2using System.Collections.Generic;
18 private static List<BaseArea>
_listRoom =
new List<BaseArea>();
20 public override bool IsIdle => !base.IsChildRunning;
32 public override IEnumerable<Status>
Run()
83 thing.isNPCProperty =
true;
118 Act actRevive =
null;
126 string[] abilityType = act2.
source.abilityType;
127 if (!abilityType.IsEmpty() && (abilityType[0] ==
"heal" || abilityType[0] ==
"hot"))
134 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members :
new List<Chara> {
owner });
135 foreach (
Chara item2
in list)
158 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
172 for (
int j = 0; j < 5; j++)
174 if (thing8.
encLV >= 0)
202 shackle = traitShackle
220 List<Chara> list2 =
new List<Chara>();
223 if (member.
Evalue(1227) > 0)
296 int num2 = num / 200;
299 if (!(value2.
source.category !=
"skill"))
385 if (!(text ==
"geist"))
400 if (randomPoint !=
null)
414 if (nearestPoint !=
null)
448 yield
return DoGoto(point);
472 string text2 = ((EClass.player.karma > 10) ? ((
EClass.
player.
karma < 90) ?
"" : (flag4 ?
"rumor_bad" :
"rumor_good")) : (flag4 ?
"rumor_good" :
"rumor_bad"));
473 if (!text2.IsEmpty())
480 AI_PlayMusic.ignoreDamage =
true;
482 AI_PlayMusic.ignoreDamage =
false;
499 if (tC ==
null || tC.
pop.
items.Count == 0)
547 if (room2 != room3 && room3 !=
null)
549 mtp = ((room2?.
lot != room3?.
lot) ? 0.4f : 0.7f);
553 if (
EClass.
rnd(2000) == 0 && owner.IsHuman && (owner.host ==
null || owner.host.ride !=
owner))
565 if (thing4 ==
null && !flag5)
590 c.
Talk(
"drunk_counter");
647 if (idAct ==
"janitor" &&
EClass.
rnd(5) == 0)
654 Thing t4 = ThingGen.Create(
"1142");
655 ActThrow.Throw(owner, c.pos, t4);
667 shackle = traitShackle2
679 if (cleanPoint !=
null)
736 owner.idleActTimer = 10 +
EClass.
rnd(50);
739 case "torture_snail":
762 case "buffGuildWatch":
778 thing6 = list3.RandomItem();
791 thing6.isNPCProperty =
true;
853 if (!EClass._zone.IsPCFaction)
855 owner.Teleport(owner.orgPos, silent: false, force: true);
871 for (
int k = 0; k < 100; k++)
876 yield
return DoGoto(randomPoint2);
882 if (!(text ==
"stand") && !(text ==
"root"))
898 yield
return Do(aI_Haul);
904 for (
int l = 0; l < 20; l++)
918 string text =
"idle_" + id;
919 owner.PlaySound(text);
920 if (
Lang.
Game.map.ContainsKey(text))
922 owner.Say(text, owner);
928 if (!owner.HasCondition<T>())
936 owner.Say(
"idle_cast", owner);
945 if (
item.type !=
null &&
item.type.uidCharas.Contains(owner.uid))
950 return _listRoom.RandomItem();
957 if (c == owner || !owner.
CanSee(c))
961 return funcPickChara ==
null || funcPickChara(c);
965 Chara chara = list.RandomItem();
966 action?.Invoke(chara);
976 if (c == owner || !owner.
CanSee(c))
980 return funcPickChara ==
null || funcPickChara(c);
984 Chara chara = list.RandomItem();
985 action?.Invoke(chara);
993 for (
int i = 0; i < 10; i++)
995 Point randomPoint = owner.pos.
GetRandomPoint(7, requireLos:
true, allowChara:
true, allowBlocked:
true);
996 if (randomPoint ==
null || randomPoint.
detail ==
null)
1000 foreach (
Thing thing
in randomPoint.detail.
things)
1004 int num = owner.Dist(thing);
1007 owner.LookAt(thing);
1008 owner.Talk(
"nice_statue");
1013 owner.LookAt(thing);
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
static Point GetFishingPoint(Point p)
static AI_Haul TryGetAI(Chara c)
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
BaseArea GetRandomAssignedRoom()
static List< BaseArea > _listRoom
override IEnumerable< Status > Run()
override bool InformCancel
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
void IdleActText(string id)
void TryCast(EffectId id, int power=100)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
BaseArea.AccessType accessType
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
GlobalCharaList globalCharas
void Teleport(Point point, bool silent=false, bool force=false)
ElementContainerCard elements
bool IsRestrainedResident
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasElement(int ele, int req=1)
CardRenderer HostRenderer
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Thing AddThing(string id, int lv=-1)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
int GetCurrency(string id="money")
bool IsInMutterDistance(int d=10)
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
void ModCurrency(int a, string id="money")
bool HasEditorTag(EditorTag tag)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void ModNum(int a, bool notify=true)
void Say(string lang, string ref1=null, string ref2=null)
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
bool HasHobbyOrWork(string alias)
override bool IsAliveInCurrentZone
Thing FindBestFoodToEat()
void Cuddle(Chara c, bool headpat=false)
void InstantEat(Thing t=null, bool sound=true)
Condition AddCondition(string id, int p=100, bool force=false)
Chara GetNearbyCatToSniff()
bool CanSeeLos(Card c, int dist=-1)
void PickHeld(bool msg=false)
bool HasCondition(string alias)
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
override bool IsPCFaction
bool CanEat(Thing t, bool shouldEat=false)
void ClearInventory(ClearInventoryType type)
FactionMemberType memberType
string TalkTopic(string topic="calm")
bool MoveNeighborDefinitely()
void SetTempHand(int right=0, int left=0)
MoveResult TryMoveTowards(Point p)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
void TryTakeSharedItems(bool msg=true)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
int AllyDistance(Chara c)
int GetRaw(int offsetHours=0)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
static bool Has(string id)
static string _currency(object a, string IDCurrency)
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
ref Vector3 Position(int height)
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
bool Equals(int _x, int _z)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
virtual AI_Idle.Behaviour IdleBehaviour
virtual string IdAmbience
virtual bool AllowTraining
virtual bool CanRead(Chara c)
virtual bool CanEat(Chara c)
virtual int IdleUseChance
virtual bool IdleUse(Chara c, int dist)
virtual bool CanDrink(Chara c)
virtual bool IsUnderwater
Card AddCard(Card t, Point point)