2using System.Collections.Generic;
18 private static List<BaseArea>
_listRoom =
new List<BaseArea>();
20 public override bool IsIdle => !base.IsChildRunning;
34 public override IEnumerable<Status>
Run()
85 thing.isNPCProperty =
true;
116 for (
int k = 0; k < 10; k++)
126 yield
return DoGoto(target);
142 Act actRevive =
null;
150 string[] abilityType =
act.
source.abilityType;
151 if (!abilityType.IsEmpty() && (abilityType[0] ==
"heal" || abilityType[0] ==
"hot"))
158 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members :
new List<Chara> {
owner });
159 foreach (
Chara item2
in list)
199 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
213 for (
int l = 0; l < 5; l++)
215 if (thing10.
encLV >= 0)
243 shackle = traitShackle
263 List<Chara> list2 =
new List<Chara>();
266 if (member.
Evalue(1227) > 0)
280 List<Chara> list3 =
new List<Chara>();
356 int num3 = num2 / 200;
359 if (!(value2.
source.category !=
"skill"))
375 if (randomPointInRadius !=
null)
378 if (randomPointInRadius.
IsValid)
382 pos = randomPointInRadius
431 owner.mimicry.Reveal(c, surprise: true);
495 if (nearestPoint ==
null)
501 item3.
Teleport(nearestPoint.GetNearestPoint(allowBlock:
false, allowChara:
false) ?? nearestPoint);
531 if (randomPoint !=
null)
559 if (randomPoint2 !=
null)
569 case "marshmallow_monster":
598 yield
return DoGoto(point);
621 string[] strs =
new string[4] {
"1294",
"1294",
"1130",
"1131" };
630 SetId(
"shuriken", 1);
634 SetId(
"explosive", 1);
638 SetId(
"explosive_mega", 1);
662 SetId(strs.RandomItem(), 1);
680 string text = ((EClass.player.karma > 10) ? ((
EClass.
player.
karma < 90) ?
"" : (flag4 ?
"rumor_bad" :
"rumor_good")) : (flag4 ?
"rumor_good" :
"rumor_bad"));
688 AI_PlayMusic.ignoreDamage =
true;
690 AI_PlayMusic.ignoreDamage =
false;
707 if (tC ==
null || tC.
pop.
items.Count == 0)
755 if (room2 != room3 && room3 !=
null)
757 mtp = ((room2?.
lot != room3?.
lot) ? 0.4f : 0.7f);
773 if (thing5 ==
null && !flag5)
798 c.
Talk(
"drunk_counter");
825 if (chara4 !=
owner && thing6 !=
null)
875 if (idAct ==
"janitor" &&
EClass.
rnd(5) == 0)
882 Thing t4 = ThingGen.Create(
"1142");
883 ActThrow.Throw(owner, c.pos, t4);
895 shackle = traitShackle2
907 if (cleanPoint !=
null)
980 owner.idleActTimer = 10 +
EClass.
rnd(50);
983 case "torture_snail":
991 Steam.GetAchievement(ID_Achievement.SNAIL);
1010 case "buffGuildWatch":
1023 Thing thing8 =
null;
1024 if (list4.Count > 0)
1026 thing8 = list4.RandomItem();
1039 thing8.isNPCProperty =
true;
1101 if (!EClass._zone.IsPCFaction)
1103 owner.Teleport(owner.orgPos, silent: false, force: true);
1119 for (
int m = 0; m < 100; m++)
1124 yield
return DoGoto(randomPoint3);
1130 if (!(aiIdle ==
"stand") && !(aiIdle ==
"root"))
1144 if (aI_Haul !=
null)
1146 yield
return Do(aI_Haul);
1152 for (
int n = 0; n < 20; n++)
1157 return randomPoint4;
1162 void SetId(
string _id,
int _num)
1171 string text =
"idle_" + id;
1172 owner.PlaySound(text);
1173 if (
Lang.
Game.map.ContainsKey(text))
1175 owner.Say(text, owner);
1181 if (!owner.HasCondition<T>())
1189 owner.Say(
"idle_cast", owner);
1198 if (
item.type !=
null &&
item.type.uidCharas.Contains(owner.uid))
1200 _listRoom.Add(
item);
1203 return _listRoom.RandomItem();
1210 if (c == owner || !owner.
CanSee(c))
1214 return funcPickChara ==
null || funcPickChara(c);
1218 Chara chara = list.RandomItem();
1219 action?.Invoke(chara);
1229 if (c == owner || !owner.
CanSee(c))
1233 return funcPickChara ==
null || funcPickChara(c);
1237 Chara chara = list.RandomItem();
1238 action?.Invoke(chara);
1246 for (
int i = 0; i < 10; i++)
1252 Point randomPoint = owner.pos.
GetRandomPoint(7, requireLos:
true, allowChara:
true, allowBlocked:
true);
1253 if (randomPoint ==
null || randomPoint.
detail ==
null)
1257 foreach (
Thing thing
in randomPoint.detail.
things)
1263 int num = owner.Dist(thing);
1266 owner.LookAt(thing);
1267 owner.Talk(
"nice_statue");
1274 owner.LookAt(thing);
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
static Point GetFishingPoint(Point p)
static AI_Haul TryGetAI(Chara c)
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
BaseArea GetRandomAssignedRoom()
static List< BaseArea > _listRoom
override IEnumerable< Status > Run()
override bool ShouldEndMimicry
override bool InformCancel
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
void IdleActText(string id)
void TryCast(EffectId id, int power=100)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
BaseArea.AccessType accessType
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
GlobalCharaList globalCharas
void Teleport(Point point, bool silent=false, bool force=false)
ElementContainerCard elements
bool IsRestrainedResident
CardRenderer HostRenderer
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void SetInt(string id, int value=0)
Thing AddThing(string id, int lv=-1)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
int GetCurrency(string id="money")
bool IsInMutterDistance(int d=10)
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
void ModCurrency(int a, string id="money")
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasEditorTag(EditorTag tag)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void ModNum(int a, bool notify=true)
int GetInt(string id, int? defaultInt=null)
bool HasElement(int ele, bool includeNagative=false)
void Say(string lang, string ref1=null, string ref2=null)
bool HasHobbyOrWork(string alias)
override bool IsAliveInCurrentZone
Thing FindBestFoodToEat()
Hostility OriginalHostility
void Cuddle(Chara c, bool headpat=false)
void InstantEat(Thing t=null, bool sound=true)
Condition AddCondition(string id, int p=100, bool force=false)
Chara GetNearbyCatToSniff()
bool CanSeeLos(Card c, int dist=-1)
void PickHeld(bool msg=false)
bool HasCondition(string alias)
bool CanDuplicate(DuplicateCondition con=DuplicateCondition.Default)
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
override bool IsPCFaction
bool CanEat(Thing t, bool shouldEat=false)
void ClearInventory(ClearInventoryType type)
FactionMemberType memberType
string TalkTopic(string topic="calm")
bool MoveNeighborDefinitely()
bool UseAbility(int idAct, Card tc=null, Point pos=null, bool pt=false)
void SetTempHand(int right=0, int left=0)
void AddCooldown(int idEle, int turns=0)
MoveResult TryMoveTowards(Point p)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
void TryTakeSharedItems(bool msg=true)
ConBaseTransmuteMimic mimicry
Chara SetHostility(Hostility h)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
bool TryFuse(float chance=1f)
override void Reveal(Card attacker=null, bool surprise=false)
int AllyDistance(Chara c)
static int GetFoodScore(Thing food)
int GetRaw(int offsetHours=0)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
ReligionManager religions
static bool Has(string id)
static string _currency(object a, string IDCurrency)
static LayerCraft Instance
static LayerDragGrid Instance
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
bool HasElement(int ele, bool excludePC=false)
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
ref Vector3 Position(int height)
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
bool Equals(int _x, int _z)
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
static void GetAchievement(ID_Achievement id)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
virtual AI_Idle.Behaviour IdleBehaviour
virtual string IdAmbience
virtual bool AllowTraining
virtual bool CanRead(Chara c)
virtual bool CanEat(Chara c)
virtual int IdleUseChance
virtual bool IdleUse(Chara c, int dist)
virtual bool CanDrink(Chara c)
Chara SpawnMob(string id, Point pos=null)
virtual bool IsUnderwater
Card AddCard(Card t, Point point)