3 public override string LangUse =>
"actContainer";
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
void ModNum(int a, bool notify=true)
static SourceManager sources
Thing DropReward(Thing t, bool silent=false)
static void SetSeed(int a=-1)
static SpawnList Get(string id, Func< SourceThing.Row, bool > func)
static Thing Create(string id, int idMat=-1, int lv=-1)
override bool OnUse(Chara c)