Elin Decompiled Documentation EA 23.219 Nightly Patch 2
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ThingGen Class Reference
Inheritance diagram for ThingGen:
CardGen EClass

Static Public Member Functions

static Thing _Create (string id, int idMat=-1, int lv=-1)
 
static Thing TestCreate ()
 
static Thing CreateCurrency (int a, string id="money")
 
static Thing CreateParcel (string idLang=null, params Thing[] things)
 
static Thing Create (string id, int idMat=-1, int lv=-1)
 
static Thing Create (string id, string idMat, int lv=-1)
 
static Thing CreateFromFilter (string id, int lv=-1)
 
static Thing CreateRawMaterial (SourceMaterial.Row m)
 
static Thing CreateFromCategory (string idCat, int lv=-1)
 
static Thing CreateFromTag (string idTag, int lv=-1)
 
static Thing CreateBill (int pay, bool tax)
 
static Thing CreateBlock (int id, int idMat)
 
static Thing CreateFloor (int id, int idMat, bool platform=false)
 
static Thing CreateObj (int id, int idMat)
 
static Thing CreateMap (string idSource=null, int lv=-1)
 
static Thing CreatePlan (int ele)
 
static Thing CreateRecipe (string id)
 
static Thing CreateSpellbook (string alias, int num=1)
 
static Thing CreateSpellbook (int ele, int num=1, int charge=-1)
 
static Thing CreateRedBook (string id, int num=1)
 
static Thing CreateSkillbook (int ele, int num=1)
 
static Thing CreateScroll (int ele, int num=1)
 
static Thing Createジュアさまの薄い本 ()
 
static Thing CreateUsuihon (Religion faith)
 
static Thing CreateRune (int ele, int v, bool free=false)
 
static Thing CreateRod (int ele, int charge=-1)
 
static Thing CreatePotion (int ele, int num=1)
 
static Thing CreatePerfume (int ele, int num=1)
 
static Thing CreateCassette (int id)
 
static Thing CreateLetter (string idLetter)
 
static Thing CreateCardboardBox (int uidZone=-1)
 
static Thing CreateTreasure (string id, int lv, TreasureType type=TreasureType.Map)
 
static void CreateTreasureContent (Thing t, int lv, TreasureType type, bool clearContent)
 
static void TryLickChest (Thing chest)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file ThingGen.cs.

Member Function Documentation

◆ _Create()

static Thing ThingGen._Create ( string  id,
int  idMat = -1,
int  lv = -1 
)
inlinestatic

Definition at line 6 of file ThingGen.cs.

7 {
8 Thing thing = new Thing();
9 CardRow s = EClass.sources.cards.map.TryGetValue(id);
10 if (s == null)
11 {
12 Debug.LogError("exception: Item not found:" + id);
13 id = "869";
14 s = EClass.sources.cards.map.TryGetValue(id);
15 }
16 if (s.isOrigin)
17 {
18 id = SpawnListThing.Get("origin_" + id, (SourceThing.Row a) => a.origin == s).Select(lv)?.id ?? EClass.sources.cards.rows.Where((CardRow a) => a.origin == s).First().id;
19 }
20 if (lv < 1)
21 {
22 lv = 1;
23 }
24 thing.Create(id, idMat, lv);
25 if (thing.trait is TraitAmmo)
26 {
27 thing.SetNum(EClass.rnd(20) + 10);
28 }
29 return thing;
30 }
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
bool isOrigin
Definition: CardRow.cs:52
Thing SetNum(int a)
Definition: Card.cs:3425
Trait trait
Definition: Card.cs:53
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2723
Definition: EClass.cs:5
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
List< CardRow > rows
Definition: SourceCard.cs:6
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards
static SpawnList Get(string id, Func< SourceThing.Row, bool > func)
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
Definition: Thing.cs:8

References SourceManager.cards, Card.Create(), Debug, SpawnListThing.Get(), CardRow.id, CardRow.isOrigin, SourceCard.map, CardRow.origin, EClass.rnd(), SourceCard.rows, SpawnList.Select(), Card.SetNum(), EClass.sources, and Card.trait.

