Elin Decompiled Documentation EA 23.102 Nightly
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SpawnListThing Class Reference
Inheritance diagram for SpawnListThing:
EClass

Static Public Member Functions

static SpawnList Get (string id, Func< SourceThing.Row, bool > func)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file SpawnListThing.cs.

Member Function Documentation

◆ Get()

static SpawnList SpawnListThing.Get ( string  id,
Func< SourceThing::Row, bool >  func 
)
inlinestatic

Definition at line 5 of file SpawnListThing.cs.

6 {
7 return SpawnList.Get(id, "thing", new ThingFilter
8 {
9 ShouldPass = func
10 });
11 }
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18

References SpawnList.Get().

Referenced by ThingGen._Create(), TraitCrafter.Craft(), ThingGen.CreateFromCategory(), ThingGen.CreateFromTag(), TraitGachaBall.OnUse(), SerializedCards.Restore(), and QuestDeliver.SetIdThing().


The documentation for this class was generated from the following file: