5 public override FlockController.SpawnType
FlockType => FlockController.SpawnType.Bat;
13 return "cursed_manor_dungeon";
15 return base.GetNewZoneID(level);
Condition AddCondition(string id, int p=100, bool force=false)
override void OnGenerateMap()
override string GetNewZoneID(int level)
override FlockController.SpawnType FlockType
override ZoneTransition.EnterState RegionEnterState