Elin Decompiled Documentation EA 23.210 Nightly Patch 1
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AI_Idle.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using UnityEngine;
5
6public class AI_Idle : AIAct
7{
8 public enum Behaviour
9 {
10 Default,
11 NoMove
12 }
13
14 public int maxRepeat = 10;
15
16 public int moveFailCount;
17
18 private static List<BaseArea> _listRoom = new List<BaseArea>();
19
20 public override bool IsIdle => !base.IsChildRunning;
21
22 public override bool InformCancel => false;
23
24 public override int MaxRestart => maxRepeat;
25
26 public override void OnStart()
27 {
28 owner.SetTempHand(-1, -1);
29 owner.ShowEmo();
30 }
31
32 public override IEnumerable<Status> Run()
33 {
34 while (true)
35 {
36 if (owner.held != null)
37 {
39 }
40 if (owner.nextUse != null)
41 {
42 Thing nextUse = owner.nextUse;
43 owner.nextUse = null;
44 if (nextUse.parent == owner && !nextUse.isDestroyed)
45 {
46 owner.TryUse(nextUse);
47 }
48 yield return KeepRunning();
49 }
51 {
52 if (EClass.rnd(5) == 0)
53 {
54 owner.Talk("onFire");
55 }
57 {
58 yield return Restart();
59 }
60 }
61 if (EClass.rnd(owner.IsPCParty ? 10 : 100) == 0 && owner.hunger.GetPhase() >= 3)
62 {
63 Thing thing = (owner.IsPCFaction ? owner.FindBestFoodToEat() : owner.things.Find((Thing a) => owner.CanEat(a, owner.IsPCFaction) && !a.c_isImportant, recursive: false));
64 if (thing == null && owner.IsPCFaction && EClass._zone.IsPCFaction)
65 {
67 if (thing != null)
68 {
69 owner.Pick(thing);
70 }
71 }
72 if (thing == null && !owner.IsPCParty)
73 {
74 if (!owner.IsPCFaction && EClass.rnd(8) != 0)
75 {
76 owner.hunger.Mod(-30);
77 }
78 else if (!owner.things.IsFull())
79 {
80 thing = ThingGen.CreateFromCategory("food", EClass.rnd(EClass.rnd(60) + 1) + 10);
81 if (thing.trait.CanEat(owner))
82 {
83 thing.isNPCProperty = true;
84 thing = owner.AddThing(thing);
85 }
86 else
87 {
88 thing = null;
89 }
90 }
91 }
92 if (thing != null)
93 {
95 {
96 owner.InstantEat(thing, sound: false);
97 yield return Restart();
98 }
99 else if (thing.Num == 1 || !owner.things.IsFull())
100 {
101 yield return Do(new AI_Eat
102 {
103 target = thing
104 });
105 }
106 }
107 }
108 if (!EClass._zone.IsRegion)
109 {
110 if (EClass.rnd(10) == 0 && owner.ability.Has(6627) && ((float)owner.hp < (float)owner.MaxHP * 0.8f || EClass.rnd(10) == 0) && owner.GetNearbyCatToSniff() != null && !owner.HasCondition<ConHOT>())
111 {
113 yield return KeepRunning();
114 }
115 if (EClass.rnd(3) == 0 && owner.mana.value > 0)
116 {
117 Act act = null;
118 Act actRevive = null;
119 foreach (ActList.Item item in owner.ability.list.items)
120 {
121 Act act2 = item.act;
122 if (act2.id == 8430)
123 {
124 actRevive = act2;
125 }
126 string[] abilityType = act2.source.abilityType;
127 if (!abilityType.IsEmpty() && (abilityType[0] == "heal" || abilityType[0] == "hot"))
128 {
129 act = item.act;
130 }
131 }
132 if (act != null)
133 {
134 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members : new List<Chara> { owner });
135 foreach (Chara item2 in list)
136 {
137 if (!((float)item2.hp > (float)item2.MaxHP * 0.75f) && owner.CanSeeLos(item2) && (!(act.source.abilityType[0] == "hot") || !item2.HasCondition<ConHOT>()))
138 {
139 owner.UseAbility(act, item2);
140 yield return KeepRunning();
141 break;
142 }
143 }
144 }
145 if (actRevive != null && owner.IsPCFaction && EClass.game.cards.globalCharas.Where((KeyValuePair<int, Chara> a) => a.Value.isDead && a.Value.faction == EClass.pc.faction && !a.Value.isSummon && a.Value.c_wasInPcParty).ToList().Count > 0 && owner.UseAbility(actRevive.source.alias, owner))
146 {
147 yield return KeepRunning();
148 }
149 }
150 }
152 {
154 if (owner.sharedCheckTurn < 0 && EClass.rnd(EClass.debug.enable ? 2 : 20) == 0)
155 {
158 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
159 }
160 }
161 if ((EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (owner.IsPCParty ? 10 : (owner.IsPCFaction ? 2 : 0)) > EClass.rnd(100))
162 {
163 Thing thing2 = owner.things.Find("polish_powder");
164 if (thing2 != null && EClass._map.props.installed.Find<TraitGrindstone>() != null)
165 {
166 foreach (Thing thing8 in owner.things)
167 {
168 if (!thing8.IsEquipment || thing8.encLV >= 0)
169 {
170 continue;
171 }
172 for (int j = 0; j < 5; j++)
173 {
174 if (thing8.encLV >= 0)
175 {
176 break;
177 }
178 owner.Say("polish", owner, thing8);
179 thing8.ModEncLv(1);
180 thing2.ModNum(-1);
181 if (thing2.isDestroyed)
182 {
183 break;
184 }
185 }
186 if (thing2.isDestroyed)
187 {
188 break;
189 }
190 }
191 }
192 }
193 if (owner.IsPCParty)
194 {
196 {
197 TraitShackle traitShackle = owner.pos.FindThing<TraitShackle>();
198 if (traitShackle != null && traitShackle.AllowTraining)
199 {
201 {
202 shackle = traitShackle
203 });
204 }
205 yield return Restart();
206 }
207 if (EClass.rnd(20) == 0)
208 {
209 Thing thing3 = owner.things.Find((Thing a) => a.parent == owner && a.isGifted && (a.category.id == "skillbook" || a.category.id == "ancientbook"));
210 if (thing3 != null && thing3.trait.CanRead(owner) && (thing3.Num == 1 || !owner.things.IsFull()))
211 {
212 yield return Do(new AI_Read
213 {
214 target = thing3
215 });
216 }
217 }
218 if (EClass.rnd(100) == 0 && !EClass._zone.IsRegion && owner.HasElement(1227))
219 {
220 List<Chara> list2 = new List<Chara>();
221 foreach (Chara member in EClass.pc.party.members)
222 {
223 if (member.Evalue(1227) > 0)
224 {
225 list2.Add(member);
226 }
227 }
228 if (list2.Count > 2)
229 {
230 list2.Remove(owner);
231 owner.SetEnemy(list2.RandomItem());
232 yield return Success();
233 }
234 }
235 if (EClass.rnd(150) == 0 && owner.host != null && owner.host.parasite == owner && owner.GetInt(108) == 1)
236 {
237 owner.host.PlaySound("whip");
238 owner.host.Say("use_whip3", owner, owner.host);
239 owner.Talk("insult");
240 owner.host.PlayAnime(AnimeID.Shiver);
241 owner.host.DamageHP(5 + EClass.rndHalf(owner.host.MaxHP / 5), 919, 100, AttackSource.Condition);
243 yield return KeepRunning();
244 }
245 if (EClass.rnd(EClass.debug.enable ? 2 : 20) == 0 && owner.CanSee(EClass.pc) && !(EClass.pc.ai is AI_Eat))
246 {
248 }
249 if (owner.isSynced && EClass.rnd((owner.host == null) ? 200 : 150) == 0 && owner.GetInt(106) == 0)
250 {
251 if (EClass.rnd(2) == 0 && owner.GetInt(108) == 1)
252 {
253 owner.Talk("insult");
254 }
255 else
256 {
258 }
259 }
260 if (EClass.rnd(100) == 0 && EClass._zone.IsTown)
261 {
263 }
264 if ((EClass.rnd(20) == 0 || EClass.debug.enable) && owner.GetCurrency() >= 500)
265 {
266 bool flag = EClass._zone.IsTown;
268 {
269 foreach (Chara member2 in EClass._zone.branch.members)
270 {
271 if (member2.ExistsOnMap && member2.trait is TraitTrainer)
272 {
273 flag = true;
274 }
275 }
276 }
277 if (flag)
278 {
279 bool flag2 = false;
280 foreach (Element value in owner.elements.dict.Values)
281 {
282 if (!(value.source.category != "skill") && value.vTempPotential < 900)
283 {
284 flag2 = true;
285 break;
286 }
287 }
288 if (flag2)
289 {
290 int num = owner.GetCurrency();
291 if (num >= 20000)
292 {
293 num = 20000;
294 }
295 owner.PlaySound("pay");
296 int num2 = num / 200;
297 foreach (Element value2 in owner.elements.dict.Values)
298 {
299 if (!(value2.source.category != "skill"))
300 {
301 int num3 = num2 * 100 / (100 + (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) * (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) / 100);
302 num3 += 1 + EClass.rnd(3);
303 owner.elements.ModTempPotential(value2.id, Mathf.Max(1, num3), 9999);
304 }
305 }
306 Msg.Say("party_train", owner, Lang._currency(num));
307 owner.PlaySound("ding_potential");
308 owner.ModCurrency(-num);
309 }
310 }
311 }
312 }
313 if (owner.c_uidMaster != 0)
314 {
315 Chara chara = owner.master;
316 if (chara == null || !chara.IsAliveInCurrentZone)
317 {
318 chara = owner.FindMaster();
319 }
320 if (chara != null && chara.IsAliveInCurrentZone)
321 {
322 if (owner.enemy == null)
323 {
324 owner.SetEnemy(chara.enemy);
325 }
326 int num4 = owner.Dist(chara.pos);
327 if (owner.source.aiIdle != "root" && num4 > EClass.game.config.tactics.AllyDistance(owner) && EClass._zone.PetFollow && owner.c_minionType == MinionType.Default)
328 {
329 if (owner.HasAccess(chara.pos))
330 {
331 owner.TryMoveTowards(chara.pos);
332 }
333 yield return KeepRunning();
334 continue;
335 }
336 }
337 }
338 Party party = owner.party;
339 if (party == null || party.leader == owner || !party.leader.IsAliveInCurrentZone || owner.host != null || !EClass._zone.PetFollow)
340 {
341 break;
342 }
343 if (owner.source.aiIdle == "root")
344 {
345 yield return KeepRunning();
346 continue;
347 }
349 {
350 yield return KeepRunning();
351 continue;
352 }
353 if (owner.HasAccess(party.leader.pos) && owner.TryMoveTowards(party.leader.pos) == Card.MoveResult.Fail && owner.Dist(party.leader) > 4)
354 {
356 bool flag3 = (EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (EClass.pc.enemy == null || !EClass.pc.enemy.IsAliveInCurrentZone);
357 if (moveFailCount >= (flag3 ? 100 : 10))
358 {
359 owner.Teleport(party.leader.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), silent: false, force: true);
360 moveFailCount = 0;
361 }
362 }
363 else
364 {
365 moveFailCount = 0;
366 }
367 yield return KeepRunning();
368 }
369 if (EClass._zone.IsNefia && EClass._zone.Boss == owner && EClass.rnd(20) == 0)
370 {
372 }
373 if (EClass._zone.IsRegion && EClass.rnd(10) != 0)
374 {
375 yield return Restart();
376 }
377 if (((owner.homeBranch != null && owner.homeBranch == EClass.Branch && EClass.rnd(100) == 0) || (owner.IsGuest() && EClass.rnd(50) == 0)) && owner.FindBed() == null)
378 {
380 }
381 string text;
382 if (!EClass._zone.IsRegion)
383 {
384 text = owner.id;
385 if (!(text == "geist"))
386 {
387 if (text == "mech_scarab" && EClass.rnd(20) == 0 && owner.CanDuplicate() && !EClass._zone.IsUserZone)
388 {
389 int i = 0;
390 owner.pos.ForeachNeighbor(delegate(Point p)
391 {
392 if (p.HasChara && p.FirstChara.id == "mech_scarab")
393 {
394 i++;
395 }
396 });
397 if (i < 2)
398 {
399 Point randomPoint = owner.pos.GetRandomPoint(1, requireLos: false, allowChara: false, allowBlocked: false, 20);
400 if (randomPoint != null)
401 {
402 Card c2 = EClass._zone.AddCard(owner.Duplicate(), randomPoint);
403 if (randomPoint.Distance(EClass.pc.pos) < EClass.pc.GetHearingRadius())
404 {
405 Msg.Say("self_dupe", owner, c2);
406 }
407 }
408 }
409 }
410 }
411 else if (EClass.rnd(20) == 0)
412 {
413 Point nearestPoint = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false);
414 if (nearestPoint != null)
415 {
416 foreach (Chara item3 in nearestPoint.ListCharasInRadius(owner, 6, (Chara _c) => _c != owner && !_c.IsPCFactionOrMinion))
417 {
418 item3.Teleport(nearestPoint.GetNearestPoint(allowBlock: false, allowChara: false) ?? nearestPoint);
419 }
420 if (owner != null)
421 {
423 {
424 EClass.pc.ai.Cancel();
425 }
426 owner.Teleport(nearestPoint);
427 }
428 yield return Success();
429 }
430 }
431 }
433 {
434 Room room = owner.pos.cell.room;
435 if (room != null)
436 {
437 Point point = null;
438 if (owner.memberType == FactionMemberType.Guest && room.data.accessType != 0)
439 {
440 point = FindMovePoint(BaseArea.AccessType.Public);
441 }
442 else if (owner.memberType == FactionMemberType.Default && room.data.accessType == BaseArea.AccessType.Private)
443 {
444 point = FindMovePoint(BaseArea.AccessType.Resident) ?? FindMovePoint(BaseArea.AccessType.Public);
445 }
446 if (point != null)
447 {
448 yield return DoGoto(point);
449 }
450 }
451 }
453 {
454 if (owner.IsPCFaction && owner.GetInt(32) + 4320 < EClass.world.date.GetRaw())
455 {
456 if (owner.GetInt(32) != 0 && Zone.okaerinko < 10)
457 {
458 owner.Talk("welcomeBack");
459 Zone.okaerinko++;
460 }
462 }
464 {
465 if (EClass.rnd(5) == 0 && owner.hostility >= Hostility.Neutral && EClass.pc.IsPCC && EClass.pc.pccData.state == PCCState.Undie && !EClass.pc.pos.cell.IsTopWaterAndNoSnow)
466 {
467 owner.Talk("pervert3");
468 }
469 else if (EClass.rnd(15) == 0 && EClass._zone.IsTown && owner.hostility >= Hostility.Neutral && !owner.IsPCFaction && !EClass.pc.HasCondition<ConIncognito>())
470 {
471 bool flag4 = EClass._zone is Zone_Derphy;
472 string text2 = ((EClass.player.karma > 10) ? ((EClass.player.karma < 90) ? "" : (flag4 ? "rumor_bad" : "rumor_good")) : (flag4 ? "rumor_good" : "rumor_bad"));
473 if (!text2.IsEmpty())
474 {
475 owner.Talk(text2);
476 }
477 if ((flag4 ? (EClass.player.karma >= 90) : (EClass.player.karma <= 10)) && EClass.rnd(10) == 0)
478 {
479 Thing t2 = ThingGen.Create("stone");
480 AI_PlayMusic.ignoreDamage = true;
482 AI_PlayMusic.ignoreDamage = false;
483 }
484 }
485 else
486 {
487 owner.TalkTopic("fov");
488 }
489 owner.turnLastSeen = EClass.player.stats.turns;
490 }
491 }
492 if (EClass.rnd(25) == 0 && owner.IsInMutterDistance())
493 {
495 {
496 owner.PlayAnime(AnimeID.Shiver);
497 }
499 if (tC == null || tC.pop.items.Count == 0)
500 {
501 if (owner.noMove)
502 {
503 foreach (Thing thing9 in owner.pos.Things)
504 {
505 if (thing9.IsInstalled && thing9.trait is TraitGeneratorWheel)
506 {
507 owner.Talk("labor");
508 owner.PlayAnime(AnimeID.Shiver);
509 yield return Restart();
510 }
511 }
512 }
513 if (owner.isDrunk && (owner.race.id == "cat" || owner.id == "sailor"))
514 {
515 owner.Talk("drunk_cat");
516 }
517 else if (owner.isRestrained)
518 {
519 owner.Talk("restrained");
520 }
521 else if (owner.GetInt(106) == 0 && !owner.IsPCParty)
522 {
523 if (owner.HasElement(1232) && EClass.rnd(4) == 0)
524 {
525 owner.Talk("baby");
526 }
527 else if (EClass.rnd((owner.host == null) ? 2 : 10) == 0 && owner.isSynced && owner.TalkTopic().IsEmpty())
528 {
529 owner.Talk(owner.pos.IsHotSpring ? "hotspring" : "idle");
530 }
531 }
532 }
533 }
534 if (EClass.rnd(8) == 0 && owner.race.id == "chicken")
535 {
536 owner.PlaySound("Animal/Chicken/chicken");
537 }
538 if (EClass.rnd(80) == 0 && owner.race.id == "cat")
539 {
540 owner.PlaySound("Animal/Cat/cat");
541 }
542 if (owner.trait.IdAmbience != null && owner.IsInMutterDistance(15))
543 {
544 float mtp = 1f;
545 Room room2 = owner.Cell.room;
546 Room room3 = EClass.pc.Cell.room;
547 if (room2 != room3 && room3 != null)
548 {
549 mtp = ((room2?.lot != room3?.lot) ? 0.4f : 0.7f);
550 }
551 EClass.Sound.PlayAmbience(owner.trait.IdAmbience, owner.pos.Position(), mtp);
552 }
553 if (EClass.rnd(2000) == 0 && owner.IsHuman && (owner.host == null || owner.host.ride != owner))
554 {
555 Thing thing4 = owner.things.Find((Thing a) => !a.IsNegativeGift && a.trait.CanDrink(owner), recursive: false);
556 if (thing4 != null && thing4.trait is TraitPotion && owner.IsPCParty)
557 {
558 thing4 = null;
559 }
560 bool flag5 = EClass.Branch != null && EClass.Branch.policies.IsActive(2503);
561 if (owner.homeBranch != null && owner.homeBranch.policies.IsActive(2503))
562 {
563 flag5 = true;
564 }
565 if (thing4 == null && !flag5)
566 {
567 thing4 = ThingGen.Create("crimAle");
568 owner.Drink(thing4);
569 }
570 if (thing4 != null && !thing4.isDestroyed)
571 {
572 owner.TryUse(thing4);
573 yield return Restart();
574 }
575 }
576 if (EClass.rnd(owner.IsPCParty ? 1000 : 200) == 0 && owner.isDrunk && (owner.isSynced || EClass.rnd(5) == 0))
577 {
578 DoSomethingToCharaInRadius(3, null, delegate(Chara c)
579 {
580 owner.Say("drunk_mess", owner, c);
581 owner.Talk("drunk_mess");
582 bool flag6 = EClass.rnd(5) == 0 && !c.IsPC;
583 if (c.IsPCParty && owner.hostility >= Hostility.Friend)
584 {
585 flag6 = false;
586 }
587 if (flag6)
588 {
589 owner.Say("drunk_counter", c, owner);
590 c.Talk("drunk_counter");
592 }
593 });
594 }
595 if (EClass.rnd(100) == 0 && owner.trait.CanFish && owner.stamina.value > 0)
596 {
597 Point fishingPoint = AI_Fish.GetFishingPoint(owner.pos);
598 if (fishingPoint.IsValid)
599 {
600 yield return Do(new AI_Fish
601 {
602 pos = fishingPoint
603 });
604 }
605 }
606 string idAct = owner.source.actIdle.RandomItem();
607 if (EClass.rnd(EClass.world.date.IsNight ? 1500 : 15000) == 0 && !owner.IsPCFaction && !owner.noMove)
608 {
609 owner.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
610 }
611 if (EClass.rnd(100) == 0 && !owner.noMove && (owner.HasHobbyOrWork("Pet") || owner.HasHobbyOrWork("Fluffy")))
612 {
613 yield return Do(new AI_Mofu());
614 }
615 if (EClass.rnd((owner.host != null && owner.GetInt(106) != 0) ? 1000 : 40) == 0 && owner.IsHuman)
616 {
617 DoSomethingToNearChara((Chara c) => (!c.IsPCParty || EClass.rnd(5) == 0) && c.IsMofuable && !owner.IsHostile(c) && !c.IsInCombat, delegate(Chara c)
618 {
619 owner.Cuddle(c);
620 });
621 yield return KeepRunning();
622 }
623 if (EClass.rnd(100) == 0 && owner.trait is TraitBitch)
624 {
625 Chara chara2 = DoSomethingToNearChara((Chara c) => c.IsIdle && !c.IsPCParty && !(c.trait is TraitBitch) && c.Evalue(418) <= 0);
626 if (chara2 != null)
627 {
628 yield return Do(new AI_Fuck
629 {
630 target = chara2,
631 bitch = true
632 });
633 }
634 }
635 if (EClass.rnd(50) == 0 && owner.trait is TraitBard)
636 {
637 yield return Do(new AI_PlayMusic());
638 }
639 if (EClass.rnd(4) == 0 && TryPerformIdleUse())
640 {
641 yield return Restart();
642 }
643 if (EClass.rnd(20) == 0 && owner.trait.IdleAct())
644 {
645 yield return Restart();
646 }
647 if (idAct == "janitor" && EClass.rnd(5) == 0)
648 {
649 DoSomethingToCharaInRadius(4, null, delegate(Chara c)
650 {
651 if (c.HasElement(1211) && !(EClass._zone is Zone_Casino))
652 {
653 owner.Talk("snail");
654 Thing t4 = ThingGen.Create("1142");
655 ActThrow.Throw(owner, c.pos, t4);
656 }
657 });
658 yield return Restart();
659 }
661 {
662 TraitShackle traitShackle2 = owner.pos.FindThing<TraitShackle>();
663 if (traitShackle2 != null && traitShackle2.AllowTraining)
664 {
666 {
667 shackle = traitShackle2
668 });
669 yield return Restart();
670 }
671 }
672 if (!owner.IsPCFactionOrMinion && EClass.rnd(owner.isSynced ? 50 : 2000) == 0 && owner.hostility == Hostility.Neutral && EClass.pc.party.HasElement(1563) && !owner.race.tag.Contains("animal") && EClass._zone.IsTown && !EClass._zone.IsPCFaction && !owner.HasCondition<ConIncognito>())
673 {
675 }
676 if (EClass.rnd(200) == 0 && !owner.noMove)
677 {
678 Point cleanPoint = AI_Clean.GetCleanPoint(owner, 4);
679 if (cleanPoint != null)
680 {
681 yield return Do(new AI_Clean
682 {
683 pos = cleanPoint
684 });
685 }
686 }
687 if (EClass.rnd(35) == 0 && owner.id == "child" && owner.pos.cell.IsSnowTile)
688 {
689 foreach (Chara chara3 in EClass._map.charas)
690 {
691 if (EClass.rnd(3) != 0 && chara3 != owner && chara3.pos.cell.IsSnowTile && chara3.Dist(owner) <= 6 && Los.IsVisible(chara3, owner))
692 {
693 Thing t3 = ThingGen.Create("snow");
694 ActThrow.Throw(owner, chara3.pos, t3);
695 break;
696 }
697 }
698 }
699 if (EClass.rnd(EClass.debug.enable ? 3 : 30) == 0)
700 {
701 Thing thing5 = owner.things.Find<TraitBall>();
702 if (thing5 == null)
703 {
704 owner.pos.ForeachNeighbor(delegate(Point p)
705 {
706 Card card2 = p.FindThing<TraitBall>()?.owner;
707 if (card2 != null)
708 {
709 owner.Pick(card2.Thing);
710 }
711 });
712 }
713 else
714 {
715 foreach (Chara chara4 in EClass._map.charas)
716 {
717 if (EClass.rnd(3) != 0 && chara4 != owner && chara4.Dist(owner) <= 6 && chara4.Dist(owner) >= 3 && Los.IsVisible(chara4, owner))
718 {
719 ActThrow.Throw(owner, chara4.pos, thing5);
720 break;
721 }
722 }
723 }
724 }
725 if (EClass.rnd(20) == 0 && AI_Shopping.TryShop(owner, realtime: true))
726 {
727 yield return Restart();
728 }
729 if (EClass.rnd(20) == 0 && owner.IsPCFaction && AI_Shopping.TryRestock(owner, realtime: true))
730 {
731 yield return Restart();
732 }
734 if (owner.idleActTimer <= 0 && !owner.source.actIdle.IsEmpty())
735 {
736 owner.idleActTimer = 10 + EClass.rnd(50);
737 switch (idAct)
738 {
739 case "torture_snail":
740 DoSomethingToNearChara((Chara c) => c.race.id == "snail", delegate(Chara c)
741 {
742 owner.Say("use_whip3", owner, c);
743 owner.PlaySound("whip");
744 owner.Talk("insult");
745 c.PlayAnime(AnimeID.Shiver);
746 c.OnInsulted();
747 });
748 break;
749 case "buffMage":
750 if (EClass.rnd(2) == 0)
751 {
752 TryCast<ConHolyVeil>(EffectId.HolyVeil, 300 + EClass.rnd(300));
753 }
754 else
755 {
756 TryCast<ConLevitate>(EffectId.Levitate, 300 + EClass.rnd(300));
757 }
758 break;
759 case "buffThief":
760 TryCast<ConNightVision>(EffectId.CatsEye, 100 + EClass.rnd(100));
761 break;
762 case "buffGuildWatch":
763 TryCast<ConGravity>(EffectId.Gravity, 300 + EClass.rnd(300));
764 break;
765 case "buffHealer":
766 TryCast(EffectId.Heal);
767 break;
768 case "readBook":
769 {
770 if (EClass.rnd(2) == 0 || (owner.IsPCParty && EClass.rnd(20) != 0))
771 {
772 break;
773 }
774 List<Thing> list3 = owner.things.List((Thing a) => a.parent == owner && (a.category.id == "spellbook" || a.category.id == "ancientbook" || a.category.id == "skillbook"), onlyAccessible: true);
775 Thing thing6 = null;
776 if (list3.Count > 0)
777 {
778 thing6 = list3.RandomItem();
779 if (!thing6.trait.CanRead(owner))
780 {
781 thing6 = null;
782 }
783 }
784 if (thing6 == null)
785 {
786 if (owner.things.IsFull())
787 {
788 break;
789 }
790 thing6 = ThingGen.CreateFromCategory((EClass.rnd(5) != 0) ? "spellbook" : "ancientbook");
791 thing6.isNPCProperty = true;
792 }
793 if (!(thing6.id == "1084") || !owner.IsPCFaction)
794 {
795 if (!owner.HasElement(285))
796 {
797 owner.elements.ModBase(285, 1);
798 }
799 yield return Do(new AI_Read
800 {
801 target = thing6
802 });
803 }
804 break;
805 }
806 default:
807 if (LangGame.Has("idle_" + idAct))
808 {
809 IdleActText(idAct);
810 }
811 break;
812 }
813 yield return Restart();
814 }
815 if (owner.host != null)
816 {
817 yield return Restart();
818 }
820 {
822 {
823 yield return DoGoto(owner.orgPos);
824 }
825 yield return Restart();
826 }
828 {
829 yield return DoGoto(EClass.pc);
830 }
831 if (EClass.rnd(100) == 0 && !owner.IsPCFaction)
832 {
833 if (owner.id == "ashland" || owner.id == "fiama")
834 {
836 if (card != null)
837 {
838 yield return DoGotoSpot(card);
839 }
840 else
841 {
842 Room room4 = owner.FindRoom();
843 if (room4 != null)
844 {
845 yield return DoGoto(room4.GetRandomPoint().GetNearestPoint());
846 }
847 }
848 }
850 {
851 yield return DoGoto(owner.orgPos, 0, ignoreConnection: false, delegate
852 {
853 if (!EClass._zone.IsPCFaction)
854 {
855 owner.Teleport(owner.orgPos, silent: false, force: true);
856 }
857 return Status.Success;
858 });
859 }
860 }
861 if (EClass.rnd(100) == 0 && owner.id == "bee")
862 {
863 Thing thing7 = EClass._map.ListThing<TraitBeekeep>()?.RandomItem();
864 if (thing7 != null)
865 {
866 yield return DoGoto(thing7.pos);
867 }
868 }
869 if (EClass.rnd(10) == 0 && !EClass._zone.IsUnderwater && (owner.race.tag.Contains("water") || owner.source.tag.Contains("water")) && !owner.pos.IsDeepWater)
870 {
871 for (int k = 0; k < 100; k++)
872 {
873 Point randomPoint2 = EClass._map.GetRandomPoint();
874 if (randomPoint2.IsDeepWater && !randomPoint2.IsBlocked)
875 {
876 yield return DoGoto(randomPoint2);
877 break;
878 }
879 }
880 }
881 text = owner.source.aiIdle;
882 if (!(text == "stand") && !(text == "root"))
883 {
884 if (EClass.rnd(15) == 0)
885 {
887 }
888 if (owner == null)
889 {
890 yield return Cancel();
891 }
892 }
893 if (EClass._zone.IsPCFaction && owner.IsPCFaction && !owner.IsPCParty && (owner.GetWork("Clean") != null || owner.GetWork("Chore") != null) && !(EClass.pc.ai is AI_UseCrafter))
894 {
895 AI_Haul aI_Haul = AI_Haul.TryGetAI(owner);
896 if (aI_Haul != null)
897 {
898 yield return Do(aI_Haul);
899 }
900 }
901 yield return Restart();
902 Point FindMovePoint(BaseArea.AccessType type)
903 {
904 for (int l = 0; l < 20; l++)
905 {
906 Point randomPoint3 = owner.pos.GetRandomPoint(5 + l, requireLos: false);
907 if (randomPoint3 != null && randomPoint3.IsInBounds && (randomPoint3.cell.room == null || randomPoint3.cell.room.data.accessType == type))
908 {
909 return randomPoint3;
910 }
911 }
912 return null;
913 }
914 }
915
916 public void IdleActText(string id)
917 {
918 string text = "idle_" + id;
919 owner.PlaySound(text);
920 if (Lang.Game.map.ContainsKey(text))
921 {
922 owner.Say(text, owner);
923 }
924 }
925
926 public void TryCast<T>(EffectId id, int power = 100) where T : Condition
927 {
928 if (!owner.HasCondition<T>())
929 {
930 TryCast(id, power);
931 }
932 }
933
934 public void TryCast(EffectId id, int power = 100)
935 {
936 owner.Say("idle_cast", owner);
937 ActEffect.Proc(id, power, BlessedState.Normal, owner);
938 }
939
941 {
942 _listRoom.Clear();
943 foreach (BaseArea item in ((IEnumerable<BaseArea>)EClass._map.rooms.listRoom).Concat((IEnumerable<BaseArea>)EClass._map.rooms.listArea))
944 {
945 if (item.type != null && item.type.uidCharas.Contains(owner.uid))
946 {
947 _listRoom.Add(item);
948 }
949 }
950 return _listRoom.RandomItem();
951 }
952
953 public Chara DoSomethingToNearChara(Func<Chara, bool> funcPickChara, Action<Chara> action = null)
954 {
955 List<Chara> list = owner.pos.ListCharasInNeighbor(delegate(Chara c)
956 {
957 if (c == owner || !owner.CanSee(c))
958 {
959 return false;
960 }
961 return funcPickChara == null || funcPickChara(c);
962 });
963 if (list.Count > 0)
964 {
965 Chara chara = list.RandomItem();
966 action?.Invoke(chara);
967 return chara;
968 }
969 return null;
970 }
971
972 public Chara DoSomethingToCharaInRadius(int radius, Func<Chara, bool> funcPickChara, Action<Chara> action = null)
973 {
974 List<Chara> list = owner.pos.ListCharasInRadius(owner, radius, delegate(Chara c)
975 {
976 if (c == owner || !owner.CanSee(c))
977 {
978 return false;
979 }
980 return funcPickChara == null || funcPickChara(c);
981 });
982 if (list.Count > 0)
983 {
984 Chara chara = list.RandomItem();
985 action?.Invoke(chara);
986 return chara;
987 }
988 return null;
989 }
990
991 public bool TryPerformIdleUse()
992 {
993 for (int i = 0; i < 10; i++)
994 {
995 Point randomPoint = owner.pos.GetRandomPoint(7, requireLos: true, allowChara: true, allowBlocked: true);
996 if (randomPoint == null || randomPoint.detail == null)
997 {
998 continue;
999 }
1000 foreach (Thing thing in randomPoint.detail.things)
1001 {
1002 if (thing.IsInstalled)
1003 {
1004 int num = owner.Dist(thing);
1005 if (EClass.rnd((owner.memberType == FactionMemberType.Guest) ? 5 : 50) == 0 && thing.HasTag(CTAG.tourism) && num <= 2)
1006 {
1007 owner.LookAt(thing);
1008 owner.Talk("nice_statue");
1009 return true;
1010 }
1011 if (EClass.rnd(thing.trait.IdleUseChance) == 0 && thing.trait.IdleUse(owner, num))
1012 {
1013 owner.LookAt(thing);
1014 return true;
1015 }
1016 }
1017 }
1018 }
1019 return false;
1020 }
1021}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
BlessedState
Definition: BlessedState.cs:2
CTAG
Definition: CTAG.cs:2
ClearInventoryType
EditorTag
Definition: EditorTag.cs:2
EffectId
Definition: EffectId.cs:2
FactionMemberType
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
ThrowMethod
Definition: ThrowMethod.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
Definition: AIAct.cs:6
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
new Chara owner
Definition: AIAct.cs:14
Status
Definition: AIAct.cs:8
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Definition: AIAct.cs:461
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
Status KeepRunning()
Definition: AIAct.cs:321
Status Restart()
Definition: AIAct.cs:237
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
Definition: AI_Clean.cs:9
Definition: AI_Eat.cs:5
static Point GetFishingPoint(Point p)
Definition: AI_Fish.cs:272
static AI_Haul TryGetAI(Chara c)
Definition: AI_Haul.cs:76
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:953
BaseArea GetRandomAssignedRoom()
Definition: AI_Idle.cs:940
int moveFailCount
Definition: AI_Idle.cs:16
static List< BaseArea > _listRoom
Definition: AI_Idle.cs:18
override IEnumerable< Status > Run()
Definition: AI_Idle.cs:32
override bool IsIdle
Definition: AI_Idle.cs:20
override bool InformCancel
Definition: AI_Idle.cs:22
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:972
int maxRepeat
Definition: AI_Idle.cs:14
override int MaxRestart
Definition: AI_Idle.cs:24
void IdleActText(string id)
Definition: AI_Idle.cs:916
bool TryPerformIdleUse()
Definition: AI_Idle.cs:991
override void OnStart()
Definition: AI_Idle.cs:26
void TryCast(EffectId id, int power=100)
Definition: AI_Idle.cs:934
Behaviour
Definition: AI_Idle.cs:9
static bool TryRestock(Chara c, bool realtime)
Definition: AI_Shopping.cs:94
static bool TryShop(Chara c, bool realtime)
Definition: AI_Shopping.cs:10
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:910
List< Item > items
Definition: ActList.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:97
Definition: ACT.cs:62
BaseArea.AccessType accessType
Definition: AreaData.cs:42
AccessType
Definition: BaseArea.cs:9
AreaData data
Definition: BaseArea.cs:29
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
Definition: BaseArea.cs:88
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
GlobalCharaList globalCharas
Definition: CardManager.cs:46
TC GetTC(string id)
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:73
bool IsPCFactionOrMinion
Definition: Card.cs:2246
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5702
ElementContainerCard elements
Definition: Card.cs:39
string id
Definition: Card.cs:33
bool IsRestrainedResident
Definition: Card.cs:2232
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3974
bool HasElement(int ele, int req=1)
