2using System.Collections.Generic;
18 private static List<BaseArea>
_listRoom =
new List<BaseArea>();
20 public override bool IsIdle => !base.IsChildRunning;
34 public override IEnumerable<Status>
Run()
85 thing.isNPCProperty =
true;
116 for (
int k = 0; k < 10; k++)
126 yield
return DoGoto(target);
142 Act actRevive =
null;
150 string[] abilityType =
act.
source.abilityType;
151 if (!abilityType.IsEmpty() && (abilityType[0] ==
"heal" || abilityType[0] ==
"hot"))
158 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members :
new List<Chara> {
owner });
159 foreach (
Chara item2
in list)
199 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
213 for (
int l = 0; l < 5; l++)
215 if (thing10.
encLV >= 0)
243 shackle = traitShackle
263 List<Chara> list2 =
new List<Chara>();
266 if (member.
Evalue(1227) > 0)
280 List<Chara> list3 =
new List<Chara>();
356 int num3 = num2 / 200;
359 if (!(value2.
source.category !=
"skill"))
375 if (randomPointInRadius !=
null)
378 if (randomPointInRadius.
IsValid)
382 pos = randomPointInRadius
431 owner.mimicry.Reveal(c, surprise: true);
495 if (nearestPoint ==
null)
501 item3.
Teleport(nearestPoint.GetNearestPoint(allowBlock:
false, allowChara:
false) ?? nearestPoint);
531 if (randomPoint2 !=
null)
559 if (randomPoint !=
null)
592 yield
return DoGoto(point);
615 string[] strs =
new string[4] {
"1294",
"1294",
"1130",
"1131" };
624 SetId(
"shuriken", 1);
628 SetId(
"explosive", 1);
632 SetId(
"explosive_mega", 1);
656 SetId(strs.RandomItem(), 1);
674 string text = ((EClass.player.karma > 10) ? ((
EClass.
player.
karma < 90) ?
"" : (flag4 ?
"rumor_bad" :
"rumor_good")) : (flag4 ?
"rumor_good" :
"rumor_bad"));
682 AI_PlayMusic.ignoreDamage =
true;
684 AI_PlayMusic.ignoreDamage =
false;
701 if (tC ==
null || tC.
pop.
items.Count == 0)
749 if (room2 != room3 && room3 !=
null)
751 mtp = ((room2?.
lot != room3?.
lot) ? 0.4f : 0.7f);
767 if (thing5 ==
null && !flag5)
792 c.
Talk(
"drunk_counter");
819 if (chara4 !=
owner && thing6 !=
null)
869 if (idAct ==
"janitor" &&
EClass.
rnd(5) == 0)
876 Thing t4 = ThingGen.Create(
"1142");
877 ActThrow.Throw(owner, c.pos, t4);
889 shackle = traitShackle2
901 if (cleanPoint !=
null)
974 owner.idleActTimer = 10 +
EClass.
rnd(50);
977 case "torture_snail":
1000 case "buffGuildWatch":
1013 Thing thing8 =
null;
1014 if (list4.Count > 0)
1016 thing8 = list4.RandomItem();
1029 thing8.isNPCProperty =
true;
1091 if (!EClass._zone.IsPCFaction)
1093 owner.Teleport(owner.orgPos, silent: false, force: true);
1109 for (
int m = 0; m < 100; m++)
1114 yield
return DoGoto(randomPoint3);
1120 if (!(aiIdle ==
"stand") && !(aiIdle ==
"root"))
1134 if (aI_Haul !=
null)
1136 yield
return Do(aI_Haul);
1142 for (
int n = 0; n < 20; n++)
1147 return randomPoint4;
1152 void SetId(
string _id,
int _num)
1161 string text =
"idle_" + id;
1162 owner.PlaySound(text);
1163 if (
Lang.
Game.map.ContainsKey(text))
1165 owner.Say(text, owner);
1171 if (!owner.HasCondition<T>())
1179 owner.Say(
"idle_cast", owner);
1188 if (
item.type !=
null &&
item.type.uidCharas.Contains(owner.uid))
1190 _listRoom.Add(
item);
1193 return _listRoom.RandomItem();
1200 if (c == owner || !owner.
