Elin Decompiled Documentation EA 23.130 Nightly
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FactionBranch Class Reference
Inheritance diagram for FactionBranch:
EClass

Classes

class  Statistics
 

Public Member Functions

int GetNextExp (int _lv=-1)
 
int Evalue (int ele)
 
int GetProductBonus (Chara c)
 
void RefreshEfficiency ()
 
void Abandon ()
 
void OnCreate (Zone zone)
 
void SetOwner (Zone zone)
 
void OnActivateZone ()
 
void OnAfterSimulate ()
 
void OnUnloadMap ()
 
void OnSimulateHour (VirtualDate date)
 
void AutoClean ()
 
void OnSimulateDay (VirtualDate date)
 
void OnAdvanceDay ()
 
void OnSimulateMonth (VirtualDate date)
 
void GenerateGarbage (VirtualDate date)
 
bool TryTrash (Thing t)
 
void ReceivePackages (VirtualDate date)
 
void DailyOutcome (VirtualDate date)
 
void PutInMailBox (Thing t, bool outside=false, bool install=true)
 
Thing GetMailBox ()
 
Point GetMailBoxPos ()
 
int GetResidentTax ()
 
void CalcInnIncome ()
 
void CalcTourismIncome ()
 
void GetDailyIncome ()
 
Thing GetMeal (Chara c)
 
void OnClaimZone ()
 
void OnUnclaimZone ()
 
void ValidateUpgradePolicies ()
 
void Upgrade ()
 
bool CanUpgrade ()
 
int GetUpgradeCost ()
 
void ModExp (int a)
 
string GetHearthHint (int a)
 
void AddFeat (int ele, int v)
 
void AddMemeber (Chara c)
 
void ChangeMemberType (Chara c, FactionMemberType type)
 
void BanishMember (Chara c, bool skipMsg=false)
 
void RemoveMemeber (Chara c)
 
int GetHappiness (FactionMemberType type)
 
bool IsAllDead ()
 
void Recruit (Chara c)
 
Chara GetMaid ()
 
string GetRandomName ()
 
int CountMembers (FactionMemberType type, bool onlyAlive=false)
 
int CountGuests ()
 
int CountWealthyGuests ()
 
void UpdateReqruits (bool clear=false)
 
void AddRecruit (Chara c)
 
void RemoveRecruit (Chara c)
 
int CountNewRecruits ()
 
void ClearNewRecruits ()
 
bool IsRecruit (Chara c)
 
int CountPasture ()
 
int GetPastureCost ()
 
int GetCivility ()
 
float GetHearthIncome ()
 
float GetHearthIncome (string id)
 
int GetTechUpgradeCost (Element e)
 
string Log (string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
 
string Log (string idLang, Card c1, Card c2, string ref1=null, string ref2=null)
 
string Log (string idLang, Card c1, string ref1=null, string ref2=null, string ref3=null)
 
string LogRaw (string text, string col=null)
 

Public Attributes

int lv = 1
 
int rank
 
int exp
 
int seedPlan
 
int temper
 
int uidMaid
 
int lastUpdateReqruit
 
int incomeShop
 
bool luckyMonth
 
bool luckyMonthDone
 
GStability stability
 
HomeResourceManager resources = new HomeResourceManager()
 
ResearchManager researches = new ResearchManager()
 
PolicyManager policies = new PolicyManager()
 
HappinessManager happiness = new HappinessManager()
 
MeetingManager meetings = new MeetingManager()
 
Thing stash
 
MsgLog log
 
Religion faith
 
ExpeditionManager expeditions = new ExpeditionManager()
 
List< HireInfolistRecruit = new List<HireInfo>()
 
int dateFound
 
int tourism
 
Statistics statistics = new Statistics()
 
Statistics lastStatistics = new Statistics()
 
Zone owner
 
int incomeInn
 
int incomeTourism
 
int efficiency = 100
 
List< Charamembers = new List<Chara>()
 

Properties

int Money [get]
 
int Worth [get]
 
int NumHeirloom [get]
 
int MaxAP [get]
 
int MaxPopulation [get]
 
int MaxSoil [get]
 
int ContentLV [get]
 
int DangerLV [get]
 
bool HasItemProtection [get]
 
bool HasNetwork [get]
 
bool IsTaxFree [get]
 
string RankText [get]
 
string TextLv [get]
 
bool IsStartBranch [get]
 
ElementContainerZone elements [get]
 
int MaxLv [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 7 of file FactionBranch.cs.

Member Function Documentation

◆ Abandon()

void FactionBranch.Abandon ( )
inline

Definition at line 236 of file FactionBranch.cs.

237 {
238 }

◆ AddFeat()

void FactionBranch.AddFeat ( int  ele,
int  v 
)
inline

Definition at line 1400 of file FactionBranch.cs.

1401 {
1402 elements.ModBase(ele, v);
1403 WidgetPopText.Say("rewardElement".lang(EClass.sources.elements.map[ele].GetName()));
1404 }
Definition: EClass.cs:5
static SourceManager sources
Definition: EClass.cs:42
Element ModBase(int ele, int v)
ElementContainerZone elements
SourceElement elements
static void Say(string text, FontColor fontColor=FontColor.Default, Sprite sprite=null)

References SourceManager.elements, WidgetPopText.Say(), and EClass.sources.

Referenced by ResearchPlan.ParseReward().

◆ AddMemeber()

void FactionBranch.AddMemeber ( Chara  c)
inline

Definition at line 1406 of file FactionBranch.cs.

1407 {
1408 if (members.Contains(c))
1409 {
1410 return;
1411 }
1414 c.SetGlobal();
1416 c.SetHomeZone(owner);
1417 foreach (Thing item in c.things.List((Thing a) => a.HasTag(CTAG.godArtifact)).Copy())
1418 {
1420 }
1421 if (c.OriginalHostility <= Hostility.Ally)
1422 {
1423 c.c_originalHostility = Hostility.Ally;
1424 }
1425 c.hostility = Hostility.Ally;
1426 c.enemy = null;
1427 c.orgPos = null;
1428 if (c.memberType != 0 && c.memberType != FactionMemberType.Livestock)
1429 {
1430 c.memberType = FactionMemberType.Default;
1431 }
1432 if (c.hp > c.MaxHP)
1433 {
1434 c.hp = c.MaxHP;
1435 }
1436 if (c.mana.value > c.mana.max)
1437 {
1438 c.mana.value = c.mana.max;
1439 }
1440 if (c.stamina.value > c.stamina.max)
1441 {
1442 c.stamina.value = c.stamina.max;
1443 }
1444 members.Add(c);
1448 if (uidMaid == 0 && c.id == "maid")
1449 {
1450 uidMaid = c.uid;
1451 }
1452 }
CTAG
Definition: CTAG.cs:2
FactionMemberType
Hostility
Definition: Hostility.cs:2
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3068
string id
Definition: Card.cs:31
int hp
Definition: Card.cs:226
bool HasTag(CTAG tag)
Definition: Card.cs:2495
int uid
Definition: Card.cs:118
ThingContainer things
Definition: Card.cs:34
void SetHomeZone(Zone zone)
Definition: Chara.cs:1239
Hostility OriginalHostility
Definition: Chara.cs:461
void SetFaction(Faction f)
Definition: Chara.cs:1232
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8273
Faction faction
Definition: Chara.cs:417
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1275
override int MaxHP
Definition: Chara.cs:698
Stats mana
Definition: Chara.cs:968
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:960
static Faction Home
Definition: EClass.cs:26
static Chara pc
Definition: EClass.cs:14
void RefreshEfficiency()
List< Chara > members
void RemoveMemeber(Chara c)
FactionBranch FindBranch(Chara c)
Definition: FACTION.cs:419
ElementContainerFaction charaElements
Definition: FACTION.cs:144
void RemoveReserve(Chara c)
Definition: FACTION.cs:351
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Definition: Thing.cs:8

References Faction.charaElements, Chara.faction, Faction.FindBranch(), Card.HasTag(), EClass.Home, Card.hp, Card.id, item, ThingContainer.List(), Chara.mana, Stats.max, Chara.MaxHP, Chara.memberType, ElementContainerFaction.OnAddMemeber(), Chara.OriginalHostility, EClass.pc, Card.PurgeDuplicateArtifact(), Chara.RefreshWorkElements(), RemoveMemeber(), Faction.RemoveReserve(), Chara.SetFaction(), Chara.SetGlobal(), Chara.SetHomeZone(), Chara.stamina, Card.things, Card.uid, and Stats.value.

Referenced by Chara._MakeAlly(), Zone.AbandonZone(), Zone.ClaimZone(), TraitFoodEggFertilized.Incubate(), QuestVernis.OnChangePhase(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), QuestDialog.OnDropReward(), Game.OnLoad(), QuestDebt.OnStart(), and CoreDebug.QuickStart().

◆ AddRecruit()

void FactionBranch.AddRecruit ( Chara  c)
inline

Definition at line 1658 of file FactionBranch.cs.

1659 {
1660 HireInfo hireInfo = new HireInfo
1661 {
1662 chara = c,
1663 isNew = true
1664 };
1665 hireInfo.deadline = EClass.world.date.GetRaw() + (EClass.rnd(5) + 1) * 1440 + EClass.rnd(24) * 60;
1666 listRecruit.Add(hireInfo);
1667 }
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static int rnd(int a)
Definition: EClass.cs:58
static World world
Definition: EClass.cs:40
List< HireInfo > listRecruit
GameDate date
Definition: World.cs:6

References World.date, Date.GetRaw(), EClass.rnd(), and EClass.world.

◆ AutoClean()

void FactionBranch.AutoClean ( )
inline

Definition at line 497 of file FactionBranch.cs.

498 {
499 foreach (Chara member in members)
500 {
501 if (member.IsPCParty || !member.ExistsOnMap || member.memberType != 0)
502 {
503 continue;
504 }
505 Hobby hobby = member.GetWork("Clean") ?? member.GetWork("Chore");
506 if (hobby == null)
507 {
508 continue;
509 }
510 int num = (5 + EClass.rnd(5)) * hobby.GetEfficiency(member) / 100;
511 for (int i = 0; i < num; i++)
512 {
513 Thing thingToClean = AI_Haul.GetThingToClean(member);
514 if (thingToClean == null)
515 {
516 break;
517 }
519 }
520 }
521 }
static Thing GetThingToClean(Chara c=null)
Definition: AI_Haul.cs:34
bool ExistsOnMap
Definition: Card.cs:1985
Definition: Chara.cs:10
override bool IsPCParty
Definition: Chara.cs:605
Hobby GetWork(string id)
Definition: Chara.cs:8254
static Zone _zone
Definition: EClass.cs:20
Definition: Hobby.cs:4
int GetEfficiency(Chara c)
Definition: Hobby.cs:30
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
Definition: Zone.cs:2036

References EClass._zone, Card.ExistsOnMap, Hobby.GetEfficiency(), AI_Haul.GetThingToClean(), Chara.GetWork(), Chara.IsPCParty, Chara.memberType, EClass.rnd(), and Zone.TryAddThingInSharedContainer().

◆ BanishMember()

void FactionBranch.BanishMember ( Chara  c,
bool  skipMsg = false 
)
inline

Definition at line 1464 of file FactionBranch.cs.

1465 {
1466 RemoveMemeber(c);
1467 if (!skipMsg)
1468 {
1469 Msg.Say("banish", c, EClass._zone.Name);
1470 }
1471 if (c.IsGlobal)
1472 {
1473 c.OnBanish();
1474 }
1475 else
1476 {
1477 c.Destroy();
1478 }
1479 }
void Destroy()
Definition: Card.cs:4680
override bool IsGlobal
Definition: Chara.cs:600
void OnBanish()
Definition: Chara.cs:1245
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
virtual string Name
Definition: Spatial.cs:495

References EClass._zone, Card.Destroy(), Chara.IsGlobal, Spatial.Name, Chara.OnBanish(), and Msg.Say().

Referenced by CoreDebug.Fix_RemoveDemitas(), AI_Slaughter.Run(), and AI_Shopping.SellChara().

◆ CalcInnIncome()

void FactionBranch.CalcInnIncome ( )
inline

Definition at line 1070 of file FactionBranch.cs.

1071 {
1072 int num = CountGuests();
1073 if (num == 0)
1074 {
1075 return;
1076 }
1077 int num2 = 0;
1078 int num3 = 0;
1079 foreach (Thing thing in EClass._map.things)
1080 {
1081 if (thing.IsInstalled && thing.trait is TraitBed traitBed && traitBed.owner.c_bedType == BedType.guest)
1082 {
1083 int maxHolders = traitBed.MaxHolders;
1084 num2 += maxHolders;
1085 num3 += traitBed.owner.LV * (100 + traitBed.owner.Quality / 2 + traitBed.owner.Evalue(750) / 2) / 100 * maxHolders;
1086 }
1087 }
1088 num = Mathf.Min(num, num2);
1089 if (num != 0)
1090 {
1091 num3 /= num2;
1092 num3 = num3 * (100 + 5 * (int)Mathf.Sqrt(Evalue(2812))) / 100;
1093 float num4 = 10f + Mathf.Sqrt(num) * 10f;
1094 if (policies.IsActive(2813))
1095 {
1096 num4 += Mathf.Sqrt(CountWealthyGuests()) * 50f * (80f + 5f * Mathf.Sqrt(Evalue(2813))) / 100f;
1097 }
1098 if (policies.IsActive(2812))
1099 {
1100 num4 = num4 * (float)(100 + num3) / 100f;
1101 }
1102 num4 = Mathf.Min(num4, Mathf.Sqrt(Worth) / 15f + 5f);
1103 incomeInn += EClass.rndHalf((int)num4) + EClass.rndHalf((int)num4);
1104 }
1105 }
BedType
Definition: BedType.cs:2
Trait trait
Definition: Card.cs:49
bool IsInstalled
Definition: Card.cs:2281
BedType c_bedType
Definition: Card.cs:900
static Map _map
Definition: EClass.cs:18
static int rndHalf(int a)
Definition: EClass.cs:82
int Evalue(int ele)
int CountWealthyGuests()
PolicyManager policies
List< Thing > things
Definition: Map.cs:49
bool IsActive(int id, int days=-1)
Card owner
Definition: Trait.cs:26

References EClass._map, Card.c_bedType, PolicyManager.IsActive(), Card.IsInstalled, Trait.owner, EClass.rndHalf(), Map.things, and Card.trait.

◆ CalcTourismIncome()

void FactionBranch.CalcTourismIncome ( )
inline

Definition at line 1107 of file FactionBranch.cs.

1108 {
1109 int num = CountGuests();
1110 if (num != 0)
1111 {
1112 float num2 = 10f + Mathf.Sqrt(num) * 10f;
1113 if (policies.IsActive(2815))
1114 {
1115 num2 += Mathf.Sqrt(CountWealthyGuests()) * 50f * (80f + 5f * Mathf.Sqrt(Evalue(2815))) / 100f;
1116 }
1117 num2 = Mathf.Min(num2, Mathf.Sqrt(tourism) / 5f);
1118 incomeTourism += EClass.rndHalf((int)num2) + EClass.rndHalf((int)num2);
1119 }
1120 }

References PolicyManager.IsActive(), EClass.rndHalf(), and tourism.

◆ CanUpgrade()

bool FactionBranch.CanUpgrade ( )
inline

Definition at line 1339 of file FactionBranch.cs.

1340 {
1341 if (lv < MaxLv)
1342 {
1343 if (exp < GetNextExp())
1344 {
1345 return EClass.debug.enable;
1346 }
1347 return true;
1348 }
1349 return false;
1350 }
bool enable
Definition: CoreDebug.cs:285
static CoreDebug debug
Definition: EClass.cs:48
int GetNextExp(int _lv=-1)

References EClass.debug, and CoreDebug.enable.

◆ ChangeMemberType()

void FactionBranch.ChangeMemberType ( Chara  c,
FactionMemberType  type 
)
inline

Definition at line 1454 of file FactionBranch.cs.

1455 {
1456 c.ClearBed();
1457 c.memberType = type;
1458 c.c_wasInPcParty = false;
1462 }
void ClearBed(Map map=null)
Definition: Chara.cs:6686

References Chara.ClearBed(), Chara.RefreshWorkElements(), and PolicyManager.Validate().

Referenced by TraitFoodEggFertilized.Incubate(), and BaseListPeople.OnClick().

◆ ClearNewRecruits()

void FactionBranch.ClearNewRecruits ( )
inline

Definition at line 1693 of file FactionBranch.cs.

1694 {
1695 foreach (HireInfo item in listRecruit)
1696 {
1697 item.isNew = false;
1698 }
1699 }

References item.

Referenced by LayerHire.OnKill(), and LayerQuestBoard.OnKill().

◆ CountGuests()

int FactionBranch.CountGuests ( )
inline

Definition at line 1573 of file FactionBranch.cs.

1574 {
1575 int num = 0;
1576 foreach (Chara chara in EClass._map.charas)
1577 {
1578 if (chara.memberType == FactionMemberType.Guest)
1579 {
1580 num++;
1581 }
1582 }
1583 return num;
1584 }
List< Chara > charas
Definition: Map.cs:81

References EClass._map, Map.charas, and Chara.memberType.

◆ CountMembers()

int FactionBranch.CountMembers ( FactionMemberType  type,
bool  onlyAlive = false 
)
inline

Definition at line 1560 of file FactionBranch.cs.

1561 {
1562 int num = 0;
1563 foreach (Chara member in members)
1564 {
1565 if (member.memberType == type && (!onlyAlive || !member.isDead) && (type != 0 || member.trait.IsCountAsResident))
1566 {
1567 num++;
1568 }
1569 }
1570 return num;
1571 }
new TraitChara trait
Definition: Chara.cs:493
bool isDead
Definition: Chara.cs:379
virtual bool IsCountAsResident
Definition: TraitChara.cs:67

References TraitChara.IsCountAsResident, Chara.isDead, Chara.memberType, and Chara.trait.

Referenced by OnSimulateHour(), RefreshEfficiency(), ContentHomeReport.RefreshInfo(), and UIHomeInfo.RefreshInfo().

◆ CountNewRecruits()

int FactionBranch.CountNewRecruits ( )
inline

Definition at line 1680 of file FactionBranch.cs.

1681 {
1682 int num = 0;
1683 foreach (HireInfo item in listRecruit)
1684 {
1685 if (item.isNew)
1686 {
1687 num++;
1688 }
1689 }
1690 return num;
1691 }

References item.

◆ CountPasture()

int FactionBranch.CountPasture ( )
inline

Definition at line 1713 of file FactionBranch.cs.

1714 {
1715 return EClass._map.Stocked.GetNum("pasture", onlyShared: true) + EClass._map.Installed.GetNum("pasture");
1716 }
PropsInstalled Installed
Definition: Map.cs:123
PropsStocked Stocked
Definition: Map.cs:121
int GetNum(string id, bool onlyShared=false)
Definition: Props.cs:395

References EClass._map, Props.GetNum(), Map.Installed, and Map.Stocked.

Referenced by UIHomeInfo.RefreshInfo().

◆ CountWealthyGuests()

int FactionBranch.CountWealthyGuests ( )
inline

Definition at line 1586 of file FactionBranch.cs.

1587 {
1588 int num = 0;
1589 foreach (Chara chara in EClass._map.charas)
1590 {
1591 if (chara.memberType == FactionMemberType.Guest && chara.IsWealthy)
1592 {
1593 num++;
1594 }
1595 }
1596 return num;
1597 }
bool IsWealthy
Definition: Chara.cs:883

References EClass._map, Map.charas, Chara.IsWealthy, and Chara.memberType.

◆ DailyOutcome()

void FactionBranch.DailyOutcome ( VirtualDate  date)
inline

Definition at line 736 of file FactionBranch.cs.

737 {
738 Thing thing = null;
739 foreach (Chara member in members)
740 {
741 Chara i = member;
742 if (EClass.rnd(EClass.debug.enable ? 2 : (360 * members.Count)) == 0 && !i.IsPC && EClass.pc.faction.IsGlobalPolicyActive(2712) && i.things.Find((Thing t) => t.id == "panty" && t.c_idRefCard == i.id) == null && !i.things.IsFull())
743 {
744 Thing thing2 = ThingGen.Create("panty");
745 thing2.c_idRefCard = i.id;
746 i.AddThing(thing2);
747 }
748 if (i.IsPCParty || !i.ExistsOnMap)
749 {
750 continue;
751 }
753 if (i.memberType == FactionMemberType.Livestock)
754 {
755 if (thing == null)
756 {
757 thing = EClass._map.Stocked.Find("pasture", -1, -1, shared: true) ?? EClass._map.Installed.Find("pasture");
758 }
759 if (thing == null)
760 {
761 continue;
762 }
763 if (i.race.breeder >= EClass.rnd(2500 - (int)Mathf.Sqrt(Evalue(2827) * 100)))
764 {
765 if (EClass.rnd(3) != 0)
766 {
767 Thing t2 = i.MakeEgg(date.IsRealTime, 1, date.IsRealTime);
768 if (!date.IsRealTime)
769 {
770 i.TryPutShared(t2);
771 }
772 }
773 else
774 {
775 Thing t3 = i.MakeMilk(date.IsRealTime, 1, date.IsRealTime);
776 if (!date.IsRealTime)
777 {
778 i.TryPutShared(t3);
779 }
780 }
781 }
782 if (i.HaveFur())
783 {
784 i.c_fur++;
785 }
786 thing.ModNum(-1);
787 if (thing.isDestroyed || thing.Num == 0)
788 {
789 thing = null;
790 }
791 continue;
792 }
793 foreach (Hobby item in i.ListHobbies())
794 {
795 GetOutcome(item);
796 }
797 foreach (Hobby item2 in i.ListWorks())
798 {
799 GetOutcome(item2);
800 }
801 void GetOutcome(Hobby h)
802 {
803 int num3 = h.GetEfficiency(i) * GetProductBonus(i) / 100;
804 int num4 = h.GetLv(i);
805 int id = EClass.sources.elements.alias[h.source.skill].id;
806 if (!i.elements.HasBase(id))
807 {
808 i.elements.SetBase(id, 1);
809 }
810 i.ModExp(id, 100);
811 for (int j = 0; j < h.source.things.Length; j += 2)
812 {
813 string text = h.source.things[j];
814 int num5 = Mathf.Max(1, h.source.things[j + 1].ToInt() * num3 / 1000);
815 int num6 = num5 / 1000;
816 if (num5 % 1000 > EClass.rnd(1000))
817 {
818 num6++;
819 }
820 if (num6 != 0)
821 {
822 if (!(text == "_egg"))
823 {
824 if (text == "milk")
825 {
826 i.MakeMilk(date.IsRealTime, num6);
827 }
828 else
829 {
830 Thing thing4 = ((!text.StartsWith("#")) ? ThingGen.Create(h.source.things[j], -1, num4) : ThingGen.CreateFromCategory(text.Replace("#", ""), num4));
831 if (thing4 != null)
832 {
833 num6 *= thing4.trait.CraftNum;
834 if (thing4.category.id == "fish" && EClass.rnd(EClass.debug.enable ? 1 : 5) == 0)
835 {
836 int num7 = Mathf.Min(EClass.rnd(EClass.rnd(EClass.rnd(EClass.curve(num4, 100, 50, 70) + 50))) / 50, 3);
837 if (num7 > 0)
838 {
839 thing4.SetTier(num7);
840 num6 /= num7 + 1;
841 }
842 }
843 if (num6 < 1)
844 {
845 num6 = 1;
846 }
847 if (!thing4.trait.CanStack)
848 {
849 num6 = 1;
850 }
851 thing4.SetNum(num6);
852 thing4.SetBlessedState(BlessedState.Normal);
853 thing4.TryMakeRandomItem(num4);
854 if (thing4.IsAmmo)
855 {
856 thing4.ChangeMaterial("iron");
857 thing4.c_IDTState = 0;
858 }
859 bool flag = thing4.category.id == "garbage";
860 if (thing4.trait is TraitFoodMeal)
861 {
862 if (thing4.HasTag(CTAG.dish_fail))
863 {
864 flag = true;
865 }
866 else
867 {
868 CraftUtil.MakeDish(thing4, num4 + 10, i);
869 }
870 }
871 if (flag)
872 {
873 TryTrash(thing4);
874 }
875 else
876 {
877 i.TryPutShared(thing4);
878 }
879 }
880 }
881 }
882 else
883 {
884 i.MakeEgg(date.IsRealTime, num6);
885 }
886 }
887 }
888 switch (h.source.alias)
889 {
890 case "Nurse":
891 {
892 foreach (Chara member2 in members)
893 {
894 if (!member2.IsPCParty)
895 {
896 if (member2.isDead && member2.CanRevive() && EClass.rnd(num3) > EClass.rnd(100))
897 {
898 Log("bNurse", i, member2);
899 member2.Revive(member2.pos, msg: true);
900 if (date.IsRealTime && member2.c_wasInPcParty)
901 {
902 EClass.pc.party.AddMemeber(member2, showMsg: true);
903 }
904 break;
905 }
906 if (EClass.rnd(num3) > EClass.rnd(100))
907 {
908 member2.CureHost(CureType.HealComplete);
909 }
910 }
911 }
912 break;
913 }
914 case "Chore":
915 case "Clean":
916 {
917 for (int k = 0; k < num3 / 2; k++)
918 {
919 Point randomPoint = EClass._map.bounds.GetRandomPoint();
920 if (randomPoint.HasDecal)
921 {
922 EClass._map.SetDecal(randomPoint.x, randomPoint.z);
923 }
924 }
925 break;
926 }
927 case "TreasureHunt":
928 if (EClass.rnd(num3) > EClass.rnd(EClass.debug.enable ? 100 : 5000))
929 {
931 if (thing5 != null)
932 {
933 Thing thing6 = ThingGen.CreateTreasure("chest_treasure", thing5.LV);
934 i.TryPutShared(thing6);
935 thing5.Destroy();
936 WidgetPopText.Say("foundTreasure".lang(thing6.Name));
937 }
938 }
939 break;
940 }
941 }
942 }
943 int soilCost = EClass._zone.GetSoilCost();
944 int num = Mathf.Min(100, 70 + (MaxSoil - soilCost));
945 int flower = 5;
946 int lv = 1;
947 EClass._map.bounds.ForeachCell(delegate(Cell cell)
948 {
949 if (cell.obj != 0 && cell.sourceObj.tag.Contains("flower"))
950 {
951 PlantData plantData = cell.TryGetPlant();
952 if (plantData != null && plantData.seed != null)
953 {
954 lv += plantData.seed.encLV + 1;
955 }
956 else
957 {
958 lv++;
959 }
960 flower++;
961 }
962 });
963 lv /= flower;
964 int num2 = 0;
965 foreach (Thing thing7 in EClass._map.things)
966 {
967 if (thing7.IsInstalled && thing7.trait is TraitBeekeep && !thing7.things.IsFull())
968 {
969 flower -= 3 + EClass.rnd(5 + num2 * 4);
970 num2++;
971 if (flower < 0)
972 {
973 break;
974 }
975 if (EClass.rnd(100) <= num)
976 {
977 Thing thing3 = ThingGen.Create("honey");
978 thing3.SetEncLv(lv / 10);
979 thing3.elements.SetBase(2, EClass.curve(lv, 50, 10, 80));
980 thing7.AddThing(thing3);
981 }
982 }
983 }
984 }
BlessedState
Definition: BlessedState.cs:2
CureType
Definition: CureType.cs:2
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3616
bool isDestroyed
Definition: Card.cs:71
bool IsAmmo
Definition: Card.cs:2147
ElementContainerCard elements
Definition: Card.cs:37
bool c_wasInPcParty
Definition: Card.cs:972
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2887
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:2950
string Name
Definition: Card.cs:2037
Thing SetNum(int a)
Definition: Card.cs:3286
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3642
Point pos
Definition: Card.cs:55
void SetEncLv(int a)
Definition: Card.cs:3611
bool HaveFur()
Definition: Card.cs:7230
Thing TryMakeRandomItem(int lv=-1)
Definition: Card.cs:5030
void ModExp(string alias, int a)
Definition: Card.cs:2548
int Num
Definition: Card.cs:154
SourceCategory.Row category
Definition: Card.cs:1949
void ModNum(int a, bool notify=true)
Definition: Card.cs:3306
int c_fur
Definition: Card.cs:1289
int LV
Definition: Card.cs:370
string c_idRefCard
Definition: Card.cs:1661
Definition: Cell.cs:7
byte obj
Definition: Cell.cs:38
SourceObj.Row sourceObj
Definition: Cell.cs:1072
bool CanRevive()
Definition: Chara.cs:4643
void TryPutShared(Thing t, List< Thing > containers=null, bool dropIfFail=true)
Definition: Chara.cs:4074
void CureHost(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:8732
override bool IsPC
Definition: Chara.cs:602
Party party
Definition: Chara.cs:43
List< Hobby > ListHobbies(bool useMemberType=true)
Definition: Chara.cs:8234
List< Hobby > ListWorks(bool useMemberType=true)
Definition: Chara.cs:8207
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:4669
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true)
Definition: Chara.cs:7478
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true)
Definition: Chara.cs:7498
SourceRace.Row race
Definition: Chara.cs:454
static void MakeDish(Thing food, int lv, Chara crafter=null)
Definition: CraftUtil.cs:55
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:63
Element SetBase(string alias, int v, int potential=0)
bool HasBase(int ele)
int GetProductBonus(Chara c)
bool TryTrash(Thing t)
bool IsGlobalPolicyActive(int id)
Definition: FACTION.cs:436
SourceHobby.Row source
Definition: Hobby.cs:7
int GetLv(Chara c)
Definition: Hobby.cs:21
Definition: Log.cs:4
void ForeachCell(Action< Cell > action)
Definition: MapBounds.cs:279
Point GetRandomPoint()
Definition: MapBounds.cs:97
void SetDecal(int x, int z, int id=0, int amount=1, bool refresh=true)
Definition: Map.cs:2029
MapBounds bounds
Definition: Map.cs:52
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:51
Definition: Point.cs:9
bool HasDecal
Definition: Point.cs:139
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
Thing Find(int uid)
Definition: Props.cs:357
Thing Find(int uid)
bool IsFull(int y=0)
static Thing CreateTreasure(string id, int lv, TreasureType type=TreasureType.Map)
Definition: ThingGen.cs:217
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
virtual int CraftNum
Definition: Trait.cs:131
virtual bool CanStack
Definition: Trait.cs:149
bool IsRealTime
Definition: VirtualDate.cs:7
Thing TryGetThingFromSharedContainer(Func< Thing, bool > func)
Definition: Zone.cs:2159
int GetSoilCost()
Definition: Zone.cs:3453

References EClass._map, EClass._zone, Party.AddMemeber(), Card.AddThing(), Map.bounds, Card.c_fur, Card.c_idRefCard, Card.c_wasInPcParty, Chara.CanRevive(), Trait.CanStack, Card.category, Card.ChangeMaterial(), Trait.CraftNum, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateTreasure(), Chara.CureHost(), EClass.curve(), EClass.debug, Card.Destroy(), SourceManager.elements, CoreDebug.enable, Card.ExistsOnMap, Chara.faction, Props.Find(), ThingContainer.Find(), MapBounds.ForeachCell(), Hobby.GetEfficiency(), Hobby.GetLv(), MapBounds.GetRandomPoint(), Zone.GetSoilCost(), Point.HasDecal, Card.HasTag(), Card.HaveFur(), Card.id, Map.Installed, Card.IsAmmo, Chara.isDead, Card.isDestroyed, ThingContainer.IsFull(), Faction.IsGlobalPolicyActive(), Chara.IsPC, Chara.IsPCParty, item, Chara.ListWorks(), Card.LV, CraftUtil.MakeDish(), Chara.MakeEgg(), Chara.MakeMilk(), Chara.memberType, Card.ModNum(), Card.Name, Card.Num, Cell.obj, Chara.party, EClass.pc, Card.pos, Chara.race, Chara.RefreshWorkElements(), Chara.Revive(), EClass.rnd(), WidgetPopText.Say(), Card.SetBlessedState(), Map.SetDecal(), Card.SetNum(), Card.SetTier(), Hobby.source, Cell.sourceObj, EClass.sources, Map.Stocked, Card.things, Card.trait, Zone.TryGetThingFromSharedContainer(), Card.TryMakeRandomItem(), Chara.TryPutShared(), Point.x, and Point.z.

◆ Evalue()

◆ GenerateGarbage()

void FactionBranch.GenerateGarbage ( VirtualDate  date)
inline

Definition at line 603 of file FactionBranch.cs.

604 {
605 int sortChance = 40 + GetCivility();
606 int unsortedCount = 0;
607 foreach (Chara member in members)
608 {
609 if (!member.IsPCParty && member.ExistsOnMap)
610 {
611 Hobby hobby = member.GetWork("Clean") ?? member.GetWork("Chore");
612 if (hobby != null)
613 {
614 sortChance += 20 * hobby.GetEfficiency(member) / 100;
615 }
616 }
617 }
618 int num = Evalue(2702);
619 int num2 = EClass.rnd(2);
620 for (int i = 0; i < num2; i++)
621 {
622 if (num == 0 || EClass.rnd(num + (EClass.debug.enable ? 100000 : 10)) == 0)
623 {
624 Generate(null);
625 }
626 }
627 foreach (Chara member2 in members)
628 {
629 if (!member2.IsPCParty && member2.ExistsOnMap && (num == 0 || EClass.rnd(num + (EClass.debug.enable ? 100000 : 10)) == 0))
630 {
631 Generate(member2);
632 }
633 }
634 void Generate(Chara c)
635 {
636 if (c == null || EClass.rnd(5) == 0)
637 {
638 if (EClass.rnd(80) == 0)
639 {
641 }
642 else if (EClass.rnd(40) == 0)
643 {
644 Thing thing;
645 Add(thing = ThingGen.CreateFromTag("garbage"));
646 }
647 else
648 {
649 string id = "trash2";
650 if (EClass.rnd(3) == 0)
651 {
652 id = "trash1";
653 }
654 if (EClass.rnd(10) == 0)
655 {
656 id = ((EClass.rnd(3) == 0) ? "529" : "1170");
657 }
658 if (c != null && (!c.IsUnique || c.memberType == FactionMemberType.Livestock) && EClass.rnd((c.memberType == FactionMemberType.Livestock) ? 2 : 50) == 0)
659 {
660 id = "_poop";
661 }
662 if (EClass.rnd(200000) == 0)
663 {
664 id = "goodness";
665 }
666 Add(ThingGen.Create(id));
667 }
668 }
669 void Add(Thing t)
670 {
671 if (sortChance < EClass.rnd(100))
672 {
673 EClass._zone.TryAddThing(t, (c != null) ? (c.pos.GetRandomPoint(2) ?? c.pos).GetNearestPoint() : EClass._zone.bounds.GetRandomSurface(), destroyIfFail: true);
674 }
675 else
676 {
677 if (t.id == "_poop" && EClass.rnd(150) == 0)
678 {
679 t.ChangeMaterial((EClass.rnd(2) == 0) ? "silver" : "gold");
680 }
681 if (!TryTrash(t))
682 {
683 unsortedCount++;
684 if (unsortedCount >= 5)
685 {
686 Tutorial.Reserve("garbage");
687 }
688 }
689 }
690 }
691 }
692 }
list. Add(item3)
bool IsUnique
Definition: Card.cs:1991
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Definition: MapBounds.cs:182
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:753
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
MapBounds bounds
Definition: Zone.cs:46
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2133

References EClass._zone, Add(), Zone.bounds, Card.ChangeMaterial(), ThingGen.Create(), ThingGen.CreateFromCategory(), ThingGen.CreateFromTag(), EClass.debug, CoreDebug.enable, Card.ExistsOnMap, Hobby.GetEfficiency(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Chara.GetWork(), Card.id, Chara.IsPCParty, Card.IsUnique, Chara.memberType, Card.pos, Tutorial.Reserve(), EClass.rnd(), and Zone.TryAddThing().

◆ GetCivility()

int FactionBranch.GetCivility ( )
inline

Definition at line 1723 of file FactionBranch.cs.

1724 {
1725 int num = 10 + Evalue(2203);
1726 if (Evalue(2701) > 0)
1727 {
1728 num += 10 + (int)Mathf.Sqrt(Evalue(2701));
1729 }
1730 if (Evalue(2702) > 0)
1731 {
1732 num -= 10 + (int)Mathf.Sqrt(Evalue(2702));
1733 }
1734 return num;
1735 }

Referenced by UIHomeInfo.RefreshInfo().

◆ GetDailyIncome()

void FactionBranch.GetDailyIncome ( )
inline

Definition at line 1122 of file FactionBranch.cs.

1123 {
1124 GetIncome(ref incomeShop, ref statistics.shop, "getIncomeShop", tax: false);
1125 GetIncome(ref incomeInn, ref statistics.inn, "getIncomeInn", tax: true);
1126 GetIncome(ref incomeTourism, ref statistics.tourism, "getIncomeTourism", tax: true);
1127 void GetIncome(ref int n, ref int stat, string lang, bool tax)
1128 {
1129 if (tax && !IsTaxFree)
1130 {
1131 n = n * 10 / 100;
1132 }
1133 if (n != 0)
1134 {
1135 Msg.Say(lang, Lang._currency(n, "money"), owner.Name);
1136 Thing t = ThingGen.Create("money").SetNum(n);
1137 EClass.pc.Pick(t);
1138 stat += n;
1139 n = 0;
1140 }
1141 }
1142 }
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3940
Statistics statistics
Definition: Lang.cs:6
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162

References Lang._currency(), ThingGen.Create(), FactionBranch.Statistics.inn, Spatial.Name, EClass.pc, Chara.Pick(), Msg.Say(), Card.SetNum(), FactionBranch.Statistics.shop, and FactionBranch.Statistics.tourism.

Referenced by OnAfterSimulate().

◆ GetHappiness()

int FactionBranch.GetHappiness ( FactionMemberType  type)
inline

Definition at line 1498 of file FactionBranch.cs.

1499 {
1500 float num = 0f;
1501 if (members.Count == 0)
1502 {
1503 return 0;
1504 }
1505 foreach (Chara member in members)
1506 {
1507 num += (float)member.happiness;
1508 }
1509 return (int)(num / (float)members.Count);
1510 }
int happiness
Definition: Chara.cs:108

References Chara.happiness.

◆ GetHearthHint()

string FactionBranch.GetHearthHint ( int  a)
inline

Definition at line 1382 of file FactionBranch.cs.

1383 {
1384 if (a <= 1)
1385 {
1386 return "hearth1".lang();
1387 }
1388 string text = "";
1389 for (int i = 1; i < a; i++)
1390 {
1391 string text2 = ("hearth" + (i + 1)).lang();
1392 if (!text2.IsEmpty())
1393 {
1394 text = text + text2 + Environment.NewLine;
1395 }
1396 }
1397 return text.TrimEnd(Environment.NewLine.ToCharArray());
1398 }

Referenced by UIHomeInfo.RefreshInfo().

◆ GetHearthIncome() [1/2]

float FactionBranch.GetHearthIncome ( )
inline

Definition at line 1737 of file FactionBranch.cs.

1738 {
1739 float num = 0f;
1740 foreach (Element value in elements.dict.Values)
1741 {
1742 if (value.source.category == "culture")
1743 {
1744 num += GetHearthIncome(value.source.alias);
1745 }
1746 }
1747 return num;
1748 }
Dictionary< int, Element > dict
SourceElement.Row source
Definition: ELEMENT.cs:269
float GetHearthIncome()

References Element.source.

◆ GetHearthIncome() [2/2]

float FactionBranch.GetHearthIncome ( string  id)
inline

Definition at line 1750 of file FactionBranch.cs.

1751 {
1752 int num = 0;
1753 foreach (KeyValuePair<int, Element> item in elements.dict)
1754 {
1755 if (item.Value.source.aliasParent == id)
1756 {
1757 num++;
1758 }
1759 }
1760 return 0.2f * (float)num;
1761 }

References item.

◆ GetMaid()

Chara FactionBranch.GetMaid ( )
inline

Definition at line 1539 of file FactionBranch.cs.

1540 {
1541 foreach (Chara member in members)
1542 {
1543 if (member.IsAliveInCurrentZone && member.IsMaid)
1544 {
1545 return member;
1546 }
1547 }
1548 return null;
1549 }
override bool IsAliveInCurrentZone
Definition: Chara.cs:551
bool IsMaid
Definition: Chara.cs:855

References Chara.IsAliveInCurrentZone, and Chara.IsMaid.

Referenced by MeetingManager.CallNext().

◆ GetMailBox()

Thing FactionBranch.GetMailBox ( )
inline

Definition at line 1005 of file FactionBranch.cs.

1006 {
1007 return EClass._map.props.installed.FindEmptyContainer<TraitMailPost>();
1008 }
PropsManager props
Definition: Map.cs:91
PropsInstalled installed
Definition: PropsManager.cs:8

References EClass._map, PropsManager.installed, and Map.props.

◆ GetMailBoxPos()

Point FactionBranch.GetMailBoxPos ( )
inline

Definition at line 1010 of file FactionBranch.cs.

1011 {
1012 Thing thing = GetMailBox();
1013 if (thing == null)
1014 {
1016 }
1017 if (thing != null)
1018 {
1019 return thing.pos.GetNearestPoint(allowBlock: false, allowChara: true, allowInstalled: false, ignoreCenter: true).Clamp(useBounds: true);
1020 }
1021 return EClass._map.GetCenterPos();
1022 }
Thing GetMailBox()
Point GetCenterPos()
Definition: MapBounds.cs:52
Point Clamp(bool useBounds=false)
Definition: Point.cs:984
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
Definition: Point.cs:607

References EClass._map, Point.Clamp(), Props.Find(), MapBounds.GetCenterPos(), Point.GetNearestPoint(), PropsManager.installed, Card.pos, and Map.props.

◆ GetMeal()

Thing FactionBranch.GetMeal ( Chara  c)
inline

Definition at line 1144 of file FactionBranch.cs.

1145 {
1146 if (c.things.IsFull())
1147 {
1148 return null;
1149 }
1150 Thing thing = EClass._zone.TryGetThingFromSharedContainer((Thing t) => c.CanEat(t, shouldEat: true) && !t.c_isImportant);
1151 if (thing != null)
1152 {
1153 thing = thing.Split(1);
1154 }
1155 return thing;
1156 }
Thing Split(int a)
Definition: Card.cs:3275
bool c_isImportant
Definition: Card.cs:984
bool CanEat(Thing t, bool shouldEat=false)
Definition: Chara.cs:6959

References EClass._zone, Card.c_isImportant, Chara.CanEat(), ThingContainer.IsFull(), Card.Split(), Card.things, and Zone.TryGetThingFromSharedContainer().

Referenced by AI_Idle.Run().

◆ GetNextExp()

int FactionBranch.GetNextExp ( int  _lv = -1)
inline

Definition at line 156 of file FactionBranch.cs.

157 {
158 if (_lv == -1)
159 {
160 _lv = lv;
161 }
162 return _lv * _lv * 100 + 100;
163 }

References lv.

Referenced by WidgetStatsBar.Build(), LayerShippingResult.Refresh(), and CoreDebug.UpdateInput().

◆ GetPastureCost()

int FactionBranch.GetPastureCost ( )
inline

Definition at line 1718 of file FactionBranch.cs.

1719 {
1720 return CountMembers(FactionMemberType.Livestock);
1721 }
int CountMembers(FactionMemberType type, bool onlyAlive=false)

Referenced by UIHomeInfo.RefreshInfo().

◆ GetProductBonus()

int FactionBranch.GetProductBonus ( Chara  c)
inline

Definition at line 179 of file FactionBranch.cs.

180 {
181 if (c.isDead || c.IsPCParty)
182 {
183 return 0;
184 }
185 if (c.memberType == FactionMemberType.Livestock)
186 {
187 return 100;
188 }
189 return Mathf.Max(1, (90 + Evalue(2116) / 2) * efficiency / 100);
190 }

References efficiency, Evalue(), Chara.isDead, Chara.IsPCParty, and Chara.memberType.

◆ GetRandomName()

string FactionBranch.GetRandomName ( )
inline

Definition at line 1551 of file FactionBranch.cs.

1552 {
1553 if (EClass.rnd(4) == 0 || members.Count == 0)
1554 {
1555 return EClass.player.title;
1556 }
1557 return members.RandomItem().Name;
1558 }
static Player player
Definition: EClass.cs:12
string title
Definition: Player.cs:820

References EClass.player, EClass.rnd(), and Player.title.

Referenced by BaseArea.GetRandomName().

◆ GetResidentTax()

int FactionBranch.GetResidentTax ( )
inline

Definition at line 1024 of file FactionBranch.cs.

1025 {
1026 if (!policies.IsActive(2512, 30))
1027 {
1028 return 0;
1029 }
1030 int num = 0;
1031 int num2 = (policies.IsActive(2500, 30) ? Evalue(2500) : 0);
1032 int num3 = (policies.IsActive(2501, 30) ? Evalue(2501) : 0);
1033 int num4 = 50 + (int)Mathf.Sqrt(Evalue(2512)) * 5;
1034 foreach (Chara member in members)
1035 {
1036 if (member.IsPC || member.memberType != 0)
1037 {
1038 continue;
1039 }
1040 bool isWealthy = member.IsWealthy;
1041 int num5 = 0;
1042 foreach (Hobby item in member.ListWorks().Concat(member.ListHobbies()))
1043 {
1044 int num6 = item.source.tax * 100 / 100;
1045 if (num6 > num5)
1046 {
1047 num5 = num6;
1048 }
1049 }
1050 int num7 = ((isWealthy ? 50 : 10) + member.LV * 2) * num5 / 100 * num4 / 100;
1051 if (isWealthy && num2 > 0)
1052 {
1053 num7 = num7 * (150 + (int)Mathf.Sqrt(num2) * 5) / 100;
1054 }
1055 if (num3 > 0)
1056 {
1057 num7 += (80 + (int)Mathf.Sqrt(num3) * 5) * member.faith.source.tax / 100;
1058 }
1059 num7 = num7 * efficiency / (IsTaxFree ? 100 : 1000);
1060 num += num7;
1061 if (num7 > 0)
1062 {
1063 Log("bTax", num7.ToString() ?? "", member.Name);
1064 }
1065 }
1066 statistics.tax += num;
1067 return num;
1068 }
Religion faith
Definition: Chara.cs:429
SourceReligion.Row source
Definition: Religion.cs:32

References Chara.faith, PolicyManager.IsActive(), Chara.IsPC, Chara.IsWealthy, item, Chara.ListHobbies(), Chara.ListWorks(), Card.LV, Chara.memberType, Card.Name, and Religion.source.

Referenced by Faction.GetResidentTax().

◆ GetTechUpgradeCost()

int FactionBranch.GetTechUpgradeCost ( Element  e)
inline

Definition at line 1763 of file FactionBranch.cs.

1764 {
1765 int valueWithoutLink = e.ValueWithoutLink;
1766 valueWithoutLink += e.CostLearn;
1767 if (e.source.max != 0 && e.ValueWithoutLink >= e.source.max)
1768 {
1769 return 0;
1770 }
1771 return valueWithoutLink;
1772 }
int ValueWithoutLink
Definition: ELEMENT.cs:290
virtual int CostLearn
Definition: ELEMENT.cs:310

References Element.CostLearn, Element.source, and Element.ValueWithoutLink.

Referenced by ButtonElement.Refresh(), and LayerHome.RefreshFeat().

◆ GetUpgradeCost()

int FactionBranch.GetUpgradeCost ( )
inline

Definition at line 1352 of file FactionBranch.cs.

1353 {
1354 return lv * lv * lv * 1000;
1355 }

◆ IsAllDead()

bool FactionBranch.IsAllDead ( )
inline

Definition at line 1512 of file FactionBranch.cs.

1513 {
1514 foreach (Chara member in members)
1515 {
1516 if (!member.isDead)
1517 {
1518 return false;
1519 }
1520 }
1521 return true;
1522 }

References Chara.isDead.

Referenced by ZoneEventSiege.OnTickRound().

◆ IsRecruit()

bool FactionBranch.IsRecruit ( Chara  c)
inline

Definition at line 1701 of file FactionBranch.cs.

1702 {
1703 foreach (HireInfo item in listRecruit)
1704 {
1705 if (item.chara == c)
1706 {
1707 return true;
1708 }
1709 }
1710 return false;
1711 }

References item.

Referenced by DramaOutcome.chara_hired().

◆ Log() [1/3]

string FactionBranch.Log ( string  idLang,
Card  c1,
Card  c2,
string  ref1 = null,
string  ref2 = null 
)
inline

Definition at line 1780 of file FactionBranch.cs.

1781 {
1782 Msg.alwaysVisible = true;
1783 return LogRaw(Msg.GetRawText(idLang, c1, c2, ref1, ref2), EClass.sources.langGame.map[idLang].logColor);
1784 }
string LogRaw(string text, string col=null)
static string GetRawText(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:37
LangGame langGame

References Msg.GetRawText(), SourceManager.langGame, and EClass.sources.

◆ Log() [2/3]

string FactionBranch.Log ( string  idLang,
Card  c1,
string  ref1 = null,
string  ref2 = null,
string  ref3 = null 
)
inline

Definition at line 1786 of file FactionBranch.cs.

1787 {
1788 Msg.alwaysVisible = true;
1789 return LogRaw(Msg.GetRawText(idLang, c1, ref1, ref2, ref3), EClass.sources.langGame.map[idLang].logColor);
1790 }

References Msg.GetRawText(), SourceManager.langGame, and EClass.sources.

◆ Log() [3/3]

string FactionBranch.Log ( string  idLang,
string  ref1 = null,
string  ref2 = null,
string  ref3 = null,
string  ref4 = null 
)
inline

Definition at line 1774 of file FactionBranch.cs.

1775 {
1776 Msg.alwaysVisible = true;
1777 return LogRaw(Msg.GetRawText(idLang, ref1, ref2, ref3, ref4), EClass.sources.langGame.map[idLang].logColor);
1778 }

References Msg.GetRawText(), SourceManager.langGame, and EClass.sources.

Referenced by AI_Shopping.Buy(), Zone.ClaimZone(), Chara.Die(), Expedition.End(), ElementContainerCard.OnLevelUp(), ElementContainerZone.OnLevelUp(), Chara.Revive(), and Expedition.Start().

◆ LogRaw()

string FactionBranch.LogRaw ( string  text,
string  col = null 
)
inline

Definition at line 1792 of file FactionBranch.cs.

1793 {
1794 log.Add(text, col.IsEmpty() ? null : col);
1795 Msg.alwaysVisible = false;
1796 Msg.SetColor();
1797 return text;
1798 }
void Add(Data data)
Definition: MsgLog.cs:53
static void SetColor()
Definition: Msg.cs:22

References MsgLog.Add(), and Msg.SetColor().

◆ ModExp()

void FactionBranch.ModExp ( int  a)
inline

Definition at line 1357 of file FactionBranch.cs.

1358 {
1359 if (policies.IsActive(2515))
1360 {
1361 return;
1362 }
1363 if (policies.IsActive(2516))
1364 {
1365 a = a * 150 / 100 + EClass.rnd(2);
1366 }
1367 exp += a;
1368 if (exp >= GetNextExp() && CanUpgrade())
1369 {
1370 if (EClass.core.version.demo && lv >= 3)
1371 {
1372 exp = 0;
1373 Msg.Say("demoLimit2");
1374 }
1375 else
1376 {
1377 Upgrade();
1378 }
1379 }
1380 }
Version version
Definition: BaseCore.cs:17
static Core core
Definition: EClass.cs:6
bool demo
Definition: Version.cs:14

References EClass.core, Version.demo, PolicyManager.IsActive(), EClass.rnd(), Msg.Say(), and BaseCore.version.

Referenced by CoreDebug.UpdateInput().

◆ OnActivateZone()

void FactionBranch.OnActivateZone ( )
inline

Definition at line 277 of file FactionBranch.cs.

278 {
279 incomeInn = 0;
280 incomeTourism = 0;
281 foreach (Chara member in members)
282 {
283 if (member.IsAliveInCurrentZone && !member.pos.IsInBounds)
284 {
286 }
288 }
290 }
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5308
void ValidateUpgradePolicies()
bool IsInBounds
Definition: Point.cs:104

References EClass._map, elements, MapBounds.GetCenterPos(), Point.GetNearestPoint(), incomeInn, incomeTourism, Chara.IsAliveInCurrentZone, Point.IsInBounds, members, Card.MoveImmediate(), Card.pos, Chara.RefreshWorkElements(), and ValidateUpgradePolicies().

◆ OnAdvanceDay()

void FactionBranch.OnAdvanceDay ( )
inline

Definition at line 577 of file FactionBranch.cs.

578 {
579 int num = 0;
580 foreach (Chara member in members)
581 {
582 if (!member.IsPC && !member.isDead && member.memberType == FactionMemberType.Default)
583 {
584 if (EClass.rnd(3) == 0)
585 {
586 num++;
587 }
588 if (member.GetWork("Pioneer") != null)
589 {
590 num += 3;
591 }
592 }
593 }
594 ModExp(num);
595 }
void ModExp(int a)

References Chara.GetWork(), Chara.isDead, Chara.IsPC, Chara.memberType, and EClass.rnd().

Referenced by Faction.OnAdvanceDay().

◆ OnAfterSimulate()

void FactionBranch.OnAfterSimulate ( )
inline

Definition at line 292 of file FactionBranch.cs.

293 {
294 if (!EClass.game.isLoading)
295 {
297 }
298 foreach (Chara chara in EClass._map.charas)
299 {
300 if (!chara.IsPCParty && !chara.noMove)
301 {
302 if ((chara.pos.cell.HasBlock || chara.pos.cell.hasDoor) && !chara.isRestrained && !chara.HasCondition<ConSuspend>())
303 {
304 chara.MoveImmediate(chara.pos.GetNearestPoint(allowBlock: false, allowChara: false) ?? chara.pos);
305 }
307 {
308 EClass.pc.party.AddMemeber(chara, showMsg: true);
309 }
310 }
311 }
312 }
bool isRestrained
Definition: Card.cs:538
bool noMove
Definition: Card.cs:742
bool HasBlock
Definition: Cell.cs:643
bool hasDoor
Definition: Cell.cs:258
bool HasCondition(string alias)
Definition: Chara.cs:8666
static Game game
Definition: EClass.cs:8
void GetDailyIncome()
bool isLoading
Definition: Game.cs:235
bool simulatingZone
Definition: Player.cs:995
Cell cell
Definition: Point.cs:51

References EClass._map, Party.AddMemeber(), Card.c_wasInPcParty, Point.cell, Map.charas, EClass.game, GetDailyIncome(), Point.GetNearestPoint(), Cell.HasBlock, Chara.HasCondition(), Cell.hasDoor, Game.isLoading, Chara.IsPCParty, Card.isRestrained, Card.MoveImmediate(), Card.noMove, Chara.party, EClass.pc, EClass.player, Card.pos, and Player.simulatingZone.

Referenced by Zone.OnVisit().

◆ OnClaimZone()

void FactionBranch.OnClaimZone ( )
inline

Definition at line 1158 of file FactionBranch.cs.

1159 {
1161 {
1162 foreach (SourceElement.Row item in EClass.sources.elements.rows.Where((SourceElement.Row a) => a.category == "tech"))
1163 {
1164 elements.SetBase(item.id, 1);
1165 }
1166 foreach (SourceElement.Row item2 in EClass.sources.elements.rows.Where((SourceElement.Row a) => a.category == "policy" && !a.tag.Contains("hidden")))
1167 {
1168 policies.AddPolicy(item2.id);
1169 }
1170 }
1171 else
1172 {
1173 elements.SetBase(2003, 1);
1174 elements.SetBase(4002, 1);
1175 elements.SetBase(2115, 1);
1176 elements.SetBase(2204, 1);
1177 elements.SetBase(2120, 1);
1178 policies.AddPolicy(2512);
1179 policies.AddPolicy(2702);
1180 policies.AddPolicy(2703);
1181 policies.AddPolicy(2516);
1182 policies.AddPolicy(2515);
1183 policies.AddPolicy(2514);
1184 }
1186 {
1187 policies.Activate(2514);
1188 }
1189 Element element = EClass._zone.ListLandFeats()[0];
1190 elements.SetBase(element.id, 1);
1191 switch (element.id)
1192 {
1193 case 3604:
1194 elements.SetBase(2206, 10);
1195 break;
1196 case 3602:
1197 elements.SetBase(2206, 15);
1198 break;
1199 }
1201 {
1203 }
1205 {
1206 foreach (SourceElement.Row item3 in EClass.sources.elements.rows.Where((SourceElement.Row a) => a.category == "policy"))
1207 {
1208 policies.AddPolicy(item3.id);
1209 }
1210 }
1212 }
bool allPolicy
Definition: CoreDebug.cs:236
bool allHomeSkill
Definition: CoreDebug.cs:194
int id
Definition: ELEMENT.cs:246
void AddMemeber(Chara c)
int CountTaxFreeLand()
Definition: FACTION.cs:544
Zone StartZone
Definition: Game.cs:269
void Activate(int id)
void AddPolicy(string id)
List< Element > ListLandFeats()
Definition: Zone.cs:2854

References EClass._zone, PolicyManager.Activate(), PolicyManager.AddPolicy(), CoreDebug.allHomeSkill, CoreDebug.allPolicy, Faction.CountTaxFreeLand(), EClass.debug, SourceManager.elements, Chara.faction, EClass.game, Card.id, Element.id, item, Zone.ListLandFeats(), EClass.pc, EClass.sources, and Game.StartZone.

Referenced by Zone.ClaimZone().

◆ OnCreate()

void FactionBranch.OnCreate ( Zone  zone)
inline

Definition at line 240 of file FactionBranch.cs.

241 {
242 SetOwner(zone);
243 stash = ThingGen.Create("container_salary");
247 }
void RemoveThings()
Definition: Card.cs:3101
Religion faith
void SetOwner(Zone zone)
ReligionManager religions
Definition: Game.cs:158
ReligionEyth Eyth

References ThingGen.Create(), World.date, dateFound, ReligionManager.Eyth, faith, EClass.game, Date.GetRaw(), Game.religions, Card.RemoveThings(), SetOwner(), stash, and EClass.world.

Referenced by Zone.ClaimZone().

◆ OnSimulateDay()

void FactionBranch.OnSimulateDay ( VirtualDate  date)
inline

Definition at line 523 of file FactionBranch.cs.

524 {
525 if (owner == null || owner.mainFaction != EClass.Home)
526 {
527 return;
528 }
532 if (!date.IsRealTime)
533 {
534 BranchMap branchMap = date.GetBranchMap();
535 foreach (Chara member in members)
536 {
537 if (!member.IsPCParty && member.memberType != FactionMemberType.Livestock && !member.faith.IsEyth && !member.c_isPrayed && branchMap.altarMap.Contains(member.faith.id))
538 {
539 AI_Pray.Pray(member, silent: true);
540 }
541 }
542 }
543 foreach (Chara member2 in members)
544 {
545 member2.c_isPrayed = false;
546 member2.c_isTrained = false;
547 }
548 if (date.day != 1)
549 {
550 return;
551 }
552 luckyMonth = false;
553 if (date.month == 1)
554 {
555 luckyMonthDone = false;
556 }
557 if (!luckyMonthDone)
558 {
559 bool flag = EClass.pc.faith == EClass.game.religions.Luck;
560 luckyMonth = (float)(flag ? 30 : 5) + Mathf.Sqrt(Evalue(2118)) * (float)(flag ? 4 : 2) > (float)EClass.rnd(720);
561 if (EClass.debug.enable)
562 {
563 luckyMonth = true;
564 }
565 if (luckyMonth)
566 {
567 Log("lucky_month", EClass._zone.Name);
568 Msg.Say("lucky_month", EClass._zone.Name);
569 Msg.Say("umi");
570 SE.Play("godbless");
571 EClass.world.SendPackage(ThingGen.Create("book_kumiromi"));
572 luckyMonthDone = true;
573 }
574 }
575 }
static void Pray(Chara c, bool silent=false)
Definition: AI_Pray.cs:52
HashSet< string > altarMap
Definition: BranchMap.cs:5
bool c_isPrayed
Definition: Card.cs:1032
int month
Definition: Date.cs:50
int day
Definition: Date.cs:62
HappinessManager happiness
ResearchManager researches
HomeResourceManager resources
ReligionLuck Luck
bool IsEyth
Definition: Religion.cs:44
virtual string id
Definition: Religion.cs:26
Faction mainFaction
Definition: Spatial.cs:430
BranchMap GetBranchMap()
Definition: VirtualDate.cs:44
void SendPackage(Thing p)
Definition: World.cs:68

References EClass._zone, Card.c_isPrayed, ThingGen.Create(), EClass.debug, CoreDebug.enable, Chara.faith, EClass.game, VirtualDate.GetBranchMap(), EClass.Home, Religion.id, Religion.IsEyth, Chara.IsPCParty, VirtualDate.IsRealTime, ReligionManager.Luck, Spatial.mainFaction, Chara.memberType, Spatial.Name, HappinessManager.OnSimulateDay(), HomeResourceManager.OnSimulateDay(), ResearchManager.OnSimulateDay(), AI_Pray.Pray(), Game.religions, EClass.rnd(), Msg.Say(), World.SendPackage(), and EClass.world.

Referenced by Zone.OnSimulateDay().

◆ OnSimulateHour()

void FactionBranch.OnSimulateHour ( VirtualDate  date)
inline

Definition at line 318 of file FactionBranch.cs.

319 {
320 int num = CountMembers(FactionMemberType.Default, onlyAlive: true);
321 int starveChance = Mathf.Max(num - MaxPopulation, 0);
322 members.ForeachReverse(delegate(Chara c)
323 {
324 if (!c.IsPCParty && c.IsAliveInCurrentZone && !c.noMove)
325 {
326 if (EClass.rnd(24 * members.Count) < starveChance)
327 {
328 starveChance--;
329 }
330 else
331 {
332 c.TickWork(date);
333 }
334 if (!date.IsRealTime && EClass.rnd(3) != 0 && c.memberType == FactionMemberType.Default)
335 {
336 c.hunger.Mod(1);
337 if (c.hunger.GetPhase() >= 3)
338 {
339 Thing meal = GetMeal(c);
340 if (meal != null)
341 {
342 FoodEffect.Proc(c, meal);
343 meal.Destroy();
344 }
345 else
346 {
347 c.hunger.Mod(-50);
348 }
349 }
350 }
351 }
352 });
356 int num2 = Evalue(3707);
357 int num3 = Evalue(3705) + Evalue(3710) * 2;
358 int num4 = 4 + num3 * 4;
359 int num5 = Mathf.Max(1, (100 + Evalue(2205) * 5 + Evalue(3703) * 100 - num2 * 80) / 10);
360 int num6 = 10;
361 if (policies.IsActive(2709))
362 {
363 num6 = 0;
364 }
366 {
367 num5 /= 2;
368 }
369 if ((date.IsRealTime || num2 > 0) && !EClass.debug.enable && EClass.rnd(num5) == 0 && !EClass.pc.IsDeadOrSleeping && EClass._map.CountHostile() < num4)
370 {
371 int num7 = 1 + EClass.rnd(num2 + num3 + 1);
372 for (int i = 0; i < num7; i++)
373 {
375 }
376 }
377 if ((date.IsRealTime || num2 == 0) && num6 != 0 && EClass.rnd(num6) == 0 && EClass._map.CountWildAnimal() < num4)
378 {
380 }
381 if (EClass.rnd(5) == 0 && policies.IsActive(2810))
382 {
383 int num8 = 3 + lv + Evalue(2206) / 5 + Evalue(3702) * 2 + Evalue(2202) / 2;
384 num8 = num8 * (100 + Evalue(3702) * 20 + Evalue(2206)) / 100;
385 num8 = num8 * (100 + (int)Mathf.Sqrt(Evalue(2811)) * 3) / 100;
386 if (luckyMonth)
387 {
388 num8 = num8 * 2 + 5;
389 }
390 if (EClass._map.CountGuest() < num8)
391 {
392 Chara chara;
393 if (luckyMonth || (policies.IsActive(2822) && Mathf.Sqrt(Evalue(2822) / 2) + 5f >= (float)EClass.rnd(100)))
394 {
397 }
398 else
399 {
401 }
402 if (chara != null && (chara.id == "nun_mother" || chara.id == "prostitute") && policies.IsActive(2710))
403 {
404 chara.Destroy();
405 chara = null;
406 }
407 if (chara != null)
408 {
410 chara.memberType = FactionMemberType.Guest;
411 chara.SetInt(34, EClass.world.date.GetRaw());
412 chara.c_allowance = chara.LV * 100;
413 if (chara.IsWealthy)
414 {
415 chara.c_allowance *= 10;
416 }
417 if (date.IsRealTime)
418 {
419 Msg.Say("guestArrive", chara.Name);
420 }
421 else
422 {
423 chara.TryAssignBed();
424 }
425 }
426 }
427 }
428 foreach (Chara chara3 in EClass._map.charas)
429 {
430 if (chara3.memberType != FactionMemberType.Guest || ((chara3.c_allowance > 0 || EClass.rnd(2) != 0) && chara3.GetInt(34) + 10080 >= EClass.world.date.GetRaw()))
431 {
432 continue;
433 }
434 foreach (Chara item in EClass._zone.ListMinions(chara3))
435 {
436 item.Destroy();
437 }
438 if (!chara3.IsGlobal)
439 {
440 chara3.Destroy();
441 }
442 chara3.ClearBed();
443 break;
444 }
445 if (date.hour == 5)
446 {
447 for (int j = 0; j < ((!luckyMonth) ? 1 : 2); j++)
448 {
449 DailyOutcome(date);
450 }
451 GenerateGarbage(date);
452 if (!date.IsRealTime)
453 {
454 AutoClean();
455 }
458 if (date.IsRealTime)
459 {
461 }
462 }
463 if (!EClass.player.simulatingZone && date.hour == 6)
464 {
465 ReceivePackages(date);
466 }
467 if (!date.IsRealTime && date.hour % 8 == 0)
468 {
469 foreach (Chara item2 in EClass._map.charas.Where((Chara c) => c.memberType == FactionMemberType.Guest).ToList())
470 {
471 for (int k = 0; k < 3; k++)
472 {
473 AI_Shopping.TryShop(item2, realtime: false);
474 }
475 }
476 AI_Shopping.TryRestock(EClass.pc, realtime: false);
477 }
478 if (EClass.rnd(24) == 0 || EClass.debug.enable)
479 {
480 foreach (Thing thing in EClass._map.things)
481 {
482 if (EClass.rnd(20) == 0 && thing.trait is TraitFoodEggFertilized && thing.pos.FindThing<TraitBed>() != null)
483 {
484 Chara chara2 = TraitFoodEggFertilized.Incubate(thing, thing.pos);
485 thing.ModNum(-1);
486 if (date.IsRealTime)
487 {
488 chara2.PlaySound("egg");
489 }
490 break;
491 }
492 }
493 }
495 }
SpawnPosition
Definition: SpawnPosition.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
static bool TryRestock(Chara c, bool realtime)
Definition: AI_Shopping.cs:94
static bool TryShop(Chara c, bool realtime)
Definition: AI_Shopping.cs:10
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5585
int c_allowance
Definition: Card.cs:1277
static Chara CreateWealthy(int lv=-1)
Definition: CharaGen.cs:53
TraitBed TryAssignBed()
Definition: Chara.cs:6713
override bool IsDeadOrSleeping
Definition: Chara.cs:563
int hour
Definition: Date.cs:74
bool IsNight
Definition: Date.cs:112
MeetingManager meetings
ExpeditionManager expeditions
void DailyOutcome(VirtualDate date)
void CalcInnIncome()
void CalcTourismIncome()
void GenerateGarbage(VirtualDate date)
void ReceivePackages(VirtualDate date)
int CountHostile()
Definition: Map.cs:2445
int CountGuest()
Definition: Map.cs:2432
int CountWildAnimal()
Definition: Map.cs:2458
void OnSimulateHour(VirtualDate date)
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1116
void OnSimulateHour(VirtualDate date)
static SpawnSetting HomeWild(int lv)
Definition: SpawnSetting.cs:91
static SpawnSetting HomeEnemy(int lv)
static SpawnSetting HomeGuest(int lv)
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
List< Chara > ListMinions(Chara c)
Definition: Zone.cs:3427
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2565
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
Definition: Zone.cs:1282

References CountMembers(), if(), Chara.IsAliveInCurrentZone, Chara.IsPCParty, VirtualDate.IsRealTime, MaxPopulation, members, Chara.memberType, Card.noMove, and EClass.rnd().