Definition: Card.cs:5763
bool isRestrained
Definition: Card.cs:564
CardRenderer HostRenderer
Definition: Card.cs:2416
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5977
int GetHearingRadius()
Definition: Card.cs:6222
int c_uidMaster
Definition: Card.cs:1435
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3070
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6532
int hp
Definition: Card.cs:240
ICardParent parent
Definition: Card.cs:53
bool ExistsOnMap
Definition: Card.cs:2059
int GetCurrency(string id="money")
Definition: Card.cs:3886
bool HasTag(CTAG tag)
Definition: Card.cs:2569
Point pos
Definition: Card.cs:57
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7512
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:5945
Trait trait
Definition: Card.cs:51
void ModCurrency(int a, string id="money")
Definition: Card.cs:3872
int encLV
Definition: Card.cs:324
bool IsEquipment
Definition: Card.cs:2147
void ModEncLv(int a)
Definition: Card.cs:3757
bool c_isImportant
Definition: Card.cs:1010
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:768
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2574
ThingContainer things
Definition: Card.cs:36
bool IsInstalled
Definition: Card.cs:2355
virtual Thing Thing
Definition: Card.cs:2032
int Evalue(int ele)
Definition: Card.cs:2545
int Dist(Card c)
Definition: Card.cs:7468
bool isGifted
Definition: Card.cs:780
Cell Cell
Definition: Card.cs:2029
int Num
Definition: Card.cs:156
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:5996
SourceCategory.Row category
Definition: Card.cs:2023
void ModNum(int a, bool notify=true)
Definition: Card.cs:3426
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6629
Room room
Definition: Cell.cs:102
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool HasFire
Definition: Cell.cs:676
ActList list
Definition: CharaAbility.cs:12
bool Has(int id)
Definition: Chara.cs:10
void OnInsulted()
Definition: Chara.cs:7898
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
Definition: Chara.cs:5647
bool HasHobbyOrWork(string alias)
Definition: Chara.cs:8524
override bool IsAliveInCurrentZone
Definition: Chara.cs:559
Thing FindBestFoodToEat()
Definition: Chara.cs:7321
new TraitChara trait
Definition: Chara.cs:501
Card held
Definition: Chara.cs:70
AIAct ai
Definition: Chara.cs:200
bool TryUse(Thing t)
Definition: Chara.cs:7615
void Cuddle(Chara c, bool headpat=false)
Definition: Chara.cs:6069
int sharedCheckTurn
Definition: Chara.cs:118
void InstantEat(Thing t=null, bool sound=true)
Definition: Chara.cs:7342
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8933
Faction faction
Definition: Chara.cs:425
override bool IsPC
Definition: Chara.cs:610
bool isDrunk
Definition: Chara.cs:124
Chara host
Definition: Chara.cs:33
Chara GetNearbyCatToSniff()
Definition: Chara.cs:7809
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1232
bool IsMofuable
Definition: Chara.cs:1081
override bool IsPCParty
Definition: Chara.cs:613
Party party
Definition: Chara.cs:43
bool IsInCombat
Definition: Chara.cs:862
TraitBed TryAssignBed()
Definition: Chara.cs:7122
void PickHeld(bool msg=false)
Definition: Chara.cs:4433
bool HasCondition(string alias)
Definition: Chara.cs:9090
AIAct SetAI(AIAct g)
Definition: Chara.cs:8563
bool IsIdle
Definition: Chara.cs:851
TraitBed FindBed()
Definition: Chara.cs:7110
Stats hunger
Definition: Chara.cs:1124
override bool isSynced
Definition: Chara.cs:689
Point orgPos
Definition: Chara.cs:21
bool IsHuman
Definition: Chara.cs:877
bool MoveRandom()
Definition: Chara.cs:2536
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
Definition: Chara.cs:7140
override bool IsPCFaction
Definition: Chara.cs:669
bool CanSee(Card c)
Definition: Chara.cs:1200
bool HasAccess(Card c)
Definition: Chara.cs:1262
bool CanEat(Thing t, bool shouldEat=false)
Definition: Chara.cs:7367
Chara Duplicate()
Definition: Chara.cs:1753
override int MaxHP
Definition: Chara.cs:706
bool CanDuplicate()
Definition: Chara.cs:1740
void ClearInventory(ClearInventoryType type)
Definition: Chara.cs:8256
SourceChara.Row source
Definition: Chara.cs:156
Stats mana
Definition: Chara.cs:1136
FactionMemberType memberType
Definition: Chara.cs:46
string TalkTopic(string topic="calm")
Definition: Chara.cs:6761
Stats stamina
Definition: Chara.cs:1128
bool MoveNeighborDefinitely()
Definition: Chara.cs:2550
void SetTempHand(int right=0, int left=0)
Definition: Chara.cs:6507
Chara parasite
Definition: Chara.cs:30
Chara master
Definition: Chara.cs:88
bool IsGuest()
Definition: Chara.cs:6417
Hobby GetWork(string id)
Definition: Chara.cs:8674
Thing nextUse
Definition: Chara.cs:100
MoveResult TryMoveTowards(Point p)
Definition: Chara.cs:2576
Chara enemy
Definition: Chara.cs:86
CharaAbility ability
Definition: Chara.cs:422
Chara FindMaster()
Definition: Chara.cs:2345
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6108
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6157
Room FindRoom()
Definition: Chara.cs:7671
Point GetDestination()
Definition: Chara.cs:7029
int turnLastSeen
Definition: Chara.cs:110
FactionBranch homeBranch
Definition: Chara.cs:1052
void Drink(Card t)
Definition: Chara.cs:4961
Hostility hostility
Definition: Chara.cs:289
bool IsHostile()
Definition: Chara.cs:6334
void TryTakeSharedItems(bool msg=true)
Definition: Chara.cs:7178
PCCData pccData
Definition: Chara.cs:67
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4217
void Sniff(Chara c)
Definition: Chara.cs:7821
override bool IsPCC
Definition: Chara.cs:680
int idleActTimer
Definition: Chara.cs:112
SourceRace.Row race
Definition: Chara.cs:462
Definition: ConHOT.cs:4
int AllyDistance(Chara c)
bool enable
Definition: CoreDebug.cs:286
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsNight
Definition: Date.cs:112
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static FactionBranch Branch
Definition: EClass.cs:22
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
int ValueWithoutLink
Definition: ELEMENT.cs:294
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
int vTempPotential
Definition: ELEMENT.cs:258
Act act
Definition: ELEMENT.cs:394
Thing GetMeal(Chara c)
List< Chara > members
PolicyManager policies
ConfigTactics tactics
Definition: Game.cs:90
CardManager cards
Definition: Game.cs:155
Config config
Definition: Game.cs:215
static bool Has(string id)
Definition: LangGame.cs:46
Definition: Lang.cs:6
static LangGame Game
Definition: Lang.cs:48
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2215
PropsInstalled Installed
Definition: Map.cs:123
PropsManager props
Definition: Map.cs:91
RoomManager rooms
Definition: Map.cs:31
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: Party.cs:6
Chara leader
Definition: Party.cs:30
bool HasElement(int ele)
Definition: Party.cs:180
List< Chara > members
Definition: Party.cs:18
int turns
Definition: Player.cs:84
int karma
Definition: Player.cs:875
Stats stats
Definition: Player.cs:1013
Definition: Point.cs:9
ref Vector3 Position(int height)
Definition: Point.cs:536
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Definition: Point.cs:1381
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:351
List< Thing > Things
Definition: Point.cs:326
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:607
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
Definition: Point.cs:1184
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1204
bool Equals(int _x, int _z)
Definition: Point.cs:944
bool IsValid
Definition: Point.cs:88
int Distance(Point p)
Definition: Point.cs:973
Chara FirstChara
Definition: Point.cs:276
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1124
bool HasChara
Definition: Point.cs:226
bool IsHotSpring
Definition: Point.cs:363
bool IsDeepWater
Definition: Point.cs:264
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:757
bool IsActive(int id, int days=-1)
List< PopItem > items
Definition: PopManager.cs:34
PropsInstalled installed
Definition: PropsManager.cs:8
TraitManager traits
Definition: Props.cs:18
Thing Find(int uid)
Definition: Props.cs:389
List< Room > listRoom
Definition: RoomManager.cs:13
List< Area > listArea
Definition: RoomManager.cs:10
Definition: Room.cs:4
Lot lot
Definition: Room.cs:21
virtual bool IsRegion
Definition: Spatial.cs:503
virtual void Mod(int a)
Definition: Stats.cs:135
override int GetPhase()
Definition: Stats.cs:117
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
Definition: TCText.cs:6
PopManager pop
Definition: TCText.cs:9
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Thing Find(int uid)
bool IsFull(int y=0)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
bool IsSharedContainer
Definition: Thing.cs:112
virtual AI_Idle.Behaviour IdleBehaviour
Definition: TraitChara.cs:17
virtual string IdAmbience
Definition: TraitChara.cs:135
virtual bool CanFish
Definition: TraitChara.cs:137
virtual bool IdleAct()
Definition: TraitChara.cs:139
TraitMap restSpots
Definition: TraitManager.cs:10
virtual bool AllowTraining
Definition: TraitShackle.cs:13
virtual bool CanRead(Chara c)
Definition: Trait.cs:964
virtual bool CanEat(Chara c)
Definition: Trait.cs:973
virtual int IdleUseChance
Definition: Trait.cs:362
virtual bool IdleUse(Chara c, int dist)
Definition: Trait.cs:642
virtual bool CanDrink(Chara c)
Definition: Trait.cs:982
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
static int okaerinko
Definition: Zone.cs:31
virtual bool IsNefia
Definition: Zone.cs:280
FactionBranch branch
Definition: Zone.cs:34
virtual bool IsUserZone
Definition: Zone.cs:266
Chara Boss
Definition: Zone.cs:83
virtual bool IsTown
Definition: Zone.cs:220
virtual bool PetFollow
Definition: Zone.cs:282
bool IsPCFaction
Definition: Zone.cs:468
virtual bool IsUnderwater
Definition: Zone.cs:264
Card AddCard(Card t, Point point)
Definition: Zone.cs:1948