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Elin Decompiled Documentation EA 23.248 Nightly
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Classes | |
| class | ListBGM |
Public Types | |
| enum | Mode { Playlist , LotBGM } |
Public Member Functions | |
| override void | OnInit () |
| void | Activate (TraitJukeBox _box) |
| void | Activate (TraitHouseBoard _board) |
| void | Activate (Mode _mode=Mode.Playlist) |
| void | Refresh () |
| void | TogglePL () |
| override void | OnKill () |
| override void | OnSwitchContent (Window window) |
Public Member Functions inherited from ELayer | |
| override void | OnBeforeAddLayer () |
| void | InitInspector () |
| sealed override void | Init () |
| override void | OnAfterAddLayer () |
| void | TryShowHelp () |
| void | AddLayerToUI (string id) |
| void | TryShowHint (string _langHint=null) |
| void | TalkHomeMemeber (string id) |
| void | TalkMaid (string id) |
| override void | OnRightClick () |
Public Member Functions inherited from Layer | |
| virtual string | GetTextHeader (Window window) |
| virtual bool | HeaderIsListOf (int id) |
| virtual void | Init () |
| virtual void | OnInit () |
| virtual void | OnAfterInit () |
| virtual void | ApplySkin () |
| void | ShowScreenLock (string id) |
| void | UpdateInput () |
| virtual void | OnUpdateInput () |
| virtual void | OnRightClick () |
| virtual bool | OnBack () |
| virtual void | OnChangeLayer () |
| virtual void | OnCreate () |
| void | _AddLayer (string id) |
| Layer | AddLayer (string id) |
| T | AddLayer< T > () |
| T | AddLayer< T > (string id) |
| T | AddLayerDontCloseOthers< T > () |
| Layer | AddLayerDontCloseOthers (Layer l) |
| T | GetOrAddLayer< T > () |
| virtual void | OnBeforeAddLayer () |
| virtual void | OnAfterAddLayer () |
| Layer | AddLayer (Layer l) |
| void | ToggleLayer (string id) |
| T | ToggleLayer< T > (string id=null) |
| void | WaitAndClose () |
| void | OnClickClose () |
| virtual void | Close () |
| void | CloseLayers () |
| void | RemoveLayers (bool removeImportant=false) |
| bool | RemoveLayer< T > () |
| void | RemoveLayer (Layer l) |
| virtual void | OnKill () |
| Layer | SetOnKill (Action action) |
| void | DisableClose () |
| void | Delay (float duration=0.05f) |
| Layer | SetDelay (float d) |
| Layer | GetLayer (string id) |
| T | GetLayer< T > (bool fromTop=false) |
| Layer | GetTopLayer () |
| void | SwitchContent (int idWindow, int i) |
| virtual void | OnSwitchContent (Window window) |
| Layer | SetTitles (string langList, string idHeaderRow=null) |
| bool | IsBlockWidgetClick () |
| bool | IsHideHud () |
| bool | IsAllowGeneralInput () |
| bool | IsUseBlur () |
| bool | IsPointerOnLayer () |
| void | ApplySkin () |
Public Attributes | |
| List< BGMData > | itemsDay = new List<BGMData>() |
| List< BGMData > | itemsNight = new List<BGMData>() |
| UIMultiList | multi |
| bool | day |
| bool | keepPlaying |
| bool | single |
| bool | dayNight |
| Mode | mode |
| TraitHouseBoard | board |
| TraitJukeBox | jukebox |
Public Attributes inherited from Layer | |
| Option | option |
| UnityEvent | onKill |
| Anime | animeIn |
| Anime | animeOut |
| bool | closeOthers |
| bool | defaultActionMode = true |
| Button | screenLock |
| Layer | parent |
| string | idLayer |
| List< Layer > | layers = new List<Layer>() |
| Vector2 | lastParentPos |
| List< Window > | windows = new List<Window>() |
| string | langHint |
Properties | |
| Dictionary< int, BGMData > | bgms [get] |
Properties inherited from ELayer | |
| static Core | core [get] |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static FactionBranch | Branch [get] |
| static Faction | Home [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static CoreConfig | config [get] |
| static GameSetting | setting [get] |
| static ColorProfile | Colors [get] |
| static SourceManager | sources [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
| bool | IsFloat [get] |
| virtual string | IdHelp [get] |
Properties inherited from Layer | |
| Layer | TopLayer [get] |
| string | uid [get] |
| virtual RectTransform | rectLayers [get] |
| virtual bool | blockWidgetClick [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from ELayer | |
| static int | rnd (int a) |
Static Public Member Functions inherited from Layer | |
| static T | Create< T > () |
| static T | Create< T > (string path) |
| static Layer | Create (string path) |
Static Public Attributes inherited from Layer | |
| static int | skipInput |
| static bool | closeOnRightClick |
| static bool | rightClicked |
| static bool | cancelKeyDown |
| static bool | ignoreSounds |
| static Transform | blurStopInstance |
| static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Protected Member Functions inherited from ELayer | |
| sealed override void | _Close () |
| sealed override void | Kill () |
Protected Member Functions inherited from Layer | |
| virtual void | Awake () |
| virtual void | _Close () |
| virtual void | Kill () |
Protected Attributes inherited from Layer | |
| RectTransform | _rect |
| bool | isDestroyed |
Definition at line 4 of file LayerEditPlaylist.cs.
| Enumerator | |
|---|---|
| Playlist | |
| LotBGM | |
Definition at line 6 of file LayerEditPlaylist.cs.
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inline |
Definition at line 130 of file LayerEditPlaylist.cs.
References ELayer._map, Map._plDay, Map._plNight, bgms, dayNight, item, itemsDay, itemsNight, mode, multi, Msg.Nerun(), ListOwner< T1, T2 >.OnSwitchContent(), UIMultiList.owners, Refresh(), TogglePL(), and Layer.windows.
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inline |
Definition at line 123 of file LayerEditPlaylist.cs.
References Activate(), board, and single.
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inline |
Definition at line 116 of file LayerEditPlaylist.cs.
References Activate(), jukebox, and single.
Referenced by Activate().
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inlinevirtual |
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inlinevirtual |
Reimplemented from Layer.
Definition at line 231 of file LayerEditPlaylist.cs.
References ELayer._map, Map._plDay, Map._plNight, ELayer._zone, item, itemsDay, itemsNight, keepPlaying, mode, Map.plDay, Zone.RefreshBGM(), Zone.RefreshPlaylist(), and ELayer.Sound.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 259 of file LayerEditPlaylist.cs.
References multi, UIMultiList.owners, and Window.windowIndex.
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inline |
Definition at line 168 of file LayerEditPlaylist.cs.
References UIMultiList.AddOwner(), CoreDebug.allBGM, bgms, UIMultiList.Build(), UIMultiList.Clear(), day, ELayer.debug, item, itemsDay, itemsNight, Player.knownBGMs, mode, multi, ELayer.player, and single.
Referenced by Activate(), and TogglePL().
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inline |
Definition at line 223 of file LayerEditPlaylist.cs.
References day, multi, Refresh(), and UIMultiList.Refresh().
Referenced by Activate().
| TraitHouseBoard LayerEditPlaylist.board |
Definition at line 106 of file LayerEditPlaylist.cs.
Referenced by Activate(), and LayerEditPlaylist.ListBGM.List().
| bool LayerEditPlaylist.day |
Definition at line 96 of file LayerEditPlaylist.cs.
Referenced by Refresh(), and TogglePL().
| bool LayerEditPlaylist.dayNight |
Definition at line 102 of file LayerEditPlaylist.cs.
Referenced by Activate().
| List<BGMData> LayerEditPlaylist.itemsDay = new List<BGMData>() |
Definition at line 90 of file LayerEditPlaylist.cs.
Referenced by Activate(), OnKill(), and Refresh().
| List<BGMData> LayerEditPlaylist.itemsNight = new List<BGMData>() |
Definition at line 92 of file LayerEditPlaylist.cs.
Referenced by Activate(), OnKill(), and Refresh().
| TraitJukeBox LayerEditPlaylist.jukebox |
Definition at line 108 of file LayerEditPlaylist.cs.
Referenced by Activate(), and LayerEditPlaylist.ListBGM.List().
| bool LayerEditPlaylist.keepPlaying |
Definition at line 98 of file LayerEditPlaylist.cs.
Referenced by OnKill().
| Mode LayerEditPlaylist.mode |
Definition at line 104 of file LayerEditPlaylist.cs.
Referenced by Activate(), LayerEditPlaylist.ListBGM.List(), OnKill(), and Refresh().
| UIMultiList LayerEditPlaylist.multi |
Definition at line 94 of file LayerEditPlaylist.cs.
Referenced by Activate(), OnSwitchContent(), Refresh(), and TogglePL().
| bool LayerEditPlaylist.single |
Definition at line 100 of file LayerEditPlaylist.cs.
Referenced by Activate(), and Refresh().
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get |
Definition at line 110 of file LayerEditPlaylist.cs.
Referenced by Activate(), and Refresh().