293) * 15 + 20 + c.DEX) > EClass.rnd(TrapLv * 12 + 100))
58 {
59 c.Say("disarm_success", c, owner);
60 owner.PlaySound("disarm");
61 c.ModExp(293, 50 + TrapLv);
62 int num = (EClass.debug.enable ? 10 : EClass.pc.Evalue(1656));
63 if (!c.IsPCParty)
64 {
65 num = 0;
66 }
67 if (!IsLaidByDog && num > 0 && num + 2 > EClass.rnd(10))
68 {
69 string id = "scrap";
70 int idMat = -1;
71 int lv = num * 5 + EClass.pc.Evalue(293) / 4 + EClass.pc.Evalue(210) / 4;
72 if (EClass.rnd(3) == 0)
73 {
74 id = "junk";
75 }
76 if (EClass.rnd(4) == 0)
77 {
78 id = "microchip";
79 }
80 if (EClass.rnd(20) == 0)
81 {
82 id = "medal";
83 }
84 if (EClass.rnd(30) == 0)
85 {
86 id = "ic";
87 }
88 if (EClass.rnd(4) == 0)
89 {
90 id = "ingot";
91 idMat = MATERIAL.GetRandomMaterial(lv, "metal").id;
92 }
93 if (EClass.rnd(4) == 0)
94 {
95 id = "texture";
96 idMat = MATERIAL.GetRandomMaterial(lv, "leather").id;
97 }
98 Thing thing = ThingGen.Create(id, idMat, lv);
99 thing.isHidden = false;
100 EClass.pc.Say("scavenge", owner, thing);
102 }
103 owner.Destroy();
104 return true;
105 }
106 c.Say("disarm_fail", c, owner);
107 c.PlaySound("disarm_fail");
108 c.ModExp(293, 20 + TrapLv / 3);
109 if (c.IsPCFaction)
110 {
111 int @int = owner.GetInt(60);
112 owner.SetInt(60, @int + 1);
113 }
114 if (IsJammed)
115 {
116 c.Say("trapJammed", owner);
117 c.PlaySound("electricity_insufficient");
118 }
119 return false;
120 }
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
Point pos
Definition: Card.cs:55
int DEX
Definition: Card.cs:2195
void Destroy()
Definition: Card.cs:4538
int Evalue(int ele)
Definition: Card.cs:2431
void ModExp(string alias, int a)
Definition: Card.cs:2508
override bool IsPCParty
Definition: Chara.cs:600
override bool IsPCFaction
Definition: Chara.cs:656
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:50
static Map _map
Definition: EClass.cs:18
static Chara pc
Definition: EClass.cs:14
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:43
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1791
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
virtual bool IsLaidByDog
Definition: TraitSwitch.cs:17

References EClass._map, ThingGen.Create(), Card.Destroy(), Card.DEX, Card.Evalue(), BaseCard.GetInt(), MATERIAL.GetRandomMaterial(), IsJammed, IsLaidByDog, Chara.IsPCFaction, Chara.IsPCParty, Card.ModExp(), Trait.owner, EClass.pc, Card.PlaySound(), Card.pos, EClass.rnd(), Card.Say(), BaseCard.SetInt(), TrapLv, and Map.TrySmoothPick().

Referenced by TraitFloorSwitch.OnStepped(), and TrySetAct().

◆ TrySetAct()

override void TraitSwitch.TrySetAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Definition at line 32 of file TraitSwitch.cs.

33 {
35 {
36 p.TrySetAct("actDisarm", delegate
37 {
38 if (!TryDisarmTrap(EClass.pc) && EClass.pc.Evalue(1656) < 3 && EClass.rnd(2) == 0)
39 {
40 ActivateTrap(EClass.pc);
41 }
42 return true;
43 }, owner);
44 }
45 else if (CanManucalActivate)
46 {
47 p.TrySetAct("actUse", delegate
48 {
50 return true;
51 }, owner);
52 }
53 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:344
static Zone _zone
Definition: EClass.cs:20
bool TryDisarmTrap(Chara c)
Definition: TraitSwitch.cs:55
virtual bool CanManucalActivate
Definition: TraitSwitch.cs:9
void ActivateTrap(Chara c)
Definition: TraitSwitch.cs:122
virtual bool CanDisarmTrap
Definition: TraitSwitch.cs:7
bool IsPCFaction
Definition: Zone.cs:464

References EClass._zone, ActivateTrap(), CanDisarmTrap, CanManucalActivate, Card.Evalue(), Zone.IsPCFaction, Trait.owner, EClass.pc, EClass.rnd(), TryDisarmTrap(), and ActPlan.TrySetAct().

Member Data Documentation

◆ haltMove

bool TraitSwitch.haltMove
static

Definition at line 3 of file TraitSwitch.cs.

Referenced by ActivateTrap().

Property Documentation

◆ CanDisarmTrap

virtual bool TraitSwitch.CanDisarmTrap
get

Definition at line 7 of file TraitSwitch.cs.

Referenced by TraitFloorSwitch.OnStepped(), and TrySetAct().

◆ CanManucalActivate

virtual bool TraitSwitch.CanManucalActivate
get

Definition at line 9 of file TraitSwitch.cs.

Referenced by TrySetAct().

◆ IsJammed

virtual bool TraitSwitch.IsJammed
get

Definition at line 15 of file TraitSwitch.cs.

Referenced by ActivateTrap(), TraitTrap.SetName(), and TryDisarmTrap().

◆ IsLaidByDog

virtual bool TraitSwitch.IsLaidByDog
get

Definition at line 17 of file TraitSwitch.cs.

Referenced by TraitTrap.OnActivateTrap(), and TryDisarmTrap().

◆ IsNegativeEffect

virtual bool TraitSwitch.IsNegativeEffect
get

Definition at line 13 of file TraitSwitch.cs.

Referenced by TraitFloorSwitch.OnStepped().

◆ StartHidden

virtual bool TraitSwitch.StartHidden
get

Definition at line 11 of file TraitSwitch.cs.

Referenced by OnInstall().

◆ TrapLv

int TraitSwitch.TrapLv
get

Definition at line 5 of file TraitSwitch.cs.

Referenced by TryDisarmTrap().


The documentation for this class was generated from the following file: