11 return base.Tile.IsBridge;
25 return base.ChanceSpawnNeutral;
35 if (!base.IsPCFaction || base.lv != 0)
53 return map.
config.
idBiome.IsEmpty(base.Tile.source.idBiome.IsEmpty(
"Plain"));
61 public override bool isClaimable => EClass.pc.homeBranch !=
null;
101 return base.IDBaseLandFeat;
111 base.OnGenerateMap();
bool HasCondition(string alias)
int GetRaw(int offsetHours=0)
static SourceManager sources
new void ForeachCell(Action< Cell > action)
void AddBackerTree(bool draw)
SourceZoneAffix zoneAffixes
override ZoneFeatureType FeatureType
override float EvolvedChance
override bool isClaimable
override bool CanFastTravel
override float PrespawnRate
override void OnGenerateMap()
override string IDBaseLandFeat
override bool WillAutoSave
override float ShrineChance
override float ChanceSpawnNeutral
override bool IsUnderwater
override float BigDaddyChance
void ApplyBackerPet(bool draw)