override int PerformDistance
override bool IsHostileAct
override bool CanPerform()
void SetPlaceState(PlaceState newState, bool byPlayer=false)
virtual bool IsAliveInCurrentZone
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
static TargetTypeChara Chara
virtual bool AllowTraining
void Restrain(Card tc, bool msg=false)
Card AddCard(Card t, Point point)