CanSee(c))
1204 return funcPickChara ==
null || funcPickChara(c);
1208 Chara chara = list.RandomItem();
1209 action?.Invoke(chara);
1219 if (c == owner || !owner.
CanSee(c))
1223 return funcPickChara ==
null || funcPickChara(c);
1227 Chara chara = list.RandomItem();
1228 action?.Invoke(chara);
1236 for (
int i = 0; i < 10; i++)
1238 Point randomPoint = owner.pos.
GetRandomPoint(7, requireLos:
true, allowChara:
true, allowBlocked:
true);
1239 if (randomPoint ==
null || randomPoint.
detail ==
null)
1243 foreach (
Thing thing
in randomPoint.detail.
things)
1247 int num = owner.Dist(thing);
1250 owner.LookAt(thing);
1251 owner.Talk(
"nice_statue");
1256 owner.LookAt(thing);
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
static Point GetFishingPoint(Point p)
static AI_Haul TryGetAI(Chara c)
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
BaseArea GetRandomAssignedRoom()
static List< BaseArea > _listRoom
override IEnumerable< Status > Run()
override bool ShouldEndMimicry
override bool InformCancel
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
void IdleActText(string id)
void TryCast(EffectId id, int power=100)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
BaseArea.AccessType accessType
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
GlobalCharaList globalCharas
void Teleport(Point point, bool silent=false, bool force=false)
ElementContainerCard elements
bool IsRestrainedResident
CardRenderer HostRenderer
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Thing AddThing(string id, int lv=-1)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
int GetCurrency(string id="money")
bool IsInMutterDistance(int d=10)
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
void ModCurrency(int a, string id="money")
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasEditorTag(EditorTag tag)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void ModNum(int a, bool notify=true)
bool HasElement(int ele, bool includeNagative=false)
void Say(string lang, string ref1=null, string ref2=null)
bool HasHobbyOrWork(string alias)
override bool IsAliveInCurrentZone
Thing FindBestFoodToEat()
Hostility OriginalHostility
void Cuddle(Chara c, bool headpat=false)
void InstantEat(Thing t=null, bool sound=true)
Condition AddCondition(string id, int p=100, bool force=false)
Chara GetNearbyCatToSniff()
bool CanSeeLos(Card c, int dist=-1)
void PickHeld(bool msg=false)
bool HasCondition(string alias)
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
override bool IsPCFaction
bool CanEat(Thing t, bool shouldEat=false)
void ClearInventory(ClearInventoryType type)
FactionMemberType memberType
string TalkTopic(string topic="calm")
bool MoveNeighborDefinitely()
bool UseAbility(int idAct, Card tc=null, Point pos=null, bool pt=false)
void SetTempHand(int right=0, int left=0)
void AddCooldown(int idEle, int turns=0)
MoveResult TryMoveTowards(Point p)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
void TryTakeSharedItems(bool msg=true)
ConBaseTransmuteMimic mimicry
Chara SetHostility(Hostility h)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
override void Reveal(Card attacker=null, bool surprise=false)
int AllyDistance(Chara c)
static int GetFoodScore(Thing food)
int GetRaw(int offsetHours=0)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
ReligionManager religions
static bool Has(string id)
static string _currency(object a, string IDCurrency)
static LayerCraft Instance
static LayerDragGrid Instance
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
bool HasElement(int ele, bool excludePC=false)
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
ref Vector3 Position(int height)
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
bool Equals(int _x, int _z)
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
static void GetAchievement(ID_Achievement id)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
virtual AI_Idle.Behaviour IdleBehaviour
virtual string IdAmbience
virtual bool AllowTraining
virtual bool CanRead(Chara c)
virtual bool CanEat(Chara c)
virtual int IdleUseChance
virtual bool IdleUse(Chara c, int dist)
virtual bool CanDrink(Chara c)
Chara SpawnMob(string id, Point pos=null)
virtual bool IsUnderwater
Card AddCard(Card t, Point point)