Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | ListBGM |
Public Types | |
enum | Mode { Playlist , LotBGM } |
Public Member Functions | |
override void | OnInit () |
void | Activate (TraitJukeBox _box) |
void | Activate (TraitHouseBoard _board) |
void | Activate (Mode _mode=Mode.Playlist) |
void | Refresh () |
void | TogglePL () |
override void | OnKill () |
override void | OnSwitchContent (Window window) |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Public Attributes | |
List< BGMData > | itemsDay = new List<BGMData>() |
List< BGMData > | itemsNight = new List<BGMData>() |
UIMultiList | multi |
bool | day |
bool | keepPlaying |
bool | single |
bool | dayNight |
Mode | mode |
TraitHouseBoard | board |
TraitJukeBox | jukebox |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Properties | |
Dictionary< int, BGMData > | bgms [get] |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
Definition at line 4 of file LayerEditPlaylist.cs.
Enumerator | |
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Playlist | |
LotBGM |
Definition at line 6 of file LayerEditPlaylist.cs.
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inline |
Definition at line 130 of file LayerEditPlaylist.cs.
References ELayer._map, Map._plDay, Map._plNight, bgms, dayNight, item, itemsDay, itemsNight, mode, multi, Msg.Nerun(), ListOwner< T1, T2 >.OnSwitchContent(), UIMultiList.owners, Refresh(), TogglePL(), and Layer.windows.
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inline |
Definition at line 123 of file LayerEditPlaylist.cs.
References Activate(), board, and single.
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inline |
Definition at line 116 of file LayerEditPlaylist.cs.
References Activate(), jukebox, and single.
Referenced by Activate().
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inlinevirtual |
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inlinevirtual |
Reimplemented from Layer.
Definition at line 231 of file LayerEditPlaylist.cs.
References ELayer._map, Map._plDay, Map._plNight, ELayer._zone, item, itemsDay, itemsNight, keepPlaying, mode, Map.plDay, Zone.RefreshBGM(), Zone.RefreshPlaylist(), and ELayer.Sound.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 259 of file LayerEditPlaylist.cs.
References multi, UIMultiList.owners, and Window.windowIndex.
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inline |
Definition at line 168 of file LayerEditPlaylist.cs.
References UIMultiList.AddOwner(), CoreDebug.allBGM, bgms, UIMultiList.Build(), UIMultiList.Clear(), day, ELayer.debug, item, itemsDay, itemsNight, Player.knownBGMs, mode, multi, ELayer.player, and single.
Referenced by Activate(), and TogglePL().
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inline |
Definition at line 223 of file LayerEditPlaylist.cs.
References day, multi, Refresh(), and UIMultiList.Refresh().
Referenced by Activate().
TraitHouseBoard LayerEditPlaylist.board |
Definition at line 106 of file LayerEditPlaylist.cs.
Referenced by Activate(), and LayerEditPlaylist.ListBGM.List().
bool LayerEditPlaylist.day |
Definition at line 96 of file LayerEditPlaylist.cs.
Referenced by Refresh(), and TogglePL().
bool LayerEditPlaylist.dayNight |
Definition at line 102 of file LayerEditPlaylist.cs.
Referenced by Activate().
List<BGMData> LayerEditPlaylist.itemsDay = new List<BGMData>() |
Definition at line 90 of file LayerEditPlaylist.cs.
Referenced by Activate(), OnKill(), and Refresh().
List<BGMData> LayerEditPlaylist.itemsNight = new List<BGMData>() |
Definition at line 92 of file LayerEditPlaylist.cs.
Referenced by Activate(), OnKill(), and Refresh().
TraitJukeBox LayerEditPlaylist.jukebox |
Definition at line 108 of file LayerEditPlaylist.cs.
Referenced by Activate(), and LayerEditPlaylist.ListBGM.List().
bool LayerEditPlaylist.keepPlaying |
Definition at line 98 of file LayerEditPlaylist.cs.
Referenced by OnKill().
Mode LayerEditPlaylist.mode |
Definition at line 104 of file LayerEditPlaylist.cs.
Referenced by Activate(), LayerEditPlaylist.ListBGM.List(), OnKill(), and Refresh().
UIMultiList LayerEditPlaylist.multi |
Definition at line 94 of file LayerEditPlaylist.cs.
Referenced by Activate(), OnSwitchContent(), Refresh(), and TogglePL().
bool LayerEditPlaylist.single |
Definition at line 100 of file LayerEditPlaylist.cs.
Referenced by Activate(), and Refresh().
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get |
Definition at line 110 of file LayerEditPlaylist.cs.
Referenced by Activate(), and Refresh().