2using System.Collections.Generic;
18 private static List<BaseArea>
_listRoom =
new List<BaseArea>();
20 public override bool IsIdle => !base.IsChildRunning;
32 public override IEnumerable<Status>
Run()
83 thing.isNPCProperty =
true;
110 for (
int k = 0; k < 10; k++)
120 yield
return DoGoto(target);
136 Act actRevive =
null;
144 string[] abilityType = act2.
source.abilityType;
145 if (!abilityType.IsEmpty() && (abilityType[0] ==
"heal" || abilityType[0] ==
"hot"))
152 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members :
new List<Chara> {
owner });
153 foreach (
Chara item2
in list)
176 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
190 for (
int l = 0; l < 5; l++)
192 if (thing9.
encLV >= 0)
220 shackle = traitShackle
238 List<Chara> list2 =
new List<Chara>();
241 if (member.
Evalue(1227) > 0)
314 int num2 = num / 200;
317 if (!(value2.
source.category !=
"skill"))
333 if (randomPointInRadius !=
null)
336 if (randomPointInRadius.
IsValid)
340 pos = randomPointInRadius
426 if (nearestPoint ==
null)
432 item3.
Teleport(nearestPoint.GetNearestPoint(allowBlock:
false, allowChara:
false) ?? nearestPoint);
462 if (randomPoint2 !=
null)
490 if (randomPoint !=
null)
523 yield
return DoGoto(point);
547 string text = ((EClass.player.karma > 10) ? ((
EClass.
player.
karma < 90) ?
"" : (flag4 ?
"rumor_bad" :
"rumor_good")) : (flag4 ?
"rumor_good" :
"rumor_bad"));
555 AI_PlayMusic.ignoreDamage =
true;
557 AI_PlayMusic.ignoreDamage =
false;
574 if (tC ==
null || tC.
pop.
items.Count == 0)
622 if (room2 != room3 && room3 !=
null)
624 mtp = ((room2?.
lot != room3?.
lot) ? 0.4f : 0.7f);
628 if (
EClass.
rnd(2000) == 0 && owner.IsHuman && (owner.host ==
null || owner.host.ride !=
owner))
640 if (thing4 ==
null && !flag5)
665 c.
Talk(
"drunk_counter");
692 if (chara4 !=
owner && thing5 !=
null)
722 variation = AI_Fuck.Variation.Bitch
738 if (idAct ==
"janitor" &&
EClass.
rnd(5) == 0)
745 Thing t4 = ThingGen.Create(
"1142");
746 ActThrow.Throw(owner, c.pos, t4);
758 shackle = traitShackle2
770 if (cleanPoint !=
null)
830 owner.idleActTimer = 10 +
EClass.
rnd(50);
833 case "torture_snail":
856 case "buffGuildWatch":
872 thing7 = list3.RandomItem();
885 thing7.isNPCProperty =
true;
947 if (!EClass._zone.IsPCFaction)
949 owner.Teleport(owner.orgPos, silent: false, force: true);
965 for (
int m = 0; m < 100; m++)
970 yield
return DoGoto(randomPoint3);
976 if (!(aiIdle ==
"stand") && !(aiIdle ==
"root"))
992 yield
return Do(aI_Haul);
998 for (
int n = 0; n < 20; n++)
1003 return randomPoint4;
1012 string text =
"idle_" + id;
1013 owner.PlaySound(text);
1014 if (
Lang.
Game.map.ContainsKey(text))
1016 owner.Say(text, owner);
1022 if (!owner.HasCondition<T>())
1030 owner.Say(
"idle_cast", owner);
1039 if (
item.type !=
null &&
item.type.uidCharas.Contains(owner.uid))
1041 _listRoom.Add(
item);
1044 return _listRoom.RandomItem();
1051 if (c == owner || !owner.
CanSee(c))
1055 return funcPickChara ==
null || funcPickChara(c);
1059 Chara chara = list.RandomItem();
1060 action?.Invoke(chara);
1070 if (c == owner || !owner.
CanSee(c))
1074 return funcPickChara ==
null || funcPickChara(c);
1078 Chara chara = list.RandomItem();
1079 action?.Invoke(chara);
1087 for (
int i = 0; i < 10; i++)
1089 Point randomPoint = owner.pos.
GetRandomPoint(7, requireLos:
true, allowChara:
true, allowBlocked:
true);
1090 if (randomPoint ==
null || randomPoint.
detail ==
null)
1094 foreach (
Thing thing
in randomPoint.detail.
things)
1098 int num = owner.Dist(thing);
1101 owner.LookAt(thing);
1102 owner.Talk(
"nice_statue");
1107 owner.LookAt(thing);
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
static Point GetFishingPoint(Point p)
static AI_Haul TryGetAI(Chara c)
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
BaseArea GetRandomAssignedRoom()
static List< BaseArea > _listRoom
override IEnumerable< Status > Run()
override bool InformCancel
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
void IdleActText(string id)
void TryCast(EffectId id, int power=100)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
BaseArea.AccessType accessType
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
GlobalCharaList globalCharas
void Teleport(Point point, bool silent=false, bool force=false)
ElementContainerCard elements
bool IsRestrainedResident
CardRenderer HostRenderer
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Thing AddThing(string id, int lv=-1)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
int GetCurrency(string id="money")
bool IsInMutterDistance(int d=10)
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
void ModCurrency(int a, string id="money")
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasEditorTag(EditorTag tag)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void ModNum(int a, bool notify=true)
bool HasElement(int ele, bool includeNagative=false)
void Say(string lang, string ref1=null, string ref2=null)
bool HasHobbyOrWork(string alias)
override bool IsAliveInCurrentZone
Thing FindBestFoodToEat()
Hostility OriginalHostility
void Cuddle(Chara c, bool headpat=false)
void InstantEat(Thing t=null, bool sound=true)
Condition AddCondition(string id, int p=100, bool force=false)
Chara GetNearbyCatToSniff()
bool CanSeeLos(Card c, int dist=-1)
void PickHeld(bool msg=false)
bool HasCondition(string alias)
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
override bool IsPCFaction
bool CanEat(Thing t, bool shouldEat=false)
void ClearInventory(ClearInventoryType type)
FactionMemberType memberType
string TalkTopic(string topic="calm")
bool MoveNeighborDefinitely()
bool UseAbility(int idAct, Card tc=null, Point pos=null, bool pt=false)
void SetTempHand(int right=0, int left=0)
MoveResult TryMoveTowards(Point p)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
void TryTakeSharedItems(bool msg=true)
Chara SetHostility(Hostility h)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
int AllyDistance(Chara c)
static int GetFoodScore(Thing food)
int GetRaw(int offsetHours=0)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
ReligionManager religions
static bool Has(string id)
static string _currency(object a, string IDCurrency)
static LayerCraft Instance
static LayerDragGrid Instance
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
bool HasElement(int ele, bool excludePC=false)
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
ref Vector3 Position(int height)
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
bool Equals(int _x, int _z)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
virtual AI_Idle.Behaviour IdleBehaviour
virtual string IdAmbience
virtual bool AllowTraining
virtual bool CanRead(Chara c)
virtual bool CanEat(Chara c)
virtual int IdleUseChance
virtual bool IdleUse(Chara c, int dist)
virtual bool CanDrink(Chara c)
Chara SpawnMob(string id, Point pos=null)
virtual bool IsUnderwater
Card AddCard(Card t, Point point)