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Elin Decompiled Documentation EA 23.224 Nightly
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Static Public Member Functions | |
| static void | Play (string id) |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Public Attributes | |
| bool | worldParticle |
| float | killDuration |
| float | stopParticleTime |
Private Member Functions | |
| void | Awake () |
| void | Update () |
Private Attributes | |
| GameObject | goParent |
| float | time |
| bool | particleStopped |
Additional Inherited Members | |
Static Public Attributes inherited from EMono | |
| static Core | core |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Definition at line 3 of file ScreenEffect.cs.
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inlineprivate |
Definition at line 22 of file ScreenEffect.cs.
References goParent, and worldParticle.
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inlinestatic |
Definition at line 17 of file ScreenEffect.cs.
References Util.
Referenced by Quest.Complete().
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inlineprivate |
Definition at line 40 of file ScreenEffect.cs.
References goParent, killDuration, particleStopped, stopParticleTime, and time.
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private |
Definition at line 11 of file ScreenEffect.cs.
| float ScreenEffect.killDuration |
Definition at line 7 of file ScreenEffect.cs.
Referenced by Update().
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private |
Definition at line 15 of file ScreenEffect.cs.
Referenced by Update().
| float ScreenEffect.stopParticleTime |
Definition at line 9 of file ScreenEffect.cs.
Referenced by Update().
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private |
Definition at line 13 of file ScreenEffect.cs.
Referenced by Update().
| bool ScreenEffect.worldParticle |
Definition at line 5 of file ScreenEffect.cs.
Referenced by Awake().