Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static void | Play (string id) |
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static int | rnd (int a) |
Public Attributes | |
bool | worldParticle |
float | killDuration |
float | stopParticleTime |
Private Member Functions | |
void | Awake () |
void | Update () |
Private Attributes | |
GameObject | goParent |
float | time |
bool | particleStopped |
Additional Inherited Members | |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file ScreenEffect.cs.
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inlineprivate |
Definition at line 22 of file ScreenEffect.cs.
References goParent, and worldParticle.
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inlinestatic |
Definition at line 17 of file ScreenEffect.cs.
References Util.
Referenced by Quest.Complete().
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inlineprivate |
Definition at line 40 of file ScreenEffect.cs.
References goParent, killDuration, particleStopped, stopParticleTime, and time.
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private |
Definition at line 11 of file ScreenEffect.cs.
float ScreenEffect.killDuration |
Definition at line 7 of file ScreenEffect.cs.
Referenced by Update().
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private |
Definition at line 15 of file ScreenEffect.cs.
Referenced by Update().
float ScreenEffect.stopParticleTime |
Definition at line 9 of file ScreenEffect.cs.
Referenced by Update().
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private |
Definition at line 13 of file ScreenEffect.cs.
Referenced by Update().
bool ScreenEffect.worldParticle |
Definition at line 5 of file ScreenEffect.cs.
Referenced by Awake().