Referenced by Create(), CreateFromCategory(), CreateFromFilter(), CreateFromTag(), and TestCreate().

◆ Createジュアさまの薄い本()

static Thing ThingGen.Createジュアさまの薄い本 ( )
inlinestatic

Definition at line 189 of file ThingGen.cs.

190 {
192 }
static Game game
Definition: EClass.cs:8
ReligionManager religions
Definition: Game.cs:158
ReligionHealing Healing
static Thing CreateUsuihon(Religion faith)
Definition: ThingGen.cs:194

References CreateUsuihon(), EClass.game, ReligionManager.Healing, and Game.religions.

Referenced by ReligionManager.ジュアさまの薄い本をください().

◆ Create() [1/2]

static Thing ThingGen.Create ( string  id,
int  idMat = -1,
int  lv = -1 
)
inlinestatic

Definition at line 53 of file ThingGen.cs.

54 {
55 return _Create(id, idMat, lv);
56 }
static Thing _Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:6

References _Create().

Referenced by Game._Create(), InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), Card.Add(), ThingContainer.AddCurrency(), Card.AddThing(), Zone.AddThing(), GameDate.AdvanceDay(), GameDate.AdvanceYear(), RecipeCard.Build(), DropdownGrid.BuildIngredients(), Map.Burn(), AI_Shopping.Buy(), Zone.ClaimZone(), DramaOutcome.convert_Jure(), TraitCrafter.Craft(), RecipeCard.Craft(), Create(), CreateBill(), CreateBlock(), SourceMaterial.Row.CreateByProduct(), CreateCardboardBox(), CreateCassette(), CreateCurrency(), InvOwner.CreateDefaultContainer(), InvOwnerChangeMaterial.CreateDefaultContainer(), Player.CreateEquip(), CreateFloor(), CreateLetter(), CreateMap(), RecipeCard.CreateMold(), CreateObj(), CreateParcel(), CreatePerfume(), CreatePlan(), CreatePotion(), CreateRawMaterial(), CreateRecipe(), CreateRedBook(), CreateRod(), CreateRune(), CreateScroll(), CreateSkillbook(), CreateSpellbook(), Trait.CreateStock(), CreateTreasure(), CreateTreasureContent(), CreateUsuihon(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), Card.Die(), Chara.DoHostileAction(), Map.DropBlockComponent(), Recipe.DropIngredients(), Quest.DropReward(), Card.Duplicate(), DramaOutcome.duponne_capture(), DramaOutcome.duponne_reward(), Card.EjectSockets(), Chara.EQ_ID(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), ZonePreEnterDigStairs.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_LostCore(), Zone.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), Zone_SnowGrave.GenerateGrave(), DramaOutcome.get_scratch(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), CraftUtil.GetRandomLoveLunchIngredient(), MiniGame.GetSlotReward(), DramaOutcome.give_sketch_reward(), QuestDebt.GiveBill(), QuestDebt.GiveReward(), TaskHarvest.HarvestThing(), DramaOutcome.ListFelmeraBarter(), CraftUtil.MakeDarkSoup(), CraftUtil.MakeDish(), Card.MakeEgg(), AI_Fish.Makefish(), Chara.MakeGrave(), CraftUtil.MakeLoveLunch(), Card.MakeMilk(), TraitSeed.MakeRandomSeed(), AI_OpenGambleChest.MakeReward(), TraitSeed.MakeSeed(), SurvivalManager.MeteorThing(), Map.MineBlock(), Map.MineObj(), CraftUtil.MixIngredients(), Chara.MutateRandom(), DramaOutcome.nerun_gift(), DramaOutcome.nerun_gift2(), DramaOutcome.nerun_gift3(), Zone_Void.OnActivate(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), ContentCodex.OnClickGetCard(), QuestNasu.OnComplete(), FactionBranch.OnCreate(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestCraft.OnDropReward(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), SurvivalManager.OnExpandFloor(), Zone_TestRoom.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), GrowSystem.OnMineObj(), GrowSystemFlower.OnMineObj(), GrowSystemHerb.OnMineObj(), GrowSystemWeed.OnMineObj(), GrowSystemWheat.OnMineObj(), SurvivalManager.OnMineWreck(), QuestCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), FactionBranch.OnSimulateDay(), QuestDebt.OnStart(), QuestDeliver.OnStart(), QuestFiamaLock.OnStart(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitPlamoBox.OnUse(), TraitStairsLocked.OnUse(), TraitPotionEmpty.OnUse(), ZoneEventDefenseGame.OnVisit(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActDreamBug.Perform(), Chara.PickOrDrop(), Zone_Dungeon.PlaceRail(), TraitGacha.PlayGacha(), GrowSystem.PopHarvest(), GenRoom.Populate(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), TraitBaseContainer.PutChara(), DramaOutcome.PutOutFire(), DramaOutcome.QuestDefense_1(), DramaOutcome.QuestSharedContainer_Drop1(), CoreDebug.QuickStart(), FactionBranch.ReceivePackages(), Religion.Reforge(), CoreDebug.Reset_LoytelDebt(), Chara.RestockEquip(), Chara.RestockInventory(), SerializedCards.Restore(), AI_Craft_Snowman.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), TaskCullLife.Run(), CoreDebug.SetStartStockpile(), GameDate.ShipGoods(), GameDate.ShipLetter(), GameDate.ShipRandomPackages(), Chara.ShowDialog(), CoreDebug.Spawn(), Zone.SpawnAltar(), Card.SpawnLoot(), Zone.SpawnLostItems(), SurvivalManager.StartRaid(), AI_PlayMusic.ThrowReward(), BiomeProfile.ClusterThing.TryCreate(), TraitSwitch.TryDisarmTrap(), Chara.TryDropBossLoot(), Zone.TryGenerateShrine(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), Map.TryShatter(), DramaOutcome.Tutorial1(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), ActionMode.UpdateInput(), CoreDebug.UpdateInput(), Chara.Vomit(), and ActEffect.Wish().

◆ Create() [2/2]

static Thing ThingGen.Create ( string  id,
string  idMat,
int  lv = -1 
)
inlinestatic

Definition at line 58 of file ThingGen.cs.

59 {
60 return Create(id, idMat.IsEmpty() ? (-1) : EClass.sources.materials.alias[idMat].id, lv);
61 }
SourceMaterial materials
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53

References Create(), SourceManager.materials, and EClass.sources.

◆ CreateBill()

static Thing ThingGen.CreateBill ( int  pay,
bool  tax 
)
inlinestatic

Definition at line 85 of file ThingGen.cs.

86 {
87 Thing thing = Create(tax ? "bill_tax" : "bill");
88 thing.c_bill = pay;
89 if (tax)
90 {
91 EClass.player.stats.taxBills += thing.c_bill;
93 }
94 else
95 {
96 EClass.player.unpaidBill += thing.c_bill;
97 }
98 return thing;
99 }
int c_bill
Definition: Card.cs:1281
static Player player
Definition: EClass.cs:12
int taxBills
Definition: Player.cs:905

References Card.c_bill, Create(), EClass.player, and Player.taxBills.

Referenced by Faction.OnAdvanceMonth(), and GameDate.ShipPackages().

◆ CreateBlock()

static Thing ThingGen.CreateBlock ( int  id,
int  idMat 
)
inlinestatic

Definition at line 101 of file ThingGen.cs.

102 {
103 Thing thing = Create(EClass.sources.blocks.rows[id].idThing, idMat);
104 thing.refVal = id;
105 return thing;
106 }
SourceBlock blocks

References SourceManager.blocks, Create(), and EClass.sources.

Referenced by Recipe.Craft(), Map.DropBlockComponent(), and CoreDebug.QuickStart().

◆ CreateCardboardBox()

static Thing ThingGen.CreateCardboardBox ( int  uidZone = -1)
inlinestatic

Definition at line 244 of file ThingGen.cs.

245 {
246 Thing thing = Create("cardboard_box", new string[5] { "pine", "wood_birch", "wood_acacia", "oak", "cedar" }.RandomItem());
247 thing.things.DestroyAll();
248 Spatial spatial = ((uidZone == -1) ? null : EClass.game.spatials.map.TryGetValue(uidZone));
249 if (spatial != null)
250 {
251 thing.c_idRefName = "sender_header".lang("sender_post".lang(spatial.Name));
252 }
253 return thing;
254 }
ThingContainer things
Definition: Card.cs:38
SpatialManager spatials
Definition: Game.cs:152
GlobalSpatialList map
virtual string Name
Definition: Spatial.cs:497
void DestroyAll(Func< Thing, bool > funcExclude=null)

References Create(), ThingContainer.DestroyAll(), EClass.game, SpatialManager.map, Spatial.Name, Game.spatials, and Card.things.

Referenced by GameDate.ShipPackages(), and GameDate.ShipRandomPackages().

◆ CreateCassette()

static Thing ThingGen.CreateCassette ( int  id)
inlinestatic

Definition at line 230 of file ThingGen.cs.

231 {
232 Thing thing = Create("856");
233 thing.refVal = id;
234 return thing;
235 }

References Create().

◆ CreateCurrency()

static Thing ThingGen.CreateCurrency ( int  a,
string  id = "money" 
)
inlinestatic

Definition at line 37 of file ThingGen.cs.

38 {
39 return Create(id).SetNum(a);
40 }

References Create(), and Card.SetNum().

Referenced by Chara.ApplyDeathPenalty(), Player.CreateEquip(), QuestRandom.OnDropReward(), and TraitFarmChest.OnUse().

◆ CreateFloor()

static Thing ThingGen.CreateFloor ( int  id,
int  idMat,
bool  platform = false 
)
inlinestatic

Definition at line 108 of file ThingGen.cs.

109 {
110 _ = EClass.sources.floors.rows[id];
111 Thing thing = Create(platform ? "platform" : "floor", idMat);
112 thing.refVal = id;
113 return thing;
114 }
SourceFloor floors

References Create(), SourceManager.floors, and EClass.sources.

Referenced by Recipe.Craft(), Map.DropBlockComponent(), SurvivalManager.OnMineWreck(), and CoreDebug.QuickStart().

◆ CreateFromCategory()

◆ CreateFromFilter()

static Thing ThingGen.CreateFromFilter ( string  id,
int  lv = -1 
)
inlinestatic

◆ CreateFromTag()

static Thing ThingGen.CreateFromTag ( string  idTag,
int  lv = -1 
)
inlinestatic

Definition at line 80 of file ThingGen.cs.

81 {
82 return _Create(SpawnListThing.Get("tag_" + idTag, (SourceThing.Row s) => s.tag.Contains(idTag)).Select(lv).id, -1, lv);
83 }

References _Create(), SpawnListThing.Get(), CardRow.id, and SpawnList.Select().

Referenced by FactionBranch.GenerateGarbage(), and GameDate.ShipRandomPackages().

◆ CreateLetter()

static Thing ThingGen.CreateLetter ( string  idLetter)
inlinestatic

Definition at line 237 of file ThingGen.cs.

238 {
239 Thing thing = Create("letter");
240 thing.SetStr(53, idLetter);
241 return thing;
242 }
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63

References Create(), and BaseCard.SetStr().

Referenced by TraitGiftJure.OnUse().

◆ CreateMap()

static Thing ThingGen.CreateMap ( string  idSource = null,
int  lv = -1 
)
inlinestatic

Definition at line 124 of file ThingGen.cs.

125 {
126 if (idSource.IsEmpty())
127 {
129 }
130 if (lv == -1)
131 {
132 lv = 1 + EClass.rnd(EClass.rnd(50) + 1);
133 }
134 return Create("map");
135 }
new World world
Definition: Game.cs:173
SourceZone.Row GetRandomSiteSource()
Definition: Region.cs:198
Region region
Definition: World.cs:23

References Create(), EClass.game, Region.GetRandomSiteSource(), World.region, EClass.rnd(), and Game.world.

Referenced by Trait.CreateStock().

◆ CreateObj()

static Thing ThingGen.CreateObj ( int  id,
int  idMat 
)
inlinestatic

Definition at line 116 of file ThingGen.cs.

117 {
118 _ = EClass.sources.objs.rows[id];
119 Thing thing = Create("obj", idMat);
120 thing.refVal = id;
121 return thing;
122 }
SourceObj objs

References Create(), SourceManager.objs, and EClass.sources.

Referenced by Recipe.Craft().

◆ CreateParcel()

static Thing ThingGen.CreateParcel ( string  idLang = null,
params Thing[]  things 
)
inlinestatic

Definition at line 42 of file ThingGen.cs.

43 {
44 Thing thing = Create("parcel");
45 foreach (Thing c in things)
46 {
47 thing.AddCard(c);
48 }
49 thing.c_idRefName = idLang.lang();
50 return thing;
51 }
Card AddCard(Card c)
Definition: Card.cs:3071

References Create().

Referenced by GameDate.AdvanceDay(), Chara.MutateRandom(), Faction.OnAdvanceMonth(), SurvivalManager.OnMineWreck(), and InvOwnerDeliver.PayBill().

◆ CreatePerfume()

static Thing ThingGen.CreatePerfume ( int  ele,
int  num = 1 
)
inlinestatic

Definition at line 223 of file ThingGen.cs.

224 {
225 Thing thing = Create("perfume").SetNum(num);
226 TraitPotion.Create(thing, ele);
227 return thing;
228 }
static void Create(Card owner, int ele)
Definition: TraitPotion.cs:15

References TraitPotion.Create(), Create(), and Card.SetNum().

Referenced by Trait.OnBarter().

◆ CreatePlan()

static Thing ThingGen.CreatePlan ( int  ele)
inlinestatic

Definition at line 137 of file ThingGen.cs.

138 {
139 Thing thing = Create("book_plan");
140 thing.refVal = ele;
141 return thing;
142 }

References Create().

Referenced by Trait.OnBarter().

◆ CreatePotion()

static Thing ThingGen.CreatePotion ( int  ele,
int  num = 1 
)
inlinestatic

Definition at line 216 of file ThingGen.cs.

217 {
218 Thing thing = Create("1163").SetNum(num);
219 TraitPotion.Create(thing, ele);
220 return thing;
221 }

References TraitPotion.Create(), Create(), and Card.SetNum().

Referenced by Trait.CreateStock(), Trait.OnBarter(), and QuestVernis.OnChangePhase().

◆ CreateRawMaterial()

static Thing ThingGen.CreateRawMaterial ( SourceMaterial::Row  m)
inlinestatic

Definition at line 68 of file ThingGen.cs.

69 {
70 Thing thing = Create(m.thing);
71 thing.ChangeMaterial(m.id);
72 return thing;
73 }
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3022

References Card.ChangeMaterial(), and Create().

Referenced by SourceMaterial.Row.CreateByProduct(), Map.MineFloor(), and DramaOutcome.QuestCraft_Drop1().

◆ CreateRecipe()

static Thing ThingGen.CreateRecipe ( string  id)
inlinestatic

◆ CreateRedBook()

static Thing ThingGen.CreateRedBook ( string  id,
int  num = 1 
)
inlinestatic

Definition at line 167 of file ThingGen.cs.

168 {
169 Thing thing = Create("book").SetNum(num);
170 thing.SetStr(53, id);
171 thing.idSkin = (thing.trait as TraitBook).Item.skin;
172 return thing;
173 }

References Create(), Item, Card.SetNum(), and BaseCard.SetStr().

Referenced by Player.CreateEquip(), DramaOutcome.duponne_reward(), Trait.OnBarter(), and CoreDebug.QuickStart().

◆ CreateRod()

static Thing ThingGen.CreateRod ( int  ele,
int  charge = -1 
)
inlinestatic

Definition at line 209 of file ThingGen.cs.

210 {
211 Thing thing = Create("rod");
212 TraitRod.Create(thing, ele, charge);
213 return thing;
214 }
static void Create(Card owner, int ele, int charge=-1)
Definition: TraitRod.cs:76

References TraitRod.Create(), and Create().

Referenced by Trait.CreateStock(), and SurvivalManager.OnMineWreck().

◆ CreateRune()

static Thing ThingGen.CreateRune ( int  ele,
int  v,
bool  free = false 
)
inlinestatic

Definition at line 201 of file ThingGen.cs.

202 {
203 Thing thing = Create(free ? "rune_free" : "rune");
204 thing.refVal = ele;
205 thing.encLV = v;
206 return thing;
207 }

References Create().

Referenced by Trait.OnBarter().

◆ CreateScroll()

◆ CreateSkillbook()

static Thing ThingGen.CreateSkillbook ( int  ele,
int  num = 1 
)
inlinestatic

Definition at line 175 of file ThingGen.cs.

176 {
177 Thing thing = Create("book_skill").SetNum(num);
178 thing.refVal = ele;
179 return thing;
180 }

References Create(), and Card.SetNum().

Referenced by Trait.OnBarter().

◆ CreateSpellbook() [1/2]

static Thing ThingGen.CreateSpellbook ( int  ele,
int  num = 1,
int  charge = -1 
)
inlinestatic

Definition at line 156 of file ThingGen.cs.

157 {
158 Thing thing = Create("spellbook").SetNum(num);
159 TraitSpellbook.Create(thing, ele);
160 if (charge != -1)
161 {
162 thing.SetCharge(charge);
163 }
164 return thing;
165 }
void SetCharge(int a)
Definition: Card.cs:3874

References TraitSpellbook.Create(), Create(), Card.SetCharge(), and Card.SetNum().

◆ CreateSpellbook() [2/2]

static Thing ThingGen.CreateSpellbook ( string  alias,
int  num = 1 
)
inlinestatic

Definition at line 151 of file ThingGen.cs.

152 {
153 return CreateSpellbook(EClass.sources.elements.alias[alias].id, num);
154 }
SourceElement elements
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:151

References CreateSpellbook(), SourceManager.elements, and EClass.sources.

Referenced by Player.CreateEquip(), CreateSpellbook(), Trait.CreateStock(), Trait.OnBarter(), and Chara.RestockEquip().

◆ CreateTreasure()

static Thing ThingGen.CreateTreasure ( string  id,
int  lv,
TreasureType  type = TreasureType::Map 
)
inlinestatic

Definition at line 256 of file ThingGen.cs.

257 {
258 Thing thing = Create(id, -1, lv);
259 CreateTreasureContent(thing, lv, type, clearContent: true);
260 return thing;
261 }
static void CreateTreasureContent(Thing t, int lv, TreasureType type, bool clearContent)
Definition: ThingGen.cs:263

References Create(), and CreateTreasureContent().

Referenced by FactionBranch.DailyOutcome(), ZoneEventSiege.OnKill(), and Chara.TryDropBossLoot().

◆ CreateTreasureContent()

static void ThingGen.CreateTreasureContent ( Thing  t,
int  lv,
TreasureType  type,
bool  clearContent 
)
inlinestatic

Definition at line 263 of file ThingGen.cs.

264 {
265 int miracleChance = lv;
266 int num = EClass.curve(lv, 20, 15);
267 bool flag = true;
268 bool flag2 = true;
269 int guaranteedMythical = ((type == TreasureType.BossQuest) ? 1 : 0);
270 ChangeSeed();
271 t.AddEditorTag(EditorTag.PreciousContainer);
272 if (clearContent)
273 {
274 t.things.DestroyAll();
275 }
276 switch (type)
277 {
278 case TreasureType.Map:
279 miracleChance += 50;
280 t.Add("money", EClass.rndHalf(1000 + num * 100));
281 t.Add("money2", EClass.rndHalf(Mathf.Min(3 + num / 10, 10)));
282 t.Add("medal", EClass.rnd(3));
283 break;
284 case TreasureType.BossNefia:
285 case TreasureType.BossQuest:
286 t.Add("money", EClass.rndHalf(500 + num * 50));
287 t.Add("plat", EClass.rndHalf(Mathf.Min(3 + num / 10, 15)));
288 t.Add("rp_random", 1, lv);
289 if (EClass.rnd(5) == 0)
290 {
291 t.Add("medal", EClass.rnd(3));
292 }
293 else if (EClass.rnd(3) == 0)
294 {
295 t.Add("map_treasure", 1, EClass.rndHalf(lv + 10));
296 }
297 else
298 {
299 t.Add("book_skill", 1, lv);
300 }
301 t.c_lockLv /= 2;
302 break;
303 case TreasureType.SurvivalRaid:
304 t.Add("plat", EClass.rndHalf(Mathf.Min(3 + num / 10, 15)));
305 t.Add("money2", EClass.rndHalf(Mathf.Min(3 + num / 10, 10)));
306 t.Add("medal", EClass.rndHalf(8));
307 t.Add("book_skill", 1, lv);
308 t.Add("book_skill", 1, lv);
309 t.c_lockLv /= 3;
310 break;
311 case TreasureType.RandomChest:
312 flag2 = false;
313 miracleChance /= 2;
314 if (miracleChance > 50)
315 {
316 miracleChance = 50;
317 }
318 if (EClass.rnd(2) == 0)
319 {
320 t.Add("money", EClass.rndHalf(10 + num * 25));
321 }
322 else if (EClass.rnd(2) == 0)
323 {
324 t.Add("money2", 1 + EClass.rnd(Mathf.Min(2 + num / 25, 5)));
325 }
326 else
327 {
328 t.Add("plat", 1 + EClass.rnd(Mathf.Min(2 + num / 25, 5)));
329 }
331 {
332 flag = false;
333 break;
334 }
335 if (EClass.rnd(10) == 0)
336 {
337 t.Add("map_treasure", 1, EClass.rndHalf(lv + 10));
338 }
339 if (EClass.rnd(3) == 0)
340 {
341 t.AddCard(Create("rp_random", -1, lv));
342 }
343 if (t.c_lockLv > 0 && EClass.rnd(3) == 0)
344 {
345 t.Add("medal");
346 }
347 break;
348 }
349 if (type == TreasureType.RandomChest && EClass.rnd(2) == 0)
350 {
351 t.AddCard(CreateFromCategory("junk", lv));
352 }
353 else if (EClass.rnd(3) == 0)
354 {
355 t.Add("rp_random", 1, lv);
356 }
357 else if (type != TreasureType.Map && EClass.rnd(2) == 0)
358 {
359 Thing thing = CreateFromCategory("furniture", lv);
360 if (!thing.IsContainer && (t.c_lockLv == 0 || thing.SelfWeight < 10000))
361 {
362 t.AddCard(thing);
363 }
364 }
365 else
366 {
367 t.AddCard(CreateFromCategory("junk", lv));
368 }
369 if (EClass.rnd(3) == 0)
370 {
371 t.Add("book_ancient", 1, lv);
372 }
373 if (t.c_lockLv > 0)
374 {
375 miracleChance += 20 + (int)Mathf.Sqrt(t.c_lockLv * 5);
376 }
377 if (flag)
378 {
379 SetRarity(100);
380 t.AddCard(CreateFromFilter("eq", lv));
381 if (flag2)
382 {
383 SetRarity(20);
384 t.AddCard(CreateFromFilter("eq", lv));
385 }
386 }
387 Rand.SetSeed();
388 static void ChangeSeed()
389 {
392 }
393 void SetRarity(int mtp)
394 {
395 ChangeSeed();
396 Rarity rarity = ((miracleChance * mtp / 100 < EClass.rnd(100)) ? Rarity.Superior : ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary));
397 if (guaranteedMythical > 0)
398 {
399 guaranteedMythical--;
400 rarity = Rarity.Mythical;
401 }
403 {
404 rarity = rarity
405 });
406 }
407 }
EditorTag
Definition: EditorTag.cs:2
Rarity
Definition: Rarity.cs:2
TreasureType
Definition: TreasureType.cs:2
static void Set(CardBlueprint _bp=null)
int c_lockLv
Definition: Card.cs:964
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2593
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3062
bool IsContainer
Definition: Card.cs:2077
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static Zone _zone
Definition: EClass.cs:20
static int rndHalf(int a)
Definition: EClass.cs:87
int seed
Definition: Game.cs:197
int seedChest
Definition: Player.cs:941
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
override int SelfWeight
Definition: Thing.cs:82

References EClass._zone, Card.Add(), Card.AddCard(), Card.AddEditorTag(), Card.c_lockLv, Create(), CreateFromCategory(), CreateFromFilter(), EClass.curve(), ThingContainer.DestroyAll(), EClass.game, Card.IsContainer, EClass.player, EClass.rnd(), EClass.rndHalf(), Game.seed, Player.seedChest, Thing.SelfWeight, CardBlueprint.Set(), Rand.SetSeed(), and Card.things.

Referenced by CreateTreasure(), Trait.OnBarter(), SurvivalManager.OnMineWreck(), TraitChest.Prespawn(), and TraitChestOyster.Prespawn().

◆ CreateUsuihon()

static Thing ThingGen.CreateUsuihon ( Religion  faith)
inlinestatic

Definition at line 194 of file ThingGen.cs.

195 {
196 Thing thing = Create("1084");
197 thing.c_idRefName = EClass.game.religions.Healing.id;
198 return thing;
199 }
override string id

References Create(), EClass.game, ReligionManager.Healing, ReligionHealing.id, and Game.religions.

Referenced by Createジュアさまの薄い本().

◆ TestCreate()

static Thing ThingGen.TestCreate ( )
inlinestatic

Definition at line 32 of file ThingGen.cs.

33 {
34 return _Create(SpawnList.Get("thing").Select().id);
35 }

References _Create(), SpawnList.Get(), CardRow.id, and SpawnList.Select().

Referenced by CoreDebug.UpdateInput().

◆ TryLickChest()

static void ThingGen.TryLickChest ( Thing  chest)
inlinestatic

Definition at line 409 of file ThingGen.cs.

410 {
411 foreach (Chara chara in EClass._map.charas)
412 {
413 if (!chara.HasElement(1412) || chara.Dist(chest) >= 5)
414 {
415 continue;
416 }
417 chara.Say("lick", chara, chest);
418 chest.PlaySound("offering");
419 chest.PlayEffect("mutation");
420 {
421 foreach (Thing thing in chest.things)
422 {
423 thing.TryLickEnchant(chara, msg: false);
424 }
425 break;
426 }
427 }
428 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5787
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6001
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6035
int Dist(Card c)
Definition: Card.cs:7492
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6653
Definition: Chara.cs:10
static Map _map
Definition: EClass.cs:18
List< Chara > charas
Definition: Map.cs:81
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1981

References EClass._map, Map.charas, Card.Dist(), Card.HasElement(), Card.Say(), Card.things, and Thing.TryLickEnchant().

Referenced by Chara.TryDropBossLoot().


The documentation for this class was generated from the following file: