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TraitHouseBoard.cs
Go to the documentation of this file.
1
using
Newtonsoft.Json;
2
using
UnityEngine;
3
4
public
class
TraitHouseBoard
:
TraitBoard
5
{
6
public
class
Data
7
{
8
[JsonProperty]
9
public
int
idRoofStyle
;
10
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[JsonProperty]
12
public
int
height
;
13
14
[JsonProperty]
15
public
int
idBGM
;
16
17
[JsonProperty]
18
public
int
heightFix
;
19
20
[JsonProperty]
21
public
int
idRoofTile
;
22
23
[JsonProperty]
24
public
int
idBlock
= 30;
25
26
[JsonProperty]
27
public
int
idRamp
;
28
29
[JsonProperty]
30
public
int
idDeco
;
31
32
[JsonProperty]
33
public
int
idDeco2
;
34
35
[JsonProperty]
36
public
int
decoFix
;
37
38
[JsonProperty]
39
public
int
decoFix2
;
40
41
[JsonProperty]
42
public
int
colRoof
;
43
44
[JsonProperty]
45
public
int
colBlock
;
46
47
[JsonProperty]
48
public
int
colDeco
;
49
50
[JsonProperty]
51
public
int
colDeco2
;
52
53
[JsonProperty]
54
public
bool
reverse
;
55
56
[JsonProperty]
57
public
bool
snow
;
58
59
[JsonProperty]
60
public
bool
altRoof
;
61
}
62
63
public
Data
data
64
{
65
get
66
{
67
return
owner
.GetObj<
Data
>(1);
68
}
69
set
70
{
71
owner
.
SetObj
(1, value);
72
}
73
}
74
75
public
override
bool
IsHomeItem
=>
true
;
76
77
public
override
bool
CanBeMasked
=>
true
;
78
79
public
override
bool
ShouldTryRefreshRoom
=>
true
;
80
81
public
override
bool
MaskOnBuild
=>
true
;
82
83
public
override
bool
ShowContextOnPick
=>
true
;
84
85
public
bool
CanBeUsed
86
{
87
get
88
{
89
if
(
owner
.
IsInstalled
&&
owner
.
pos
.
cell
.
room
!=
null
)
90
{
91
return
data
!=
null
;
92
}
93
return
false
;
94
}
95
}
96
97
public
void
ApplyData
()
98
{
99
if
(
owner
.
IsInstalled
&&
owner
.
pos
.
cell
.
room
!=
null
)
100
{
101
owner
.
pos
.
cell
.
room
.
lot
.
RefreshData
(
data
);
102
}
103
}
104
105
public
override
void
TrySetAct
(
ActPlan
p)
106
{
107
if
(!
EClass
.
debug
.
enable
&& !
EClass
.
_zone
.
IsPCFaction
)
108
{
109
return
;
110
}
111
Room
room =
owner
.
pos
.
cell
.
room
;
112
if
(room !=
null
&& room.
lot
.
board
==
this
)
113
{
114
p.
TrySetAct
(
"actLotBGM"
, delegate
115
{
116
EClass
.
ui
.AddLayer<
LayerEditPlaylist
>().Activate(
this
);
117
return
false
;
118
},
owner
);
119
p.
TrySetAct
(
"actChangeRoof"
, delegate
120
{
121
EClass
.
ui
.AddLayer<
LayerEditHouse
>().SetBoard(
this
);
122
return
false
;
123
},
owner
);
124
}
125
}
126
127
public
override
void
OnChangePlaceState
(
PlaceState
state)
128
{
129
Debug
.Log(
"Lot OnChangePlaceState "
+
owner
?.ToString() +
": "
+
owner
.
placeState
.ToString() +
"/"
+
owner
.
pos
);
130
EClass._map.rooms.dirtyLots =
true
;
131
}
132
}
PlaceState
PlaceState
Definition:
PlaceState.cs:2
ReleaseMode.Debug
@ Debug
ActPlan
Definition:
ActPlan.cs:8
ActPlan.TrySetAct
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition:
ActPlan.cs:344
BaseCard.SetObj
void SetObj(int id, object o)
Definition:
BaseCard.cs:91
Card.placeState
PlaceState placeState
Definition:
Card.cs:79
Card.pos
Point pos
Definition:
Card.cs:55
Card.IsInstalled
bool IsInstalled
Definition:
Card.cs:2241
Cell.room
Room room
Definition:
Cell.cs:102
CoreDebug.enable
bool enable
Definition:
CoreDebug.cs:285
EClass
Definition:
EClass.cs:5
EClass._zone
static Zone _zone
Definition:
EClass.cs:20
EClass.debug
static CoreDebug debug
Definition:
EClass.cs:48
EClass.ui
static UI ui
Definition:
EClass.cs:16
LayerEditHouse
Definition:
LayerEditHouse.cs:8
LayerEditPlaylist
Definition:
LayerEditPlaylist.cs:5
Lot.RefreshData
void RefreshData(TraitHouseBoard.Data data)
Definition:
Lot.cs:212
Lot.board
TraitHouseBoard board
Definition:
Lot.cs:80
Point.cell
Cell cell
Definition:
Point.cs:51
Room
Definition:
Room.cs:4
Room.lot
Lot lot
Definition:
Room.cs:21
TraitBoard
Definition:
TraitBoard.cs:2
TraitHouseBoard.Data
Definition:
TraitHouseBoard.cs:7
TraitHouseBoard.Data.reverse
bool reverse
Definition:
TraitHouseBoard.cs:54
TraitHouseBoard.Data.height
int height
Definition:
TraitHouseBoard.cs:12
TraitHouseBoard.Data.colBlock
int colBlock
Definition:
TraitHouseBoard.cs:45
TraitHouseBoard.Data.decoFix2
int decoFix2
Definition:
TraitHouseBoard.cs:39
TraitHouseBoard.Data.heightFix
int heightFix
Definition:
TraitHouseBoard.cs:18
TraitHouseBoard.Data.snow
bool snow
Definition:
TraitHouseBoard.cs:57
TraitHouseBoard.Data.altRoof
bool altRoof
Definition:
TraitHouseBoard.cs:60
TraitHouseBoard.Data.idRoofStyle
int idRoofStyle
Definition:
TraitHouseBoard.cs:9
TraitHouseBoard.Data.colRoof
int colRoof
Definition:
TraitHouseBoard.cs:42
TraitHouseBoard.Data.idDeco
int idDeco
Definition:
TraitHouseBoard.cs:30
TraitHouseBoard.Data.idRoofTile
int idRoofTile
Definition:
TraitHouseBoard.cs:21
TraitHouseBoard.Data.idRamp
int idRamp
Definition:
TraitHouseBoard.cs:27
TraitHouseBoard.Data.idBlock
int idBlock
Definition:
TraitHouseBoard.cs:24
TraitHouseBoard.Data.colDeco
int colDeco
Definition:
TraitHouseBoard.cs:48
TraitHouseBoard.Data.colDeco2
int colDeco2
Definition:
TraitHouseBoard.cs:51
TraitHouseBoard.Data.decoFix
int decoFix
Definition:
TraitHouseBoard.cs:36
TraitHouseBoard.Data.idBGM
int idBGM
Definition:
TraitHouseBoard.cs:15
TraitHouseBoard.Data.idDeco2
int idDeco2
Definition:
TraitHouseBoard.cs:33
TraitHouseBoard
Definition:
TraitHouseBoard.cs:5
TraitHouseBoard.OnChangePlaceState
override void OnChangePlaceState(PlaceState state)
Definition:
TraitHouseBoard.cs:127
TraitHouseBoard.ApplyData
void ApplyData()
Definition:
TraitHouseBoard.cs:97
TraitHouseBoard.IsHomeItem
override bool IsHomeItem
Definition:
TraitHouseBoard.cs:75
TraitHouseBoard.ShouldTryRefreshRoom
override bool ShouldTryRefreshRoom
Definition:
TraitHouseBoard.cs:79
TraitHouseBoard.TrySetAct
override void TrySetAct(ActPlan p)
Definition:
TraitHouseBoard.cs:105
TraitHouseBoard.data
Data data
Definition:
TraitHouseBoard.cs:64
TraitHouseBoard.CanBeMasked
override bool CanBeMasked
Definition:
TraitHouseBoard.cs:77
TraitHouseBoard.CanBeUsed
bool CanBeUsed
Definition:
TraitHouseBoard.cs:86
TraitHouseBoard.MaskOnBuild
override bool MaskOnBuild
Definition:
TraitHouseBoard.cs:81
TraitHouseBoard.ShowContextOnPick
override bool ShowContextOnPick
Definition:
TraitHouseBoard.cs:83
Trait.owner
Card owner
Definition:
Trait.cs:26
Zone.IsPCFaction
bool IsPCFaction
Definition:
Zone.cs:464
Elin
TraitHouseBoard.cs
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