Elin Decompiled Documentation EA 23.102 Nightly
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FactionBranch Class Reference
Inheritance diagram for FactionBranch:
EClass

Classes

class  Statistics
 

Public Member Functions

int GetNextExp (int _lv=-1)
 
int Evalue (int ele)
 
int GetProductBonus (Chara c)
 
void RefreshEfficiency ()
 
void Abandon ()
 
void OnCreate (Zone zone)
 
void SetOwner (Zone zone)
 
void OnActivateZone ()
 
void OnAfterSimulate ()
 
void OnUnloadMap ()
 
void OnSimulateHour (VirtualDate date)
 
void AutoClean ()
 
void OnSimulateDay (VirtualDate date)
 
void OnAdvanceDay ()
 
void OnSimulateMonth (VirtualDate date)
 
void GenerateGarbage (VirtualDate date)
 
bool TryTrash (Thing t)
 
void ReceivePackages (VirtualDate date)
 
void DailyOutcome (VirtualDate date)
 
void PutInMailBox (Thing t, bool outside=false, bool install=true)
 
Thing GetMailBox ()
 
Point GetMailBoxPos ()
 
int GetResidentTax ()
 
void CalcInnIncome ()
 
void CalcTourismIncome ()
 
void GetDailyIncome ()
 
Thing GetMeal (Chara c)
 
void OnClaimZone ()
 
void OnUnclaimZone ()
 
void ValidateUpgradePolicies ()
 
void Upgrade ()
 
bool CanUpgrade ()
 
int GetUpgradeCost ()
 
void ModExp (int a)
 
string GetHearthHint (int a)
 
void AddFeat (int ele, int v)
 
void AddMemeber (Chara c)
 
void ChangeMemberType (Chara c, FactionMemberType type)
 
void BanishMember (Chara c, bool skipMsg=false)
 
void RemoveMemeber (Chara c)
 
int GetHappiness (FactionMemberType type)
 
bool IsAllDead ()
 
void Recruit (Chara c)
 
Chara GetMaid ()
 
string GetRandomName ()
 
int CountMembers (FactionMemberType type, bool onlyAlive=false)
 
int CountGuests ()
 
int CountWealthyGuests ()
 
void UpdateReqruits (bool clear=false)
 
void AddRecruit (Chara c)
 
void RemoveRecruit (Chara c)
 
int CountNewRecruits ()
 
void ClearNewRecruits ()
 
bool IsRecruit (Chara c)
 
int CountPasture ()
 
int GetPastureCost ()
 
int GetCivility ()
 
float GetHearthIncome ()
 
float GetHearthIncome (string id)
 
int GetTechUpgradeCost (Element e)
 
string Log (string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
 
string Log (string idLang, Card c1, Card c2, string ref1=null, string ref2=null)
 
string Log (string idLang, Card c1, string ref1=null, string ref2=null, string ref3=null)
 
string LogRaw (string text, string col=null)
 

Public Attributes

int lv = 1
 
int rank
 
int exp
 
int seedPlan
 
int temper
 
int uidMaid
 
int lastUpdateReqruit
 
int incomeShop
 
bool luckyMonth
 
bool luckyMonthDone
 
GStability stability
 
HomeResourceManager resources = new HomeResourceManager()
 
ResearchManager researches = new ResearchManager()
 
PolicyManager policies = new PolicyManager()
 
HappinessManager happiness = new HappinessManager()
 
MeetingManager meetings = new MeetingManager()
 
Thing stash
 
MsgLog log
 
Religion faith
 
ExpeditionManager expeditions = new ExpeditionManager()
 
List< HireInfolistRecruit = new List<HireInfo>()
 
int dateFound
 
int tourism
 
Statistics statistics = new Statistics()
 
Statistics lastStatistics = new Statistics()
 
Zone owner
 
int incomeInn
 
int incomeTourism
 
int efficiency = 100
 
List< Charamembers = new List<Chara>()
 

Properties

int Money [get]
 
int Worth [get]
 
int NumHeirloom [get]
 
int MaxAP [get]
 
int MaxPopulation [get]
 
int MaxSoil [get]
 
int ContentLV [get]
 
int DangerLV [get]
 
bool HasItemProtection [get]
 
bool HasNetwork [get]
 
bool IsTaxFree [get]
 
string RankText [get]
 
string TextLv [get]
 
bool IsStartBranch [get]
 
ElementContainerZone elements [get]
 
int MaxLv [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 7 of file FactionBranch.cs.

Member Function Documentation

◆ Abandon()

void FactionBranch.Abandon ( )
inline

Definition at line 236 of file FactionBranch.cs.

237 {
238 }

◆ AddFeat()

void FactionBranch.AddFeat ( int  ele,
int  v 
)
inline

Definition at line 1386 of file FactionBranch.cs.

1387 {
1388 elements.ModBase(ele, v);
1389 WidgetPopText.Say("rewardElement".lang(EClass.sources.elements.map[ele].GetName()));
1390 }
Definition: EClass.cs:5
static SourceManager sources
Definition: EClass.cs:42
Element ModBase(int ele, int v)
ElementContainerZone elements
SourceElement elements
static void Say(string text, FontColor fontColor=FontColor.Default, Sprite sprite=null)

References SourceManager.elements, WidgetPopText.Say(), and EClass.sources.

Referenced by ResearchPlan.ParseReward().

◆ AddMemeber()

void FactionBranch.AddMemeber ( Chara  c)
inline

Definition at line 1392 of file FactionBranch.cs.

1393 {
1394 if (!members.Contains(c))
1395 {
1398 c.SetGlobal();
1400 c.SetHomeZone(owner);
1401 if (c.OriginalHostility <= Hostility.Ally)
1402 {
1403 c.c_originalHostility = Hostility.Ally;
1404 }
1405 c.hostility = Hostility.Ally;
1406 c.enemy = null;
1407 c.orgPos = null;
1408 if (c.memberType != 0 && c.memberType != FactionMemberType.Livestock)
1409 {
1410 c.memberType = FactionMemberType.Default;
1411 }
1412 if (c.hp > c.MaxHP)
1413 {
1414 c.hp = c.MaxHP;
1415 }
1416 if (c.mana.value > c.mana.max)
1417 {
1418 c.mana.value = c.mana.max;
1419 }
1420 if (c.stamina.value > c.stamina.max)
1421 {
1422 c.stamina.value = c.stamina.max;
1423 }
1424 members.Add(c);
1428 if (uidMaid == 0 && c.id == "maid")
1429 {
1430 uidMaid = c.uid;
1431 }
1432 }
1433 }
FactionMemberType
Hostility
Definition: Hostility.cs:2
string id
Definition: Card.cs:31
int hp
Definition: Card.cs:226
int uid
Definition: Card.cs:118
void SetHomeZone(Zone zone)
Definition: Chara.cs:1234
Hostility OriginalHostility
Definition: Chara.cs:456
void SetFaction(Faction f)
Definition: Chara.cs:1227
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8175
Faction faction
Definition: Chara.cs:412
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1266
override int MaxHP
Definition: Chara.cs:693
Stats mana
Definition: Chara.cs:963
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:955
static Faction Home
Definition: EClass.cs:26
static Chara pc
Definition: EClass.cs:14
void RefreshEfficiency()
List< Chara > members
void RemoveMemeber(Chara c)
FactionBranch FindBranch(Chara c)
Definition: FACTION.cs:419
ElementContainerFaction charaElements
Definition: FACTION.cs:144
void RemoveReserve(Chara c)
Definition: FACTION.cs:351
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68

References Faction.charaElements, Chara.faction, Faction.FindBranch(), EClass.Home, Card.hp, Card.id, Chara.mana, Stats.max, Chara.MaxHP, Chara.memberType, ElementContainerFaction.OnAddMemeber(), Chara.OriginalHostility, EClass.pc, Chara.RefreshWorkElements(), RemoveMemeber(), Faction.RemoveReserve(), Chara.SetFaction(), Chara.SetGlobal(), Chara.SetHomeZone(), Chara.stamina, Card.uid, and Stats.value.

Referenced by Chara._MakeAlly(), Zone.AbandonZone(), Zone.ClaimZone(), TraitFoodEggFertilized.Incubate(), QuestVernis.OnChangePhase(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), QuestDialog.OnDropReward(), Game.OnLoad(), QuestDebt.OnStart(), and CoreDebug.QuickStart().

◆ AddRecruit()

void FactionBranch.AddRecruit ( Chara  c)
inline

Definition at line 1639 of file FactionBranch.cs.

1640 {
1641 HireInfo hireInfo = new HireInfo
1642 {
1643 chara = c,
1644 isNew = true
1645 };
1646 hireInfo.deadline = EClass.world.date.GetRaw() + (EClass.rnd(5) + 1) * 1440 + EClass.rnd(24) * 60;
1647 listRecruit.Add(hireInfo);
1648 }
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static int rnd(int a)
Definition: EClass.cs:50
static World world
Definition: EClass.cs:40
List< HireInfo > listRecruit
GameDate date
Definition: World.cs:6

References World.date, Date.GetRaw(), EClass.rnd(), and EClass.world.

◆ AutoClean()

void FactionBranch.AutoClean ( )
inline

Definition at line 497 of file FactionBranch.cs.

498 {
499 foreach (Chara member in members)
500 {
501 if (member.IsPCParty || !member.ExistsOnMap || member.memberType != 0)
502 {
503 continue;
504 }
505 Hobby hobby = member.GetWork("Clean") ?? member.GetWork("Chore");
506 if (hobby == null)
507 {
508 continue;
509 }
510 int num = (5 + EClass.rnd(5)) * hobby.GetEfficiency(member) / 100;
511 for (int i = 0; i < num; i++)
512 {
513 Thing thingToClean = AI_Haul.GetThingToClean(member);
514 if (thingToClean == null)
515 {
516 break;
517 }
519 }
520 }
521 }
static Thing GetThingToClean(Chara c=null)
Definition: AI_Haul.cs:34
bool ExistsOnMap
Definition: Card.cs:1961
Definition: Chara.cs:10
override bool IsPCParty
Definition: Chara.cs:600
Hobby GetWork(string id)
Definition: Chara.cs:8156
static Zone _zone
Definition: EClass.cs:20
Definition: Hobby.cs:4
int GetEfficiency(Chara c)
Definition: Hobby.cs:30
Definition: Thing.cs:8
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
Definition: Zone.cs:2036

References EClass._zone, Card.ExistsOnMap, Hobby.GetEfficiency(), AI_Haul.GetThingToClean(), Chara.GetWork(), Chara.IsPCParty, Chara.memberType, EClass.rnd(), and Zone.TryAddThingInSharedContainer().

◆ BanishMember()

void FactionBranch.BanishMember ( Chara  c,
bool  skipMsg = false 
)
inline

Definition at line 1445 of file FactionBranch.cs.

1446 {
1447 RemoveMemeber(c);
1448 if (!skipMsg)
1449 {
1450 Msg.Say("banish", c, EClass._zone.Name);
1451 }
1452 if (c.IsGlobal)
1453 {
1454 c.OnBanish();
1455 }
1456 else
1457 {
1458 c.Destroy();
1459 }
1460 }
void Destroy()
Definition: Card.cs:4538
override bool IsGlobal
Definition: Chara.cs:595
void OnBanish()
Definition: Chara.cs:1240
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
virtual string Name
Definition: Spatial.cs:495

References EClass._zone, Card.Destroy(), Chara.IsGlobal, Spatial.Name, Chara.OnBanish(), and Msg.Say().

Referenced by CoreDebug.Fix_RemoveDemitas(), AI_Slaughter.Run(), and AI_Shopping.SellChara().

◆ CalcInnIncome()

void FactionBranch.CalcInnIncome ( )
inline

Definition at line 1056 of file FactionBranch.cs.

1057 {
1058 int num = CountGuests();
1059 if (num == 0)
1060 {
1061 return;
1062 }
1063 int num2 = 0;
1064 int num3 = 0;
1065 foreach (Thing thing in EClass._map.things)
1066 {
1067 if (thing.IsInstalled && thing.trait is TraitBed traitBed && traitBed.owner.c_bedType == BedType.guest)
1068 {
1069 int maxHolders = traitBed.MaxHolders;
1070 num2 += maxHolders;
1071 num3 += traitBed.owner.LV * (100 + traitBed.owner.Quality / 2 + traitBed.owner.Evalue(750) / 2) / 100 * maxHolders;
1072 }
1073 }
1074 num = Mathf.Min(num, num2);
1075 if (num != 0)
1076 {
1077 num3 /= num2;
1078 num3 = num3 * (100 + 5 * (int)Mathf.Sqrt(Evalue(2812))) / 100;
1079 float num4 = 10f + Mathf.Sqrt(num) * 10f;
1080 if (policies.IsActive(2813))
1081 {
1082 num4 += Mathf.Sqrt(CountWealthyGuests()) * 50f * (80f + 5f * Mathf.Sqrt(Evalue(2813))) / 100f;
1083 }
1084 if (policies.IsActive(2812))
1085 {
1086 num4 = num4 * (float)(100 + num3) / 100f;
1087 }
1088 num4 = Mathf.Min(num4, Mathf.Sqrt(Worth) / 15f + 5f);
1089 incomeInn += EClass.rndHalf((int)num4) + EClass.rndHalf((int)num4);
1090 }
1091 }
BedType
Definition: BedType.cs:2
Trait trait
Definition: Card.cs:49
bool IsInstalled
Definition: Card.cs:2241
BedType c_bedType
Definition: Card.cs:900
static Map _map
Definition: EClass.cs:18
static int rndHalf(int a)
Definition: EClass.cs:74
int Evalue(int ele)
int CountWealthyGuests()
PolicyManager policies
List< Thing > things
Definition: Map.cs:49
bool IsActive(int id, int days=-1)
Card owner
Definition: Trait.cs:26

References EClass._map, Card.c_bedType, PolicyManager.IsActive(), Card.IsInstalled, Trait.owner, EClass.rndHalf(), Map.things, and Card.trait.

◆ CalcTourismIncome()

void FactionBranch.CalcTourismIncome ( )
inline

Definition at line 1093 of file FactionBranch.cs.

1094 {
1095 int num = CountGuests();
1096 if (num != 0)
1097 {
1098 float num2 = 10f + Mathf.Sqrt(num) * 10f;
1099 if (policies.IsActive(2815))
1100 {
1101 num2 += Mathf.Sqrt(CountWealthyGuests()) * 50f * (80f + 5f * Mathf.Sqrt(Evalue(2815))) / 100f;
1102 }
1103 num2 = Mathf.Min(num2, Mathf.Sqrt(tourism) / 5f);
1104 incomeTourism += EClass.rndHalf((int)num2) + EClass.rndHalf((int)num2);
1105 }
1106 }

References PolicyManager.IsActive(), EClass.rndHalf(), and tourism.

◆ CanUpgrade()

bool FactionBranch.CanUpgrade ( )
inline

Definition at line 1325 of file FactionBranch.cs.

1326 {
1327 if (lv < MaxLv)
1328 {
1329 if (exp < GetNextExp())
1330 {
1331 return EClass.debug.enable;
1332 }
1333 return true;
1334 }
1335 return false;
1336 }
bool enable
Definition: CoreDebug.cs:285
static CoreDebug debug
Definition: EClass.cs:48
int GetNextExp(int _lv=-1)

References EClass.debug, and CoreDebug.enable.

◆ ChangeMemberType()

void FactionBranch.ChangeMemberType ( Chara  c,
FactionMemberType  type 
)
inline

Definition at line 1435 of file FactionBranch.cs.

1436 {
1437 c.ClearBed();
1438 c.memberType = type;
1439 c.c_wasInPcParty = false;
1443 }
void ClearBed(Map map=null)
Definition: Chara.cs:6614

References Chara.ClearBed(), Chara.RefreshWorkElements(), and PolicyManager.Validate().

Referenced by TraitFoodEggFertilized.Incubate(), and BaseListPeople.OnClick().

◆ ClearNewRecruits()

void FactionBranch.ClearNewRecruits ( )
inline

Definition at line 1674 of file FactionBranch.cs.

1675 {
1676 foreach (HireInfo item in listRecruit)
1677 {
1678 item.isNew = false;
1679 }
1680 }

References item.

Referenced by LayerHire.OnKill(), and LayerQuestBoard.OnKill().

◆ CountGuests()

int FactionBranch.CountGuests ( )
inline

Definition at line 1554 of file FactionBranch.cs.

1555 {
1556 int num = 0;
1557 foreach (Chara chara in EClass._map.charas)
1558 {
1559 if (chara.memberType == FactionMemberType.Guest)
1560 {
1561 num++;
1562 }
1563 }
1564 return num;
1565 }
List< Chara > charas
Definition: Map.cs:81

References EClass._map, Map.charas, and Chara.memberType.

◆ CountMembers()

int FactionBranch.CountMembers ( FactionMemberType  type,
bool  onlyAlive = false 
)
inline

Definition at line 1541 of file FactionBranch.cs.

1542 {
1543 int num = 0;
1544 foreach (Chara member in members)
1545 {
1546 if (member.memberType == type && (!onlyAlive || !member.isDead) && (type != 0 || member.trait.IsCountAsResident))
1547 {
1548 num++;
1549 }
1550 }
1551 return num;
1552 }
new TraitChara trait
Definition: Chara.cs:488
bool isDead
Definition: Chara.cs:374
virtual bool IsCountAsResident
Definition: TraitChara.cs:67

References TraitChara.IsCountAsResident, Chara.isDead, Chara.memberType, and Chara.trait.

Referenced by OnSimulateHour(), RefreshEfficiency(), ContentHomeReport.RefreshInfo(), and UIHomeInfo.RefreshInfo().

◆ CountNewRecruits()

int FactionBranch.CountNewRecruits ( )
inline

Definition at line 1661 of file FactionBranch.cs.

1662 {
1663 int num = 0;
1664 foreach (HireInfo item in listRecruit)
1665 {
1666 if (item.isNew)
1667 {
1668 num++;
1669 }
1670 }
1671 return num;
1672 }

References item.

◆ CountPasture()

int FactionBranch.CountPasture ( )
inline

Definition at line 1694 of file FactionBranch.cs.

1695 {
1696 return EClass._map.Stocked.GetNum("pasture", onlyShared: true) + EClass._map.Installed.GetNum("pasture");
1697 }
PropsInstalled Installed
Definition: Map.cs:123
PropsStocked Stocked
Definition: Map.cs:121
int GetNum(string id, bool onlyShared=false)
Definition: Props.cs:395

References EClass._map, Props.GetNum(), Map.Installed, and Map.Stocked.

Referenced by UIHomeInfo.RefreshInfo().

◆ CountWealthyGuests()

int FactionBranch.CountWealthyGuests ( )
inline

Definition at line 1567 of file FactionBranch.cs.

1568 {
1569 int num = 0;
1570 foreach (Chara chara in EClass._map.charas)
1571 {
1572 if (chara.memberType == FactionMemberType.Guest && chara.IsWealthy)
1573 {
1574 num++;
1575 }
1576 }
1577 return num;
1578 }
bool IsWealthy
Definition: Chara.cs:878

References EClass._map, Map.charas, Chara.IsWealthy, and Chara.memberType.

◆ DailyOutcome()

void FactionBranch.DailyOutcome ( VirtualDate  date)
inline

Definition at line 736 of file FactionBranch.cs.

737 {
738 Thing thing = null;
739 foreach (Chara member in members)
740 {
741 Chara i = member;
742 if (EClass.rnd(EClass.debug.enable ? 2 : (360 * members.Count)) == 0 && !i.IsPC && EClass.pc.faction.IsGlobalPolicyActive(2712) && i.things.Find((Thing t) => t.id == "panty" && t.c_idRefCard == i.id) == null && !i.things.IsFull())
743 {
744 Thing thing2 = ThingGen.Create("panty");
745 thing2.c_idRefCard = i.id;
746 i.AddThing(thing2);
747 }
748 if (i.IsPCParty || !i.ExistsOnMap)
749 {
750 continue;
751 }
753 if (i.memberType == FactionMemberType.Livestock)
754 {
755 if (thing == null)
756 {
757 thing = EClass._map.Stocked.Find("pasture", -1, -1, shared: true) ?? EClass._map.Installed.Find("pasture");
758 }
759 if (thing == null)
760 {
761 continue;
762 }
763 if (i.race.breeder >= EClass.rnd(2500 - (int)Mathf.Sqrt(Evalue(2827) * 100)))
764 {
765 if (EClass.rnd(3) != 0)
766 {
767 Thing t2 = i.MakeEgg(date.IsRealTime, 1, date.IsRealTime);
768 if (!date.IsRealTime)
769 {
770 i.TryPutShared(t2);
771 }
772 }
773 else
774 {
775 Thing t3 = i.MakeMilk(date.IsRealTime, 1, date.IsRealTime);
776 if (!date.IsRealTime)
777 {
778 i.TryPutShared(t3);
779 }
780 }
781 }
782 if (i.HaveFur())
783 {
784 i.c_fur++;
785 }
786 thing.ModNum(-1);
787 if (thing.isDestroyed || thing.Num == 0)
788 {
789 thing = null;
790 }
791 continue;
792 }
793 foreach (Hobby item in i.ListHobbies())
794 {
795 GetOutcome(item);
796 }
797 foreach (Hobby item2 in i.ListWorks())
798 {
799 GetOutcome(item2);
800 }
801 void GetOutcome(Hobby h)
802 {
803 int num3 = h.GetEfficiency(i) * GetProductBonus(i) / 100;
804 int num4 = h.GetLv(i);
805 int id = EClass.sources.elements.alias[h.source.skill].id;
806 if (!i.elements.HasBase(id))
807 {
808 i.elements.SetBase(id, 1);
809 }
810 i.ModExp(id, 100);
811 for (int j = 0; j < h.source.things.Length; j += 2)
812 {
813 string text = h.source.things[j];
814 int num5 = Mathf.Max(1, h.source.things[j + 1].ToInt() * num3 / 1000);
815 int num6 = num5 / 1000;
816 if (num5 % 1000 > EClass.rnd(1000))
817 {
818 num6++;
819 }
820 if (num6 != 0)
821 {
822 if (!(text == "_egg"))
823 {
824 if (text == "milk")
825 {
826 i.MakeMilk(date.IsRealTime, num6);
827 }
828 else
829 {
830 Thing thing4 = ((!text.StartsWith("#")) ? ThingGen.Create(h.source.things[j], -1, num4) : ThingGen.CreateFromCategory(text.Replace("#", ""), num4));
831 if (thing4 != null)
832 {
833 if (!thing4.trait.CanStack)
834 {
835 num6 = 1;
836 }
837 thing4.SetNum(thing4.trait.CraftNum * num6);
838 thing4.SetBlessedState(BlessedState.Normal);
839 thing4.TryMakeRandomItem(num4);
840 if (thing4.IsAmmo)
841 {
842 thing4.ChangeMaterial("iron");
843 thing4.c_IDTState = 0;
844 }
845 bool flag = thing4.category.id == "garbage";
846 if (thing4.trait is TraitFoodMeal)
847 {
848 if (thing4.HasTag(CTAG.dish_fail))
849 {
850 flag = true;
851 }
852 else
853 {
854 CraftUtil.MakeDish(thing4, num4 + 10, i);
855 }
856 }
857 if (flag)
858 {
859 TryTrash(thing4);
860 }
861 else
862 {
863 i.TryPutShared(thing4);
864 }
865 }
866 }
867 }
868 else
869 {
870 i.MakeEgg(date.IsRealTime, num6);
871 }
872 }
873 }
874 switch (h.source.alias)
875 {
876 case "Nurse":
877 {
878 foreach (Chara member2 in members)
879 {
880 if (!member2.IsPCParty)
881 {
882 if (member2.isDead && member2.CanRevive() && EClass.rnd(num3) > EClass.rnd(100))
883 {
884 Log("bNurse", i, member2);
885 member2.Revive(member2.pos, msg: true);
886 if (date.IsRealTime && member2.c_wasInPcParty)
887 {
888 EClass.pc.party.AddMemeber(member2, showMsg: true);
889 }
890 break;
891 }
892 if (EClass.rnd(num3) > EClass.rnd(100))
893 {
894 member2.CureHost(CureType.HealComplete);
895 }
896 }
897 }
898 break;
899 }
900 case "Chore":
901 case "Clean":
902 {
903 for (int k = 0; k < num3 / 2; k++)
904 {
905 Point randomPoint = EClass._map.bounds.GetRandomPoint();
906 if (randomPoint.HasDecal)
907 {
908 EClass._map.SetDecal(randomPoint.x, randomPoint.z);
909 }
910 }
911 break;
912 }
913 case "TreasureHunt":
914 if (EClass.rnd(num3) > EClass.rnd(EClass.debug.enable ? 100 : 5000))
915 {
917 if (thing5 != null)
918 {
919 Thing thing6 = ThingGen.CreateTreasure("chest_treasure", thing5.LV);
920 i.TryPutShared(thing6);
921 thing5.Destroy();
922 WidgetPopText.Say("foundTreasure".lang(thing6.Name));
923 }
924 }
925 break;
926 }
927 }
928 }
929 int soilCost = EClass._zone.GetSoilCost();
930 int num = Mathf.Min(100, 70 + (MaxSoil - soilCost));
931 int flower = 5;
932 int lv = 1;
933 EClass._map.bounds.ForeachCell(delegate(Cell cell)
934 {
935 if (cell.obj != 0 && cell.sourceObj.tag.Contains("flower"))
936 {
937 PlantData plantData = cell.TryGetPlant();
938 if (plantData != null && plantData.seed != null)
939 {
940 lv += plantData.seed.encLV + 1;
941 }
942 else
943 {
944 lv++;
945 }
946 flower++;
947 }
948 });
949 lv /= flower;
950 int num2 = 0;
951 foreach (Thing thing7 in EClass._map.things)
952 {
953 if (thing7.IsInstalled && thing7.trait is TraitBeekeep && !thing7.things.IsFull())
954 {
955 flower -= 3 + EClass.rnd(5 + num2 * 4);
956 num2++;
957 if (flower < 0)
958 {
959 break;
960 }
961 if (EClass.rnd(100) <= num)
962 {
963 Thing thing3 = ThingGen.Create("honey");
964 thing3.SetEncLv(lv / 10);
965 thing3.elements.SetBase(2, EClass.curve(lv, 50, 10, 80));
966 thing7.AddThing(thing3);
967 }
968 }
969 }
970 }
BlessedState
Definition: BlessedState.cs:2
CTAG
Definition: CTAG.cs:2
CureType
Definition: CureType.cs:2
bool isDestroyed
Definition: Card.cs:71
bool IsAmmo
Definition: Card.cs:2107
ElementContainerCard elements
Definition: Card.cs:37
bool c_wasInPcParty
Definition: Card.cs:972
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2838
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:2901
string Name
Definition: Card.cs:2013
Thing SetNum(int a)
Definition: Card.cs:3242
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3572
bool HasTag(CTAG tag)
Definition: Card.cs:2455
Point pos
Definition: Card.cs:55
void SetEncLv(int a)
Definition: Card.cs:3567
bool HaveFur()
Definition: Card.cs:6982
ThingContainer things
Definition: Card.cs:34
Thing TryMakeRandomItem(int lv=-1)
Definition: Card.cs:4861
void ModExp(string alias, int a)
Definition: Card.cs:2508
int Num
Definition: Card.cs:154
void ModNum(int a, bool notify=true)
Definition: Card.cs:3262
int c_fur
Definition: Card.cs:1265
int LV
Definition: Card.cs:370
string c_idRefCard
Definition: Card.cs:1637
Definition: Cell.cs:7
byte obj
Definition: Cell.cs:38
SourceObj.Row sourceObj
Definition: Cell.cs:1072
bool CanRevive()
Definition: Chara.cs:4623
void TryPutShared(Thing t, List< Thing > containers=null, bool dropIfFail=true)
Definition: Chara.cs:4054
void CureHost(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:8634
override bool IsPC
Definition: Chara.cs:597
Party party
Definition: Chara.cs:43
List< Hobby > ListHobbies(bool useMemberType=true)
Definition: Chara.cs:8136
List< Hobby > ListWorks(bool useMemberType=true)
Definition: Chara.cs:8109
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:4649
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true)
Definition: Chara.cs:7376
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true)
Definition: Chara.cs:7396
SourceRace.Row race
Definition: Chara.cs:449
static void MakeDish(Thing food, int lv, Chara crafter=null)
Definition: CraftUtil.cs:54
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:55
Element SetBase(string alias, int v, int potential=0)
bool HasBase(int ele)
int GetProductBonus(Chara c)
bool TryTrash(Thing t)
bool IsGlobalPolicyActive(int id)
Definition: FACTION.cs:436
SourceHobby.Row source
Definition: Hobby.cs:7
int GetLv(Chara c)
Definition: Hobby.cs:21
Definition: Log.cs:4
void ForeachCell(Action< Cell > action)
Definition: MapBounds.cs:279
Point GetRandomPoint()
Definition: MapBounds.cs:97
void SetDecal(int x, int z, int id=0, int amount=1, bool refresh=true)
Definition: Map.cs:2029
MapBounds bounds
Definition: Map.cs:52
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:51
Definition: Point.cs:9
bool HasDecal
Definition: Point.cs:139
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Thing Find(int uid)
Definition: Props.cs:357
Thing Find(int uid)
bool IsFull(int y=0)
static Thing CreateTreasure(string id, int lv, TreasureType type=TreasureType.Map)
Definition: ThingGen.cs:203
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
virtual int CraftNum
Definition: Trait.cs:127
virtual bool CanStack
Definition: Trait.cs:145
bool IsRealTime
Definition: VirtualDate.cs:7
Thing TryGetThingFromSharedContainer(Func< Thing, bool > func)
Definition: Zone.cs:2159
int GetSoilCost()
Definition: Zone.cs:3433

References EClass._map, EClass._zone, Party.AddMemeber(), Card.AddThing(), Map.bounds, Card.c_fur, Card.c_idRefCard, Card.c_wasInPcParty, Chara.CanRevive(), Trait.CanStack, Card.ChangeMaterial(), Trait.CraftNum, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateTreasure(), Chara.CureHost(), EClass.debug, Card.Destroy(), SourceManager.elements, CoreDebug.enable, Card.ExistsOnMap, Chara.faction, Props.Find(), ThingContainer.Find(), MapBounds.ForeachCell(), Hobby.GetEfficiency(), Hobby.GetLv(), MapBounds.GetRandomPoint(), Zone.GetSoilCost(), Point.HasDecal, Card.HasTag(), Card.HaveFur(), Card.id, Map.Installed, Card.IsAmmo, Chara.isDead, Card.isDestroyed, ThingContainer.IsFull(), Faction.IsGlobalPolicyActive(), Chara.IsPC, Chara.IsPCParty, item, Chara.ListWorks(), Card.LV, CraftUtil.MakeDish(), Chara.MakeEgg(), Chara.MakeMilk(), Chara.memberType, Card.ModNum(), Card.Name, Card.Num, Cell.obj, Chara.party, EClass.pc, Card.pos, Chara.race, Chara.RefreshWorkElements(), Chara.Revive(), EClass.rnd(), WidgetPopText.Say(), Card.SetBlessedState(), Map.SetDecal(), Card.SetNum(), Hobby.source, Cell.sourceObj, EClass.sources, Map.Stocked, Card.things, Card.trait, Zone.TryGetThingFromSharedContainer(), Card.TryMakeRandomItem(), Chara.TryPutShared(), Point.x, and Point.z.

◆ Evalue()

◆ GenerateGarbage()

void FactionBranch.GenerateGarbage ( VirtualDate  date)
inline

Definition at line 603 of file FactionBranch.cs.

604 {
605 int sortChance = 40 + GetCivility();
606 int unsortedCount = 0;
607 foreach (Chara member in members)
608 {
609 if (!member.IsPCParty && member.ExistsOnMap)
610 {
611 Hobby hobby = member.GetWork("Clean") ?? member.GetWork("Chore");
612 if (hobby != null)
613 {
614 sortChance += 20 * hobby.GetEfficiency(member) / 100;
615 }
616 }
617 }
618 int num = Evalue(2702);
619 int num2 = EClass.rnd(2);
620 for (int i = 0; i < num2; i++)
621 {
622 if (num == 0 || EClass.rnd(num + (EClass.debug.enable ? 100000 : 10)) == 0)
623 {
624 Generate(null);
625 }
626 }
627 foreach (Chara member2 in members)
628 {
629 if (!member2.IsPCParty && member2.ExistsOnMap && (num == 0 || EClass.rnd(num + (EClass.debug.enable ? 100000 : 10)) == 0))
630 {
631 Generate(member2);
632 }
633 }
634 void Generate(Chara c)
635 {
636 if (c == null || EClass.rnd(5) == 0)
637 {
638 if (EClass.rnd(80) == 0)
639 {
641 }
642 else if (EClass.rnd(40) == 0)
643 {
644 Thing thing;
645 Add(thing = ThingGen.CreateFromTag("garbage"));
646 }
647 else
648 {
649 string id = "trash2";
650 if (EClass.rnd(3) == 0)
651 {
652 id = "trash1";
653 }
654 if (EClass.rnd(10) == 0)
655 {
656 id = ((EClass.rnd(3) == 0) ? "529" : "1170");
657 }
658 if (c != null && (!c.IsUnique || c.memberType == FactionMemberType.Livestock) && EClass.rnd((c.memberType == FactionMemberType.Livestock) ? 2 : 50) == 0)
659 {
660 id = "_poop";
661 }
662 if (EClass.rnd(200000) == 0)
663 {
664 id = "goodness";
665 }
666 Add(ThingGen.Create(id));
667 }
668 }
669 void Add(Thing t)
670 {
671 if (sortChance < EClass.rnd(100))
672 {
673 EClass._zone.TryAddThing(t, (c != null) ? (c.pos.GetRandomPoint(2) ?? c.pos).GetNearestPoint() : EClass._zone.bounds.GetRandomSurface(), destroyIfFail: true);
674 }
675 else
676 {
677 if (t.id == "_poop" && EClass.rnd(150) == 0)
678 {
679 t.ChangeMaterial((EClass.rnd(2) == 0) ? "silver" : "gold");
680 }
681 if (!TryTrash(t))
682 {
683 unsortedCount++;
684 if (unsortedCount >= 5)
685 {
686 Tutorial.Reserve("garbage");
687 }
688 }
689 }
690 }
691 }
692 }
list. Add(item3)
bool IsUnique
Definition: Card.cs:1967
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Definition: MapBounds.cs:182
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:741
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
MapBounds bounds
Definition: Zone.cs:46
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2133

References EClass._zone, Add(), Zone.bounds, Card.ChangeMaterial(), ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateFromTag(), EClass.debug, CoreDebug.enable, Card.ExistsOnMap, Hobby.GetEfficiency(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Chara.GetWork(), Card.id, Chara.IsPCParty, Card.IsUnique, Chara.memberType, Card.pos, Tutorial.Reserve(), EClass.rnd(), and Zone.TryAddThing().

◆ GetCivility()

int FactionBranch.GetCivility ( )
inline

Definition at line 1704 of file FactionBranch.cs.

1705 {
1706 int num = 10 + Evalue(2203);
1707 if (Evalue(2701) > 0)
1708 {
1709 num += 10 + (int)Mathf.Sqrt(Evalue(2701));
1710 }
1711 if (Evalue(2702) > 0)
1712 {
1713 num -= 10 + (int)Mathf.Sqrt(Evalue(2702));
1714 }
1715 return num;
1716 }

Referenced by UIHomeInfo.RefreshInfo().

◆ GetDailyIncome()

void FactionBranch.GetDailyIncome ( )
inline

Definition at line 1108 of file FactionBranch.cs.

1109 {
1110 GetIncome(ref incomeShop, ref statistics.shop, "getIncomeShop", tax: false);
1111 GetIncome(ref incomeInn, ref statistics.inn, "getIncomeInn", tax: true);
1112 GetIncome(ref incomeTourism, ref statistics.tourism, "getIncomeTourism", tax: true);
1113 void GetIncome(ref int n, ref int stat, string lang, bool tax)
1114 {
1115 if (tax && !IsTaxFree)
1116 {
1117 n = n * 10 / 100;
1118 }
1119 if (n != 0)
1120 {
1121 Msg.Say(lang, Lang._currency(n, "money"), owner.Name);
1122 Thing t = ThingGen.Create("money").SetNum(n);
1123 EClass.pc.Pick(t);
1124 stat += n;
1125 n = 0;
1126 }
1127 }
1128 }
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3920
Statistics statistics
Definition: Lang.cs:6
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162

References Lang._currency(), ThingGen.Create(), FactionBranch.Statistics.inn, Spatial.Name, EClass.pc, Chara.Pick(), Msg.Say(), Card.SetNum(), FactionBranch.Statistics.shop, and FactionBranch.Statistics.tourism.

Referenced by OnAfterSimulate().

◆ GetHappiness()

int FactionBranch.GetHappiness ( FactionMemberType  type)
inline

Definition at line 1479 of file FactionBranch.cs.

1480 {
1481 float num = 0f;
1482 if (members.Count == 0)
1483 {
1484 return 0;
1485 }
1486 foreach (Chara member in members)
1487 {
1488 num += (float)member.happiness;
1489 }
1490 return (int)(num / (float)members.Count);
1491 }
int happiness
Definition: Chara.cs:105

References Chara.happiness.

◆ GetHearthHint()

string FactionBranch.GetHearthHint ( int  a)
inline

Definition at line 1368 of file FactionBranch.cs.

1369 {
1370 if (a <= 1)
1371 {
1372 return "hearth1".lang();
1373 }
1374 string text = "";
1375 for (int i = 1; i < a; i++)
1376 {
1377 string text2 = ("hearth" + (i + 1)).lang();
1378 if (!text2.IsEmpty())
1379 {
1380 text = text + text2 + Environment.NewLine;
1381 }
1382 }
1383 return text.TrimEnd(Environment.NewLine.ToCharArray());
1384 }

Referenced by UIHomeInfo.RefreshInfo().

◆ GetHearthIncome() [1/2]

float FactionBranch.GetHearthIncome ( )
inline

Definition at line 1718 of file FactionBranch.cs.

1719 {
1720 float num = 0f;
1721 foreach (Element value in elements.dict.Values)
1722 {
1723 if (value.source.category == "culture")
1724 {
1725 num += GetHearthIncome(value.source.alias);
1726 }
1727 }
1728 return num;
1729 }
Dictionary< int, Element > dict
SourceElement.Row source
Definition: ELEMENT.cs:263
float GetHearthIncome()

References Element.source.

◆ GetHearthIncome() [2/2]

float FactionBranch.GetHearthIncome ( string  id)
inline

Definition at line 1731 of file FactionBranch.cs.

1732 {
1733 int num = 0;
1734 foreach (KeyValuePair<int, Element> item in elements.dict)
1735 {
1736 if (item.Value.source.aliasParent == id)
1737 {
1738 num++;
1739 }
1740 }
1741 return 0.2f * (float)num;
1742 }

References item.

◆ GetMaid()

Chara FactionBranch.GetMaid ( )
inline

Definition at line 1520 of file FactionBranch.cs.

1521 {
1522 foreach (Chara member in members)
1523 {
1524 if (member.IsAliveInCurrentZone && member.IsMaid)
1525 {
1526 return member;
1527 }
1528 }
1529 return null;
1530 }
override bool IsAliveInCurrentZone
Definition: Chara.cs:546
bool IsMaid
Definition: Chara.cs:850

References Chara.IsAliveInCurrentZone, and Chara.IsMaid.

Referenced by MeetingManager.CallNext().

◆ GetMailBox()

Thing FactionBranch.GetMailBox ( )
inline

Definition at line 991 of file FactionBranch.cs.

992 {
993 return EClass._map.props.installed.FindEmptyContainer<TraitMailPost>();
994 }
PropsManager props
Definition: Map.cs:91
PropsInstalled installed
Definition: PropsManager.cs:8

References EClass._map, PropsManager.installed, and Map.props.

◆ GetMailBoxPos()

Point FactionBranch.GetMailBoxPos ( )
inline

Definition at line 996 of file FactionBranch.cs.

997 {
998 Thing thing = GetMailBox();
999 if (thing == null)
1000 {
1002 }
1003 if (thing != null)
1004 {
1005 return thing.pos.GetNearestPoint(allowBlock: false, allowChara: true, allowInstalled: false, ignoreCenter: true).Clamp(useBounds: true);
1006 }
1007 return EClass._map.GetCenterPos();
1008 }
Thing GetMailBox()
Point GetCenterPos()
Definition: MapBounds.cs:52
Point Clamp(bool useBounds=false)
Definition: Point.cs:972
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
Definition: Point.cs:595

References EClass._map, Point.Clamp(), Props.Find(), MapBounds.GetCenterPos(), Point.GetNearestPoint(), PropsManager.installed, Card.pos, and Map.props.

◆ GetMeal()

Thing FactionBranch.GetMeal ( Chara  c)
inline

Definition at line 1130 of file FactionBranch.cs.

1131 {
1132 if (c.things.IsFull())
1133 {
1134 return null;
1135 }
1136 Thing thing = EClass._zone.TryGetThingFromSharedContainer((Thing t) => c.CanEat(t, shouldEat: true) && !t.c_isImportant);
1137 if (thing != null)
1138 {
1139 thing = thing.Split(1);
1140 }
1141 return thing;
1142 }
Thing Split(int a)
Definition: Card.cs:3231
bool c_isImportant
Definition: Card.cs:984
bool CanEat(Thing t, bool shouldEat=false)
Definition: Chara.cs:6862

References EClass._zone, Card.c_isImportant, Chara.CanEat(), ThingContainer.IsFull(), Card.Split(), Card.things, and Zone.TryGetThingFromSharedContainer().

Referenced by AI_Idle.Run().

◆ GetNextExp()

int FactionBranch.GetNextExp ( int  _lv = -1)
inline

Definition at line 156 of file FactionBranch.cs.

157 {
158 if (_lv == -1)
159 {
160 _lv = lv;
161 }
162 return _lv * _lv * 100 + 100;
163 }

References lv.

Referenced by WidgetStatsBar.Build(), LayerShippingResult.Refresh(), and CoreDebug.UpdateInput().

◆ GetPastureCost()

int FactionBranch.GetPastureCost ( )
inline

Definition at line 1699 of file FactionBranch.cs.

1700 {
1701 return CountMembers(FactionMemberType.Livestock);
1702 }
int CountMembers(FactionMemberType type, bool onlyAlive=false)

Referenced by UIHomeInfo.RefreshInfo().

◆ GetProductBonus()

int FactionBranch.GetProductBonus ( Chara  c)
inline

Definition at line 179 of file FactionBranch.cs.

180 {
181 if (c.isDead || c.IsPCParty)
182 {
183 return 0;
184 }
185 if (c.memberType == FactionMemberType.Livestock)
186 {
187 return 100;
188 }
189 return Mathf.Max(1, (90 + Evalue(2116) / 2) * efficiency / 100);
190 }

References efficiency, Evalue(), Chara.isDead, Chara.IsPCParty, and Chara.memberType.

◆ GetRandomName()

string FactionBranch.GetRandomName ( )
inline

Definition at line 1532 of file FactionBranch.cs.

1533 {
1534 if (EClass.rnd(4) == 0 || members.Count == 0)
1535 {
1536 return EClass.player.title;
1537 }
1538 return members.RandomItem().Name;
1539 }
static Player player
Definition: EClass.cs:12
string title
Definition: Player.cs:805

References EClass.player, EClass.rnd(), and Player.title.

Referenced by BaseArea.GetRandomName().

◆ GetResidentTax()

int FactionBranch.GetResidentTax ( )
inline

Definition at line 1010 of file FactionBranch.cs.

1011 {
1012 if (!policies.IsActive(2512, 30))
1013 {
1014 return 0;
1015 }
1016 int num = 0;
1017 int num2 = (policies.IsActive(2500, 30) ? Evalue(2500) : 0);
1018 int num3 = (policies.IsActive(2501, 30) ? Evalue(2501) : 0);
1019 int num4 = 50 + (int)Mathf.Sqrt(Evalue(2512)) * 5;
1020 foreach (Chara member in members)
1021 {
1022 if (member.IsPC || member.memberType != 0)
1023 {
1024 continue;
1025 }
1026 bool isWealthy = member.IsWealthy;
1027 int num5 = 0;
1028 foreach (Hobby item in member.ListWorks().Concat(member.ListHobbies()))
1029 {
1030 int num6 = item.source.tax * 100 / 100;
1031 if (num6 > num5)
1032 {
1033 num5 = num6;
1034 }
1035 }
1036 int num7 = ((isWealthy ? 50 : 10) + member.LV * 2) * num5 / 100 * num4 / 100;
1037 if (isWealthy && num2 > 0)
1038 {
1039 num7 = num7 * (150 + (int)Mathf.Sqrt(num2) * 5) / 100;
1040 }
1041 if (num3 > 0)
1042 {
1043 num7 += (80 + (int)Mathf.Sqrt(num3) * 5) * member.faith.source.tax / 100;
1044 }
1045 num7 = num7 * efficiency / (IsTaxFree ? 100 : 1000);
1046 num += num7;
1047 if (num7 > 0)
1048 {
1049 Log("bTax", num7.ToString() ?? "", member.Name);
1050 }
1051 }
1052 statistics.tax += num;
1053 return num;
1054 }
Religion faith
Definition: Chara.cs:424
SourceReligion.Row source
Definition: Religion.cs:32

References Chara.faith, PolicyManager.IsActive(), Chara.IsPC, Chara.IsWealthy, item, Chara.ListHobbies(), Chara.ListWorks(), Card.LV, Chara.memberType, Card.Name, and Religion.source.

Referenced by Faction.GetResidentTax().

◆ GetTechUpgradeCost()

int FactionBranch.GetTechUpgradeCost ( Element  e)
inline

Definition at line 1744 of file FactionBranch.cs.

1745 {
1746 int valueWithoutLink = e.ValueWithoutLink;
1747 valueWithoutLink += e.CostLearn;
1748 if (e.source.max != 0 && e.ValueWithoutLink >= e.source.max)
1749 {
1750 return 0;
1751 }
1752 return valueWithoutLink;
1753 }
int ValueWithoutLink
Definition: ELEMENT.cs:284
virtual int CostLearn
Definition: ELEMENT.cs:304

References Element.CostLearn, Element.source, and Element.ValueWithoutLink.

Referenced by ButtonElement.Refresh(), and LayerHome.RefreshFeat().

◆ GetUpgradeCost()

int FactionBranch.GetUpgradeCost ( )
inline

Definition at line 1338 of file FactionBranch.cs.

1339 {
1340 return lv * lv * lv * 1000;
1341 }

◆ IsAllDead()

bool FactionBranch.IsAllDead ( )
inline

Definition at line 1493 of file FactionBranch.cs.

1494 {
1495 foreach (Chara member in members)
1496 {
1497 if (!member.isDead)
1498 {
1499 return false;
1500 }
1501 }
1502 return true;
1503 }

References Chara.isDead.

Referenced by ZoneEventSiege.OnTickRound().

◆ IsRecruit()

bool FactionBranch.IsRecruit ( Chara  c)
inline

Definition at line 1682 of file FactionBranch.cs.

1683 {
1684 foreach (HireInfo item in listRecruit)
1685 {
1686 if (item.chara == c)
1687 {
1688 return true;
1689 }
1690 }
1691 return false;
1692 }

References item.

Referenced by DramaOutcome.chara_hired().

◆ Log() [1/3]

string FactionBranch.Log ( string  idLang,
Card  c1,
Card  c2,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 1761 of file FactionBranch.cs.

1762 {
1763 Msg.alwaysVisible = true;
1764 return LogRaw(Msg.GetRawText(idLang, c1, c2, ref1, ref2), EClass.sources.langGame.map[idLang].logColor);
1765 }
string LogRaw(string text, string col=null)
static string GetRawText(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:37
LangGame langGame

References Msg.GetRawText(), SourceManager.langGame, and EClass.sources.

◆ Log() [2/3]

string FactionBranch.Log ( string  idLang,
Card  c1,
string  ref1 = null,
string  ref2 = null,
string  ref3 = null 
)
inline

Definition at line 1767 of file FactionBranch.cs.

1768 {
1769 Msg.alwaysVisible = true;
1770 return LogRaw(Msg.GetRawText(idLang, c1, ref1, ref2, ref3), EClass.sources.langGame.map[idLang].logColor);
1771 }

References Msg.GetRawText(), SourceManager.langGame, and EClass.sources.

◆ Log() [3/3]

string FactionBranch.Log ( string  idLang,
string  ref1 = null,
string  ref2 = null,
string  ref3 = null,
string  ref4 = null 
)
inline

Definition at line 1755 of file FactionBranch.cs.

1756 {
1757 Msg.alwaysVisible = true;
1758 return LogRaw(Msg.GetRawText(idLang, ref1, ref2, ref3, ref4), EClass.sources.langGame.map[idLang].logColor);
1759 }

References Msg.GetRawText(), SourceManager.langGame, and EClass.sources.

Referenced by AI_Shopping.Buy(), Zone.ClaimZone(), Chara.Die(), Expedition.End(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Chara.Revive(), and Expedition.Start().

◆ LogRaw()

string FactionBranch.LogRaw ( string  text,
string  col = null 
)
inline

Definition at line 1773 of file FactionBranch.cs.

1774 {
1775 log.Add(text, col.IsEmpty() ? null : col);
1776 Msg.alwaysVisible = false;
1777 Msg.SetColor();
1778 return text;
1779 }
void Add(Data data)
Definition: MsgLog.cs:53
static void SetColor()
Definition: Msg.cs:22

References MsgLog.Add(), and Msg.SetColor().

◆ ModExp()

void FactionBranch.ModExp ( int  a)
inline

Definition at line 1343 of file FactionBranch.cs.

1344 {
1345 if (policies.IsActive(2515))
1346 {
1347 return;
1348 }
1349 if (policies.IsActive(2516))
1350 {
1351 a = a * 150 / 100 + EClass.rnd(2);
1352 }
1353 exp += a;
1354 if (exp >= GetNextExp() && CanUpgrade())
1355 {
1356 if (EClass.core.version.demo && lv >= 3)
1357 {
1358 exp = 0;
1359 Msg.Say("demoLimit2");
1360 }
1361 else
1362 {
1363 Upgrade();
1364 }
1365 }
1366 }
Version version
Definition: BaseCore.cs:17
static Core core
Definition: EClass.cs:6
bool demo
Definition: Version.cs:14

References EClass.core, Version.demo, PolicyManager.IsActive(), EClass.rnd(), Msg.Say(), and BaseCore.version.

Referenced by CoreDebug.UpdateInput().

◆ OnActivateZone()

void FactionBranch.OnActivateZone ( )
inline

Definition at line 277 of file FactionBranch.cs.

278 {
279 incomeInn = 0;
280 incomeTourism = 0;
281 foreach (Chara member in members)
282 {
283 if (member.IsAliveInCurrentZone && !member.pos.IsInBounds)
284 {
286 }
288 }
290 }
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5127
void ValidateUpgradePolicies()
bool IsInBounds
Definition: Point.cs:104

References EClass._map, elements, MapBounds.GetCenterPos(), Point.GetNearestPoint(), incomeInn, incomeTourism, Chara.IsAliveInCurrentZone, Point.IsInBounds, members, Card.MoveImmediate(), Card.pos, Chara.RefreshWorkElements(), and ValidateUpgradePolicies().

◆ OnAdvanceDay()

void FactionBranch.OnAdvanceDay ( )
inline

Definition at line 577 of file FactionBranch.cs.

578 {
579 int num = 0;
580 foreach (Chara member in members)
581 {
582 if (!member.IsPC && !member.isDead && member.memberType == FactionMemberType.Default)
583 {
584 if (EClass.rnd(3) == 0)
585 {
586 num++;
587 }
588 if (member.GetWork("Pioneer") != null)
589 {
590 num += 3;
591 }
592 }
593 }
594 ModExp(num);
595 }
void ModExp(int a)

References Chara.GetWork(), Chara.isDead, Chara.IsPC, Chara.memberType, and EClass.rnd().

Referenced by Faction.OnAdvanceDay().

◆ OnAfterSimulate()

void FactionBranch.OnAfterSimulate ( )
inline

Definition at line 292 of file FactionBranch.cs.

293 {
294 if (!EClass.game.isLoading)
295 {
297 }
298 foreach (Chara chara in EClass._map.charas)
299 {
300 if (!chara.IsPCParty && !chara.noMove)
301 {
302 if ((chara.pos.cell.HasBlock || chara.pos.cell.hasDoor) && !chara.isRestrained && !chara.HasCondition<ConSuspend>())
303 {
304 chara.MoveImmediate(chara.pos.GetNearestPoint(allowBlock: false, allowChara: false) ?? chara.pos);
305 }
307 {
308 EClass.pc.party.AddMemeber(chara, showMsg: true);
309 }
310 }
311 }
312 }
bool isRestrained
Definition: Card.cs:538
bool noMove
Definition: Card.cs:742
bool HasBlock
Definition: Cell.cs:643
bool hasDoor
Definition: Cell.cs:258
bool HasCondition(string alias)
Definition: Chara.cs:8568
static Game game
Definition: EClass.cs:8
void GetDailyIncome()
bool isLoading
Definition: Game.cs:235
bool simulatingZone
Definition: Player.cs:980
Cell cell
Definition: Point.cs:51

References EClass._map, Party.AddMemeber(), Card.c_wasInPcParty, Point.cell, Map.charas, EClass.game, GetDailyIncome(), Point.GetNearestPoint(), Cell.HasBlock, Chara.HasCondition(), Cell.hasDoor, Game.isLoading, Chara.IsPCParty, Card.isRestrained, Card.MoveImmediate(), Card.noMove, Chara.party, EClass.pc, EClass.player, Card.pos, and Player.simulatingZone.

Referenced by Zone.OnVisit().

◆ OnClaimZone()

void FactionBranch.OnClaimZone ( )
inline

Definition at line 1144 of file FactionBranch.cs.

1145 {
1147 {
1148 foreach (SourceElement.Row item in EClass.sources.elements.rows.Where((SourceElement.Row a) => a.category == "tech"))
1149 {
1150 elements.SetBase(item.id, 1);
1151 }
1152 foreach (SourceElement.Row item2 in EClass.sources.elements.rows.Where((SourceElement.Row a) => a.category == "policy" && !a.tag.Contains("hidden")))
1153 {
1154 policies.AddPolicy(item2.id);
1155 }
1156 }
1157 else
1158 {
1159 elements.SetBase(2003, 1);
1160 elements.SetBase(4002, 1);
1161 elements.SetBase(2115, 1);
1162 elements.SetBase(2204, 1);
1163 elements.SetBase(2120, 1);
1164 policies.AddPolicy(2512);
1165 policies.AddPolicy(2702);
1166 policies.AddPolicy(2703);
1167 policies.AddPolicy(2516);
1168 policies.AddPolicy(2515);
1169 policies.AddPolicy(2514);
1170 }
1172 {
1173 policies.Activate(2514);
1174 }
1175 Element element = EClass._zone.ListLandFeats()[0];
1176 elements.SetBase(element.id, 1);
1177 switch (element.id)
1178 {
1179 case 3604:
1180 elements.SetBase(2206, 10);
1181 break;
1182 case 3602:
1183 elements.SetBase(2206, 15);
1184 break;
1185 }
1187 {
1189 }
1191 {
1192 foreach (SourceElement.Row item3 in EClass.sources.elements.rows.Where((SourceElement.Row a) => a.category == "policy"))
1193 {
1194 policies.AddPolicy(item3.id);
1195 }
1196 }
1198 }
bool allPolicy
Definition: CoreDebug.cs:236
bool allHomeSkill
Definition: CoreDebug.cs:194
int id
Definition: ELEMENT.cs:240
void AddMemeber(Chara c)
int CountTaxFreeLand()
Definition: FACTION.cs:544
Zone StartZone
Definition: Game.cs:269
void Activate(int id)
void AddPolicy(string id)
List< Element > ListLandFeats()
Definition: Zone.cs:2834

References EClass._zone, PolicyManager.Activate(), PolicyManager.AddPolicy(), CoreDebug.allHomeSkill, CoreDebug.allPolicy, Faction.CountTaxFreeLand(), EClass.debug, SourceManager.elements, Chara.faction, EClass.game, Card.id, Element.id, item, Zone.ListLandFeats(), EClass.pc, EClass.sources, and Game.StartZone.

Referenced by Zone.ClaimZone().

◆ OnCreate()

void FactionBranch.OnCreate ( Zone  zone)
inline

Definition at line 240 of file FactionBranch.cs.

241 {
242 SetOwner(zone);
243 stash = ThingGen.Create("container_salary");
247 }
void RemoveThings()
Definition: Card.cs:3056
Religion faith
void SetOwner(Zone zone)
ReligionManager religions
Definition: Game.cs:158
ReligionEyth Eyth

References ThingGen.Create(), World.date, dateFound, ReligionManager.Eyth, faith, EClass.game, Date.GetRaw(), Game.religions, Card.RemoveThings(), SetOwner(), stash, and EClass.world.

Referenced by Zone.ClaimZone().

◆ OnSimulateDay()

void FactionBranch.OnSimulateDay ( VirtualDate  date)
inline

Definition at line 523 of file FactionBranch.cs.

524 {
525 if (owner == null || owner.mainFaction != EClass.Home)
526 {
527 return;
528 }
532 if (!date.IsRealTime)
533 {
534 BranchMap branchMap = date.GetBranchMap();
535 foreach (Chara member in members)
536 {
537 if (!member.IsPCParty && member.memberType != FactionMemberType.Livestock && !member.faith.IsEyth && !member.c_isPrayed && branchMap.altarMap.Contains(member.faith.id))
538 {
539 AI_Pray.Pray(member, silent: true);
540 }
541 }
542 }
543 foreach (Chara member2 in members)
544 {
545 member2.c_isPrayed = false;
546 member2.c_isTrained = false;
547 }
548 if (date.day != 1)
549 {
550 return;
551 }
552 luckyMonth = false;
553 if (date.month == 1)
554 {
555 luckyMonthDone = false;
556 }
557 if (!luckyMonthDone)
558 {
559 bool flag = EClass.pc.faith == EClass.game.religions.Luck;
560 luckyMonth = (float)(flag ? 30 : 5) + Mathf.Sqrt(Evalue(2118)) * (float)(flag ? 4 : 2) > (float)EClass.rnd(720);
561 if (EClass.debug.enable)
562 {
563 luckyMonth = true;
564 }
565 if (luckyMonth)
566 {
567 Log("lucky_month", EClass._zone.Name);
568 Msg.Say("lucky_month", EClass._zone.Name);
569 Msg.Say("umi");
570 SE.Play("godbless");
571 EClass.world.SendPackage(ThingGen.Create("book_kumiromi"));
572 luckyMonthDone = true;
573 }
574 }
575 }
static void Pray(Chara c, bool silent=false)
Definition: AI_Pray.cs:52
HashSet< string > altarMap
Definition: BranchMap.cs:5
bool c_isPrayed
Definition: Card.cs:1032
int month
Definition: Date.cs:50
int day
Definition: Date.cs:62
HappinessManager happiness
ResearchManager researches
HomeResourceManager resources
ReligionLuck Luck
bool IsEyth
Definition: Religion.cs:44
virtual string id
Definition: Religion.cs:26
Faction mainFaction
Definition: Spatial.cs:430
BranchMap GetBranchMap()
Definition: VirtualDate.cs:44
void SendPackage(Thing p)
Definition: World.cs:68

References EClass._zone, Card.c_isPrayed, ThingGen.Create(), EClass.debug, CoreDebug.enable, Chara.faith, EClass.game, VirtualDate.GetBranchMap(), EClass.Home, Religion.id, Religion.IsEyth, Chara.IsPCParty, VirtualDate.IsRealTime, ReligionManager.Luck, Spatial.mainFaction, Chara.memberType, Spatial.Name, HappinessManager.OnSimulateDay(), HomeResourceManager.OnSimulateDay(), ResearchManager.OnSimulateDay(), AI_Pray.Pray(), Game.religions, EClass.rnd(), Msg.Say(), World.SendPackage(), and EClass.world.

Referenced by Zone.OnSimulateDay().

◆ OnSimulateHour()

void FactionBranch.OnSimulateHour ( VirtualDate  date)
inline

Definition at line 318 of file FactionBranch.cs.

319 {
320 int num = CountMembers(FactionMemberType.Default, onlyAlive: true);
321 int starveChance = Mathf.Max(num - MaxPopulation, 0);
322 members.ForeachReverse(delegate(Chara c)
323 {
324 if (!c.IsPCParty && c.IsAliveInCurrentZone && !c.noMove)
325 {
326 if (EClass.rnd(24 * members.Count) < starveChance)
327 {
328 starveChance--;
329 }
330 else
331 {
332 c.TickWork(date);
333 }
334 if (!date.IsRealTime && EClass.rnd(3) != 0 && c.memberType == FactionMemberType.Default)
335 {
336 c.hunger.Mod(1);
337 if (c.hunger.GetPhase() >= 3)
338 {
339 Thing meal = GetMeal(c);
340 if (meal != null)
341 {
342 FoodEffect.Proc(c, meal);
343 meal.Destroy();
344 }
345 else
346 {
347 c.hunger.Mod(-50);
348 }
349 }
350 }
351 }
352 });
356 int num2 = Evalue(3707);
357 int num3 = Evalue(3705) + Evalue(3710) * 2;
358 int num4 = 4 + num3 * 4;
359 int num5 = Mathf.Max(1, (100 + Evalue(2205) * 5 + Evalue(3703) * 100 - num2 * 80) / 10);
360 int num6 = 10;
361 if (policies.IsActive(2709))
362 {
363 num6 = 0;
364 }
366 {
367 num5 /= 2;
368 }
369 if ((date.IsRealTime || num2 > 0) && !EClass.debug.enable && EClass.rnd(num5) == 0 && !EClass.pc.IsDeadOrSleeping && EClass._map.CountHostile() < num4)
370 {
371 int num7 = 1 + EClass.rnd(num2 + num3 + 1);
372 for (int i = 0; i < num7; i++)
373 {
375 }
376 }
377 if ((date.IsRealTime || num2 == 0) && num6 != 0 && EClass.rnd(num6) == 0 && EClass._map.CountWildAnimal() < num4)
378 {
380 }
381 if (EClass.rnd(5) == 0 && policies.IsActive(2810))
382 {
383 int num8 = 3 + lv + Evalue(2206) / 5 + Evalue(3702) * 2 + Evalue(2202) / 2;
384 num8 = num8 * (100 + Evalue(3702) * 20 + Evalue(2206)) / 100;
385 num8 = num8 * (100 + (int)Mathf.Sqrt(Evalue(2811)) * 3) / 100;
386 if (luckyMonth)
387 {
388 num8 = num8 * 2 + 5;
389 }
390 if (EClass._map.CountGuest() < num8)
391 {
392 Chara chara;
393 if (luckyMonth || (policies.IsActive(2822) && Mathf.Sqrt(Evalue(2822) / 2) + 5f >= (float)EClass.rnd(100)))
394 {
397 }
398 else
399 {
401 }
402 if (chara != null && (chara.id == "nun_mother" || chara.id == "prostitute") && policies.IsActive(2710))
403 {
404 chara.Destroy();
405 chara = null;
406 }
407 if (chara != null)
408 {
410 chara.memberType = FactionMemberType.Guest;
411 chara.SetInt(34, EClass.world.date.GetRaw());
412 chara.c_allowance = chara.LV * 100;
413 if (chara.IsWealthy)
414 {
415 chara.c_allowance *= 10;
416 }
417 if (date.IsRealTime)
418 {
419 Msg.Say("guestArrive", chara.Name);
420 }
421 else
422 {
423 chara.TryAssignBed();
424 }
425 }
426 }
427 }
428 foreach (Chara chara3 in EClass._map.charas)
429 {
430 if (chara3.memberType != FactionMemberType.Guest || ((chara3.c_allowance > 0 || EClass.rnd(2) != 0) && chara3.GetInt(34) + 10080 >= EClass.world.date.GetRaw()))
431 {
432 continue;
433 }
434 foreach (Chara item in EClass._zone.ListMinions(chara3))
435 {
436 item.Destroy();
437 }
438 if (!chara3.IsGlobal)
439 {
440 chara3.Destroy();
441 }
442 chara3.ClearBed();
443 break;
444 }
445 if (date.hour == 5)
446 {
447 for (int j = 0; j < ((!luckyMonth) ? 1 : 2); j++)
448 {
449 DailyOutcome(date);
450 }
451 GenerateGarbage(date);
452 if (!date.IsRealTime)
453 {
454 AutoClean();
455 }
458 if (date.IsRealTime)
459 {
461 }
462 }
463 if (!EClass.player.simulatingZone && date.hour == 6)
464 {
465 ReceivePackages(date);
466 }
467 if (!date.IsRealTime && date.hour % 8 == 0)
468 {
469 foreach (Chara item2 in EClass._map.charas.Where((Chara c) => c.memberType == FactionMemberType.Guest).ToList())
470 {
471 for (int k = 0; k < 3; k++)
472 {
473 AI_Shopping.TryShop(item2, realtime: false);
474 }
475 }
476 AI_Shopping.TryRestock(EClass.pc, realtime: false);
477 }
478 if (EClass.rnd(24) == 0 || EClass.debug.enable)
479 {
480 foreach (Thing thing in EClass._map.things)
481 {
482 if (EClass.rnd(20) == 0 && thing.trait is TraitFoodEggFertilized && thing.pos.FindThing<TraitBed>() != null)
483 {
484 Chara chara2 = TraitFoodEggFertilized.Incubate(thing, thing.pos);
485 thing.ModNum(-1);
486 if (date.IsRealTime)
487 {
488 chara2.PlaySound("egg");
489 }
490 break;
491 }
492 }
493 }
495 }
SpawnPosition
Definition: SpawnPosition.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
static bool TryRestock(Chara c, bool realtime)
Definition: AI_Shopping.cs:94
static bool TryShop(Chara c, bool realtime)
Definition: AI_Shopping.cs:10
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
int c_allowance
Definition: Card.cs:1253
static Chara CreateWealthy(int lv=-1)
Definition: CharaGen.cs:53
TraitBed TryAssignBed()
Definition: Chara.cs:6641
override bool IsDeadOrSleeping
Definition: Chara.cs:558
int hour
Definition: Date.cs:74
bool IsNight
Definition: Date.cs:112
MeetingManager meetings
ExpeditionManager expeditions
void DailyOutcome(VirtualDate date)
void CalcInnIncome()
void CalcTourismIncome()
void GenerateGarbage(VirtualDate date)
void ReceivePackages(VirtualDate date)
int CountHostile()
Definition: Map.cs:2445
int CountGuest()
Definition: Map.cs:2432
int CountWildAnimal()
Definition: Map.cs:2458
void OnSimulateHour(VirtualDate date)
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1104
void OnSimulateHour(VirtualDate date)
static SpawnSetting HomeWild(int lv)
Definition: SpawnSetting.cs:91
static SpawnSetting HomeEnemy(int lv)
static SpawnSetting HomeGuest(int lv)
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
List< Chara > ListMinions(Chara c)
Definition: Zone.cs:3407
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2543
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
Definition: Zone.cs:1282

References CountMembers(), if(), Chara.IsAliveInCurrentZone, Chara.IsPCParty, VirtualDate.IsRealTime, MaxPopulation, members, Chara.memberType, Card.noMove, and EClass.rnd().

Referenced by Zone.OnSimulateHour().

◆ OnSimulateMonth()

void FactionBranch.OnSimulateMonth ( VirtualDate  date)
inline

Definition at line 597 of file FactionBranch.cs.

598 {
600 statistics = new Statistics();
601 }
Statistics lastStatistics

Referenced by Zone.OnSimulateMonth().

◆ OnUnclaimZone()

void FactionBranch.OnUnclaimZone ( )
inline

Definition at line 1200 of file FactionBranch.cs.

1201 {
1202 List<Element> list = owner.ListLandFeats();
1203 elements.SetBase(list[1].id, 0);
1204 elements.SetBase(list[2].id, 0);
1205 if (lv < 5)
1206 {
1207 return;
1208 }
1209 foreach (Element item in list.Where((Element a) => a.HasTag("network")).ToList())
1210 {
1212 }
1213 }
bool HasTag(string tag)
Definition: ELEMENT.cs:463

References Faction.elements, Chara.faction, Element.HasTag(), item, Zone.ListLandFeats(), ElementContainer.ModBase(), and EClass.pc.

Referenced by Zone.AbandonZone().

◆ OnUnloadMap()

void FactionBranch.OnUnloadMap ( )
inline

Definition at line 314 of file FactionBranch.cs.

315 {
316 }

Referenced by Zone.UnloadMap().

◆ PutInMailBox()

void FactionBranch.PutInMailBox ( Thing  t,
bool  outside = false,
bool  install = true 
)
inline

Definition at line 972 of file FactionBranch.cs.

973 {
974 if (!outside)
975 {
976 Thing mailBox = GetMailBox();
977 if (mailBox != null)
978 {
979 mailBox.AddCard(t);
980 return;
981 }
982 }
983 Point mailBoxPos = GetMailBoxPos();
984 EClass._zone.AddCard(t, mailBoxPos);
985 if (install)
986 {
987 t.Install();
988 }
989 }
Card AddCard(Card c)
Definition: Card.cs:2887
Card Install()
Definition: Card.cs:3448
Point GetMailBoxPos()

References EClass._zone, Card.AddCard(), Zone.AddCard(), and Card.Install().

◆ ReceivePackages()

void FactionBranch.ReceivePackages ( VirtualDate  date)
inline

Definition at line 705 of file FactionBranch.cs.

706 {
708 {
709 return;
710 }
711 List<Thing> listPackage = EClass.game.cards.listPackage;
712 if (EClass.player.stats.days >= 2 && !EClass.player.flags.elinGift && Steam.HasDLC(ID_DLC.BackerReward))
713 {
714 listPackage.Add(ThingGen.Create("gift"));
715 EClass.player.flags.elinGift = true;
716 }
717 if (listPackage.Count == 0)
718 {
719 return;
720 }
721 SE.Play("notice");
722 int num = 0;
723 foreach (Thing item in listPackage)
724 {
725 if (item.id != "bill")
726 {
727 num++;
728 }
729 PutInMailBox(item, item.id == "cardboard_box" || item.id == "gift");
730 WidgetPopText.Say("popDeliver".lang(item.Name));
731 }
732 Msg.Say("deliver_arrive", num.ToString() ?? "");
733 listPackage.Clear();
734 }
ID_DLC
Definition: ID_DLC.cs:2
void Add(Act a, string s="")
Definition: ActPlan.cs:11
List< Thing > listPackage
Definition: CardManager.cs:61
void PutInMailBox(Thing t, bool outside=false, bool install=true)
CardManager cards
Definition: Game.cs:155
bool elinGift
Definition: Player.cs:270
int days
Definition: Player.cs:68
Flags flags
Definition: Player.cs:895
Stats stats
Definition: Player.cs:817
Definition: Steam.cs:8
static bool HasDLC(ID_DLC id)
Definition: Steam.cs:39

References ActPlan.List.Add(), Game.cards, ThingGen.Create(), Player.Stats.days, Player.Flags.elinGift, Player.flags, EClass.game, Steam.HasDLC(), item, CardManager.listPackage, EClass.player, Msg.Say(), WidgetPopText.Say(), Player.simulatingZone, and Player.stats.

◆ Recruit()

void FactionBranch.Recruit ( Chara  c)
inline

Definition at line 1505 of file FactionBranch.cs.

1506 {
1507 RemoveRecruit(c);
1508 AddMemeber(c);
1509 c.isRestrained = false;
1510 if (c.currentZone != EClass._zone && !c.isDead)
1511 {
1513 EClass._zone.AddCard(c, point);
1514 }
1517 Msg.Say("hire".langGame(c.Name));
1518 }
Zone currentZone
Definition: Chara.cs:240
void RemoveRecruit(Chara c)
TraitManager traits
Definition: Props.cs:18
TraitSet GetTraitSet(Type t)
Definition: TraitManager.cs:94
Point GetPoint()
Definition: Trait.cs:684

References EClass._map, EClass._zone, Zone.AddCard(), Chara.currentZone, Trait.GetPoint(), TraitManager.GetTraitSet(), Map.Installed, Chara.isDead, Card.Name, EClass.pc, Card.pos, Chara.RefreshWorkElements(), Msg.Say(), and Props.traits.

Referenced by DramaOutcome.chara_hired(), DramaOutcome.chara_hired_ticket(), ListPeopleCallReserve.OnClick(), and DramaOutcome.QuestExploration_MeetFarris2().

◆ RefreshEfficiency()

void FactionBranch.RefreshEfficiency ( )
inline

Definition at line 192 of file FactionBranch.cs.

193 {
194 int num = 100;
195 int num2 = CountMembers(FactionMemberType.Default);
196 int ration = 0;
197 foreach (Chara member in members)
198 {
199 if (member.memberType != 0 || member.IsPCParty || member.homeBranch == null || member.homeBranch.owner == null)
200 {
201 continue;
202 }
203 foreach (Hobby item in member.ListHobbies())
204 {
205 TryAdd(item);
206 }
207 foreach (Hobby item2 in member.ListWorks())
208 {
209 TryAdd(item2);
210 }
211 }
212 if (num2 > MaxPopulation)
213 {
214 num -= (num2 - MaxPopulation) * 20 * 100 / (100 + 20 * (int)Mathf.Sqrt(ration));
215 }
216 if (efficiency < 0)
217 {
218 efficiency = 0;
219 }
220 efficiency = num;
221 void TryAdd(Hobby h)
222 {
223 if (!h.source.elements.IsEmpty())
224 {
225 for (int i = 0; i < h.source.elements.Length; i += 2)
226 {
227 if (h.source.elements[i] == 2207)
228 {
229 ration += h.source.elements[i + 1];
230 }
231 }
232 }
233 }
234 }
FactionBranch homeBranch
Definition: Chara.cs:889

References CountMembers(), efficiency, Chara.homeBranch, Chara.IsPCParty, item, Chara.ListHobbies(), Chara.ListWorks(), MaxPopulation, members, Chara.memberType, owner, and Hobby.source.

Referenced by Party.AddMemeber(), UIHomeInfo.RefreshReport(), Party.RemoveMember(), and SetOwner().

◆ RemoveMemeber()

void FactionBranch.RemoveMemeber ( Chara  c)
inline

◆ RemoveRecruit()

void FactionBranch.RemoveRecruit ( Chara  c)
inline

Definition at line 1650 of file FactionBranch.cs.

1651 {
1652 listRecruit.ForeachReverse(delegate(HireInfo i)
1653 {
1654 if (i.chara == c)
1655 {
1656 listRecruit.Remove(i);
1657 }
1658 });
1659 }
Chara chara
Definition: HireInfo.cs:6

References HireInfo.chara.

◆ SetOwner()

void FactionBranch.SetOwner ( Zone  zone)
inline

Definition at line 249 of file FactionBranch.cs.

250 {
251 owner = zone;
252 resources.SetOwner(this);
253 researches.SetOwner(this);
254 policies.SetOwner(this);
255 happiness.SetOwner(this);
256 expeditions.SetOwner(this);
257 meetings.SetOwner(this);
258 foreach (Chara value in EClass.game.cards.globalCharas.Values)
259 {
260 if (value == null)
261 {
262 Debug.LogError("exception: c==null");
263 }
264 else if (EClass.pc == null)
265 {
266 Debug.LogError("exception: pc==null");
267 }
268 else if (value.homeZone == zone && value.faction == EClass.pc.faction)
269 {
270 members.Add(value);
272 }
273 }
275 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Zone homeZone
Definition: Chara.cs:252
void SetOwner(FactionBranch _branch)
void SetOwner(FactionBranch _owner)
void SetOwner(FactionBranch _owner)
void SetOwner(FactionBranch _branch)
void SetOwner(FactionBranch _owner)
void SetOwner(FactionBranch _branch)

References Game.cards, Faction.charaElements, Debug, expeditions, Chara.faction, EClass.game, CardManager.globalCharas, happiness, Chara.homeZone, meetings, members, ElementContainerFaction.OnAddMemeber(), owner, EClass.pc, policies, RefreshEfficiency(), researches, resources, ExpeditionManager.SetOwner(), MeetingManager.SetOwner(), ResearchManager.SetOwner(), HappinessManager.SetOwner(), HomeResourceManager.SetOwner(), and PolicyManager.SetOwner().

Referenced by OnCreate(), and Zone.OnLoad().

◆ TryTrash()

bool FactionBranch.TryTrash ( Thing  t)
inline

Definition at line 694 of file FactionBranch.cs.

695 {
696 Thing thing = ((t.id == "_poop" || t.source._origin == "dish") ? EClass._map.props.installed.FindEmptyContainer<TraitContainerCompost>(t) : (t.isFireproof ? EClass._map.props.installed.FindEmptyContainer<TraitContainerUnburnable>(t) : EClass._map.props.installed.FindEmptyContainer<TraitContainerBurnable>(t)));
697 if (thing != null)
698 {
699 thing.AddCard(t);
700 return true;
701 }
702 return EClass._zone.TryAddThingInSpot<TraitSpotGarbage>(t, useContainer: false);
703 }

References EClass._map, EClass._zone, Card.AddCard(), PropsManager.installed, and Map.props.

◆ UpdateReqruits()

void FactionBranch.UpdateReqruits ( bool  clear = false)
inline

Definition at line 1580 of file FactionBranch.cs.

1581 {
1583 if (clear)
1584 {
1585 listRecruit.ForeachReverse(delegate(HireInfo i)
1586 {
1587 if (!i.chara.IsGlobal)
1588 {
1589 i.chara.Destroy();
1590 }
1591 if (i.chara.isDestroyed)
1592 {
1593 listRecruit.Remove(i);
1594 }
1595 });
1596 listRecruit.Clear();
1597 lastUpdateReqruit = -1;
1598 }
1599 else
1600 {
1601 listRecruit.ForeachReverse(delegate(HireInfo i)
1602 {
1603 if (i.Hours < 0)
1604 {
1605 if (!i.chara.IsGlobal)
1606 {
1607 i.chara.Destroy();
1608 }
1609 listRecruit.Remove(i);
1610 }
1611 });
1612 }
1614 {
1615 return;
1616 }
1618 int num = 2 + (int)Mathf.Sqrt(Evalue(2513)) / 2;
1619 int num2 = EClass.rnd(3 + (int)Mathf.Sqrt(Evalue(2513)) / 2) + num - listRecruit.Count;
1620 if (num2 <= 0)
1621 {
1622 return;
1623 }
1624 new List<Chara>(EClass.game.cards.globalCharas.Values).Shuffle();
1625 for (int j = 0; j < num2; j++)
1626 {
1627 Chara chara = CharaGen.CreateFromFilter("c_neutral", ContentLV + Mathf.Min(EClass.player.stats.days, 10));
1628 if (chara.isBackerContent || chara.source.quality != 0)
1629 {
1630 j--;
1631 }
1632 else
1633 {
1634 AddRecruit(chara);
1635 }
1636 }
1637 }
bool isBackerContent
Definition: Card.cs:885
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
SourceChara.Row source
Definition: Chara.cs:143
void AddRecruit(Chara c)
int Hours
Definition: HireInfo.cs:26

References HireInfo.chara, HireInfo.Hours, if(), Card.isDestroyed, Chara.IsGlobal, and HomeResourceManager.Refresh().

Referenced by LayerQuestBoard.OnInit().

◆ Upgrade()

void FactionBranch.Upgrade ( )
inline

Definition at line 1252 of file FactionBranch.cs.

1253 {
1254 List<Element> list = owner.ListLandFeats();
1255 if (owner.IsActiveZone)
1256 {
1257 TraitCoreZone traitCoreZone = EClass._map.FindThing<TraitCoreZone>();
1258 if (traitCoreZone != null)
1259 {
1260 SE.Play("godbless");
1261 traitCoreZone.owner.PlayEffect("aura_heaven");
1262 }
1263 }
1264 lv++;
1265 exp = 0;
1266 int admin = 4;
1267 int food = 4;
1268 Set(4, 3);
1269 switch (list[0].id)
1270 {
1271 case 3500:
1272 Set(5, 3);
1273 break;
1274 case 3604:
1275 Set(4, 3);
1276 break;
1277 case 3600:
1278 Set(5, 3);
1279 break;
1280 case 3601:
1281 Set(4, 4);
1282 break;
1283 case 3603:
1284 Set(6, 2);
1285 break;
1286 case 3602:
1287 Set(5, 2);
1288 break;
1289 }
1290 elements.SetBase(2003, Mathf.Min((lv - 1) * 2 + 1, 10));
1291 elements.SetBase(2115, (lv - 1) * admin + 1);
1292 elements.SetBase(2204, (lv - 1) * food + 1);
1295 if (lv == 4)
1296 {
1297 elements.SetBase(list[1].id, 1);
1298 }
1299 if (lv == 7)
1300 {
1301 elements.SetBase(list[2].id, 1);
1302 }
1303 if (lv >= 5)
1304 {
1305 List<Element> list2 = elements.dict.Values.Where((Element a) => a.source.category == "landfeat" && a.HasTag("network")).ToList();
1306 foreach (Element item in list2)
1307 {
1309 }
1310 foreach (Element item2 in list2)
1311 {
1312 elements.Remove(item2.id);
1313 }
1314 }
1315 Msg.Say("upgrade_hearth", lv.ToString() ?? "", owner.Name);
1316 LogRaw("upgrade_hearth".langGame(lv.ToString() ?? "", owner.Name), "Good");
1317 Tutorial.Reserve("stone");
1318 void Set(int a, int f)
1319 {
1320 admin = a;
1321 food = f;
1322 }
1323 }
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5438
void Remove(int id)
Element GetElement(string alias)
void CheckLevelBonus(ElementContainer owner, UINote n=null)
Definition: ELEMENT.cs:793
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2570
bool IsActiveZone
Definition: Zone.cs:486

References EClass._map, Faction.elements, Chara.faction, Map.FindThing(), food, Element.HasTag(), Element.id, Zone.IsActiveZone, item, Zone.ListLandFeats(), ElementContainer.ModBase(), Spatial.Name, Trait.owner, EClass.pc, Card.PlayEffect(), Tutorial.Reserve(), Msg.Say(), and Element.source.

◆ ValidateUpgradePolicies()

void FactionBranch.ValidateUpgradePolicies ( )
inline

Definition at line 1215 of file FactionBranch.cs.

1216 {
1217 if (lv >= 2)
1218 {
1219 if (!policies.HasPolicy(2705))
1220 {
1221 policies.AddPolicy(2705);
1223 }
1224 if (!policies.HasPolicy(2708))
1225 {
1226 policies.AddPolicy(2708);
1228 }
1229 if (!policies.HasPolicy(2707))
1230 {
1231 policies.AddPolicy(2707);
1232 }
1233 if (!policies.HasPolicy(2709))
1234 {
1235 policies.AddPolicy(2709);
1236 }
1237 if (!policies.HasPolicy(2715))
1238 {
1239 policies.AddPolicy(2715);
1240 }
1241 }
1242 foreach (int globalPolicy in EClass.pc.faction.globalPolicies)
1243 {
1244 if (!policies.HasPolicy(globalPolicy))
1245 {
1246 policies.AddPolicy(globalPolicy, show: false);
1248 }
1249 }
1250 }
HashSet< int > globalPolicies
Definition: FACTION.cs:142
void SetGlobalPolicyActive(int id, bool active)
Definition: FACTION.cs:449
bool HasPolicy(int id)

References PolicyManager.AddPolicy(), Chara.faction, Faction.globalPolicies, PolicyManager.HasPolicy(), Faction.IsGlobalPolicyActive(), EClass.pc, and Faction.SetGlobalPolicyActive().

Referenced by OnActivateZone(), and TraitBookSkill.OnRead().

Member Data Documentation

◆ dateFound

int FactionBranch.dateFound

Definition at line 103 of file FactionBranch.cs.

Referenced by OnCreate(), and UIHomeInfo.RefreshInfo().

◆ efficiency

int FactionBranch.efficiency = 100

Definition at line 120 of file FactionBranch.cs.

Referenced by GetProductBonus(), RefreshEfficiency(), and UIHomeInfo.RefreshReport().

◆ exp

int FactionBranch.exp

Definition at line 40 of file FactionBranch.cs.

Referenced by WidgetStatsBar.Build(), and GameDate.ShipGoods().

◆ expeditions

ExpeditionManager FactionBranch.expeditions = new ExpeditionManager()

◆ faith

Religion FactionBranch.faith

◆ happiness

◆ incomeInn

int FactionBranch.incomeInn

Definition at line 116 of file FactionBranch.cs.

Referenced by OnActivateZone().

◆ incomeShop

int FactionBranch.incomeShop

Definition at line 55 of file FactionBranch.cs.

◆ incomeTourism

int FactionBranch.incomeTourism

Definition at line 118 of file FactionBranch.cs.

Referenced by OnActivateZone().

◆ lastStatistics

Statistics FactionBranch.lastStatistics = new Statistics()

Definition at line 112 of file FactionBranch.cs.

Referenced by ItemStatistics.Refresh().

◆ lastUpdateReqruit

int FactionBranch.lastUpdateReqruit

Definition at line 52 of file FactionBranch.cs.

◆ listRecruit

List<HireInfo> FactionBranch.listRecruit = new List<HireInfo>()

Definition at line 100 of file FactionBranch.cs.

Referenced by LayerQuestBoard.RefreshHire().

◆ log

MsgLog FactionBranch.log
Initial value:
= new MsgLog
{
id = "log"
}
Definition: MsgLog.cs:7

Definition at line 88 of file FactionBranch.cs.

Referenced by ContentHomeLog.RefreshLog(), and GameDate.ShipGoods().

◆ luckyMonth

bool FactionBranch.luckyMonth

Definition at line 58 of file FactionBranch.cs.

Referenced by WidgetDate._Refresh().

◆ luckyMonthDone

bool FactionBranch.luckyMonthDone

Definition at line 61 of file FactionBranch.cs.

◆ lv

◆ meetings

MeetingManager FactionBranch.meetings = new MeetingManager()

Definition at line 82 of file FactionBranch.cs.

Referenced by Meeting.OnEndDrama(), UIHomeInfo.RefreshReport(), and SetOwner().

◆ members

◆ owner

◆ policies

◆ rank

int FactionBranch.rank

◆ researches

◆ resources

◆ seedPlan

int FactionBranch.seedPlan

Definition at line 43 of file FactionBranch.cs.

Referenced by ResearchManager.ShowNewPlans().

◆ stability

GStability FactionBranch.stability
Initial value:
{
value = 1
}

Definition at line 64 of file FactionBranch.cs.

◆ stash

Thing FactionBranch.stash

Definition at line 85 of file FactionBranch.cs.

Referenced by OnCreate().

◆ statistics

Statistics FactionBranch.statistics = new Statistics()

Definition at line 109 of file FactionBranch.cs.

Referenced by ContentHomeLog.OnSwitchContent().

◆ temper

int FactionBranch.temper

Definition at line 46 of file FactionBranch.cs.

Referenced by UIHomeInfo.RefreshInfo().

◆ tourism

int FactionBranch.tourism

Definition at line 106 of file FactionBranch.cs.

Referenced by WidgetStatsBar.Build(), and HomeResourceWorth.WriteNote().

◆ uidMaid

int FactionBranch.uidMaid

Property Documentation

◆ ContentLV

int FactionBranch.ContentLV
get

Definition at line 136 of file FactionBranch.cs.

◆ DangerLV

int FactionBranch.DangerLV
get

Definition at line 138 of file FactionBranch.cs.

◆ elements

◆ HasItemProtection

bool FactionBranch.HasItemProtection
get

Definition at line 140 of file FactionBranch.cs.

Referenced by ActEffect.DamageEle(), Map.TryShatter(), and Chara.TryTakeSharedItems().

◆ HasNetwork

bool FactionBranch.HasNetwork
get

Definition at line 142 of file FactionBranch.cs.

Referenced by Evalue(), ButtonElement.Refresh(), and TraitTeleporter.TryTeleport().

◆ IsStartBranch

bool FactionBranch.IsStartBranch
get

Definition at line 150 of file FactionBranch.cs.

◆ IsTaxFree

bool FactionBranch.IsTaxFree
get

Definition at line 144 of file FactionBranch.cs.

◆ MaxAP

int FactionBranch.MaxAP
get

Definition at line 130 of file FactionBranch.cs.

Referenced by UICurrency.Build(), and LayerPolicy.RefreshPolicyList().

◆ MaxLv

int FactionBranch.MaxLv
get

Definition at line 154 of file FactionBranch.cs.

Referenced by UIHomeInfo.RefreshInfo().

◆ MaxPopulation

int FactionBranch.MaxPopulation
get

Definition at line 132 of file FactionBranch.cs.

Referenced by OnSimulateHour(), RefreshEfficiency(), and UIHomeInfo.RefreshInfo().

◆ MaxSoil

int FactionBranch.MaxSoil
get

Definition at line 134 of file FactionBranch.cs.

Referenced by UIHomeInfo.RefreshInfo().

◆ Money

int FactionBranch.Money
get

Definition at line 124 of file FactionBranch.cs.

◆ NumHeirloom

int FactionBranch.NumHeirloom
get

Definition at line 128 of file FactionBranch.cs.

Referenced by HomeResourceWorth.WriteNote().

◆ RankText

string FactionBranch.RankText
get

Definition at line 146 of file FactionBranch.cs.

Referenced by ContentHomeReport.RefreshInfo(), and UIHomeInfo.RefreshInfo().

◆ TextLv

string FactionBranch.TextLv
get

◆ Worth

int FactionBranch.Worth
get

Definition at line 126 of file FactionBranch.cs.

Referenced by Faction.CountWealth(), and UIHomeInfo.RefreshInfo().


The documentation for this class was generated from the following file: