Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
Vector2 | speed |
Vector2 | cameraSpeed |
Vector2 | heightSpeed |
Vector3 | cameraAngle |
MeshRenderer | _renderer |
Private Member Functions | |
void | Update () |
Private Attributes | |
Vector2 | offsetAnime |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file ScreenOverlay.cs.
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inlineprivate |
Definition at line 17 of file ScreenOverlay.cs.
References cameraAngle, cameraSpeed, Core.gameDelta, heightSpeed, offsetAnime, and speed.
MeshRenderer ScreenOverlay._renderer |
Definition at line 13 of file ScreenOverlay.cs.
Vector3 ScreenOverlay.cameraAngle |
Definition at line 11 of file ScreenOverlay.cs.
Referenced by Update().
Vector2 ScreenOverlay.cameraSpeed |
Definition at line 7 of file ScreenOverlay.cs.
Referenced by Update().
Vector2 ScreenOverlay.heightSpeed |
Definition at line 9 of file ScreenOverlay.cs.
Referenced by Update().
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private |
Definition at line 15 of file ScreenOverlay.cs.
Referenced by Update().
Vector2 ScreenOverlay.speed |
Definition at line 5 of file ScreenOverlay.cs.
Referenced by Update().