Referenced by Zone.OnSimulateHour().

◆ OnSimulateMonth()

void FactionBranch.OnSimulateMonth ( VirtualDate  date)
inline

Definition at line 597 of file FactionBranch.cs.

598 {
600 statistics = new Statistics();
601 }
Statistics lastStatistics

Referenced by Zone.OnSimulateMonth().

◆ OnUnclaimZone()

void FactionBranch.OnUnclaimZone ( )
inline

Definition at line 1214 of file FactionBranch.cs.

1215 {
1216 List<Element> list = owner.ListLandFeats();
1217 elements.SetBase(list[1].id, 0);
1218 elements.SetBase(list[2].id, 0);
1219 if (lv < 5)
1220 {
1221 return;
1222 }
1223 foreach (Element item in list.Where((Element a) => a.HasTag("network")).ToList())
1224 {
1226 }
1227 }
bool HasTag(string tag)
Definition: ELEMENT.cs:469

References Faction.elements, Chara.faction, Element.HasTag(), item, Zone.ListLandFeats(), ElementContainer.ModBase(), and EClass.pc.

Referenced by Zone.AbandonZone().

◆ OnUnloadMap()

void FactionBranch.OnUnloadMap ( )
inline

Definition at line 314 of file FactionBranch.cs.

315 {
316 }

Referenced by Zone.UnloadMap().

◆ PutInMailBox()

void FactionBranch.PutInMailBox ( Thing  t,
bool  outside = false,
bool  install = true 
)
inline

Definition at line 986 of file FactionBranch.cs.

987 {
988 if (!outside)
989 {
990 Thing mailBox = GetMailBox();
991 if (mailBox != null)
992 {
993 mailBox.AddCard(t);
994 return;
995 }
996 }
997 Point mailBoxPos = GetMailBoxPos();
998 EClass._zone.AddCard(t, mailBoxPos);
999 if (install)
1000 {
1001 t.Install();
1002 }
1003 }
Card AddCard(Card c)
Definition: Card.cs:2936
Card Install()
Definition: Card.cs:3492
Point GetMailBoxPos()

References EClass._zone, Card.AddCard(), Zone.AddCard(), and Card.Install().

◆ ReceivePackages()

void FactionBranch.ReceivePackages ( VirtualDate  date)
inline

Definition at line 705 of file FactionBranch.cs.

706 {
708 {
709 return;
710 }
711 List<Thing> listPackage = EClass.game.cards.listPackage;
712 if (EClass.player.stats.days >= 2 && !EClass.player.flags.elinGift && Steam.HasDLC(ID_DLC.BackerReward))
713 {
714 listPackage.Add(ThingGen.Create("gift"));
715 EClass.player.flags.elinGift = true;
716 }
717 if (listPackage.Count == 0)
718 {
719 return;
720 }
721 SE.Play("notice");
722 int num = 0;
723 foreach (Thing item in listPackage)
724 {
725 if (item.id != "bill")
726 {
727 num++;
728 }
729 PutInMailBox(item, item.id == "cardboard_box" || item.id == "gift");
730 WidgetPopText.Say("popDeliver".lang(item.Name));
731 }
732 Msg.Say("deliver_arrive", num.ToString() ?? "");
733 listPackage.Clear();
734 }
ID_DLC
Definition: ID_DLC.cs:2
void Add(Act a, string s="")
Definition: ActPlan.cs:11
List< Thing > listPackage
Definition: CardManager.cs:61
void PutInMailBox(Thing t, bool outside=false, bool install=true)
CardManager cards
Definition: Game.cs:155
bool elinGift
Definition: Player.cs:270
int days
Definition: Player.cs:68
Flags flags
Definition: Player.cs:910
Stats stats
Definition: Player.cs:832
Definition: Steam.cs:8
static bool HasDLC(ID_DLC id)
Definition: Steam.cs:39

References ActPlan.List.Add(), Game.cards, ThingGen.Create(), Player.Stats.days, Player.Flags.elinGift, Player.flags, EClass.game, Steam.HasDLC(), item, CardManager.listPackage, EClass.player, Msg.Say(), WidgetPopText.Say(), Player.simulatingZone, and Player.stats.

◆ Recruit()

void FactionBranch.Recruit ( Chara  c)
inline

Definition at line 1524 of file FactionBranch.cs.

1525 {
1526 RemoveRecruit(c);
1527 AddMemeber(c);
1528 c.isRestrained = false;
1529 if (c.currentZone != EClass._zone && !c.isDead)
1530 {
1532 EClass._zone.AddCard(c, point);
1533 }
1536 Msg.Say("hire".langGame(c.Name));
1537 }
Zone currentZone
Definition: Chara.cs:245
void RemoveRecruit(Chara c)
TraitManager traits
Definition: Props.cs:18
TraitSet GetTraitSet(Type t)
Definition: TraitManager.cs:94
Point GetPoint()
Definition: Trait.cs:722

References EClass._map, EClass._zone, Zone.AddCard(), Chara.currentZone, Trait.GetPoint(), TraitManager.GetTraitSet(), Map.Installed, Chara.isDead, Card.Name, EClass.pc, Card.pos, Chara.RefreshWorkElements(), Msg.Say(), and Props.traits.

Referenced by DramaOutcome.chara_hired(), DramaOutcome.chara_hired_ticket(), ListPeopleCallReserve.OnClick(), and DramaOutcome.QuestExploration_MeetFarris2().

◆ RefreshEfficiency()

void FactionBranch.RefreshEfficiency ( )
inline

Definition at line 192 of file FactionBranch.cs.

193 {
194 int num = 100;
195 int num2 = CountMembers(FactionMemberType.Default);
196 int ration = 0;
197 foreach (Chara member in members)
198 {
199 if (member.memberType != 0 || member.IsPCParty || member.homeBranch == null || member.homeBranch.owner == null)
200 {
201 continue;
202 }
203 foreach (Hobby item in member.ListHobbies())
204 {
205 TryAdd(item);
206 }
207 foreach (Hobby item2 in member.ListWorks())
208 {
209 TryAdd(item2);
210 }
211 }
212 if (num2 > MaxPopulation)
213 {
214 num -= (num2 - MaxPopulation) * 20 * 100 / (100 + 20 * (int)Mathf.Sqrt(ration));
215 }
216 if (efficiency < 0)
217 {
218 efficiency = 0;
219 }
220 efficiency = num;
221 void TryAdd(Hobby h)
222 {
223 if (!h.source.elements.IsEmpty())
224 {
225 for (int i = 0; i < h.source.elements.Length; i += 2)
226 {
227 if (h.source.elements[i] == 2207)
228 {
229 ration += h.source.elements[i + 1];
230 }
231 }
232 }
233 }
234 }
FactionBranch homeBranch
Definition: Chara.cs:894

References CountMembers(), efficiency, Chara.homeBranch, Chara.IsPCParty, item, Chara.ListHobbies(), Chara.ListWorks(), MaxPopulation, members, Chara.memberType, owner, and Hobby.source.

Referenced by Party.AddMemeber(), UIHomeInfo.RefreshReport(), Party.RemoveMember(), and SetOwner().

◆ RemoveMemeber()

void FactionBranch.RemoveMemeber ( Chara  c)
inline

◆ RemoveRecruit()

void FactionBranch.RemoveRecruit ( Chara  c)
inline

Definition at line 1669 of file FactionBranch.cs.

1670 {
1671 listRecruit.ForeachReverse(delegate(HireInfo i)
1672 {
1673 if (i.chara == c)
1674 {
1675 listRecruit.Remove(i);
1676 }
1677 });
1678 }
Chara chara
Definition: HireInfo.cs:6

References HireInfo.chara.

◆ SetOwner()

void FactionBranch.SetOwner ( Zone  zone)
inline

Definition at line 249 of file FactionBranch.cs.

250 {
251 owner = zone;
252 resources.SetOwner(this);
253 researches.SetOwner(this);
254 policies.SetOwner(this);
255 happiness.SetOwner(this);
256 expeditions.SetOwner(this);
257 meetings.SetOwner(this);
258 foreach (Chara value in EClass.game.cards.globalCharas.Values)
259 {
260 if (value == null)
261 {
262 Debug.LogError("exception: c==null");
263 }
264 else if (EClass.pc == null)
265 {
266 Debug.LogError("exception: pc==null");
267 }
268 else if (value.homeZone == zone && value.faction == EClass.pc.faction)
269 {
270 members.Add(value);
272 }
273 }
275 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Zone homeZone
Definition: Chara.cs:257
void SetOwner(FactionBranch _branch)
void SetOwner(FactionBranch _owner)
void SetOwner(FactionBranch _owner)
void SetOwner(FactionBranch _branch)
void SetOwner(FactionBranch _owner)
void SetOwner(FactionBranch _branch)

References Game.cards, Faction.charaElements, Debug, expeditions, Chara.faction, EClass.game, CardManager.globalCharas, happiness, Chara.homeZone, meetings, members, ElementContainerFaction.OnAddMemeber(), owner, EClass.pc, policies, RefreshEfficiency(), researches, resources, ExpeditionManager.SetOwner(), MeetingManager.SetOwner(), ResearchManager.SetOwner(), HappinessManager.SetOwner(), HomeResourceManager.SetOwner(), and PolicyManager.SetOwner().

Referenced by OnCreate(), and Zone.OnLoad().

◆ TryTrash()

bool FactionBranch.TryTrash ( Thing  t)
inline

Definition at line 694 of file FactionBranch.cs.

695 {
696 Thing thing = ((t.id == "_poop" || t.source._origin == "dish") ? EClass._map.props.installed.FindEmptyContainer<TraitContainerCompost>(t) : (t.isFireproof ? EClass._map.props.installed.FindEmptyContainer<TraitContainerUnburnable>(t) : EClass._map.props.installed.FindEmptyContainer<TraitContainerBurnable>(t)));
697 if (thing != null)
698 {
699 thing.AddCard(t);
700 return true;
701 }
702 return EClass._zone.TryAddThingInSpot<TraitSpotGarbage>(t, useContainer: false);
703 }

References EClass._map, EClass._zone, Card.AddCard(), PropsManager.installed, and Map.props.

◆ UpdateReqruits()

void FactionBranch.UpdateReqruits ( bool  clear = false)
inline

Definition at line 1599 of file FactionBranch.cs.

1600 {
1602 if (clear)
1603 {
1604 listRecruit.ForeachReverse(delegate(HireInfo i)
1605 {
1606 if (!i.chara.IsGlobal)
1607 {
1608 i.chara.Destroy();
1609 }
1610 if (i.chara.isDestroyed)
1611 {
1612 listRecruit.Remove(i);
1613 }
1614 });
1615 listRecruit.Clear();
1616 lastUpdateReqruit = -1;
1617 }
1618 else
1619 {
1620 listRecruit.ForeachReverse(delegate(HireInfo i)
1621 {
1622 if (i.Hours < 0)
1623 {
1624 if (!i.chara.IsGlobal)
1625 {
1626 i.chara.Destroy();
1627 }
1628 listRecruit.Remove(i);
1629 }
1630 });
1631 }
1633 {
1634 return;
1635 }
1637 int num = 2 + (int)Mathf.Sqrt(Evalue(2513)) / 2;
1638 int num2 = EClass.rnd(3 + (int)Mathf.Sqrt(Evalue(2513)) / 2) + num - listRecruit.Count;
1639 if (num2 <= 0)
1640 {
1641 return;
1642 }
1643 new List<Chara>(EClass.game.cards.globalCharas.Values).Shuffle();
1644 for (int j = 0; j < num2; j++)
1645 {
1646 Chara chara = CharaGen.CreateFromFilter("c_neutral", ContentLV + Mathf.Min(EClass.player.stats.days, 10));
1647 if (chara.isBackerContent || chara.source.quality != 0)
1648 {
1649 j--;
1650 }
1651 else
1652 {
1653 AddRecruit(chara);
1654 }
1655 }
1656 }
bool isBackerContent
Definition: Card.cs:885
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
SourceChara.Row source
Definition: Chara.cs:148
void AddRecruit(Chara c)
int Hours
Definition: HireInfo.cs:26

References HireInfo.chara, HireInfo.Hours, if(), Card.isDestroyed, Chara.IsGlobal, and HomeResourceManager.Refresh().

Referenced by LayerQuestBoard.OnInit().

◆ Upgrade()

void FactionBranch.Upgrade ( )
inline

Definition at line 1266 of file FactionBranch.cs.

1267 {
1268 List<Element> list = owner.ListLandFeats();
1269 if (owner.IsActiveZone)
1270 {
1271 TraitCoreZone traitCoreZone = EClass._map.FindThing<TraitCoreZone>();
1272 if (traitCoreZone != null)
1273 {
1274 SE.Play("godbless");
1275 traitCoreZone.owner.PlayEffect("aura_heaven");
1276 }
1277 }
1278 lv++;
1279 exp = 0;
1280 int admin = 4;
1281 int food = 4;
1282 Set(4, 3);
1283 switch (list[0].id)
1284 {
1285 case 3500:
1286 Set(5, 3);
1287 break;
1288 case 3604:
1289 Set(4, 3);
1290 break;
1291 case 3600:
1292 Set(5, 3);
1293 break;
1294 case 3601:
1295 Set(4, 4);
1296 break;
1297 case 3603:
1298 Set(6, 2);
1299 break;
1300 case 3602:
1301 Set(5, 2);
1302 break;
1303 }
1304 elements.SetBase(2003, Mathf.Min((lv - 1) * 2 + 1, 10));
1305 elements.SetBase(2115, (lv - 1) * admin + 1);
1306 elements.SetBase(2204, (lv - 1) * food + 1);
1309 if (lv == 4)
1310 {
1311 elements.SetBase(list[1].id, 1);
1312 }
1313 if (lv == 7)
1314 {
1315 elements.SetBase(list[2].id, 1);
1316 }
1317 if (lv >= 5)
1318 {
1319 List<Element> list2 = elements.dict.Values.Where((Element a) => a.source.category == "landfeat" && a.HasTag("network")).ToList();
1320 foreach (Element item in list2)
1321 {
1323 }
1324 foreach (Element item2 in list2)
1325 {
1326 elements.Remove(item2.id);
1327 }
1328 }
1329 Msg.Say("upgrade_hearth", lv.ToString() ?? "", owner.Name);
1330 LogRaw("upgrade_hearth".langGame(lv.ToString() ?? "", owner.Name), "Good");
1331 Tutorial.Reserve("stone");
1332 void Set(int a, int f)
1333 {
1334 admin = a;
1335 food = f;
1336 }
1337 }
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5619
void Remove(int id)
Element GetElement(string alias)
void CheckLevelBonus(ElementContainer owner, UINote n=null)
Definition: ELEMENT.cs:959
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2570
bool IsActiveZone
Definition: Zone.cs:486

References EClass._map, Faction.elements, Chara.faction, Map.FindThing(), food, Element.HasTag(), Element.id, Zone.IsActiveZone, item, Zone.ListLandFeats(), ElementContainer.ModBase(), Spatial.Name, Trait.owner, EClass.pc, Card.PlayEffect(), Tutorial.Reserve(), Msg.Say(), and Element.source.

◆ ValidateUpgradePolicies()

void FactionBranch.ValidateUpgradePolicies ( )
inline

Definition at line 1229 of file FactionBranch.cs.

1230 {
1231 if (lv >= 2)
1232 {
1233 if (!policies.HasPolicy(2705))
1234 {
1235 policies.AddPolicy(2705);
1237 }
1238 if (!policies.HasPolicy(2708))
1239 {
1240 policies.AddPolicy(2708);
1242 }
1243 if (!policies.HasPolicy(2707))
1244 {
1245 policies.AddPolicy(2707);
1246 }
1247 if (!policies.HasPolicy(2709))
1248 {
1249 policies.AddPolicy(2709);
1250 }
1251 if (!policies.HasPolicy(2715))
1252 {
1253 policies.AddPolicy(2715);
1254 }
1255 }
1256 foreach (int globalPolicy in EClass.pc.faction.globalPolicies)
1257 {
1258 if (!policies.HasPolicy(globalPolicy))
1259 {
1260 policies.AddPolicy(globalPolicy, show: false);
1262 }
1263 }
1264 }
HashSet< int > globalPolicies
Definition: FACTION.cs:142
void SetGlobalPolicyActive(int id, bool active)
Definition: FACTION.cs:449
bool HasPolicy(int id)

References PolicyManager.AddPolicy(), Chara.faction, Faction.globalPolicies, PolicyManager.HasPolicy(), Faction.IsGlobalPolicyActive(), EClass.pc, and Faction.SetGlobalPolicyActive().

Referenced by OnActivateZone(), and TraitBookSkill.OnRead().

Member Data Documentation

◆ dateFound

int FactionBranch.dateFound

Definition at line 103 of file FactionBranch.cs.

Referenced by OnCreate(), and UIHomeInfo.RefreshInfo().

◆ efficiency

int FactionBranch.efficiency = 100

Definition at line 120 of file FactionBranch.cs.

Referenced by GetProductBonus(), RefreshEfficiency(), and UIHomeInfo.RefreshReport().

◆ exp

int FactionBranch.exp

Definition at line 40 of file FactionBranch.cs.

Referenced by WidgetStatsBar.Build(), and GameDate.ShipGoods().

◆ expeditions

ExpeditionManager FactionBranch.expeditions = new ExpeditionManager()

◆ faith

Religion FactionBranch.faith

◆ happiness

◆ incomeInn

int FactionBranch.incomeInn

Definition at line 116 of file FactionBranch.cs.

Referenced by OnActivateZone().

◆ incomeShop

int FactionBranch.incomeShop

Definition at line 55 of file FactionBranch.cs.

◆ incomeTourism

int FactionBranch.incomeTourism

Definition at line 118 of file FactionBranch.cs.

Referenced by OnActivateZone().

◆ lastStatistics

Statistics FactionBranch.lastStatistics = new Statistics()

Definition at line 112 of file FactionBranch.cs.

Referenced by ItemStatistics.Refresh().

◆ lastUpdateReqruit

int FactionBranch.lastUpdateReqruit

Definition at line 52 of file FactionBranch.cs.

◆ listRecruit

List<HireInfo> FactionBranch.listRecruit = new List<HireInfo>()

Definition at line 100 of file FactionBranch.cs.

Referenced by LayerQuestBoard.RefreshHire().

◆ log

MsgLog FactionBranch.log
Initial value:
= new MsgLog
{
id = "log"
}
Definition: MsgLog.cs:7

Definition at line 88 of file FactionBranch.cs.

Referenced by ContentHomeLog.RefreshLog(), and GameDate.ShipGoods().

◆ luckyMonth

bool FactionBranch.luckyMonth

Definition at line 58 of file FactionBranch.cs.

Referenced by WidgetDate._Refresh().

◆ luckyMonthDone

bool FactionBranch.luckyMonthDone

Definition at line 61 of file FactionBranch.cs.

◆ lv

◆ meetings

MeetingManager FactionBranch.meetings = new MeetingManager()

Definition at line 82 of file FactionBranch.cs.

Referenced by Meeting.OnEndDrama(), UIHomeInfo.RefreshReport(), and SetOwner().

◆ members

◆ owner

◆ policies

◆ rank

int FactionBranch.rank

◆ researches

◆ resources

◆ seedPlan

int FactionBranch.seedPlan

Definition at line 43 of file FactionBranch.cs.

Referenced by ResearchManager.ShowNewPlans().

◆ stability

GStability FactionBranch.stability
Initial value:
{
value = 1
}

Definition at line 64 of file FactionBranch.cs.

◆ stash

Thing FactionBranch.stash

Definition at line 85 of file FactionBranch.cs.

Referenced by OnCreate().

◆ statistics

Statistics FactionBranch.statistics = new Statistics()

Definition at line 109 of file FactionBranch.cs.

Referenced by ContentHomeLog.OnSwitchContent().

◆ temper

int FactionBranch.temper

Definition at line 46 of file FactionBranch.cs.

Referenced by UIHomeInfo.RefreshInfo().

◆ tourism

int FactionBranch.tourism

Definition at line 106 of file FactionBranch.cs.

Referenced by WidgetStatsBar.Build(), and HomeResourceWorth.WriteNote().

◆ uidMaid

int FactionBranch.uidMaid

Property Documentation

◆ ContentLV

int FactionBranch.ContentLV
get

Definition at line 136 of file FactionBranch.cs.

◆ DangerLV

int FactionBranch.DangerLV
get

Definition at line 138 of file FactionBranch.cs.

◆ elements

◆ HasItemProtection

bool FactionBranch.HasItemProtection
get

Definition at line 140 of file FactionBranch.cs.

Referenced by ActEffect.DamageEle(), Map.TryShatter(), and Chara.TryTakeSharedItems().

◆ HasNetwork

bool FactionBranch.HasNetwork
get

Definition at line 142 of file FactionBranch.cs.

Referenced by Evalue(), ButtonElement.Refresh(), and TraitTeleporter.TryTeleport().

◆ IsStartBranch

bool FactionBranch.IsStartBranch
get

Definition at line 150 of file FactionBranch.cs.

◆ IsTaxFree

bool FactionBranch.IsTaxFree
get

Definition at line 144 of file FactionBranch.cs.

◆ MaxAP

int FactionBranch.MaxAP
get

Definition at line 130 of file FactionBranch.cs.

Referenced by UICurrency.Build(), and LayerPolicy.RefreshPolicyList().

◆ MaxLv

int FactionBranch.MaxLv
get

Definition at line 154 of file FactionBranch.cs.

Referenced by UIHomeInfo.RefreshInfo().

◆ MaxPopulation

int FactionBranch.MaxPopulation
get

Definition at line 132 of file FactionBranch.cs.

Referenced by OnSimulateHour(), RefreshEfficiency(), and UIHomeInfo.RefreshInfo().

◆ MaxSoil

int FactionBranch.MaxSoil
get

Definition at line 134 of file FactionBranch.cs.

Referenced by UIHomeInfo.RefreshInfo().

◆ Money

int FactionBranch.Money
get

Definition at line 124 of file FactionBranch.cs.

◆ NumHeirloom

int FactionBranch.NumHeirloom
get

Definition at line 128 of file FactionBranch.cs.

Referenced by HomeResourceWorth.WriteNote().

◆ RankText

string FactionBranch.RankText
get

Definition at line 146 of file FactionBranch.cs.

Referenced by ContentHomeReport.RefreshInfo(), and UIHomeInfo.RefreshInfo().

◆ TextLv

string FactionBranch.TextLv
get

◆ Worth

int FactionBranch.Worth
get

Definition at line 126 of file FactionBranch.cs.

Referenced by Faction.CountWealth(), and UIHomeInfo.RefreshInfo().


The documentation for this class was generated from the following file: