Elin Decompiled Documentation EA 23.167 Nightly
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ThingGen Class Reference
Inheritance diagram for ThingGen:
CardGen EClass

Static Public Member Functions

static Thing _Create (string id, int idMat=-1, int lv=-1)
 
static Thing TestCreate ()
 
static Thing CreateCurrency (int a, string id="money")
 
static Thing CreateParcel (string idLang=null, params Thing[] things)
 
static Thing Create (string id, int idMat=-1, int lv=-1)
 
static Thing Create (string id, string idMat, int lv=-1)
 
static Thing CreateFromFilter (string id, int lv=-1)
 
static Thing CreateRawMaterial (SourceMaterial.Row m)
 
static Thing CreateFromCategory (string idCat, int lv=-1)
 
static Thing CreateFromTag (string idTag, int lv=-1)
 
static Thing CreateBill (int pay, bool tax)
 
static Thing CreateBlock (int id, int idMat)
 
static Thing CreateFloor (int id, int idMat, bool platform=false)
 
static Thing CreateObj (int id, int idMat)
 
static Thing CreateMap (string idSource=null, int lv=-1)
 
static Thing CreatePlan (int ele)
 
static Thing CreateRecipe (string id)
 
static Thing CreateSpellbook (string alias, int num=1)
 
static Thing CreateSpellbook (int ele, int num=1)
 
static Thing CreateRedBook (string id, int num=1)
 
static Thing CreateSkillbook (int ele, int num=1)
 
static Thing CreateScroll (int ele, int num=1)
 
static Thing CreateRod (int ele)
 
static Thing CreatePotion (int ele, int num=1)
 
static Thing CreatePerfume (int ele, int num=1)
 
static Thing CreateLetter (string idLetter)
 
static Thing CreateCardboardBox (int uidZone=-1)
 
static Thing CreateTreasure (string id, int lv, TreasureType type=TreasureType.Map)
 
static void CreateTreasureContent (Thing t, int lv, TreasureType type, bool clearContent)
 
static void TryLickChest (Thing chest)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file ThingGen.cs.

Member Function Documentation

◆ _Create()

static Thing ThingGen._Create ( string  id,
int  idMat = -1,
int  lv = -1 
)
inlinestatic

Definition at line 6 of file ThingGen.cs.

7 {
8 Thing thing = new Thing();
9 CardRow s = EClass.sources.cards.map.TryGetValue(id);
10 if (s == null)
11 {
12 Debug.LogError("exception: Item not found:" + id);
13 id = "869";
14 s = EClass.sources.cards.map.TryGetValue(id);
15 }
16 if (s.isOrigin)
17 {
18 id = SpawnListThing.Get("origin_" + id, (SourceThing.Row a) => a.origin == s).Select(lv)?.id ?? EClass.sources.cards.rows.Where((CardRow a) => a.origin == s).First().id;
19 }
20 if (lv < 1)
21 {
22 lv = 1;
23 }
24 thing.Create(id, idMat, lv);
25 if (thing.trait is TraitAmmo)
26 {
27 thing.SetNum(EClass.rnd(20) + 10);
28 }
29 return thing;
30 }
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
bool isOrigin
Definition: CardRow.cs:52
Thing SetNum(int a)
Definition: Card.cs:3356
Trait trait
Definition: Card.cs:49
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2660
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
List< CardRow > rows
Definition: SourceCard.cs:6
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards
static SpawnList Get(string id, Func< SourceThing.Row, bool > func)
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
Definition: Thing.cs:8

References SourceManager.cards, Card.Create(), Debug, SpawnListThing.Get(), CardRow.id, CardRow.isOrigin, SourceCard.map, CardRow.origin, EClass.rnd(), SourceCard.rows, SpawnList.Select(), Card.SetNum(), EClass.sources, and Card.trait.

Referenced by Create(), CreateFromCategory(), CreateFromFilter(), CreateFromTag(), and TestCreate().

◆ Create() [1/2]

static Thing ThingGen.Create ( string  id,
int  idMat = -1,
int  lv = -1 
)
inlinestatic

Definition at line 53 of file ThingGen.cs.

54 {
55 return _Create(id, idMat, lv);
56 }
static Thing _Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:6

References _Create().

Referenced by Game._Create(), InvOwnerRecycle._OnProcess(), TraitGodStatue._OnUse(), TraitShrine._OnUse(), Card.Add(), ThingContainer.AddCurrency(), Card.AddThing(), Zone.AddThing(), GameDate.AdvanceDay(), GameDate.AdvanceYear(), RecipeCard.Build(), DropdownGrid.BuildIngredients(), Map.Burn(), AI_Shopping.Buy(), Zone.ClaimZone(), DramaOutcome.convert_Jure(), TraitCrafter.Craft(), RecipeCard.Craft(), Create(), CreateBill(), CreateBlock(), SourceMaterial.Row.CreateByProduct(), CreateCardboardBox(), CreateCurrency(), InvOwner.CreateDefaultContainer(), InvOwnerChangeMaterial.CreateDefaultContainer(), Player.CreateEquip(), CreateFloor(), CreateLetter(), CreateMap(), RecipeCard.CreateMold(), CreateObj(), CreateParcel(), CreatePerfume(), CreatePlan(), CreatePotion(), CreateRawMaterial(), CreateRecipe(), CreateRedBook(), CreateRod(), CreateScroll(), CreateSkillbook(), CreateSpellbook(), Trait.CreateStock(), CreateTreasure(), CreateTreasureContent(), FactionBranch.DailyOutcome(), QuestDeliver.Deliver(), Card.Die(), Chara.DoHostileAction(), Map.DropBlockComponent(), Recipe.DropIngredients(), Quest.DropReward(), Card.Duplicate(), Card.EjectSockets(), Chara.EQ_ID(), Chara.EQ_Item(), ZonePreEnterBoutWin.Execute(), ZonePreEnterDigStairs.Execute(), DramaOutcome.fiama_gold(), DramaOutcome.fiama_starter_gift(), AI_Fuck.Finish(), CoreDebug.Fix_LostCore(), Zone.Generate(), FactionBranch.GenerateGarbage(), DNA.GenerateGene(), Zone_SnowGrave.GenerateGrave(), DramaOutcome.get_scratch(), FactionBranch.GetDailyIncome(), AI_Shear.GetFur(), FortuneRollData.GetPrize(), MiniGame.GetSlotReward(), DramaOutcome.give_sketch_reward(), QuestDebt.GiveBill(), QuestDebt.GiveReward(), TaskHarvest.HarvestThing(), DramaOutcome.ListFelmeraBarter(), CraftUtil.MakeDish(), Card.MakeEgg(), AI_Fish.Makefish(), Chara.MakeGrave(), Card.MakeMilk(), TraitSeed.MakeRandomSeed(), AI_OpenGambleChest.MakeReward(), TraitSeed.MakeSeed(), Map.MineBlock(), Map.MineObj(), CraftUtil.MixIngredients(), Chara.MutateRandom(), DramaOutcome.nerun_gift(), DramaOutcome.nerun_gift2(), DramaOutcome.nerun_gift3(), Faction.OnAdvanceMonth(), Trait.OnBarter(), QuestVernis.OnChangePhase(), TraitBrewery.OnChildDecay(), ContentCodex.OnClickGetCard(), FactionBranch.OnCreate(), TaskChopWood.OnCreateProgress(), TaskHarvest.OnCreateProgress(), QuestCraft.OnDropReward(), QuestDefense.OnDropReward(), QuestRandom.OnDropReward(), ZoneEventSiege.OnFirstTick(), Zone_TestRoom.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), GrowSystem.OnMineObj(), GrowSystemFlower.OnMineObj(), GrowSystemHerb.OnMineObj(), GrowSystemWeed.OnMineObj(), GrowSystemWheat.OnMineObj(), QuestCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), FactionBranch.OnSimulateDay(), QuestDebt.OnStart(), QuestDeliver.OnStart(), QuestFiamaLock.OnStart(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitPlamoBox.OnUse(), TraitStairsLocked.OnUse(), TraitPotionEmpty.OnUse(), ZoneEventDefenseGame.OnVisit(), DramaManager.ParseLine(), InvOwnerDeliver.PayBill(), ActDreamBug.Perform(), Chara.PickOrDrop(), Zone_Dungeon.PlaceRail(), TraitGacha.PlayGacha(), GrowSystem.PopHarvest(), GenRoom.Populate(), TraitBaseContainer.Prespawn(), TraitContainerCurrency.Prespawn(), TraitToolBelt.Prespawn(), FoodEffect.Proc(), ActEffect.Proc(), Religion.Punish(), Religion.PunishTakeOver(), TraitBaseContainer.PutChara(), DramaOutcome.PutOutFire(), DramaOutcome.QuestDefense_1(), DramaOutcome.QuestSharedContainer_Drop1(), CoreDebug.QuickStart(), FactionBranch.ReceivePackages(), Religion.Reforge(), CoreDebug.Reset_LoytelDebt(), Chara.RestockEquip(), Chara.RestockInventory(), SerializedCards.Restore(), AI_Craft_Snowman.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PlayMusic.Run(), AI_Steal.Run(), TaskCullLife.Run(), CoreDebug.SetStartStockpile(), GameDate.ShipGoods(), GameDate.ShipLetter(), GameDate.ShipRandomPackages(), Chara.ShowDialog(), CoreDebug.Spawn(), Zone.SpawnAltar(), Card.SpawnLoot(), Zone.SpawnLostItems(), AI_PlayMusic.ThrowReward(), BiomeProfile.ClusterThing.TryCreate(), TraitSwitch.TryDisarmTrap(), Zone.TryGenerateShrine(), Recipe.TryGetFirstTimeBonus(), GrowSystem.TryPick(), Chara.TryPoisonPotion(), Map.TryShatter(), DramaOutcome.Tutorial1(), TraitFoodEgg.Update(), ActionMode.UpdateInput(), CoreDebug.UpdateInput(), Chara.Vomit(), and ActEffect.Wish().

◆ Create() [2/2]

static Thing ThingGen.Create ( string  id,
string  idMat,
int  lv = -1 
)
inlinestatic

Definition at line 58 of file ThingGen.cs.

59 {
60 return Create(id, idMat.IsEmpty() ? (-1) : EClass.sources.materials.alias[idMat].id, lv);
61 }
SourceMaterial materials
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53

References Create(), SourceManager.materials, and EClass.sources.

◆ CreateBill()

static Thing ThingGen.CreateBill ( int  pay,
bool  tax 
)
inlinestatic

Definition at line 85 of file ThingGen.cs.

86 {
87 Thing thing = Create(tax ? "bill_tax" : "bill");
88 thing.c_bill = pay;
89 if (tax)
90 {
91 EClass.player.stats.taxBills += thing.c_bill;
93 }
94 else
95 {
96 EClass.player.unpaidBill += thing.c_bill;
97 }
98 return thing;
99 }
int c_bill
Definition: Card.cs:1253
static Player player
Definition: EClass.cs:12
int taxBills
Definition: Player.cs:831

References Card.c_bill, Create(), EClass.player, and Player.taxBills.

Referenced by Faction.OnAdvanceMonth(), and GameDate.ShipPackages().

◆ CreateBlock()

static Thing ThingGen.CreateBlock ( int  id,
int  idMat 
)
inlinestatic

Definition at line 101 of file ThingGen.cs.

102 {
103 Thing thing = Create(EClass.sources.blocks.rows[id].idThing, idMat);
104 thing.refVal = id;
105 return thing;
106 }
SourceBlock blocks

References SourceManager.blocks, Create(), and EClass.sources.

Referenced by Recipe.Craft(), Map.DropBlockComponent(), and CoreDebug.QuickStart().

◆ CreateCardboardBox()

static Thing ThingGen.CreateCardboardBox ( int  uidZone = -1)
inlinestatic

Definition at line 212 of file ThingGen.cs.

213 {
214 Thing thing = Create("cardboard_box", new string[5] { "pine", "wood_birch", "wood_acacia", "oak", "cedar" }.RandomItem());
215 thing.things.DestroyAll();
216 Spatial spatial = ((uidZone == -1) ? null : EClass.game.spatials.map.TryGetValue(uidZone));
217 if (spatial != null)
218 {
219 thing.c_idRefName = "sender_header".lang("sender_post".lang(spatial.Name));
220 }
221 return thing;
222 }
ThingContainer things
Definition: Card.cs:34
static Game game
Definition: EClass.cs:8
SpatialManager spatials
Definition: Game.cs:152
GlobalSpatialList map
virtual string Name
Definition: Spatial.cs:495
void DestroyAll(Func< Thing, bool > funcExclude=null)

References Create(), ThingContainer.DestroyAll(), EClass.game, SpatialManager.map, Spatial.Name, Game.spatials, and Card.things.

Referenced by GameDate.ShipPackages(), and GameDate.ShipRandomPackages().

◆ CreateCurrency()

static Thing ThingGen.CreateCurrency ( int  a,
string  id = "money" 
)
inlinestatic

Definition at line 37 of file ThingGen.cs.

38 {
39 return Create(id).SetNum(a);
40 }

References Create(), and Card.SetNum().

Referenced by Chara.ApplyDeathPenalty(), Player.CreateEquip(), QuestRandom.OnDropReward(), and TraitFarmChest.OnUse().

◆ CreateFloor()

static Thing ThingGen.CreateFloor ( int  id,
int  idMat,
bool  platform = false 
)
inlinestatic

Definition at line 108 of file ThingGen.cs.

109 {
110 _ = EClass.sources.floors.rows[id];
111 Thing thing = Create(platform ? "platform" : "floor", idMat);
112 thing.refVal = id;
113 return thing;
114 }
SourceFloor floors

References Create(), SourceManager.floors, and EClass.sources.

Referenced by Recipe.Craft(), Map.DropBlockComponent(), and CoreDebug.QuickStart().

◆ CreateFromCategory()

◆ CreateFromFilter()

static Thing ThingGen.CreateFromFilter ( string  id,
int  lv = -1 
)
inlinestatic

Definition at line 63 of file ThingGen.cs.

64 {
65 return _Create(SpawnList.Get(id).Select(lv).id, -1, lv);
66 }
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18

References _Create(), SpawnList.Get(), CardRow.id, and SpawnList.Select().

Referenced by Trait.CreateStock(), CreateTreasureContent(), QuestDefenseGame.OnInit(), TraitBaseContainer.Prespawn(), SerializedCards.Restore(), AI_Steal.Run(), and Card.SpawnLoot().

◆ CreateFromTag()

static Thing ThingGen.CreateFromTag ( string  idTag,
int  lv = -1 
)
inlinestatic

Definition at line 80 of file ThingGen.cs.

81 {
82 return _Create(SpawnListThing.Get("tag_" + idTag, (SourceThing.Row s) => s.tag.Contains(idTag)).Select(lv).id, -1, lv);
83 }

References _Create(), SpawnListThing.Get(), CardRow.id, and SpawnList.Select().

Referenced by FactionBranch.GenerateGarbage(), and GameDate.ShipRandomPackages().

◆ CreateLetter()

static Thing ThingGen.CreateLetter ( string  idLetter)
inlinestatic

Definition at line 205 of file ThingGen.cs.

206 {
207 Thing thing = Create("letter");
208 thing.SetStr(53, idLetter);
209 return thing;
210 }
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63

References Create(), and BaseCard.SetStr().

Referenced by TraitGiftJure.OnUse().

◆ CreateMap()

static Thing ThingGen.CreateMap ( string  idSource = null,
int  lv = -1 
)
inlinestatic

Definition at line 124 of file ThingGen.cs.

125 {
126 if (idSource.IsEmpty())
127 {
129 }
130 if (lv == -1)
131 {
132 lv = 1 + EClass.rnd(EClass.rnd(50) + 1);
133 }
134 return Create("map");
135 }
new World world
Definition: Game.cs:173
SourceZone.Row GetRandomSiteSource()
Definition: Region.cs:180
Region region
Definition: World.cs:23

References Create(), EClass.game, Region.GetRandomSiteSource(), World.region, EClass.rnd(), and Game.world.

Referenced by Trait.CreateStock().

◆ CreateObj()

static Thing ThingGen.CreateObj ( int  id,
int  idMat 
)
inlinestatic

Definition at line 116 of file ThingGen.cs.

117 {
118 _ = EClass.sources.objs.rows[id];
119 Thing thing = Create("obj", idMat);
120 thing.refVal = id;
121 return thing;
122 }
SourceObj objs

References Create(), SourceManager.objs, and EClass.sources.

Referenced by Recipe.Craft().

◆ CreateParcel()

static Thing ThingGen.CreateParcel ( string  idLang = null,
params Thing[]  things 
)
inlinestatic

Definition at line 42 of file ThingGen.cs.

43 {
44 Thing thing = Create("parcel");
45 foreach (Thing c in things)
46 {
47 thing.AddCard(c);
48 }
49 thing.c_idRefName = idLang.lang();
50 return thing;
51 }
Card AddCard(Card c)
Definition: Card.cs:3006

References Create().

Referenced by GameDate.AdvanceDay(), Chara.MutateRandom(), Faction.OnAdvanceMonth(), and InvOwnerDeliver.PayBill().

◆ CreatePerfume()

static Thing ThingGen.CreatePerfume ( int  ele,
int  num = 1 
)
inlinestatic

Definition at line 198 of file ThingGen.cs.

199 {
200 Thing thing = Create("perfume").SetNum(num);
201 TraitPotion.Create(thing, ele);
202 return thing;
203 }
static void Create(Card owner, int ele)
Definition: TraitPotion.cs:15

References TraitPotion.Create(), Create(), and Card.SetNum().

Referenced by Trait.OnBarter().

◆ CreatePlan()

static Thing ThingGen.CreatePlan ( int  ele)
inlinestatic

Definition at line 137 of file ThingGen.cs.

138 {
139 Thing thing = Create("book_plan");
140 thing.refVal = ele;
141 return thing;
142 }

References Create().

Referenced by Trait.OnBarter().

◆ CreatePotion()

static Thing ThingGen.CreatePotion ( int  ele,
int  num = 1 
)
inlinestatic

Definition at line 191 of file ThingGen.cs.

192 {
193 Thing thing = Create("1163").SetNum(num);
194 TraitPotion.Create(thing, ele);
195 return thing;
196 }

References TraitPotion.Create(), Create(), and Card.SetNum().

Referenced by Trait.CreateStock(), Trait.OnBarter(), QuestVernis.OnChangePhase(), and CoreDebug.UpdateInput().

◆ CreateRawMaterial()

static Thing ThingGen.CreateRawMaterial ( SourceMaterial::Row  m)
inlinestatic

Definition at line 68 of file ThingGen.cs.

69 {
70 Thing thing = Create(m.thing);
71 thing.ChangeMaterial(m.id);
72 return thing;
73 }
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2957

References Card.ChangeMaterial(), and Create().

Referenced by SourceMaterial.Row.CreateByProduct(), Map.MineFloor(), and DramaOutcome.QuestCraft_Drop1().

◆ CreateRecipe()

static Thing ThingGen.CreateRecipe ( string  id)
inlinestatic

Definition at line 144 of file ThingGen.cs.

145 {
146 Thing thing = Create("rp_random");
147 thing.SetStr(53, id);
148 return thing;
149 }

References Create(), and BaseCard.SetStr().

Referenced by Trait.OnBarter(), QuestCrafter.OnDropReward(), QuestDialog.OnDropReward(), TraitGiftJure.OnUse(), and DramaOutcome.QuestVernis_DropRecipe().

◆ CreateRedBook()

static Thing ThingGen.CreateRedBook ( string  id,
int  num = 1 
)
inlinestatic

Definition at line 163 of file ThingGen.cs.

164 {
165 Thing thing = Create("book").SetNum(num);
166 thing.SetStr(53, id);
167 return thing;
168 }

References Create(), Card.SetNum(), and BaseCard.SetStr().

Referenced by Player.CreateEquip().

◆ CreateRod()

static Thing ThingGen.CreateRod ( int  ele)
inlinestatic

Definition at line 184 of file ThingGen.cs.

185 {
186 Thing thing = Create("rod");
187 TraitRod.Create(thing, ele);
188 return thing;
189 }
static void Create(Card owner, int ele)
Definition: TraitRod.cs:76

References TraitRod.Create(), and Create().

Referenced by Trait.CreateStock().

◆ CreateScroll()

◆ CreateSkillbook()

static Thing ThingGen.CreateSkillbook ( int  ele,
int  num = 1 
)
inlinestatic

Definition at line 170 of file ThingGen.cs.

171 {
172 Thing thing = Create("book_skill").SetNum(num);
173 thing.refVal = ele;
174 return thing;
175 }

References Create(), and Card.SetNum().

Referenced by Trait.OnBarter().

◆ CreateSpellbook() [1/2]

static Thing ThingGen.CreateSpellbook ( int  ele,
int  num = 1 
)
inlinestatic

Definition at line 156 of file ThingGen.cs.

157 {
158 Thing thing = Create("spellbook").SetNum(num);
159 TraitSpellbook.Create(thing, ele);
160 return thing;
161 }

References TraitSpellbook.Create(), Create(), and Card.SetNum().

◆ CreateSpellbook() [2/2]

static Thing ThingGen.CreateSpellbook ( string  alias,
int  num = 1 
)
inlinestatic

Definition at line 151 of file ThingGen.cs.

152 {
153 return CreateSpellbook(EClass.sources.elements.alias[alias].id, num);
154 }
SourceElement elements
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:151

References CreateSpellbook(), SourceManager.elements, and EClass.sources.

Referenced by Player.CreateEquip(), CreateSpellbook(), Trait.CreateStock(), Trait.OnBarter(), Chara.RestockEquip(), and CoreDebug.UpdateInput().

◆ CreateTreasure()

static Thing ThingGen.CreateTreasure ( string  id,
int  lv,
TreasureType  type = TreasureType::Map 
)
inlinestatic

Definition at line 224 of file ThingGen.cs.

225 {
226 Thing thing = Create(id, -1, lv);
227 CreateTreasureContent(thing, lv, type, clearContent: true);
228 return thing;
229 }
static void CreateTreasureContent(Thing t, int lv, TreasureType type, bool clearContent)
Definition: ThingGen.cs:231

References Create(), and CreateTreasureContent().

Referenced by FactionBranch.DailyOutcome(), and Chara.TryDropBossLoot().

◆ CreateTreasureContent()

static void ThingGen.CreateTreasureContent ( Thing  t,
int  lv,
TreasureType  type,
bool  clearContent 
)
inlinestatic

Definition at line 231 of file ThingGen.cs.

232 {
233 int miracleChance = lv;
234 int num = EClass.curve(lv, 20, 15);
235 bool flag = true;
236 bool flag2 = true;
237 int guaranteedMythical = ((type == TreasureType.BossQuest) ? 1 : 0);
238 ChangeSeed();
239 t.AddEditorTag(EditorTag.PreciousContainer);
240 if (clearContent)
241 {
242 t.things.DestroyAll();
243 }
244 switch (type)
245 {
246 case TreasureType.Map:
247 miracleChance += 50;
248 t.Add("money", EClass.rndHalf(1000 + num * 100));
249 t.Add("money2", EClass.rndHalf(Mathf.Min(3 + num / 10, 10)));
250 t.Add("medal", EClass.rnd(3));
251 break;
252 case TreasureType.BossNefia:
253 case TreasureType.BossQuest:
254 t.Add("money", EClass.rndHalf(500 + num * 50));
255 t.Add("plat", EClass.rndHalf(Mathf.Min(3 + num / 10, 15)));
256 t.Add("rp_random", 1, lv);
257 if (EClass.rnd(5) == 0)
258 {
259 t.Add("medal", EClass.rnd(3));
260 }
261 else if (EClass.rnd(3) == 0)
262 {
263 t.Add("map_treasure", 1, EClass.rndHalf(lv + 10));
264 }
265 else
266 {
267 t.Add("book_skill", 1, lv);
268 }
269 t.c_lockLv /= 2;
270 break;
271 case TreasureType.RandomChest:
272 flag2 = false;
273 miracleChance /= 2;
274 if (miracleChance > 50)
275 {
276 miracleChance = 50;
277 }
278 if (EClass.rnd(2) == 0)
279 {
280 t.Add("money", EClass.rndHalf(10 + num * 25));
281 }
282 else if (EClass.rnd(2) == 0)
283 {
284 t.Add("money2", 1 + EClass.rnd(Mathf.Min(2 + num / 25, 5)));
285 }
286 else
287 {
288 t.Add("plat", 1 + EClass.rnd(Mathf.Min(2 + num / 25, 5)));
289 }
291 {
292 flag = false;
293 break;
294 }
295 if (EClass.rnd(10) == 0)
296 {
297 t.Add("map_treasure", 1, EClass.rndHalf(lv + 10));
298 }
299 if (EClass.rnd(3) == 0)
300 {
301 t.AddCard(Create("rp_random", -1, lv));
302 }
303 if (t.c_lockLv > 0 && EClass.rnd(3) == 0)
304 {
305 t.Add("medal");
306 }
307 break;
308 }
309 if (type == TreasureType.RandomChest && EClass.rnd(2) == 0)
310 {
311 t.AddCard(CreateFromCategory("junk", lv));
312 }
313 else if (EClass.rnd(3) == 0)
314 {
315 t.Add("rp_random", 1, lv);
316 }
317 else if (type != TreasureType.Map && EClass.rnd(2) == 0)
318 {
319 Thing thing = CreateFromCategory("furniture", lv);
320 if (!thing.IsContainer && (t.c_lockLv == 0 || thing.SelfWeight < 10000))
321 {
322 t.AddCard(thing);
323 }
324 }
325 else
326 {
327 t.AddCard(CreateFromCategory("junk", lv));
328 }
329 if (EClass.rnd(3) == 0)
330 {
331 t.Add("book_ancient", 1, lv);
332 }
333 if (t.c_lockLv > 0)
334 {
335 miracleChance += 20 + (int)Mathf.Sqrt(t.c_lockLv * 5);
336 }
337 if (flag)
338 {
339 SetRarity(100);
340 t.AddCard(CreateFromFilter("eq", lv));
341 if (flag2)
342 {
343 SetRarity(20);
344 t.AddCard(CreateFromFilter("eq", lv));
345 }
346 }
347 Rand.SetSeed();
348 static void ChangeSeed()
349 {
352 }
353 void SetRarity(int mtp)
354 {
355 ChangeSeed();
356 Rarity rarity = ((miracleChance * mtp / 100 < EClass.rnd(100)) ? Rarity.Superior : ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary));
357 if (guaranteedMythical > 0)
358 {
359 guaranteedMythical--;
360 rarity = Rarity.Mythical;
361 }
363 {
364 rarity = rarity
365 });
366 }
367 }
EditorTag
Definition: EditorTag.cs:2
Rarity
Definition: Rarity.cs:2
TreasureType
Definition: TreasureType.cs:2
static void Set(CardBlueprint _bp)
int c_lockLv
Definition: Card.cs:936
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2541
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:2997
bool IsContainer
Definition: Card.cs:2025
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:63
static Zone _zone
Definition: EClass.cs:20
static int rndHalf(int a)
Definition: EClass.cs:82
int seed
Definition: Game.cs:197
int seedChest
Definition: Player.cs:867
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
override int SelfWeight
Definition: Thing.cs:62

References EClass._zone, Card.Add(), Card.AddCard(), Card.AddEditorTag(), Card.c_lockLv, Create(), CreateFromCategory(), CreateFromFilter(), EClass.curve(), ThingContainer.DestroyAll(), EClass.game, Card.IsContainer, EClass.player, EClass.rnd(), EClass.rndHalf(), Game.seed, Player.seedChest, Thing.SelfWeight, CardBlueprint.Set(), Rand.SetSeed(), and Card.things.

Referenced by CreateTreasure(), Trait.OnBarter(), TraitChest.Prespawn(), and TraitChestOyster.Prespawn().

◆ TestCreate()

static Thing ThingGen.TestCreate ( )
inlinestatic

Definition at line 32 of file ThingGen.cs.

33 {
34 return _Create(SpawnList.Get("thing").Select().id);
35 }

References _Create(), SpawnList.Get(), CardRow.id, and SpawnList.Select().

Referenced by CoreDebug.UpdateInput().

◆ TryLickChest()

static void ThingGen.TryLickChest ( Thing  chest)
inlinestatic

Definition at line 369 of file ThingGen.cs.

370 {
371 foreach (Chara chara in EClass._map.charas)
372 {
373 if (!chara.HasElement(1412) || chara.Dist(chest) >= 5)
374 {
375 continue;
376 }
377 chara.Say("lick", chara, chest);
378 chest.PlaySound("offering");
379 chest.PlayEffect("mutation");
380 {
381 foreach (Thing thing in chest.things)
382 {
383 thing.TryLickEnchant(chara, msg: false);
384 }
385 break;
386 }
387 }
388 }
bool HasElement(int ele, int req=1)
Definition: Card.cs:5566
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5776
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5810
int Dist(Card c)
Definition: Card.cs:7235
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6423
Definition: Chara.cs:10
static Map _map
Definition: EClass.cs:18
List< Chara > charas
Definition: Map.cs:81
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1920

References EClass._map, Map.charas, Card.Dist(), Card.HasElement(), Card.Say(), Card.things, and Thing.TryLickEnchant().

Referenced by Chara.TryDropBossLoot().


The documentation for this class was generated from the following file: