Elin Decompiled Documentation EA 23.193 Nightly
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ThingGen.cs
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1using System.Linq;
2using UnityEngine;
3
4public class ThingGen : CardGen
5{
6 public static Thing _Create(string id, int idMat = -1, int lv = -1)
7 {
8 Thing thing = new Thing();
9 CardRow s = EClass.sources.cards.map.TryGetValue(id);
10 if (s == null)
11 {
12 Debug.LogError("exception: Item not found:" + id);
13 id = "869";
14 s = EClass.sources.cards.map.TryGetValue(id);
15 }
16 if (s.isOrigin)
17 {
18 id = SpawnListThing.Get("origin_" + id, (SourceThing.Row a) => a.origin == s).Select(lv)?.id ?? EClass.sources.cards.rows.Where((CardRow a) => a.origin == s).First().id;
19 }
20 if (lv < 1)
21 {
22 lv = 1;
23 }
24 thing.Create(id, idMat, lv);
25 if (thing.trait is TraitAmmo)
26 {
27 thing.SetNum(EClass.rnd(20) + 10);
28 }
29 return thing;
30 }
31
32 public static Thing TestCreate()
33 {
34 return _Create(SpawnList.Get("thing").Select().id);
35 }
36
37 public static Thing CreateCurrency(int a, string id = "money")
38 {
39 return Create(id).SetNum(a);
40 }
41
42 public static Thing CreateParcel(string idLang = null, params Thing[] things)
43 {
44 Thing thing = Create("parcel");
45 foreach (Thing c in things)
46 {
47 thing.AddCard(c);
48 }
49 thing.c_idRefName = idLang.lang();
50 return thing;
51 }
52
53 public static Thing Create(string id, int idMat = -1, int lv = -1)
54 {
55 return _Create(id, idMat, lv);
56 }
57
58 public static Thing Create(string id, string idMat, int lv = -1)
59 {
60 return Create(id, idMat.IsEmpty() ? (-1) : EClass.sources.materials.alias[idMat].id, lv);
61 }
62
63 public static Thing CreateFromFilter(string id, int lv = -1)
64 {
65 return _Create(SpawnList.Get(id).Select(lv).id, -1, lv);
66 }
67
69 {
70 Thing thing = Create(m.thing);
71 thing.ChangeMaterial(m.id);
72 return thing;
73 }
74
75 public static Thing CreateFromCategory(string idCat, int lv = -1)
76 {
77 return _Create(SpawnListThing.Get("cat_" + idCat, (SourceThing.Row s) => EClass.sources.categories.map[s.category].IsChildOf(idCat)).Select(lv).id, -1, lv);
78 }
79
80 public static Thing CreateFromTag(string idTag, int lv = -1)
81 {
82 return _Create(SpawnListThing.Get("tag_" + idTag, (SourceThing.Row s) => s.tag.Contains(idTag)).Select(lv).id, -1, lv);
83 }
84
85 public static Thing CreateBill(int pay, bool tax)
86 {
87 Thing thing = Create(tax ? "bill_tax" : "bill");
88 thing.c_bill = pay;
89 if (tax)
90 {
91 EClass.player.stats.taxBills += thing.c_bill;
93 }
94 else
95 {
96 EClass.player.unpaidBill += thing.c_bill;
97 }
98 return thing;
99 }
100
101 public static Thing CreateBlock(int id, int idMat)
102 {
103 Thing thing = Create(EClass.sources.blocks.rows[id].idThing, idMat);
104 thing.refVal = id;
105 return thing;
106 }
107
108 public static Thing CreateFloor(int id, int idMat, bool platform = false)
109 {
110 _ = EClass.sources.floors.rows[id];
111 Thing thing = Create(platform ? "platform" : "floor", idMat);
112 thing.refVal = id;
113 return thing;
114 }
115
116 public static Thing CreateObj(int id, int idMat)
117 {
118 _ = EClass.sources.objs.rows[id];
119 Thing thing = Create("obj", idMat);
120 thing.refVal = id;
121 return thing;
122 }
123
124 public static Thing CreateMap(string idSource = null, int lv = -1)
125 {
126 if (idSource.IsEmpty())
127 {
129 }
130 if (lv == -1)
131 {
132 lv = 1 + EClass.rnd(EClass.rnd(50) + 1);
133 }
134 return Create("map");
135 }
136
137 public static Thing CreatePlan(int ele)
138 {
139 Thing thing = Create("book_plan");
140 thing.refVal = ele;
141 return thing;
142 }
143
144 public static Thing CreateRecipe(string id)
145 {
146 Thing thing = Create("rp_random");
147 thing.SetStr(53, id);
148 return thing;
149 }
150
151 public static Thing CreateSpellbook(string alias, int num = 1)
152 {
153 return CreateSpellbook(EClass.sources.elements.alias[alias].id, num);
154 }
155
156 public static Thing CreateSpellbook(int ele, int num = 1, int charge = -1)
157 {
158 Thing thing = Create("spellbook").SetNum(num);
159 TraitSpellbook.Create(thing, ele);
160 if (charge != -1)
161 {
162 thing.SetCharge(charge);
163 }
164 return thing;
165 }
166
167 public static Thing CreateRedBook(string id, int num = 1)
168 {
169 Thing thing = Create("book").SetNum(num);
170 thing.SetStr(53, id);
171 thing.idSkin = (thing.trait as TraitBook).Item.skin;
172 return thing;
173 }
174
175 public static Thing CreateSkillbook(int ele, int num = 1)
176 {
177 Thing thing = Create("book_skill").SetNum(num);
178 thing.refVal = ele;
179 return thing;
180 }
181
182 public static Thing CreateScroll(int ele, int num = 1)
183 {
184 Thing thing = Create("scroll_random").SetNum(num);
185 TraitSpellbook.Create(thing, ele);
186 return thing;
187 }
188
189 public static Thing CreateRune(int ele, int v, bool free = false)
190 {
191 Thing thing = Create(free ? "rune_free" : "rune");
192 thing.refVal = ele;
193 thing.encLV = v;
194 return thing;
195 }
196
197 public static Thing CreateRod(int ele, int charge = -1)
198 {
199 Thing thing = Create("rod");
200 TraitRod.Create(thing, ele, charge);
201 return thing;
202 }
203
204 public static Thing CreatePotion(int ele, int num = 1)
205 {
206 Thing thing = Create("1163").SetNum(num);
207 TraitPotion.Create(thing, ele);
208 return thing;
209 }
210
211 public static Thing CreatePerfume(int ele, int num = 1)
212 {
213 Thing thing = Create("perfume").SetNum(num);
214 TraitPotion.Create(thing, ele);
215 return thing;
216 }
217
218 public static Thing CreateLetter(string idLetter)
219 {
220 Thing thing = Create("letter");
221 thing.SetStr(53, idLetter);
222 return thing;
223 }
224
225 public static Thing CreateCardboardBox(int uidZone = -1)
226 {
227 Thing thing = Create("cardboard_box", new string[5] { "pine", "wood_birch", "wood_acacia", "oak", "cedar" }.RandomItem());
228 thing.things.DestroyAll();
229 Spatial spatial = ((uidZone == -1) ? null : EClass.game.spatials.map.TryGetValue(uidZone));
230 if (spatial != null)
231 {
232 thing.c_idRefName = "sender_header".lang("sender_post".lang(spatial.Name));
233 }
234 return thing;
235 }
236
237 public static Thing CreateTreasure(string id, int lv, TreasureType type = TreasureType.Map)
238 {
239 Thing thing = Create(id, -1, lv);
240 CreateTreasureContent(thing, lv, type, clearContent: true);
241 return thing;
242 }
243
244 public static void CreateTreasureContent(Thing t, int lv, TreasureType type, bool clearContent)
245 {
246 int miracleChance = lv;
247 int num = EClass.curve(lv, 20, 15);
248 bool flag = true;
249 bool flag2 = true;
250 int guaranteedMythical = ((type == TreasureType.BossQuest) ? 1 : 0);
251 ChangeSeed();
252 t.AddEditorTag(EditorTag.PreciousContainer);
253 if (clearContent)
254 {
255 t.things.DestroyAll();
256 }
257 switch (type)
258 {
259 case TreasureType.Map:
260 miracleChance += 50;
261 t.Add("money", EClass.rndHalf(1000 + num * 100));
262 t.Add("money2", EClass.rndHalf(Mathf.Min(3 + num / 10, 10)));
263 t.Add("medal", EClass.rnd(3));
264 break;
265 case TreasureType.BossNefia:
266 case TreasureType.BossQuest:
267 t.Add("money", EClass.rndHalf(500 + num * 50));
268 t.Add("plat", EClass.rndHalf(Mathf.Min(3 + num / 10, 15)));
269 t.Add("rp_random", 1, lv);
270 if (EClass.rnd(5) == 0)
271 {
272 t.Add("medal", EClass.rnd(3));
273 }
274 else if (EClass.rnd(3) == 0)
275 {
276 t.Add("map_treasure", 1, EClass.rndHalf(lv + 10));
277 }
278 else
279 {
280 t.Add("book_skill", 1, lv);
281 }
282 t.c_lockLv /= 2;
283 break;
284 case TreasureType.SurvivalRaid:
285 t.Add("plat", EClass.rndHalf(Mathf.Min(3 + num / 10, 15)));
286 t.Add("money2", EClass.rndHalf(Mathf.Min(3 + num / 10, 10)));
287 t.Add("medal", EClass.rndHalf(8));
288 t.Add("book_skill", 1, lv);
289 t.Add("book_skill", 1, lv);
290 t.c_lockLv /= 3;
291 break;
292 case TreasureType.RandomChest:
293 flag2 = false;
294 miracleChance /= 2;
295 if (miracleChance > 50)
296 {
297 miracleChance = 50;
298 }
299 if (EClass.rnd(2) == 0)
300 {
301 t.Add("money", EClass.rndHalf(10 + num * 25));
302 }
303 else if (EClass.rnd(2) == 0)
304 {
305 t.Add("money2", 1 + EClass.rnd(Mathf.Min(2 + num / 25, 5)));
306 }
307 else
308 {
309 t.Add("plat", 1 + EClass.rnd(Mathf.Min(2 + num / 25, 5)));
310 }
312 {
313 flag = false;
314 break;
315 }
316 if (EClass.rnd(10) == 0)
317 {
318 t.Add("map_treasure", 1, EClass.rndHalf(lv + 10));
319 }
320 if (EClass.rnd(3) == 0)
321 {
322 t.AddCard(Create("rp_random", -1, lv));
323 }
324 if (t.c_lockLv > 0 && EClass.rnd(3) == 0)
325 {
326 t.Add("medal");
327 }
328 break;
329 }
330 if (type == TreasureType.RandomChest && EClass.rnd(2) == 0)
331 {
332 t.AddCard(CreateFromCategory("junk", lv));
333 }
334 else if (EClass.rnd(3) == 0)
335 {
336 t.Add("rp_random", 1, lv);
337 }
338 else if (type != TreasureType.Map && EClass.rnd(2) == 0)
339 {
340 Thing thing = CreateFromCategory("furniture", lv);
341 if (!thing.IsContainer && (t.c_lockLv == 0 || thing.SelfWeight < 10000))
342 {
343 t.AddCard(thing);
344 }
345 }
346 else
347 {
348 t.AddCard(CreateFromCategory("junk", lv));
349 }
350 if (EClass.rnd(3) == 0)
351 {
352 t.Add("book_ancient", 1, lv);
353 }
354 if (t.c_lockLv > 0)
355 {
356 miracleChance += 20 + (int)Mathf.Sqrt(t.c_lockLv * 5);
357 }
358 if (flag)
359 {
360 SetRarity(100);
361 t.AddCard(CreateFromFilter("eq", lv));
362 if (flag2)
363 {
364 SetRarity(20);
365 t.AddCard(CreateFromFilter("eq", lv));
366 }
367 }
368 Rand.SetSeed();
369 static void ChangeSeed()
370 {
373 }
374 void SetRarity(int mtp)
375 {
376 ChangeSeed();
377 Rarity rarity = ((miracleChance * mtp / 100 < EClass.rnd(100)) ? Rarity.Superior : ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary));
378 if (guaranteedMythical > 0)
379 {
380 guaranteedMythical--;
381 rarity = Rarity.Mythical;
382 }
384 {
385 rarity = rarity
386 });
387 }
388 }
389
390 public static void TryLickChest(Thing chest)
391 {
392 foreach (Chara chara in EClass._map.charas)
393 {
394 if (!chara.HasElement(1412) || chara.Dist(chest) >= 5)
395 {
396 continue;
397 }
398 chara.Say("lick", chara, chest);
399 chest.PlaySound("offering");
400 chest.PlayEffect("mutation");
401 {
402 foreach (Thing thing in chest.things)
403 {
404 thing.TryLickEnchant(chara, msg: false);
405 }
406 break;
407 }
408 }
409 }
410}
EditorTag
Definition: EditorTag.cs:2
Rarity
Definition: Rarity.cs:2
TreasureType
Definition: TreasureType.cs:2
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
static void Set(CardBlueprint _bp)
CardRow origin
Definition: CardRow.cs:49
string id
Definition: CardRow.cs:7
bool isOrigin
Definition: CardRow.cs:52
bool HasElement(int ele, int req=1)
Definition: Card.cs:5683
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2994
int c_lockLv
Definition: Card.cs:938
Card AddCard(Card c)
Definition: Card.cs:3043
void SetCharge(int a)
Definition: Card.cs:3842
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2567
Thing SetNum(int a)
Definition: Card.cs:3393
Trait trait
Definition: Card.cs:51
ThingContainer things
Definition: Card.cs:36
int Dist(Card c)
Definition: Card.cs:7362
int c_bill
Definition: Card.cs:1255
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3034
bool IsContainer
Definition: Card.cs:2051
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2697
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6544
Definition: Chara.cs:10
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
SpatialManager spatials
Definition: Game.cs:152
new World world
Definition: Game.cs:173
int seed
Definition: Game.cs:197
List< Chara > charas
Definition: Map.cs:81
int seedChest
Definition: Player.cs:867
int taxBills
Definition: Player.cs:831
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
SourceZone.Row GetRandomSiteSource()
Definition: Region.cs:195
List< CardRow > rows
Definition: SourceCard.cs:6
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceCategory categories
SourceElement elements
SourceFloor floors
GlobalSpatialList map
virtual string Name
Definition: Spatial.cs:497
static SpawnList Get(string id, Func< SourceThing.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
void DestroyAll(Func< Thing, bool > funcExclude=null)
static Thing _Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:6
static Thing CreateRawMaterial(SourceMaterial.Row m)
Definition: ThingGen.cs:68
static void TryLickChest(Thing chest)
Definition: ThingGen.cs:390
static Thing CreateRune(int ele, int v, bool free=false)
Definition: ThingGen.cs:189
static Thing CreateTreasure(string id, int lv, TreasureType type=TreasureType.Map)
Definition: ThingGen.cs:237
static Thing CreatePotion(int ele, int num=1)
Definition: ThingGen.cs:204
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateMap(string idSource=null, int lv=-1)
Definition: ThingGen.cs:124
static Thing CreatePerfume(int ele, int num=1)
Definition: ThingGen.cs:211
static Thing CreateBlock(int id, int idMat)
Definition: ThingGen.cs:101
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static Thing CreateObj(int id, int idMat)
Definition: ThingGen.cs:116
static Thing TestCreate()
Definition: ThingGen.cs:32
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static void CreateTreasureContent(Thing t, int lv, TreasureType type, bool clearContent)
Definition: ThingGen.cs:244
static Thing CreateSpellbook(string alias, int num=1)
Definition: ThingGen.cs:151
static Thing CreatePlan(int ele)
Definition: ThingGen.cs:137
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static Thing CreateFloor(int id, int idMat, bool platform=false)
Definition: ThingGen.cs:108
static Thing CreateRecipe(string id)
Definition: ThingGen.cs:144
static Thing CreateSkillbook(int ele, int num=1)
Definition: ThingGen.cs:175
static Thing CreateSpellbook(int ele, int num=1, int charge=-1)
Definition: ThingGen.cs:156
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing CreateLetter(string idLetter)
Definition: ThingGen.cs:218
static Thing CreateScroll(int ele, int num=1)
Definition: ThingGen.cs:182
static Thing CreateBill(int pay, bool tax)
Definition: ThingGen.cs:85
static Thing Create(string id, string idMat, int lv=-1)
Definition: ThingGen.cs:58
static Thing CreateCardboardBox(int uidZone=-1)
Definition: ThingGen.cs:225
static Thing CreateCurrency(int a, string id="money")
Definition: ThingGen.cs:37
static Thing CreateRod(int ele, int charge=-1)
Definition: ThingGen.cs:197
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1979
override int SelfWeight
Definition: Thing.cs:82
static void Create(Card owner, int ele)
Definition: TraitPotion.cs:15
static void Create(Card owner, int ele, int charge=-1)
Definition: TraitRod.cs:76
static void Create(Card owner, int ele)
Region region
Definition: World.cs:23