|
| enum | DifficultyType {
Default
, Deliver
, Supply
, Escort
,
Bulk
, Meal
, Farm
, Music
} |
| |
| enum | SubReward { plat
, gacha_coin
, money2
, ticket_furniture
} |
| |
| override string | GetTitle () |
| |
| override void | OnCompleteTask () |
| |
| virtual Thing | GetDestThing () |
| |
| virtual int | GetExtraMoney () |
| |
| virtual int | GetRewardPlat (int money) |
| |
| override bool | Equals (object obj) |
| |
| virtual bool | IsVisibleOnQuestBoard () |
| |
| virtual bool | CanStartQuest () |
| |
| virtual bool | CanUpdateOnTalk (Chara c) |
| |
| virtual Zone | CreateInstanceZone (Chara c) |
| |
| virtual bool | UpdateOnTalk () |
| |
| void | Init () |
| |
| virtual void | OnInit () |
| |
| Quest | SetClient (Chara c, bool assignQuest=true) |
| |
| void | SetTask (QuestTask _task) |
| |
| void | Start () |
| |
| virtual void | OnStart () |
| |
| virtual void | OnEnterZone () |
| |
| virtual void | OnClickQuest () |
| |
| void | Fail () |
| |
| virtual void | OnFail () |
| |
| virtual void | ShowCompleteText () |
| |
| void | Complete () |
| |
| virtual void | OnBeforeComplete () |
| |
| virtual void | OnDropReward () |
| |
| Thing | DropReward (string id) |
| |
| Thing | DropReward (Thing t) |
| |
| virtual void | OnComplete () |
| |
| void | CompleteTask () |
| |
| virtual void | OnCompleteTask () |
| |
| virtual void | OnGiveItem (Chara c, Thing t) |
| |
| virtual void | OnKillChara (Chara c) |
| |
| virtual void | OnModKarma (int a) |
| |
| void | NextPhase () |
| |
| void | ChangePhase (int a) |
| |
| virtual void | OnChangePhase (int a) |
| |
| string | Parse (string s) |
| |
| virtual string | GetTitle () |
| |
| virtual string | GetTrackerText () |
| |
| virtual string | GetDetail (bool onJournal=false) |
| |
| virtual string | GetDetailText (bool onJournal=false) |
| |
| virtual string | GetTextProgress () |
| |
| string | GetRewardText () |
| |
| virtual string | GetTalkProgress () |
| |
| virtual string | GetTalkComplete () |
| |
| void | UpdateJournal () |
| |
| virtual bool | IsDeliverTarget (Chara c) |
| |
| virtual bool | CanDeliverToClient (Chara c) |
| |
| virtual bool | CanDeliverToBox (Thing t) |
| |
| virtual bool | Deliver (Chara c, Thing t=null) |
| |
| static Quest | Create (string _id, string _idPerson=null, Chara c=null) |
| |
| static List< Zone > | ListDeliver () |
| |
| static int | rndSeed (int a, int seed) |
| |
| static int | rnd (long a) |
| |
| static int | rnd (int a) |
| |
| static int | curve (int a, int start, int step, int rate=75) |
| |
| static int | rndHalf (int a) |
| |
| static float | rndf (float a) |
| |
| static int | rndSqrt (int a) |
| |
| static void | Wait (float a, Card c) |
| |
| static void | Wait (float a, Point p) |
| |
| static int | Bigger (int a, int b) |
| |
| static int | Smaller (int a, int b) |
| |
| string | id |
| |
| int | uid |
| |
| int | uidClientZone |
| |
| int | phase |
| |
| int | lv |
| |
| int | deadline |
| |
| int | difficulty |
| |
| int | rewardMoney |
| |
| int | bonusMoney |
| |
| int | startDate |
| |
| int | dangerLv |
| |
| bool | isNew |
| |
| bool | isComplete |
| |
| bool | track |
| |
| Person | person |
| |
| QuestTask | task |
| |
| RefChara | refChara = new RefChara() |
| |
| const int | PhaseComplete = 999 |
| |
| static Core | core |
| |
Definition at line 1 of file QuestCursedManor.cs.
◆ CanAutoAdvance
| override bool QuestCursedManor.CanAutoAdvance |
|
get |
◆ HasDLC
| override bool QuestCursedManor.HasDLC |
|
get |
◆ TitlePrefix
| override string QuestCursedManor.TitlePrefix |
|
get |
The documentation for this class was generated from the following file: