5    public override FlockController.SpawnType 
FlockType => FlockController.SpawnType.Bat;
 
   13            return "cursed_manor_dungeon";
 
   15        return base.GetNewZoneID(level);
 
Condition AddCondition(string id, int p=100, bool force=false)
override void OnGenerateMap()
override string GetNewZoneID(int level)
override FlockController.SpawnType FlockType
override ZoneTransition.EnterState RegionEnterState