Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
void | Show () |
UIButton | Add () |
void | Clear () |
Public Attributes | |
LayoutGroup | layout |
UIButton | mold |
Vector3 | offset |
Vector3 | modPos |
SoundData | soundPop |
Private Member Functions | |
void | Awake () |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
![]() | |
static Core | core |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file InteractionMenu.cs.
|
inline |
Definition at line 27 of file InteractionMenu.cs.
References layout, mold, and Util.
Referenced by LayerInteraction.Show(), and LayerInteraction.ShowPage().
|
inlineprivate |
Definition at line 16 of file InteractionMenu.cs.
|
inline |
Definition at line 32 of file InteractionMenu.cs.
References layout.
Referenced by LayerInteraction.ShowPage().
|
inline |
Definition at line 21 of file InteractionMenu.cs.
References layout, and soundPop.
Referenced by LayerInteraction.Show(), and LayerInteraction.ShowPage().
LayoutGroup InteractionMenu.layout |
Vector3 InteractionMenu.modPos |
Definition at line 12 of file InteractionMenu.cs.
UIButton InteractionMenu.mold |
Definition at line 8 of file InteractionMenu.cs.
Vector3 InteractionMenu.offset |
Definition at line 10 of file InteractionMenu.cs.
SoundData InteractionMenu.soundPop |
Definition at line 14 of file InteractionMenu.cs.
Referenced by Show().