1using System.Collections.Generic;
20 public override IEnumerable<Status>
Run()
35 canProgress = () => !
isFail(),
36 onProgressBegin = delegate
49 List<Chara> list =
new List<Chara>();
58 int num = 1 + EClass.Branch.members.Count / 5;
73 onProgressComplete = delegate
76 cancelWhenDamaged =
false
override bool HasProgress
override CursorInfo CursorIcon
override bool CanManualCancel()
override AIProgress CreateProgress()
override bool CancelWhenDamaged
override void OnCancelOrSuccess()
override IEnumerable< Status > Run()
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void PlayAnime(AnimeID id, bool force=false)
Condition AddCondition(string id, int p=100, bool force=false)
override bool IsPCFaction
Chara SetEnemy(Chara c=null)
static CursorInfo IconMelee
int SortVal(bool charaSheet=false)
bool Equals(int _x, int _z)